WayneScott Posted November 30, 2019 Share Posted November 30, 2019 I want a steam engine with a particular aesthetic, and couldn't find it on the MP, so I started building it ... which is half the fun anyway :) I have it built, and started scripting the moving parts. I'm cutting myself a fair bit of slack by having the flywheel attached to a 'hidden' camshaft (i.e. there is no camshaft, but you can't tell that because it's enclosed) but I really want a visible piston shaft, with noticeable movement. Given that I've scripted the rest of the moving parts to permit me to vary the speed (which is all just llTargetOmega() anyway), the ability to change the rate that the cylindrical prim (piston shaft) is moving back and forth along it's axis is a must. I've moved prims in the past, using llSetPos(), but that doesn't let me control the rate of movement. Research has turned up llSetKeyframedMotion() and llMoveToTarget() ... but I don't see any way to control the rate of movement with them suitably. I'd appreciate it if someone could point me in the right direction, or even tell me what I want is impossible because it's 4 am and my brain is starting to leak out of my ears. On that note, I'm going to bed. TIA for any assistance :) Link to comment Share on other sites More sharing options...
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