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What is Your Wish List for SL?


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3 hours ago, animats said:

There's something called "Mesh Generator" on Marketplace. It converts prim builds to mesh. It's running on a server outside SL, where it generates a mesh and sends it back to SL. Is that any good?

In a word... NO.

It generates BAD mesh, too many verts/polys, no lods or hitboxes, etc. Lonf narrow edges end uip as a cluster of long thin tris that make the SL mesh uploader jack automated upload/render costs through the roof, and so on, and the UV mapping on the output basically sucks.

FIRST time I saw some idiot with more money than braincells use Mesh Generator was back in oh... 2014?

They made a 7 prim object, including one sculpt, generated the mesh from it and got...

Some PoS that LOOKED like it was made of prims, had the same LI as the prims, but which could not be custom edited in world like prims, worst of both worlds instead of the best.

The only 'good' thing about it is if you are one of the oldies who used it's sister product, the sculptie generator, way back when to make 1 LI sculpties out of 32 LI cube builds, as it seems familiar, and promises to give you the "Secret Power of Meshiness" without having to actually LEARN anything about making mesh.

It's popular with Fossil Permanoobs who THINK they are SL-Genius grade minds but who can't find their own butts with both hands in the dark, and with real noobs who haven't learned yet why all the techy people use external 3d editing apps instead of "a handy moron friendly inworld thing thats only *cough* Doh-Lars!"

But if you WANT to pay over the odds for the ability to make really bad un-optimised mesh that looks like 2003 prim build, go for it, knock your self out...
 

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@Theresa Tennyson No, that's simply not the issue, you are merely being contrarian for the sake of being contrarian. You act as if the edit box is some kind of "inworld" point where one can "walk under it". That's ridiculous. It's not about where you avatar is positioned or the world.

It's about the screen. If you move it to the side, it should stay to the side, period. And it does...until it stops and once again opens up RIGHT OVER the object. It should not do that. It should always open up to the side of the object. Why would it even EVER open up over the object such that you HAVE to move it??? THAT is the real question that you refuse to see.

You shouldn't have to move it and it is clearly buggy because EVEN AFTER you move it, it again appears over the object. Obviously, if you move it to the side, it's to the side. The fact that it once again goes to OVER the object again means it has become unmoored. It's not like the inventory tear-off box, for example, which always stays on the side where you put it.

 

 

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13 hours ago, LittleMe Jewell said:

Then something is off with your viewer or settings.  Every time I open the edit window, it opens exactly wherever it was when I last closed it, even across relogs.  I edited, moved the window, closed, relogged, edited, and closed many times -- all with the SL viewer and the only time the window opened over the object was when I edited an object directly under where the edit window last was.

"Works on my machine" is not an answer. Are you using the SL Viewer, for one? Mine does NOT do that and does NOT stay put when I move it to the side. It comes back after awhile and opens up over the object. That's wrong. That is a bug. That is not how it should be. Obviously to edit something you don't move all the way to the left where you pushed the edit screen so as to "end up under it". That's ridiculous. Even if you are in the center or on the right it opens up over the object sometimes and it should NEVER DO THAT. This is just very basic. The constant effort to try to put it back on the user as a problem is just plain wrong. It's an annoyance that should not be there, period.

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32 minutes ago, Prokofy Neva said:

 Are you using the SL Viewer, for one?

Apparently you are only reading the parts you wish to read.  I specifically said "all with the SL viewer"

 

33 minutes ago, Prokofy Neva said:

"Works on my machine" is not an answer.

It is if you are the only one experiencing this issue.  Based upon my trials by many of my accounts and Theresa's comments, I'd say that there are at least multiple accounts and viewers that are not experiencing the same thing. From a technical perspective that does imply that it has something to do with your viewer setup / preferences.

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52 minutes ago, Prokofy Neva said:

@Theresa Tennyson No, that's simply not the issue, you are merely being contrarian for the sake of being contrarian. You act as if the edit box is some kind of "inworld" point where one can "walk under it". That's ridiculous. It's not about where you avatar is positioned or the world.

It's about the screen. If you move it to the side, it should stay to the side, period. And it does...until it stops and once again opens up RIGHT OVER the object. It should not do that. It should always open up to the side of the object. Why would it even EVER open up over the object such that you HAVE to move it??? THAT is the real question that you refuse to see.

You shouldn't have to move it and it is clearly buggy because EVEN AFTER you move it, it again appears over the object. Obviously, if you move it to the side, it's to the side. The fact that it once again goes to OVER the object again means it has become unmoored. It's not like the inventory tear-off box, for example, which always stays on the side where you put it.

 

 

THE SCREENSHOTS THAT YOU TOOK SHOW THAT IT ISN'T MOVING FROM THE LOCATIONS YOU PUT IT.

If it appears "over an object" it means that your view of that object fell in the same area of the screen that you put that menu when you selected it to edit it. Why don't you just move your camera view instead of moving the menu?

Edited by Theresa Tennyson
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On 3/14/2018 at 1:52 AM, animats said:

There's something called "Mesh Generator" on Marketplace. It converts prim builds to mesh. It's running on a server outside SL, where it generates a mesh and sends it back to SL. Is that any good?

I use Mesh Studio as you can control the amount of vertices(subdivisions) used with straights and curves.

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@Theresa Tennyson Don't you know, The Anointed One never makes such mistakes! Oh no, nothing that happens to The Anointed One is ever their fault - it's always those evil Tekkiwikkicommunist Griefers and their legions upon legions of Alts! When it isn't them it's those evil Developers! Or that evil SocialistCommie Santa!

No, nothing is ever the fault of The Anointed One!

(Now pardon me while I go soak my poor fingers in a mix of Hydrogen Peroxide and Isopropyl Alcohol ....)

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On 3/14/2018 at 12:37 PM, Theresa Tennyson said:

THE SCREENSHOTS THAT YOU TOOK SHOW THAT IT ISN'T MOVING FROM THE LOCATIONS YOU PUT IT.

If it appears "over an object" it means that your view of that object fell in the same area of the screen that you put that menu when you selected it to edit it. Why don't you just move your camera view instead of moving the menu?

No, because the time that the edit box opened up again over the object, the camera is zoomed in closer to the object as it was in my hand, I was editing it for a wearable/rez on touch thing.

And once again, this problem isn't about the locations of where my avatar is standing but where the edit screen is.

Let me post another screen shot -- here we go again, after I've pushed the edit box all the way over to the left, it pops up again, NOT all the way over to the left, but OVER THE OBJECT

Once again, I am not moving the menu -- that's ridiculous. I am pushing the menu away to the side, and after a few times, oops it comes up OVER the object again.

THE EDIT BOX SHOULD NEVER OPEN UP OVER THE OBJECT PERIOD

over object.jpg

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12 minutes ago, Prokofy Neva said:

Once again, I am not moving the menu -- that's ridiculous. I am pushing the menu away to the side, and after a few times, oops it comes up OVER the object again.

On 3/14/2018 at 11:48 AM, Prokofy Neva said:

@Theresa Tennyson No, that's simply not the issue, you are merely being contrarian for the sake of being contrarian. You act as if the edit box is some kind of "inworld" point where one can "walk under it". That's ridiculous. It's not about where you avatar is positioned or the world.

It's about the screen. If you move it to the side, it should stay to the side, period. And it does...until it stops and once again opens up RIGHT OVER the object. It should not do that. It should always open up to the side of the object. Why would it even EVER open up over the object such that you HAVE to move it??? THAT is the real question that you refuse to see.

You shouldn't have to move it and it is clearly buggy because EVEN AFTER you move it, it again appears over the object. Obviously, if you move it to the side, it's to the side. The fact that it once again goes to OVER the object again means it has become unmoored. It's not like the inventory tear-off box, for example, which always stays on the side where you put it.

 

 

Aren't you contradicting yourself? And what is "pushing it to the side" if not moving it? If there was a corrupt settings file on your computer that caused it to move away from where it was last put, it would always appear in the same place. Your screenshots show it all over the place, and in your screenshot where you were railing about its "popping up over the object," the menu is in the exact same place as the screenshot above it, to the pixel.

However, it would be possible for the viewer to be written so that the edit menu would "never open over the object." It could come up a certain distance to the side of your click, similar to how the right-click menu does.

Of course, there would need to be some logic to make sure that part of the menu doesn't show up offscreen and be completely useless - so, it would have to pop up to the left of your click sometimes and the right other times, like the right click menu does. And that would mean that not only would it be unpredictable, it's very likely that it would pop up over/under another open menu unless more logic was written into it that would make it avoid other menus, causing it to be even more unpredictable and very likely causing it to (wait for it...) pop up right over what you're editing. In any event, I'm sure you'd be complaining even more if it did "what you wanted it to do."

I see no evidence to indicate anything other than your being in Margaritaville yet again and getting farther and farther away from your shaker of salt by the minute.

 

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1. I wish SL uses .fbx

2. When editing object i wish we could type G + x/y/z or S like we do in Blender.

3. I wish we could "Send to Second Life" from Maya just like what we can do to Unreal engine.

4. I wish to rent a land with winter/snow theme!! (Seriously, if you know someone who has it i want to rent. A land, not sim.)

5. Editing/texturing an object like what we do in Substance Painter/Designer LOL

 

 

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6 hours ago, Theresa Tennyson said:

Aren't you contradicting yourself? And what is "pushing it to the side" if not moving it? If there was a corrupt settings file on your computer that caused it to move away from where it was last put, it would always appear in the same place. Your screenshots show it all over the place, and in your screenshot where you were railing about its "popping up over the object," the menu is in the exact same place as the screenshot above it, to the pixel.

However, it would be possible for the viewer to be written so that the edit menu would "never open over the object." It could come up a certain distance to the side of your click, similar to how the right-click menu does.

Of course, there would need to be some logic to make sure that part of the menu doesn't show up offscreen and be completely useless - so, it would have to pop up to the left of your click sometimes and the right other times, like the right click menu does. And that would mean that not only would it be unpredictable, it's very likely that it would pop up over/under another open menu unless more logic was written into it that would make it avoid other menus, causing it to be even more unpredictable and very likely causing it to (wait for it...) pop up right over what you're editing. In any event, I'm sure you'd be complaining even more if it did "what you wanted it to do."

I see no evidence to indicate anything other than your being in Margaritaville yet again and getting farther and farther away from your shaker of salt by the minute.

 

You're still not getting it merely because your mind is closed on the subject and you want to be contrarian.

Once again, the larger issue is that it DOES NOT MATTER where I have put the edit box because it should NEVER open over the object -- period. There is never a good reason for it, it should always open to the side.

Second, derp, I moved it or pushed it, same thing. 

Third, in fact the screenshots once again for the third time do not show what you imagine because there is a zoom-in on the object. But more to the point, I have just gone another round where I pushed the edit box all the way to the left margins. That's where it should "stay" according to your belief.

Yet after a few rounds of editing objects, where it remained flush with the left margin, oops, there it was again opening up over an object that was not flush left. 

It's not rocket science to have an edit menu pop up not OVER the object but to the left of it. Obviously the pixels that make up the view of it are in a certain location on that viewer and the edit box can be coded not to open right up over that location but move over to the left. And in fact the Linden I once discussed this with conceded it. He laughed merely because it wasn't an issue for him and he didn't see it as a nuisance.

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And once again The Anointed One demonstrates a startling single mindedness... 

It has been explained - repeatedly - that the behaviour you are seeing is not normal, you refuse to listen and harp on it as if it is a matter of life and death... 

Uninstall Second Life, completely. Install a fresh copy.

If the issue persists, THEN  you've found an actual bug and should get someone who cares enough to aid you to file a JIRA on your behalf. 

Simple enough now isn't it. 

Funnily enough though, no one else has come forward to state that they have this issue... And no, you don't speak for anyone but yourself. 

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3 hours ago, Prokofy Neva said:

 

It's not rocket science to have an edit menu pop up not OVER the object but to the left of it. Obviously the pixels that make up the view of it are in a certain location on that viewer and the edit box can be coded not to open right up over that location but move over to the left. And in fact the Linden I once discussed this with conceded it. He laughed merely because it wasn't an issue for him and he didn't see it as a nuisance.

And what happens when the object's pixels take up the entire screen? Or when you're editing an object so close to the left side of the view window that the menu would appear outside the limits of the viewer? Like I told you in the part of my reply to you that you ignored?

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20 hours ago, Theresa Tennyson said:

And what happens when the object's pixels take up the entire screen? Or when you're editing an object so close to the left side of the view window that the menu would appear outside the limits of the viewer? Like I told you in the part of my reply to you that you ignored?

The objects pixels obviously don't take up the entire screen, derp. There isn't any object "edited so close to the left side" that the menu "appears outside the limits". You're just crazily making up stuff now. Let's go over it again, with reproduction of the problem afresh:

Screenshot one shows the edit box pushed all the way to the left. Supposedly if you "move it out of the way" then "it stays".

It may for a few rounds. Then whoops, it is back covering up an object, and not flush left but more toward the center of the screen. That should put paid to all your contrarian theories that are just based on spite. The Lindens should look at this. No edit window should ever be opening up over an object edited. Surely they can stop that. If they can't, and they have to play "tear-off" with this, then it should "stay put" and it doesn't.

 

 

over object_001.jpg

Why is that there.jpg

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5 hours ago, Prokofy Neva said:

The objects pixels obviously don't take up the entire screen, derp.

What if you edited the house in your screenshot when it was slightly further down on your screen? Or any house while you're standing in it?

There isn't any object "edited so close to the left side" that the menu "appears outside the limits".

What if you edited the KittyKat that is visible underneath the edit menu in your screenshot that has the menu pushed all the way to the left?

 

 

If  your edit window did move on its own (which I'm still not convinced of), it may be connected to because you're pushing it so far over that it's under the control buttons on the left side. Normally there's a little detent that you have to push past to do that. It may also have something to do with the way you have your chat configured. I'll do some experimenting and see if I can reproduce it.

Edited by Theresa Tennyson
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No. As you can see, it's merely flush left and is not "under" any control buttons. I haven't pushed past anything. 

The garden is the object being edited, not the KittyCat

I'm not standing in any house but outdoors.

 

THE EDIT BOX SHOULD NOT OPEN UP OVER THE OBJECT

Edited by Prokofy Neva
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4 minutes ago, Prokofy Neva said:

No. As you can see, it's merely flush left and is not "under" any control buttons. I haven't pushed past anything. 

The garden is the object being edited, not the KittyCat

I'm not standing in any house but outdoors.

 

THE EDIT BOX SHOULD NOT OPEN UP OVER THE OBJECT

Theresa Tennyson sighs.

1.) Yes, it most definitely IS under the control buttons that are on the left side of the screen.  See how they overlap? That's why when you pushed the menu there it hung up a bit as if it didn't want to go all the way there and then you pushed it farther, probably muttering "stupid bug" as you did it.

2). IF you were editing the KittyCat, your grand scheme for the edit menu avoiding an object wouldn't work because the edit menu would move clear off the screen.

3). IF you were standing in a house you were editing your grand scheme for the edit menu avoiding an object wouldn't work because all of the screen would be taken up by the pixels of the house.

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Yes, they are under the control buttons -- but those aren't the boxes you are trying to access now so IT DOESN'T MATTER.

And noo. That's not true. Maybe YOU are describing your experience with Firestorm.  I don't mutter stupidly as if you put the edit box too far over you can't even see it such as to access any options so it's not what I normally do. That's not the issue here, however.

The ONLY reason it is pushed flush left -- and not by "resisting" anything -- is to illustrate to you that when the menu opens up again OVER the object is it NOT because the object is "over there on the flush left". You keep IMAGINING that the only reason it opens over the objects is "because I put it there". But of course I didn't. The box overlapping with the control buttons is NOT what  causes it to block the EDIT BOX as they control OTHER things.

If I move the box in just a bit away from the control buttons the problem of the edit box OPENING OVER THE OBJECT WHICH IT SHOULD NOT DO would still pertain.

You are merely distracting with extraneous, non-relevant issues.

THE EDIT BOX SHOULD NOT OPEN UP OVER THE OBJECT

Edited by Prokofy Neva
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14 minutes ago, Prokofy Neva said:

THE EDIT BOX SHOULD NOT OPEN UP OVER THE OBJECT

Explain to us how to stop the edit box from opening over the object when you're standing/camming in a house editing a house (which someone may do all the time, performing common acts like painting/wallpapering interior rooms, etc.)

Go 'head...

Edited by Theresa Tennyson
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