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Found 12 results

  1. Hello everyone. I’m very new to Substance Painter and am hoping that I can get help with a few questions. First, when I export the diffuse map that is in the 2D view, parts of my objects turn out very dark, regardless of the position of the lights and regardless of whether or not I use the baked lighting filter. How can I, or is it even possible to, avoid these dark areas? If there is more than one solution to this, I would greatly appreciate an explanation of each. The one and only mention of this problem I was able to find is in a video by Anya Ohmai, where she suggests
  2. Hello all. I had a concern about creating mesh hair... I've actually been making hair for a long time in SL (since 2007), but the hair I've made before was either with sculpties or mesh but in anime/toon style with no alpha (Think of Sims 4 hair). So I've never before really had to deal much with alpha-textured hair... but now that I'm trying to get into making mesh hair with realistic alpha that can work for the realistic mesh faces to give the soft/wispy hair look... I'm having issues and would like some advice from anyone who makes hair or otherwise deals with alpha bugs on mesh. I hav
  3. I'm finding it weird, my Alt account, as seen on the right, is showing lighting properly, but my main account is not showing it at all. What could be causing this? These screen shots are taken at the exact same time on the exact same PC. Both screens open at the exact same time, but the one of the left won't load up the lighting correct. The account on the right has signifcantly lowers inventory, that's really the only difference. What the HECK!
  4. In features you can make an object create light, I have been trying for some time to find a way to control the light so that it doesn't go through objects (i.e. Floors if it's a ceiling light, walls if it's a street light, and even cove lights which are only supposed to light up the side of wall they are directed at.) I've been playing for almost 12 years and I never looked to deep into it because traditionally we used glow and a secondary object with a gradient or shadow texture. In hopes of finding a better solution I was told to post here and I hope y'all can help or at the very least tell
  5. Hi! Is it possible to animate light texture option (next to light color window) in the features tab (advanced lighting) with SCRIPT and how? Not flickering or intensity stuff, I want to use animated "gif" texture.
  6. Hi, I meet a strange phenomena that change my head lighting as on the attached view. My graphics setting is beetwen High and Ultra and this trouble happen when "Advances Lighting Model" option is checked. I'm using a face light but it's same when I take it off. It's happen only in some area but often on dance floors maybe because lights is different. I tryed with 5 other head demos (Catwa, Lelutka, Slink, Genesis, Starlust) and didn't get any trouble with. Skin shinniness setting is off. Is someone encountered the same issue?
  7. Hi there. I hope I posted this in the right place. I'm just wondering if someone can help me out. I've been using a customised texture on my avatar 2.0 body for a long time now, but just recently, I've noticed that under certain lighting, the shading is all strange. some of my body parts pick up the colours cast by lights in the room, whereas my body won't, and appears a different shade than the rest of my parts. be it lighter or darker. I've tried to fix the problem, by grabbing my texture from the Cache, then creating a new file in photoshop, then re-uploading it. but that didn't work.
  8. Hello! I have a question. I'm building a boat and there must be a refrigerator with a door with lighting on/off when door is open/close. I want to add such a lines to script, but I do not know where. Advise please! THANK YOU! LINES TO ADD: /////////////////ON llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.4]); ///////////////// OFF llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.0]); DOOR SCRIPT (For vehicles) //----------------------------
  9. Hello everyone! So I have been tinkering in-world and searching quite a bit on the internet and cannot really find answers I am looking for. I was wondering if anyone could help me with my issue. BORING BACKSTORY: I am trying to do something different after 9+ years, many of them living my life with over saturated lighting to make my avatar look good on my monitor. I want to switch my environment in my home to something with more "mood" to it, if that makes sense. I purchased red lighting for the bedroom (which are the only pure lights I have right now, anything else lit is by fur
  10. Hello, for some odd reason the alpha channels of either the normal map, specular map or both makes some weird light jagged edges. (saved as Targa 32bit) I've followed this article: -click
  11. I'm so frustrated. I'm don't know how to write scripts, and as much as I love learning, it's not a task I feel like taking on just yet. I am willing to pay for what I am looking for, I just can't find it. I am certain it is a simple thing to do, however. I made a mesh lamp. I found a on/off script that I managed to get to work on my lamp the way I want it to (light/glow/fullbright (I think) from the bulb only). It took a few goes to get it to light from my bulb and not the shade, but I managed. (shade is face 0, bulb is face 2). everything looks great - except - I want the shade to be f
  12. I have been experimenting, and I can't seem to get a way to light up my mesh on blender evenly but at the same time getting that gloss/light information on certain parts without making the back look too dark. Is everyone just using the old 3 point lighting system? Is there other software I should use for texturing only? What am I missing here?
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