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Who - aside from users - will benefit from the Mobile Ap


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Most popular games on mobile so far this year...seems to be those arcade-type games mostly.

 

ON ANDROID, THE LEADERS ARE:

 Monopoly Go!

 Help Me: Tricky Story

 Roblox

 Match Frenzy: 1 Line Draw

 Block Blast!

 Traffic Escape!

 Royal Match

 Dice Dreams

 Last War: Survival Game

 Wood Nuts & Bolts Puzzle

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11 minutes ago, Rowan Amore said:

Most popular games on mobile so far this year...seems to be those arcade-type games mostly.

 

ON ANDROID, THE LEADERS ARE:

 Monopoly Go!

 Help Me: Tricky Story

 Roblox

 Match Frenzy: 1 Line Draw

 Block Blast!

 Traffic Escape!

 Royal Match

 Dice Dreams

 Last War: Survival Game

 Wood Nuts & Bolts Puzzle

Do they mostly fit the "casual game" category? (Pick it up, put it down, pass a few minutes whether it's "addictive or not"; not too deep.)

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Just now, Love Zhaoying said:

Do they mostly fit the "casual game" category? (Pick it up, put it down, pass a few minutes whether it's "addictive or not"; not too deep.)

I just tried Traffic Escape on my laptop.  Yeah, that's one of those pass the time while waiting type games.  

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25 minutes ago, Dorientje Woller said:

It sounds like you are far out of the loop too.

I don't want it that some nitwit at the overside of the planet knows what I am doing on SL, when I take a dump on the loo or when I am buying in a store, because Apple and Google are selling your data to databrokers who don't care to who they sell that data afterwards. 

Second point, not all mobile devices have the same security update plan from their nor an equal OS update path which leads that a bunch of mobile devices have security vunerabilities after a year.

@Sid Nagy Seems you have forgotten that the words "buying, selling, purchasing" have the same legal definition: "Exchange of porperty by means of payment (not defined if this has to be in a valuta)". In other words, the moment I paid for my mobile device, nor Albert Heyn, local/federal government or even the Pope has any say in what I have or have not to install on it, because that mobile device is my property.

Then don't use the mobile client. 

But just because you don't like mobile, doesn't mean billions of other people don't.

This sounds like the "I don't like that the person 10 houses from me is growing flowers" kind of argument.

 

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15 minutes ago, Rowan Amore said:

Most popular games on mobile so far this year...seems to be those arcade-type games mostly.

 

ON ANDROID, THE LEADERS ARE:

 Monopoly Go!

 Help Me: Tricky Story

 Roblox

 Match Frenzy: 1 Line Draw

 Block Blast!

 Traffic Escape!

 Royal Match

 Dice Dreams

 Last War: Survival Game

 Wood Nuts & Bolts Puzzle

What?! You mean no Cyberpunk 2077, Baldur's Gate 3, or Elden Ring?! Unpossible! 😄

More seriously, I'm curious where that info is from. I would've expected Genshin Impact or Honkai: Star Rail to at least grace a list like that.

I'll also state the obvious - none of that stuff even remotely resembles Second Life. Definitely more "chill while waiting for a car inspection" type vibes.

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Posted (edited)

Besides *ahem*  ..  that game with 78% of users playing on mobile, for which I hesitate to name, there is also Avakin Life,  strange name wonder where they thought that one up.  It has over 200 million users, I have it on my phone, it has tons of ads, it kind of reminds me of Second Life, but it is instanced, and designed specifically for mobile.  

Unlike IMVU, you can actually walk around, and unlike SL you get homes which don't require a financial commitment.  It kind of reminds me of a hybrid, you can move furniture around in world, rez it, decorate, build a wardrobe, and it is almost all a social scene much like for many in SL.

 

According to the creators, it has over 7 million users per month with 250 million registered users which can be referenced here:

https://lockwoodpublishing.com/

 

Here is a two year old walk through of a user:

 

And to add even more drama to the thread, it appears they may be adding AI to their buildset.

 

/me laughs manically at the hellscape that has been unleashed

 

I don't really like it as much, because I prefer exploring an open world, instanced worlds don't really do anything for me. Avakin Life has similarities to SL, it is close, but it was specifically designed for mobile, from the user interface, to the methodology of earning money for the company, even the models, it does not require a permanent monthly investment to own homes, it kind of is a different beast.  So a true comparison would mean SL would have to change dramatically  to get the same pull, which it might.

 

Edited by Istelathis
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19 minutes ago, Ayashe Ninetails said:

What?! You mean no Cyberpunk 2077, Baldur's Gate 3, or Elden Ring?! Unpossible! 😄

More seriously, I'm curious where that info is from. I would've expected Genshin Impact or Honkai: Star Rail to at least grace a list like that.

I'll also state the obvious - none of that stuff even remotely resembles Second Life. Definitely more "chill while waiting for a car inspection" type vibes.

Maybe, just maybe..Second Life will be a new mobile gaming category.

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On 5/23/2024 at 3:28 AM, Cristiano Midnight said:

What is the onboarding for new users like on mobile? It is hardly stellar on desktop.

I have one Premium Plus avatar who is in the mobile beta test group.
 

There is ZERO onboarding for mobile users. Users must create an account on the Second Life website; you cannot currently create an account in the mobile app.  
 

I am testing using a mid-range iPad and it performs fairly well, as long as you stay out of any region with lots of other avatars. Then, it always crashes on me. So, if a new user visits the new Welcome Hub, for instance, I think that they will probably crash. I see this as a serious problem with the mobile app, which will potentially limit its usefulness. 
 

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7 minutes ago, Love Zhaoying said:

Very telling comment!

Yeah, Avakin Life is okay but more so a social thing, I like exploring around, furnishing homes, dressing up and all of that fun stuff, I don't really like the social scene as much.  I thought what little I played of Sansar, it too was a pretty cool looking platform, but did not like the instanced worlds.  It reminded me more of graphical chat rooms, which is not very interesting to me, I prefer the format of forums for socializing.  For 3d I prefer exploration, and interaction of the environment.  I don't think Avakin Life even has vehicles, or it did not last time I played.

 

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10 minutes ago, Love Zhaoying said:

Maybe, just maybe..Second Life will be a new mobile gaming category.

Gaming, though? Probably not that category. It'd likely fall into the IMVU category or similar - "social virtual world app" type dealio.

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33 minutes ago, Ayashe Ninetails said:

What?! You mean no Cyberpunk 2077, Baldur's Gate 3, or Elden Ring?! Unpossible! 😄

More seriously, I'm curious where that info is from. I would've expected Genshin Impact or Honkai: Star Rail to at least grace a list like that.

I'll also state the obvious - none of that stuff even remotely resembles Second Life. Definitely more "chill while waiting for a car inspection" type vibes.

Those are by download.  

By revenue...

1

Genshin Impact

2

Candy Crush Saga

3

Royal Match

4

Roblox

5

Gardenscapes

6

Marvel SNAP

7

Coin Master

8

Pokemon GO

9

Township

10

Clash of Clans

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Just now, Rowan Amore said:

Those are by download.  

By revenue...

1

Genshin Impact

2

Candy Crush Saga

3

Royal Match

4

Roblox

5

Gardenscapes

6

Marvel SNAP

7

Coin Master

8

Pokemon GO

9

Township

10

Clash of Clans

Interesting (to me) Roblox is so high but they have a big net loss. I wonder if any others are the same.

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Posted (edited)
On 5/23/2024 at 8:21 AM, Love Zhaoying said:

I totally agree! 

Assuming they spend L$, it will be good for the overall SL economy.

ETA: I have a friend who runs Minecraft servers and says they lose users as they "age out".  SL will be someplace they can "age out" to!

 

You can bet that VRChat and many other platforms are already actively courting those who age out of Roblox. And right now, VRChat usually has a higher level of concurrent users than SL. People will go where their friends are, so the community features will be important.  

Edited by Vanity Fair
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37 minutes ago, Ayashe Ninetails said:

What?! You mean no Cyberpunk 2077, Baldur's Gate 3, or Elden Ring?! Unpossible!

Haven't you heard. Those types of "games" are only played by 80 yr olds on pc's, because EVERYONE knows nobody under 70 owns a pc, right, and the 150 million gamers on steam are all really really old people who are nearly dead.

 

How dare we, and steam, and statistics claim that mobile isn't for serious gaming or anything needing serious computing power, and that phones are still nowhere near as useful for computing as... Computers.

 

 

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4 minutes ago, Rowan Amore said:

Those are by download.  

By revenue...

1

Genshin Impact

2

Candy Crush Saga

3

Royal Match

4

Roblox

5

Gardenscapes

6

Marvel SNAP

7

Coin Master

8

Pokemon GO

9

Township

10

Clash of Clans

Okay, a list like that looks wayyyy more familiar. Also damn, you go on with your bad self, Candy Crush. Still going strong in 2024 (I played it a bit earlier, shush I don't wanna hear it, lol).

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56 minutes ago, Love Zhaoying said:

Do they mostly fit the "casual game" category? (Pick it up, put it down, pass a few minutes

Of course they do, that is basically the backbone of mobile gaming, despite what the koolaid guzzlers claim.

Walk to bus stop, pull phone out of pocket, strain you 2 digit IQ score remembering which pretty icon is the game on your phones start screen, tap it, play for 7 mins, tap the off key on the side of the phone, get on the bus, pull phone out again, tap icon play for 12 mins, tap off, get off bus, walk into office, stare at office pc until your boss fires you and hires somebody who can read.

 

SL will NEVER fit that play style. That's why for 8 years, the 19% of ex crapbloxers with a pc have not been coming here in their hundreds of thousands.

 

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On 5/23/2024 at 4:49 AM, Aethelwine said:

The only reason. I used a mobile app in the past was to let people know my pc was in for repair and unable to login. In those circumstances I have also used it to pay rent. It seems like the mobile client won't let me do the second of those where radegast, metabolt and lumiya worked fine 

Whoever the mobile app is for it isn't me.

I used to use Lumiya when i was on vacation. Last time on my computer before leaving on my trip i’d tp to a totally empty platform I had and would log out there. On my trip I’d log in there to im people. I rezzed in good, because thats all there was to rezz.

Better than nothing.

When i was truly addicted, I’d drag my whole desktop with me, but i realized i was wasting valuable vacation time on SL. Now i dont even check my email for offline ims 😂

Ill im my friends before i’d leave, back in a week, see ya

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33 minutes ago, Istelathis said:

Besides *ahem*  ..  that game with 78% of users playing on mobile, for which I hesitate to name, there is also Avakin Life,  strange name wonder where they thought that one up.  It has over 200 million users, I have it on my phone, it has tons of ads, it kind of reminds me of Second Life, but it is instanced, and designed specifically for mobile.  

Unlike IMVU, you can actually walk around, and unlike SL you get homes which don't require a financial commitment.  It kind of reminds me of a hybrid, you can move furniture around in world, rez it, decorate, build a wardrobe, and it is almost all a social scene much like for many in SL.

 

According to the creators, it has over 7 million users per month with 250 million registered users which can be referenced here:

https://lockwoodpublishing.com/

 

Here is a two year old walk through of a user:

 

And to add even more drama to the thread, it appears they may be adding AI to their buildset.

 

/me laughs manically at the hellscape that has been unleashed

 

I don't really like it as much, because I prefer exploring an open world, instanced worlds don't really do anything for me. Avakin Life has similarities to SL, it is close, but it was specifically designed for mobile, from the user interface, to the methodology of earning money for the company, even the models, it does not require a permanent monthly investment to own homes, it kind of is a different beast.  So a true comparison would mean SL would have to change dramatically  to get the same pull, which it might.

 

I did play around with Avakin Life for a bit, back in the day. One thing that I really disliked was the texture of the avatar clothing was TERRIBLE compared to SL.  
 

However, it is definitely a lot more popular among tweens and teens (who, of course, aren’t supposed to be in SL in the first place). Linden Lab should be paying attention to where those Avakin Life users go when they age out of It. I’m willing to bet most land up in IMVU rather than SL.

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7 minutes ago, Zalificent Corvinus said:

Of course they do, that is basically the backbone of mobile gaming, despite what the koolaid guzzlers claim.

Walk to bus stop, pull phone out of pocket, strain you 2 digit IQ score remembering which pretty icon is the game on your phones start screen, tap it, play for 7 mins, tap the off key on the side of the phone, get on the bus, pull phone out again, tap icon play for 12 mins, tap off, get off bus, walk into office, stare at office pc until your boss fires you and hires somebody who can read.

 

SL will NEVER fit that play style. That's why for 8 years, the 19% of ex crapbloxers with a pc have not been coming here in their hundreds of thousands.

 

The only game i have in my phone currentlyis tetris, but after playing it a few times when i first got it, ive not played it in months. i’ve had a few puzzle games in the past, but i think thats about the limit of what phones are good for.

SL on a phone would be a complete, total, unmitigated disaster.It will probably turn off anyone that might have considered downloading it on their computer.

Oh and to the “mobile is the future” crowd, serious gamers have a gaming computer, they dont play using their phones 😂

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12 minutes ago, Love Zhaoying said:

Interesting (to me) Roblox is so high but they have a big net loss. I wonder if any others are the same.

Have you played or watched any Roblox gameplay?

It's a big ole meme generator. Stuff like that always gets popular. It's silly enough to draw a lot of famous streamers/YouTubers to play it, and that always drives engagement off the rails with this sort of thing.

Other viral games that got famous that way - Minecraft, Among Us, Lethal Company, Phasmophobia, Content Warning, etc.

I mean, the games are fine on their own and bring in players organically, but when there's a ton of meme content being made from them, these things get a little nutty on the popular scale.

The other games on Rowan's list are a bit more serious. Genshin has a lot of action RPG fans (who either don't mind or actually enjoy gacha mechanics). Marvel SNAP for the Marvel fans. Pokemon GO for...you guessed it - Pokemon fans. Candy Crush is just a force - super-addictive very casual match game that can be played in extremely short bursts just about anywhere.

SL doesn't have a lot in common with any of this stuff, but it might appeal to the people who are already into things like VRChat, IMVU, social MMOs, maybe Avakin Life. Social-focused virtual world stuff. If they can make moving around and rezzing less of a sluggish experience, it'll likely do well with that crowd.

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Posted (edited)
1 hour ago, Ayashe Ninetails said:

Have you played or watched any Roblox gameplay?

It's a big ole meme generator. Stuff like that always gets popular. It's silly enough to draw a lot of famous streamers/YouTubers to play it, and that always drives engagement off the rails with this sort of thing.

Other viral games that got famous that way - Minecraft, Among Us, Lethal Company, Phasmophobia, Content Warning, etc.

I mean, the games are fine on their own and bring in players organically, but when there's a ton of meme content being made from them, these things get a little nutty on the popular scale.

The other games on Rowan's list are a bit more serious. Genshin has a lot of action RPG fans (who either don't mind or actually enjoy gacha mechanics). Marvel SNAP for the Marvel fans. Pokemon GO for...you guessed it - Pokemon fans. Candy Crush is just a force - super-addictive very casual match game that can be played in extremely short bursts just about anywhere.

SL doesn't have a lot in common with any of this stuff, but it might appeal to the people who are already into things like VRChat, IMVU, social MMOs, maybe Avakin Life. Social-focused virtual world stuff. If they can make moving around and rezzing less of a sluggish experience, it'll likely do well with that crowd.

Sure..but my point was, Roblox operates at a net loss. 👍🏾😹 It doesn't matter how popular you are, if you are always "in the red"; that's not sustainable forever.

Edited by Love Zhaoying
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3 minutes ago, Love Zhaoying said:

Sure..but my point was, Roblox operates at a net loss. 👍🏾😹 It doesn't matter how populate you are, if you are always "in the red"; that's not sustainable forever.

Not sure why that matters for the players, though. Games been going strong since 2006 and content doesn't seem to be slowing down.

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Posted (edited)

I wonder what sort of changes we will see in the app itself, to compensate for that 30% loss due to Apple.  When social casino was first released, I imagined the tokens would be a new sort of currency that would be implemented later, much like a shiny spinning wheel in many apps, where you earn currency.  I then wondered if there will be options for watching ads in exchange for tokens, and thought there may be a separate market place specifically for mobile, and that the Senra avatars would be the default which such a marketplace would exist specifically for them, complete with an interface to equip outfits.  

There may be some gamification added to it as well, to appease to that aspect of the mobile audience, things like the daily spinning of wheels, and also achievements, things like these are the lifeblood of many mobile games.

These are the things I wonder about, as I saw new things being introduced to SL.  Will mobile push more advertisements to generate revenue, just like most mobile apps do.  

Edited by Istelathis
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44 minutes ago, Istelathis said:

I wonder what sort of changes we will see in the app itself, to compensate for that 30% loss due to Apple.  When social casino was first released, I imagined the tokens would be a new sort of currency that would be implemented later, much like a shiny spinning wheel in many apps, where you earn currency.  I then wondered if there will be options for watching ads in exchange for tokens, and thought there may be a separate market place specifically for mobile, and that the Senra avatars would be the default which such a marketplace would exist specifically for them, complete with an interface to equip outfits.  

There may be some gamification added to it as well, to appease to that aspect of the mobile audience, things like the daily spinning of wheels, and also achievements, things like these are the lifeblood of many mobile games.

These are the things I wonder about, as I saw new things being introduced to SL.  Will mobile push more advertisements to generate revenue, just like most mobile apps do.  

Yea, every time you teleport, you’ll have to watch a 30 second ad

😂

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