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About blahinos

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  1. Thanks for the fast reply Chic. Yes, I only use one texture for whatever object I am meshing, it's a bit simplier for me personally that way. I haven't tried giving different faces their own textures as you suggested but I see why that might help. And you're right, I'm sort of running things on High but I don't think I've reduced any setting that would reduce the quality of the Diffuse. I still see plenty of things in the game with beautiful, crisp, HD textures, so I was led to believe that I must be doing something wrong somewhere.
  2. Hello, I have been meshing for a few months now and I generally use Substance Painter for my texturing. It works well, except I experience severe texture quality loss when uploading the textures to SL and I would appreciate any help. Some details below: My textures are always png. I generally texture at a 4k resolution in Substance Painter, then export as 2k or 1k for Second Life. Through my experimenting I've found this works better than texturing at a lower resolution, or uploading in a lower resolution... Naturally. Also, in Substance Painter my diffuse is rendered from the 2d vie
  3. Hello, I've recently gotten into 3d modeling (Blender) and texture painting (Substance Painter), and I'm having some difficulties. I want to learn how to bake lights in Substance Painter for the objects I make in Blender. When I make textures, it looks good in Substance Painter while I'm on the Materials view channel and you can see how the lights reflect on all the metals, woods, seams etc, but then when I export the textures, the diffuse (base color) texture looks very flat and dull. I do also bake a normal and specular texture but this doesn't change the fact that the exported diffuse
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