Jump to content

Drayke Newall

Resident
  • Posts

    1,276
  • Joined

  • Last visited

Everything posted by Drayke Newall

  1. Uh-huh šŸ™„. For every one you find that says no, I can find just as many (peer reviewed/published) well known organisations and institutions saying it is all within the same decade. For example The University of Innsbruck 2017, University of Potsdam 2014, Southwest University 2019, Iowa State University 2014, then there is this one 2012, and this one 2012, and this one 2019, then this one 2019. I could go on and on with other published/reviewed and scientifically valid studies backing up that there is a correlation and even disproving studies saying there isn't. The fact is that it is still a hotly debate topic with some saying they are wrong and others agreeing. I stated in my post that studies have proven that their is a correlation between the two, which is true. I linked them for you in this post, many recent just like the oxford study and can find just as many more. So who's facts are correct your peer reviewed studies or mine? Also be careful of news articles stating headlines like "recent study shows no evidence of ...". For example if you read the latest 2021 study that examined kids over a 10 year period (longest yet) that media has claimed states no increased aggression whilst playing games, it doesn't say that at all and actually agrees in part with other studies. I'll quote from the published journal article: "For outcomes, there were no differences in prosocial behavior, depression, or anxiety at the final wave. However, ā€œModeratesā€ showed significantly higher levels of aggression than ā€œHigh Initial Violenceā€ "Nevertheless, the current study provides evidence that of multiple violent video game trajectories, with moderate and relatively consistent play being the most likely related to increased aggressive behavior over time." Despite all that, discussion on VVGE is off topic and I was using it as an analogy which you clearly missed. No mater how you word it, it is still a detriment to Second Life's position in the current metaverse hype. You can see that just by the reactions of users in this thread to it. So, imagine what the reaction to someone who doesn't play SL and is researching whether to play it is.
  2. And a child or teen playing a FPS game shooting Realistic looking characters or cartoon avatars is just a game. Yet studies have proven that it can have a psychological effect on that child or teen where they develop an apathy to guns, violence and murder as well as other issues. Whilst as you say, there is a human behind that avatar (whatever the age), it doesn't mean that those sort of acts are acceptable in Second Life, especially when those acts are illegal in RL (for a good reason not just the affect on the animal) as it could be a precursor to a person 'liking' it and then acting out on it in RL. Additionally, one could act out on their RL desires in SL without any from of repercussions and still develop psychological effects from it. There is a proven link between people engaging in B*stiality or its counterpart Z*ph*lia (interest/attraction in) and other adult impersonal crime, including child ab*se, p*dophilia, etc. Arrest and Prosecution of .... Offenders in the United States. Giving them an outlet to commit what would be a crime, in SL may not be the best choice for LL to take. Besides all of that, it also comes down to the impact of allowing such behaviour in SL to occur when a potential user/investor etc reads a review saying it is in SL. It is an instant turn off.
  3. Hopefully an update to the physics engine he implement to something more modern.
  4. I did reply with the evidence both links (recent court case) and quotes (and links from review sites etc) but you'll have to wait for my rather long post to be un-hidden by a moderator, unless they delete it which I would not see why they would as I tried to blank out as much of the 'negative feedback' as possible that I thought would flag the post whilst leaving parts of the words for context, but clearly it is more selective than I thought. If you want I could just send you a DM with the post as well if you dont want to wait and have to scroll back to the post.
  5. I was responding to the topic question as to why SL is left out of the current metaverse hype in that it has serious issues with illegal activity (be that child avatars in sexual situations, beast******, sexual abuse, etc.), and lack of moderation by LL (and yes that includes their reliance on user moderation of which it is a known fact LL dont respond to many AR's). Through this the reputation of SL suffers and therefore no one looks at it the same way as other metaverse's. They see it as a playground for everything other platforms try to moderate or remove. Sure you cant stop it all but LL's reliance on user moderation and not actively trying to police it themselves with controls is absurd. SL's reputation isn't bashed because it has adult content like you seem to think based on your previous posts. Lots of games/platforms have adult content with some having the same legal adult content, even illegal adult content in some cases under the radar per Lucia's post. SL's reputation is bashed because of the seedier and illegal irl things that happen in plain sight that go on with LL refusing to attempt any form of company moderation unlike all those other platforms. You can deny all you want but this is a major part of why SL is not discussed. I also find it amusing you seem to think I am imagining the "bad things" involving child avatars. Maybe I was imagining going to an M rated beach sim (non nudist) the other day and seeing two child avatars having sex (maybe it is because I log into SL off peak when there are 30k and under users on), or to the furry sim/horse maker sim/feral avatar sim seeing furniture and pose systems for sale that allow for a human avatars to have sex with an animals. It exists and exists in plain sight for any new user to see. It is those things that ruin SL's reputation. I have no issue at all with child avatars. Them conducting adult activities however that they shouldn't be, I dont want to see, shouldn't have to see, and shouldn't need to constantly AR. Maybe you dont care seeing it but it isn't something I want to see on my SL touring. I know they have it but they try to actively police it and not rely solely on other users to police it themselves. I dont deny that you can't stop everything from happening in content creation systems. It would be impossible and is why even Skyrim a single player game has those sort of illegal activities as mods being made. The difference is that those platforms due to their moderation (company wise) are taken seriously in the current discussions as people see them making an effort to handle such things unlike LL. I was talking about child avatars not being allowed on adult sims where there is adult behaviour and yet allowed on M rated nudist beaches (per my example) where people can bring their own adult huds (already nude) and engage in adult behaviours around child avatars making the rating system pointless due to user moderation. As you said, LL reliance on self-policing is mind boggling.
  6. Odd from my memory and when I had to go through the age verification system they required solid RL identity information such as drivers license, passport and the like. Perhaps I remember it wrong. That said, some form of system must be added should Linden Lab want Second Life to keep its adult content as well as be considered equal with the current metaverse talk. It depends on the situation however as Lucia stated most who are the offenders or the role players use bodies specifically made for that age. I dont recall ever seeing a teen body using an adult body with most being either anime variants or specific. Seems as I assumed, LL are not interested in any form of moderation on the platform which is a shame. As to the child mesh body maker also making detailed child mesh genitalia, LL should step in and stop that immediately. There is zero need for such things and simply shows as I stated that *** play borders a fine line between ok and not. The fact that they are seen hanging out at family beaches and engaging with adult users which I assume also means sex, just shows LL is ignorant of the problem they have and that the perception the world has of SL is soundly founded. No other game or platform would get away with having child genitalia visible or available. Disturbing indeed that such content is 'overlooked' by Linden Lab. Why is SL always the special case of 'oh that wouldn't work'. It is a cop out and nothing more. Plenty of platforms have such tagging or filtering yet for some reason SL cant? Also I wasn't talking about just voluntary tagging. If a person wants to create a child mesh avatar body they must go through a similar process as skill gaming regions do. Rubbish, especially when talking about 90% of sims (hangout). The reason why people confuse the ratings now is because there is currently to much ambiguity between them that LL have refused to define properly and enforce. For example, on a moderate sim you can be naked with genitalia showing but cant have sex furniture yet adult you can have sex furniture. Oddly, a child avatar can also be on said M rated sim but not on a adult rated sim. This is the case for example with a nudist beach which is/has been historically allowed on a M rated sim, despite photorealistic nudity (which most modern looking mesh naked avatars are) not being allowed on anything except A rated sims according to LL. Not to mention people come in all the time with their sex huds and so long as the nudist beach has rez available, engage in those activities. The owners claim ignorance because they dont have the adult furniture around and LL do nothing to the owners or the product or the users. In other words the lines are blurred hence the differing interpretations. LL have the most ambiguous (and not enforced) rating system I have every seen. I'm not sure what you meant in the last part (where you said a person wants their product to show to everyone) in relation to child avatars and illegal activity we are talking about as there is no case where a child avatar should be anywhere near an adult sim. Maybe I just read your post wrong. This same ambiguity and walking the line activity is why LL and SL can never be taken seriously now for the metaverse talks. Who said anything about words being used to filter child mesh avatars and their access rights. I am talking about a physical toggle on the mesh that if a child mesh avatar is made has to be ticked and is policed by LL with approvals needed for it to be uploaded, almost similar to their skill gaming regions. The very fact that @Lucia Nightfire said there is a child mesh creator that also creates genitalia for the child avatars should be more than enough evidence for LL to create such systems and that LL have no clue about their own platform. There is no feasible reason for child genitalia to even be made on second life.
  7. Agree 100% with you that it is hard to police it given the difficulty in obtaining the evidence. This is also why I mentioned that it is important for the user to not go to the authorities first but to let LL do it instead, with hopefully an AR with a screenshot of the evidence. Naturally, as you say and I have stated, in a virtual environments much goes under the radar, however when this is the case especially in SL where such illegal activities are to easy to go undetected the onus is on the owning company to ensure that such illegal activities are discouraged as well as made difficult to achieve. LL ToS threats are not sufficient in such cases and therefore LL needs to do more. Personally I thought the removal of their age verification system was a silly move as it was certainly a very easy way to limit the possibilities. Their *** play allowance also has always walked a thin line and has in some ways allowed the gaming of it and the allowance for other illegal activities to creep in (this being investigated in 2008 by the UK). In this instance I think it is important for LL to at least try to hunker down on reducing the illegal activities with differing approaches. For example, code into the platform the need for all child mesh avatars to have a flag 'child avatar' and if worn, removes the ability for them to add genitalia (also flagged). Can go further in that all adult pose balls/furniture sold have a system that prohibits the flagged mesh 'child avatar' from sitting on them when the avatar is worn. This has no impact on adult content in SL but limits the possibility of any illegal activity using child avatars. There are many methods LL could take to further police or restrict the platform when the right circumstances allow and which are relatively non intrusive to the average user however, they have simply chosen I assume not to or removed such policing, to the detriment of their marketing aspects and perception of which even today they struggle with. Additionally, while LL can certainly say 'our platform is only for majority 18 plus' there is no way they can truly know the age of a person with their current 'im 18 wink wink' toggle on account creation. They are notoriously abused and I would highly expect SL to be no different. Just like when the teen grid was around we had all the teens lying about their age to get into the adult grid using the same flawed toggle.
  8. In my longer (still) hidden post I stated that I dont know what evidence he has for his point specifically and did make the distinction between what I was saying and what he was, but I just could be bothered rewriting it so shortened it so that distinction wasn't made - my bad. That said, whilst there is a distinction and with his being impossible to prove, it still stands that there are illegal activities that happen in SL every day relating to minors or their portrayal etc, that simply are never policed by LL due to them removing such checks they had in the past as well as their reliance on user policing/reporting. Fully agree however, that just doesn't happen as it is not the responsibility of the user to report the alleged activity to the authorities in the case of virtual activity in a virtual world or game. The onus is on LL or the owning company to do such things when they find out via AR's as they are the only ones that can provide the evidence as the user could be incriminated if they do it. The same was the result in the 2007 investigation I mentioned with the reporter and SL user who had no choice but to make it public as AR's from the individual never were acted on by LL. It was only when the media got a hold of it after the user/reporter made it public that LL acted by introducing age controls (now removed) to satisfy the investigators. Quote from the link that probably hid my post: 'Robin Harper, the deputy president of the San Francisco firm Linden Lab that runs Second Life, said: "We will find out who is behind this, and then inform the police." He said that Linden Lab also planned to introduce an age control system.' The trouble for LL and Second Life is that there is to much negative reviews and perceptions (over 19 years) for LL to fully get out of the negative press and views of Second Life for it to be even on an equal setting with newer metaverses.
  9. I did respond to you saying why it still happens in SL (and that I have heard about such things from people in world as well), as well as evidence of it happening in the past where an investigative reporter brought it to the forefront in 2007 (a long time ago yes, but it still does happen today due to LL refusing to add controls in place) but my post was flagged and hidden... Basically, LL's reliance on user reporting is the reason why it still exists and why they are not in the current hype discussions. It is a case of hear no evil, see no evil, speak no evil. In other words, if LL dont know about it they dont care about it. So will have to leave it to you to find the relevant evidence of it happening in the past, how it happened, what LL did to mitigate it (age control system with RL ID's like the poster you responded to suggested) only to remove it in favour of the "I'm over 18 wink wink" toggle.
  10. Whilst I am not sure what evidence he has for what he mentioned specifically, I do know for a fact that adult content or lewd acts against the ToS (and the law) does happen and you would be surprised that it happens far more than you realise. The reason why is, that other than a user reporting things to LL there is no policing within Second Life directly from Linden Lab in-world and therefore people get away with anything. For example a person can go into second life now, sit in their belli home, buy a child avatar, add genitalia and then make virtual (against the law in all countries) videos or pictures and then do whatever they please with them, such as create a private group named discretely and offer the images around to members or place them on the web etc. All this without Linden Lab knowing due to no restrictions being put in place and no one reporting it. It is a case of hear no evil, see no evil, speak no evil of which LL have used in the past as an excuse to allow things to happen. Any look at the court cases filed against LL for lewd adult/child/animal issues in the past and you can see this with their response to such things being "depiction of sexual or lewd acts involving minors is bannable", with the non mentioned caveat of - only if a resident sees and(/wants to) reports it. Even then the offenders create a new account and start again. LL's reliance on residents doing the policing is what is causing half their marketing issues and being left out of the current hype. This is why other metaverse's are booming user wise, because they dont rely on resident policing but employ people to actually police their world and put systems in place to ensure such things cant happen. I do know that Linden Lab has been in trouble in the past for such things and it took an investigative reporter to bring it to the forefront which landed Linden Lab in trouble with German and UK investigators having looked into it, as well as other countries. This happened in the 2006-2007 hype years when SL was more prevalent. LL's response was to hide behind their ToS rather than actually actively trying to 'fix' the issue. For example a quick fix would be to have all child mesh avatars as having a flag 'child avatar' and if worn, removes the ability for them to add genitalia. Can go further in that all adult pose balls/furniture sold have a system that prohibits the flagged mesh 'child avatar' from sitting on them when the avatar is worn. Anyway here are some links to the articles that mention the above cases: Germany investigates Second Life | Second Life | The Guardian Reader Roundtable: Belgian Police to Second Life | Virtually Blind | Virtual Law | Benjamin Duranske Home Office to clean up Sadville? ā€¢ The Register These above cases were also why Linden Lab brought in the changes to age verification (age control system) of needing RL ID to access adult content long ago, only to remove such requirements once the 'heat' had died down on the subject.
  11. What a lovely surprise! Many thanks for the gift MrAnonyMoose and a Merry Moosemas to you as well.
  12. Sorry Innula, I was responding that part of the reply to Lucia Nightfire and tagged you in it incorrectly. I was just pointing out that the pic you posted shows that Licensing (in Avakin and due to the ToS in SL) has no effect on marketing which Lucia was arguing that as a possibility of why they marketed the blue fairy RL pic. My argument was that it has nothing to do with licencing issues but more to do with their Marketing Department advertising incorrectly by NOT using inwolrd creations/pictures as part of their marketing. Exactly, they haven't and left around 2010/11 along with the purge when Kingdon was trying to get a 'secure' off world business model working. Some educators stuck around here and there along with some coming back during covid, only to disappear again.
  13. Yet those nice clothes everyone liked in the pic @Innula Zenovka posted of Avakin Life are all made by RL companies. Avakin manages to license and have no royalty issues with RL companies, yet Linden Lab is afraid of licensing/royalty issues with its userbase? That seems a little odd, especially considering LL's ToS specifically allows them to use all inworld content for marketing without permissions from creators. The problem isnt about licensing. It is about Linden Lab trying to project Second Life as something it isn't. Look at Avakins Website. All images are taken from in their world. They dont care how it looks but they show what can be done and people ignore the graphics and they gain millions of users. Same with Roblox. Linden Lab advertise Second Life with real people and no one joins...
  14. Yes their avatars are like that, however keep in mind one is made for mobile by developers, the other is made for PC by developers and other creators. It also doesn't matter how odd, scary, basic, horrible etc they are, my point was about perspective. Anyone can google images etc and form an opinion. What matters is, is that opinion formed based on images better or worse for the platform and retention. Consider this. Avakin Life have cartoony and basic avatars, yet they have over 1 million daily users with similar demographics to SL (for most of its life it has been 17+). SL has realistic looking avatars and yet have ~100k daily users. Now from users here and from LL staff they advertise SL as a social platform with high quality graphics, yet people are much more willing to socialise on Avakin Life with poorer quality avatars and less creative and functionality freedom than SL. The same applies to companies. Top RL companies like Nike, Bloomingdale's, Oakley etc design all the clothing for Avakin Life and companies like ITV are partnering with Avakin Life to do huge deals like TV's 'The Voice'. All that investment into something that is inferior to what SL can provide yet, those companies dont even look at Second Life for investment opportunities. Why?
  15. I hadn't heard of Second Life. so I googled them, and this seems to be one of their publicity images. Scary.
  16. It is actually a great platform for those that use it. Whilst not 'open world' like second life can be and is more closed world like Sansar, it works really well and has done so for a long time. You can also not create your own things however, whilst Second Life lost all mainstream brands during 2007, Avakin has them such as Nike, Oakley, Bloomingdale's, etc with their products for sale as clothing etc for the avatars. It, like Roblox, has gradually built its brand and developed itself technologically despite the naysayers here and it has consequently put both of them at the forefront of the Metaverse unlike SL where it is still limited in so many ways. As far as how difficult it is to use on a phone I agree somewhat but, like you said, you can play it on a tablet or PC through an emulator. What I find interesting is that despite that 'difficultness' you mention, it has still managed to increase its player base from a few thousand in 2013 to 1.4million daily users. Looking back on that interview with Phillip in the OP, one thing he states is that "Ease of use... remain a huge roadblock for mass adoption". This has been an excuse Linden Lab have used time and time again as to why people are not staying with SL. Yet other platforms do not have this problem. It is inherently an SL (and LL) issue that they cant fix because they refuse to use the steps that will make people stay because they are scared of loosing their userbase. It goes beyond just that. Take the interview in the OP. All it shows is that Linden Lab have their head in the sand believing that what it has done was good. It seems that they would rather take the opinion of an anthropologist than what potential users want. Here are a few examples: "But Boellstorff and Rosedale say that this potential flaw is actually an essential reason that many people stuck around in Second Life." - This was speaking about their not being a goal. They say this is why "people stuck around", yet is also the reason why SL has 40k concurrency and not 1.4 million. Any other company would have made both possible, give goals or no goals. Goals can be as simple as having a in viewer passport and have noobs go around to places and get their passport stamped after 'exploring' parts of SL with a reward of 10L$ for each stamp. Lasts a month but keeps new users engaged long enough to see SL's possibilities and want to stay. "Boelstorff believes that Second Lifeā€™s subscription modelā€”in which people pay to own landā€”has helped ward off the worst tendencies of ad-driven companies like Facebook" - Odd, considering it is also the primary reason why Second Life has failed to take of, due to the expense of land. ā€œThis hype of the Silicon Valley capitalist model is so overwhelming in the sense that to attract venture capital, you have to really sell yourself as the next iPhone or the next Facebookā€”that youā€™re going to transform the entire world,ā€ - Yes it is called marketing, something Linden Lab still haven't grasped. ā€œpeople donā€™t want to be a cartoon avatar while wearing a VR headset,ā€ - Then by effective advertising, make them want to be! If not, dont focus on business meetings which, LL still are trying to do 20 years later even though no one wants it.
  17. Sad thing is it will never change. There has always been this misconception within Linden Lab that Second Life is niche and cant go beyond that. They have no desire to become mainstream and I would dare say no knowledge of how to not be niche. It already has started I think. As to your comment about Roblox being the closest thing to a mainstream metaverse, I disagree. There are others that have taken off such as Avakin Life which like Roblox has high concurrency at over 1.4million daily users and many more of them adult than Roblox. Yes, it is a mobile game however despite it being less graphically enhanced than Second Life with less features as well it manages to score something that would have been right up Second Life's alley. ITV launches The Voice in the metaverse | The Drum Such things goes to show that no one 'mainstream' is even considering Second Life as an option. SL is not on any companies radar as far as the metaverse goes. ITV have been looking for metaverse partners to engage with in the metaverse moving forward, yet it seems Linden Lab are either oblivious to such things or are not interested in such promotion. ā€˜You canā€™t move audiencesā€™: behind ITVā€™s investment in the metaverse and mobile gaming | The Drum
  18. Probably because a lot of people used to complain about it being annoying and could no longer turn it off in the viewer. Before 2007 there used to be a wind volume control in the settings and then around 2007ish it was gone and the wind volume was only adjustable under the ambient volume which also included things like footsteps etc. I would dare say that not being able to toggle it separately and in most cases it being annoying it was removed. I know in 2013 they also did some wind adjustments to reduce lag so maybe that included the sound. As to @SarahKB7 Koskinen posting about clouds, it was a simplified volumetric cloud system called 'classic clouds' that was part of Second Life before windlight was added. It was kept in the viewer for a while and could be toggled but was removed due to the lag it used to cause for lower systems in around 2013. It started as always on, then went to on by default, then changed to off by default and then went poof. What should have happened was that the classic clouds be replaced with windlights newer and relatively lag free volumetric clouds but LL in their infinite wisdom removed the cloud part out of windlight for a watered down version. There should be a video of the classic clouds on the wiki or second life's youtube page. As to @Alwin Alcott comment about rain, it used to exist in the alpha and beta version of SL but due to collision checking etc for the rain being to demanding and it going into houses (through prims) LL removed it after complaints that it was too unrealistic. Once again, windlight did have a rain effect as well but that was also not introduced to the viewer when LL bought windlight and added it to the viewer in is very basic form. Maybe for the same reason of collision checking, who knows. Andrew Linden stated a long time ago that some of the environmental features that were removed like rain and even being able to interact with the wind were on the list of things to add back in, but never were. :EDIT: heres the cloud video of how they used to look for those that never saw them.
  19. I have an opinion on it but wont share as most others already have done so, much to their detriment. What I will say however is, that when you see a Linden showing a confused emoji on the official blog post announcing the new search, it certainly does make you wonder what exactly is going on if Linden staff themselves are showing any other form other than liking the look/announcement.
  20. Just a correction. Firstly, the rank of Gentleman never permitted a person to carry weapons. It was simply a person that could bear arms (armorial bearings aka heraldry). Whilst in the 19th century this expanded to a person who was wealthy enough to not have to work, its original meaning never changed. It still exists in is original form and can be easily seen in grants of arms from the College of Arms letters patents. This is what it meant that a gentleman could bear arms... nothing to do with weapons. Secondly, the rank of esquire also still exists and has specific protocols pertaining to addressing a person within the UK. It is also used in letters patents as well as defines a person of gentle birth and next in line to a title if needed. It also is, as has been the case for centuries, allowed for use by the Queens Counsel due to letters patents they obtain stating them as such. Both ranks still exist despite America and the public thinking they don't. _______ As to the topic at hand, I think people here are not realising that the term metaverse has changed from what it meant when SL was made or even from just a few years ago. The metaverse is no longer defined as a virtual world but instead mixed reality. Also with Apple glasses just around the corner and them also looking into both AR and VR (mixed reality) the 'Apple effect' will be in full swing and therefore will probably see a boom in uptake of VR. This all not even taking into account Apple's new patent of mixed reality lenses that project the image into the eye rather than just a screen which, they claim removes the motion sickness and other adverse effects current VR gives. As an example of what the modern metaverse is using mixed reality Microsoft are doing things like this: Microsoft's metaverse brings ancient Greece to life with augmented reality | Windows Central . Whilst yes in Second life you can build ancient Greece virtually, it cannot compete with a metaverse that allows an augmented reality system whereby a person can travel to Greece and see and explore in real life what it looked like. The metaverse will happen, I just hope Facebook/Meta doesn't succeed as the frontrunner.
  21. Go quote where ever I said that moderation is the be all and end all of fixes to Linden Labs issues. Rubbish, all it would do would apply better filters to content as it should. Why, been there done that. Didn't resolve anything. Refer to @Alwin Alcott post above as to why. Never mind I will quote him for you "they simply ignore reports about that unless they are shocked themself." The fact that they are not shocked by the naked pictures in the forum @Rowan Amore reported and the pictures I linked above, or some of the reviews they get regarding questionable content its quite telling. What does that have to do with anything? Once again a strawman argument from you. Research for business's in online platforms show that content moderation directly improves reputation, user retention, user satisfaction and you guessed it user EXPERIENCE. How effective content moderation can shape your customer experience? (maxicus.com) Ah yes, such a good argument. Here is one for you Camp Virtual Requesting Information (youthadventures.com). Wonder how they would treat it if they saw what was on MP or better yet the parents of those children. What about future groups or companies that do their research? Will they then think oh dont worry about that marketplace area, we will still use and advertise we use Second Life for our business, no one will ever see those marketplace pictures than is viewable to those not logged in. šŸ™„ Its one aspect of it yes. But you once again like you have been doing over and over, you are missing mine and others ENTIRE point. So I will say it again It isn't about just the nude images it is about Linden Lab's lack of MODERATION. Second Life's reputation is ruined due to LL inactivity to moderate their own content, not the adult content per se but the moderation. But dont just take my word for it Second Life Reviews | Read Customer Service Reviews of www.secondlife.com (trustpilot.com) No one cares if SL has adult content. As I mentioned adult content is in a lot of games through mods or even just the base game, like Cyberpunk 2077, conan, etc (base game) or Skyrim (mods). The problem people have with Second Life is that LL do not moderate that content. For example take one of those review quotes above "having sex as animals". They dont mean furry's and the form they mean is ILLIGAL almost everywhere, and yet not moderated by Linden Lab with products of it available on the MP for all to see. Ah, yes that is exactly what happens. They are invited and then they say whether they are going or not.
  22. I never said it is the be all and end all fix. I said it would help with one aspect of LL's reputation and their position in the metaverse. You brought nothing to the discussion relevant to the topic and comments like yours are nothing more than an attempt to derail the thread into a flame. Congratulations you have shown yourself to be the epitome of a troll. Oh wait I forgot to add the obligatory !!!!!!!!!!!!
  23. I am in a timezone where it is to late for me to attend such meetings. That said, I met Oz once outside of the meetings and talked to him about some feature requests (one in particular) that I thought would help improve the functionality of the viewer. His response, we dont have time for things like that and it would be to hard. This is the sort of response every user that isn't in the 'clique' gets I think. Now I am not a coder (would love to be) and dont know how hard or time consuming this or that is, but common sense told me that it would be relatively easy. The main feature request I was talking to him about was rather than having to open the people menu, find your friend in the list and then right click tp or im, why not have the ability to drag a person to the favourite bar and then have up there a quick access to favourited friends. This according to Oz was to hard and time consuming. I then talked to Niran about it through a random IM. He was more than happy to hear me out and said "oh that sounds like a good idea and easy to do". Next viewer release of Black Dragon, there was the feature. All he did was code it so that the favourite bar accepted a residents 'calling card' to be placed there alongside landmarks. How hard this was I dont know but, he seemed to imply it should be an easy feature to implement. Now I am not saying LL couldn't do it or didn't want to but, the impression I got from talking to Oz was that LL seem to only treat the default viewer with bigfixes and when it comes to new features they rarely put such features in if requested by users and leave that for TPV. Whether this is the case or not, I dont know but that was the impression I got from him.
  24. You have missed the point again Coffee. It isn't about it being just a chair or just a padded room it is the fact that LL rules state that adult content cannot be sold or advertised to G rated users of second life and content must be G rated to the public. Whether it has an avatar or a picture to give it context isn't the issue here. Rules are rules and LL need to follow them as well to set an example. The issue is that those adult furniture items going back to 2007ish are listed in an general rating and therefore are available for general rated users to buy and interact with. The issue is that those BDSM or Erotic art items I linked going back to 2007 would be clearly considered 'pron' on any other internet site or platform and yet LL quite wilfully allow such things not only to a general rating but to the general public. It is that their inactivity on such things shows a clear disregard for their own rules. If they dont follow their own rules, what's the point of AR's or flagging or users following them? It should be a high priority if LL want to actually improve on its reputation to help garner new users, be part of the metaverse etc. You say there isn't enough hours in the day for them to do this? That is just a cop out and you know it. šŸ™„ Here's an idea that would take them LITERALLY one day to do. Change the website code of the Marketplace to not show EROTIC or BDSM categories on general or when logged out. Oh but wait, according to you they are SO busy they cant even do such a simple change to their own website that would resolve the issue immediately. No, I was the one that called LL lazy not Rowan and you say it is the least effective way. Then how do you propose to motivate them to do such moderation? Clearly AR's, flagging on MP, messaging LL directly or tagging them in forum posts about it doesn't work. I even highlighted these issues to them on their 2 MP feedback requests they made many years ago yet that didn't even work. Additionally, you say that talking about these issues in a thread like this is taking it 'off the rails' where is your evidence of such? It is beneficial for them to be highlighted to LL regarding their position in the metaverse. From the OP: "There are pathways for Second Life to play an important role in the upcoming Metaverse future Development and cost-effective surgical rebranding plus change of user experience can be done," Moderating content directly plays a part in the user experience, rebranding (its reputation) and IS a pathway for Second Life to play a role in the Metaverse. Without proper rating moderation Second Life will never be a part of the metaverse as it simply lacks the controls needed to put itself in that position. Even if it is a segmented metaverse where each 'verse' is separate (i.e. facebook, epic, linden lab, steam etc), no one would want to be advertised alongside a company that has 'pron' visible to general public and their shared users. Why do you think LL and SL aren't shown in such meetings or discussions? They have more experience than any of those companies combined in virtual metaverse's with even fortnite's tech being inspired by SL, yet LL and SL are notably absent. And no it isn't because the other's are bias or because Second Life has Adult Content. It is because of LL's and SL's reputation that needs rebranding and to do that moderation plays a key role. The argument about twitch is EQUALLY relevant to the topic as twitch is one of the advertising tools that is part of a metaverse. LL's non presence on there needs to be fixed and based on what Lindens have said they are looking at trying to get added to twitch. Pointing out these kind of moderation issues will help that happen. Sorry for the long post but it gets frustrating when you bring strawman arguments to discussions that ARE relevant to the topic at hand.
×
×
  • Create New...