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Devriv

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Everything posted by Devriv

  1. I've been trying to find a way to make it revert to the original size too. It's ridiculously big. I find it hard to believe that they couldn't include a resizing option, when the option is there for the chat window.
  2. Thank you for the reply Alwin. The ticket # is given only after clicking submit, is it not? If so I can’t reference my friends ticket. Perhaps just her inworld name would suffice? I could then give her my ticket number when she submits hers. Would that be alright? Thanks again
  3. I too would like to gift a friend premium membership. I’m not a premium member myself, so I asked a friend to look into this for me. This is what they told her: So I tried to submit a ticket a few minutes ago, but the system is a little confusing, and I’d like to be certain I’m doing this correctly. I’m assuming that the Issue Type is either Account or Billing. If I pick Billing, should I then choose “Real World Payment Issues” in the drop down menu? I would appreciate it if someone could guide me. Thank you 🙂
  4. Hello Fairuza. It's the right place to ask First, to quickly determine if the problem is with the headset itself, go to the website below and run the test. If your headset fails the test, they have a troubleshooting guide and an operating-system-specific settings guide that are very helpful. If you pass the test, then the issue could be a simple setting in your viewer. But do the test first and let us know if you were able to solve the problem. https://www.onlinemictest.com/
  5. I’m new to SP myself, having installed it a few months ago. Just a few things I’ve learned and that may be of help: 1. When opening a new project, use the “PBR – Metallic Roughness (Allegorithmic)” Template, and, if planning to export normal maps, change the Normal Map format from DirectX to OpenGL (SL viewers use OpenGL). 2. Here I’m working on some ice-skates for a friend. Although everything else looked good, the metal blades were being exported without the details I was seeing in the 3D and 2D views. So I added the Baked Lighting Environment filter above the metal layer in the layer stack. That way, it will only affect the metal and none of the other layers above. Also, for the filter to work properly, allowing you to use the lighting parameters, drag an environment map to the environment map slot under image inputs in the filter’s properties panel. 3. Optimo’s method gives you the most freedom with a particular lighting setup should you need it, but it’s not the only mode of export. If you’re happy with the combined/diffuse texture you see in the 2D view, you can export it exactly as seen in the 2D view.
  6. Thank you for the reply. It was a problem with my viewport shading thanks to Blender 2.8’s UI “improvements”. What I needed was what was called the “textured solid” mode in 2.79. In 2.8, the lighting and colour settings of viewport shading have to be set to flat and textured, respectively.
  7. Hello everyone. I’m very new to Substance Painter and am hoping that I can get help with a few questions. First, when I export the diffuse map that is in the 2D view, parts of my objects turn out very dark, regardless of the position of the lights and regardless of whether or not I use the baked lighting filter. How can I, or is it even possible to, avoid these dark areas? If there is more than one solution to this, I would greatly appreciate an explanation of each. The one and only mention of this problem I was able to find is in a video by Anya Ohmai, where she suggests that the mesh be “flipped”. I don’t understand what she means, and the video was not recent (made before the 2D view export feature). Second, is the baked lighting filter actually necessary if I’m exporting the 2D view image to use on my mesh? I ask because I see the light information baked in the exported 2D image even when I don’t use the baked lighting filter! (Maybe I need glasses :P) Thank you very much in advance
  8. Devriv

    Unisex mesh?

    Some, but not all, outfits by Kitt Ragu come in Male and Female versions, and are both included in the folder of the purchased item.
  9. Thank you very much Skell :)
  10. I'm not sure if it's new or old, I haven't seen it before. But it's just my style and If someone can tell me the name I'd appreciate it.
  11. “I think it is also important to realize (and I am guessing you do) that just because the uploader came in with a low land impact, that doesn't make it better.” Correct I make my own lower LOD models (You’ll remember that we’ve discussed this before). This can often mean a higher LI, but that’s a “penalty” I’m perfectly willing to pay to keep the objects intact, from any distance, with the default viewer setting of 1.125. Unfortunately, I can only hope that it’s also a “penalty” the residents who purchase them are willing to pay. Short story: About two weeks ago, Chic, I bought some rugs, a sweater and a pair of shorts from two different events. Each cost more than 200L, minimum. The rug, it turned out, had all its lower LODs zeroed so it disappeared when I stood only a few meters away from it. The sweater and the pants had no Lowest LOD, perhaps even the Low LOD had been zeroed, as they both would disappear at 20 meters. I contacted the designers (You’d think you’re contacting Henry Kissinger and Associates with all the contacting rules and conditions they put in their profiles!). One told me that I need to raise my viewer’s LOD to “5 or 6”, and the other told me that my viewer must be running on a “very old system”. Naturally, I deleted these items from my inventory, and didn’t bother the rug maker additionally about the physics of the rugs making one hover a meter and half above them. “Your build is not "cube" at all and I am guessing (I really didn't cam out to see when I was there ) that the model breaks up nastily at a fairly close distance (with LODs set at 2 anyway).” Yes breaks up horribly with those uploader settings. I used the minimum amount of geometry for the High model (the walls are not quite curved, but give the illusion) in order to use it for the Medium slot, as there was nothing that could be removed, then reduced the 309 tris/178 vertices of the High/Medium model to 41 tris/44 verts for the Low, with the aid of a baked alpha texture. The Lowest is 23 tris (I was using 7 materials). It’s part of a three-storey treehouse, which has a total of 230 LI. Chic, I must say, your “I almost never make my own LODS” earlier was quite a surprise, as your builds have very good LODs.
  12. Thank you so much for the tests Aquila. I’ll see if I can make any modifications to the lower LODs and will post here if I manage to get the blue, otherwise I’ll leave it as is. “I assume the actual physics weight is the same and only the color the model is displayed with changes, right?” Thank you for the reply Rey. I’d also say that the gray seems somewhere between blue and yellow, with yellow indicating complex, and not “bad” per se. And yes, the physics weights remain the same; only the colours, and as Aquila has now pointed out, the display, change:
  13. Thank you Arton. Hopefully someone will shortly explain the meaning of this gray colour too, which is probably closer to the yellow than to the other colours mentioned.
  14. Thank you for the replies Arton and Chic. I even tried box (analyze) physics for it a few days ago, and still couldn’t get it to change to blue. Unfortunately, it didn’t occur to me then to do the same experiment. Regarding the colours, yes it is more grayish-beige than yellow. I haven’t been able to find the wiki page that lists and explains the colours.
  15. Hello Quinn I realize this was asked two weeks ago. Your card is not an issue, you have a good card. Your avatar complexity setting is 350,000. Change that to 60,000-100,000, and you will see immediate improvement. The 350K setting will slow your viewer considerably in crowded places.
  16. Hello Everyone. I have a small shelter with triangle/plane physics (no analyze). When I upload it using my own LOD models, rez it, and check the physics under render metadata, the physics model is yellowish in colour. The same model, with the same no analyze plane physics model, uploaded without its lower LODs, using the uploader’s own lower LOD defaults, displays the physics in Blue! I don’t know why. I don’t believe it’s relevant but my LODs models have all the exact same dimensions, and that’s the only possible factor that occurred to me was causing this difference in the display of physics complexity. I've left both models here in this sandbox: secondlife://Aditi/secondlife/Mesh%20Sandbox%203/13/8/23
  17. "First they came for the Socialists, and I did not speak out— Because I was not a Socialist." Amethyst, the poem you quote is a fabrication. The actual poem, safe from “tweeting” Brown Shirt and Black Shirt opportunists, can be read here, posted in the Holocaust Memorial Day website.
  18. Perhaps you misunderstood Medhue’s statement. He asks a very important question, one which, remarkably, despite the presence and abundance of assertive commenters in this thread, remains glaringly unanswered. With Medhue’s permission I’ll reword it only slightly: “How about people stand against the [destruction] of these nations, instead of [standing against] a ban on immigration?” The question is so simple, basic and reasonable that it would require a very good education not to ask it. In a free society, it is just the question asked by informed citizens and political commentators. Here, in this thread, it has remained unanswered because the media has not yet provided an answer that someone could safely regurgitate.
  19. Devriv

    LODs Revisited

    Hello Chic :smileyhappy: A few days ago a friend and I visited a clothing store. There were special offers for the store’s group members so she decided to join. For ten minutes, TEN minutes, we looked everywhere in in the store trying to find the sign, finally giving up, and were about to leave when at that very moment my little gray cells returned from their unusually long vacance and I began to zoom in very closely on the walls. Et voila, there it was! The sign was made of tens of small mesh light bulbs forming the letters of “group”, and it obviously had had its lower LODs zeroed, and could only be seen if one were to stand next to it. Another friend was very happy to have finally found a favourite hair style, but having paid for it, she noticed that it disappears from only a few meters away (I wonder how many residents realize that they may be bald in others’ viewers). And yesterday, a pair of very expensive shoes that I’ve been meaning to buy was put on sale for $250L by a very popular designer. There were no demos, so I just bought it (I have other, more recently made shoes from the same store that are perfectly fine). Again, they disappeared when looked at from just a few meters away, so I deleted them from inventory. I could go on and on: Empty “galleries”, people riding invisible mesh cars and bikes, men with distinguished coiffured hair who transform into Telly Savalas at 10 meters distance (I pity those that have to look up the name)…… As you gathered from a previous chat, my viewer LOD is the default of 1.125, but raised to 3 or 4 when taking pictures. One has no choice: the absence of lower LOD’s in mesh (never mind poor LOD’s!) has been transforming SL into an unsightly place for those who, sensibly, leave the setting at default. Whether these residents are the majority I don’t know (I hope that their numbers are growing), but I do know that they must include all the newcomers and visitors! I’ll therefore add to your warning that if they at all care about this world that we all love, they need to make the extra effort. Almost everyone that I’ve come across or know in SL has a low-end computer. My own system, a supercomputer in comparison with theirs, sets the LOD default at 1.125, not 2 as some would expect, and if I were to raise that number there will be a noticeable drop in my frame rates. Imagine the lag that they would experience if they attempted the same! Chic, if you go through the tech section of the forums, you will find complaints here and there about SL failing to take advantage of such technology as SLI (use of multiple graphics cards) or multi-core processors, and I’ve never really seen someone explaining why that is the case. Not being a programmer or an engineer I could be completely wrong, possibly even making a fool of myself, but I think the explanation maybe hinted at by this very conversation: It is to level the playing field, a democratic decision if you will. The idea is this: That all effort should be made to make SL a pleasant experience for all, and not just for those with an endless supply of cash to throw at their computers.
  20. Regarding the memory, the speed (“frequency”) of the RAM will not make much of a difference. As long as you get any one of the speeds specified by the motherboard, which one you choose will have little effect on the performance. That is to say, they all perform well. This is why RAM speed is not mentioned in the system requirements page. As to how much RAM, 4 GB is the minimum. 8 GB would be more than sufficient, even for light multitasking. If you like to be able to perform heavier tasks in the background with ease, such as work with graphics programs like Blender or Gimp, then 16GB. If you do work in Gimp or Blender, more RAM will also let you to increase the number of undos in those programs. Using fewer or more RAM slots will also not affect performance. If you have 4 RAM slots to fill (dual channel memory), you can use 2 sticks (recommended), one for each channel, or all 4 (only for maxing out the 32 or 64GB). Less sticks is less strain on the memory controller and it’s what is usually recommended. “Would Second Life improve in performance while running on an SSD, or will that not matter?” An SSD will improve the SL experience tremendously. It’s the single best upgrade for any system.
  21. I’m certain that Amethyst meant to say the first one. This small chart may help:
  22. Hello Frisco Have a look at this: How to fix Windows 10 Thread Stuck In Device Driver error Since you mention that you contacted Lenovo, I expect that updating your drivers, perhaps even the BIOS, is what they suggested. Keeping the system up to date is good, but may not be the solution to these crashes. The AMD-A10 CPU’s (also referred to as APU’s) have integrated graphics, meaning that the CPU can also function as the “graphics card”. By making the need for a dedicated/discreet graphics card unnecessary, this provides a more affordable solution for users who’d use their computers for very light work like browsing, playing 2D games or watching movies. They can’t handle heavier workload, rely heavily on the system’s RAM, and can crash. I can only guess that your computer does not have a dedicated graphics card. If so, and if it’s a desktop system, you can upgrade this desktop and switch from integrated to discrete graphics by adding a graphics card to its motherboard.
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