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Devriv

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  1. Pasting a reply from a friend who doesn't have have an account in this forum: ============================ Hi Deuce! With regards to your seeking for Christian groups and sims, I would like to recommend a couple of which I myself am a member. Both are Catholic but all people of good will are abundantly welcome :) 1. St. Bernadettes (St, Bernadette Church, Ravenheart (106, 157, 21) - General) is a charming little church on a family oriented sim, so if you have avatar kids (or want to have), they too are more than welcome. You want to write to Father Christopher about the times when they hold daily prayers :) 2. St Columba's (St. Columba Abbey - O'Hare's Gap, Toyah (194, 35, 21) - Moderate) is an Abbey with a school attached :) Father Kyle is the priest there and he can tell you when prayers and Mass are held. Most of the congregation (tho certainly not all!!) are students from the school :) The setting is a peaceful small Irish village with a lot of fun amenities :) I hope this helps! ============================
  2. We found it! https://marketplace.secondlife.com/p/Offert-Wide-Skirt-Gown/21921921
  3. Hello Could someone please help me identify this gown? What store/which designer is it from? I believe the picture was taken Winter 2019, so it's an older gown. Thank you :)
  4. I've been trying to find a way to make it revert to the original size too. It's ridiculously big. I find it hard to believe that they couldn't include a resizing option, when the option is there for the chat window.
  5. Thank you for the reply Alwin. The ticket # is given only after clicking submit, is it not? If so I canā€™t reference my friends ticket. Perhaps just her inworld name would suffice? I could then give her my ticket number when she submits hers. Would that be alright? Thanks again
  6. I too would like to gift a friend premium membership. Iā€™m not a premium member myself, so I asked a friend to look into this for me. This is what they told her: So I tried to submit a ticket a few minutes ago, but the system is a little confusing, and Iā€™d like to be certain Iā€™m doing this correctly. Iā€™m assuming that the Issue Type is either Account or Billing. If I pick Billing, should I then choose ā€œReal World Payment Issuesā€ in the drop down menu? I would appreciate it if someone could guide me. Thank you šŸ™‚
  7. Hello Fairuza. It's the right place to ask First, to quickly determine if the problem is with the headset itself, go to the website below and run the test. If your headset fails the test, they have a troubleshooting guide and an operating-system-specific settings guide that are very helpful. If you pass the test, then the issue could be a simple setting in your viewer. But do the test first and let us know if you were able to solve the problem. https://www.onlinemictest.com/
  8. Iā€™m new to SP myself, having installed it a few months ago. Just a few things Iā€™ve learned and that may be of help: 1. When opening a new project, use the ā€œPBR ā€“ Metallic Roughness (Allegorithmic)ā€ Template, and, if planning to export normal maps, change the Normal Map format from DirectX to OpenGL (SL viewers use OpenGL). 2. Here Iā€™m working on some ice-skates for a friend. Although everything else looked good, the metal blades were being exported without the details I was seeing in the 3D and 2D views. So I added the Baked Lighting Environment filter above the metal layer in the layer stack. That way, it will only affect the metal and none of the other layers above. Also, for the filter to work properly, allowing you to use the lighting parameters, drag an environment map to the environment map slot under image inputs in the filterā€™s properties panel. 3. Optimoā€™s method gives you the most freedom with a particular lighting setup should you need it, but itā€™s not the only mode of export. If youā€™re happy with the combined/diffuse texture you see in the 2D view, you can export it exactly as seen in the 2D view.
  9. Thank you for the reply. It was a problem with my viewport shading thanks to Blender 2.8ā€™s UI ā€œimprovementsā€. What I needed was what was called the ā€œtextured solidā€ mode in 2.79. In 2.8, the lighting and colour settings of viewport shading have to be set to flat and textured, respectively.
  10. Hello everyone. Iā€™m very new to Substance Painter and am hoping that I can get help with a few questions. First, when I export the diffuse map that is in the 2D view, parts of my objects turn out very dark, regardless of the position of the lights and regardless of whether or not I use the baked lighting filter. How can I, or is it even possible to, avoid these dark areas? If there is more than one solution to this, I would greatly appreciate an explanation of each. The one and only mention of this problem I was able to find is in a video by Anya Ohmai, where she suggests that the mesh be ā€œflippedā€. I donā€™t understand what she means, and the video was not recent (made before the 2D view export feature). Second, is the baked lighting filter actually necessary if Iā€™m exporting the 2D view image to use on my mesh? I ask because I see the light information baked in the exported 2D image even when I donā€™t use the baked lighting filter! (Maybe I need glasses :P) Thank you very much in advance
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