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WayneScott

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  1. Thanks everyone. It's a shame that wasn't stated anywhere on the wiki, it would have saved me a lot of time. :)
  2. I'm working on a project. Unfortunately some parts of it look a bit dull. But with fullbright they are TOO much. So I figured I'd go and find the documentation for fullbright and see what it actually did, then I might be able to script my own half-bright, so to speak. Much to my shock the only documentation I can find is how to turn fullbright on/off. There is no actual definition of what fullbright IS, or what turning it on/off achieves in detail. I realise most of us have seen it which would imply that we know what it is. Now it may be that it's a widely known 'thing' and therefore LL haven't documented it because I'm the only ignorant person who needs the definition. Or it could be a standard case of techs finding documenting things tedious in the extreme. Either way ... I can't begin to try to create half-bright until I get some idea what fullbright actually DOES to a prim/face/texture etc. Help?
  3. Some years ago I encountered a build by an avatar named Grey Kurka and was very impressed. I went to his sim and was quite taken with his stuff, unfortunately I wasn't in the position to buy his work at the time. Sadly Grey seems no longer to be with us here on SL and his sim/shop is definitely gone. Grey's profile still exists, but doesn't show up in search so I can't link it. Recently I stumbled upon one of his builds ... The Manor House, and it inspired me to take a whole bunch of pictures of it. I'm not a photographer and this is not a common use of my time in SL, but I find myself wanting to try to document any other builds by Grey that I can find. I can't point you at that instance of The Manor House as the owner runs a private sim. So I'm asking for help in finding builds by Grey. His shop was called 'The Curious Prim' and has been blogged a few times ... for example here https://alurel.blogspot.com/2010/08/curious-prim-merchant-post.html Basically anywhere that is public so I can get photos of it. If you own one of his builds and don't want to announce it publicly please feel free to shoot me a message privately. I wasn't sure if this should go in the Wanted forum ... it didn't really seem to fit there as I'm not trying to acquire or hire, but if the mods think the post needs to move fair enough.
  4. I wrote a long reply, and then my browser crashed ... and I want to get back to the code so I'll go with a shorter version. The device in question is a small, not more than 2 meters long, almost opulent looking object which you would see in a fairly luxurious steampunk setting. So it's a static engine and I don't have to worry about the issues that would be noticeable with something large like a locomotive (eg the surges at startup, etc). The motion of the piston shaft is, at this stage, a little less than 0.5 meters and represents the only linear motion on the entire linkset. I would have loved to include a camshaft and connecting rod (having seen some amazing engines in-world) I decided that the script load represented by that was just too much. And, to be honest, the mental toll of trying to synchronise the motions of piston, conrod, and camshaft would definitely be beyond me. We definitely have a consensus :) I'll look at the use of llSetLinkPrimitiveParamsFast(). I may have to fall back on a texture animation, although I don't want to as the piston shaft I've made is specifically designed to have 'physical' features to make the motion more apparent, and I'd have to remove them and it would detract from the build. Thanks everyone for your very helpful advice. :D
  5. I want a steam engine with a particular aesthetic, and couldn't find it on the MP, so I started building it ... which is half the fun anyway :) I have it built, and started scripting the moving parts. I'm cutting myself a fair bit of slack by having the flywheel attached to a 'hidden' camshaft (i.e. there is no camshaft, but you can't tell that because it's enclosed) but I really want a visible piston shaft, with noticeable movement. Given that I've scripted the rest of the moving parts to permit me to vary the speed (which is all just llTargetOmega() anyway), the ability to change the rate that the cylindrical prim (piston shaft) is moving back and forth along it's axis is a must. I've moved prims in the past, using llSetPos(), but that doesn't let me control the rate of movement. Research has turned up llSetKeyframedMotion() and llMoveToTarget() ... but I don't see any way to control the rate of movement with them suitably. I'd appreciate it if someone could point me in the right direction, or even tell me what I want is impossible because it's 4 am and my brain is starting to leak out of my ears. On that note, I'm going to bed. TIA for any assistance :)
  6. I find it very strange as well. I've carried out transactions recently with the credit card details as they are entered in the system, so I know that they have the correct details, and LL know they have the correct details. If there is a valid reason for me to delete an existing functional payment method and enter exactly the same details again, the blog posting fails to provide it. As the OP noted ... phishing scams are rife. My initial reaction to the email was that this was a phishing scam. The lack of information in the 'official blog post' didn't reassure me. I had to come to the forums to see a post from LL to actually believe that this was a real request. And Amethyst ... failure to properly communicate with your customers IS slip-shod. As you noted, you don't know why it's being done, so your post wasn't terribly constructive and the last line can be construed as insulting. I would expect better from someone who's been around as long as you.
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