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KennyChidorie

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  1. I like that I have the opportunity to see a demo of a 3D object on the imvu site itself, not as an image. I hope this forum supports displaying animated images.
  2. I also think that now the release of ideas is a nightmare, because the majority of users of the SL world know about how exactly this virtual world works. For technology from that time, the world of SL is perhaps unique in its field. A few years ago, I tested Active Worlds, which looks like SL in the initial stages of its existence, but that virtual world was abandoned and did not develop further. However, who knows, maybe we'll get some major improvements to the SL world someday. Although some of the really convenient things are quite difficult to implement nowadays.
  3. This is good, but there is another side - shopaholics. For example, a person likes many things and he or she buys many demos to test them. And after some time, a person forgets that he bought a demo version, and as a result, the inventory gradually fills up until it becomes almost catastrophic. By the way, I have a lot of unnecessary things in my inventory, which I still can't completely clean. How does the number of items in the inventory affect the operation of the SL world? The more things - the worse the SL world works. Some users do not have enough minutes to try on the demo. This especially applies to those who like to look at the work of rigged mesh from all sides with the reaction to AO and other movements. There is also another problem here. Yes, there are demos that disappear when the timer runs out. Those things are deleted. However, the folder, note, other dimensions of the object and other things still remain in the inventory. Moreover, even if you completely clear the inventory of things that are not necessary, this information will still remain on your account. Even after completely cleaning the basket itself. In other words, the information is archived and remains on your account even after cleaning the inventory, as far as I remember. Although if cloud storage has changed this, then perhaps this has its advantages. Nevertheless, some users, like me, rarely clean the inventory. And so if the need to buy a demo disappears due to the ability to test things in the browser or in some other way, then this will only be a plus. Imagine: you will not have to open the inventory and search for the right demo, you will be able to reduce the number of buttons to try on the demo.
  4. How do you think it is possible to create a product demo through a browser like in an imvu game? Do you think something like this is possible in the future? Just imagine how much time and space something like this can save in your inventory. In IMVU there is something similar to the synchronization of the virtual world and the browser, the opportunity to try on a thing in a different way and look at it before purchasing the product. Is it possible in SL? I am interested in the opinion of each of you.
  5. In any case, I can refuse to serve those who steal my textures and edit them, which is what I personally do.
  6. This is only fine if the texture hasn't been stolen and used on something else. However, when a texture was created for one head and cannot be used in any other way on another head, except by stealing and editing in photoshop for another head, it is a copybot. By the way, copyboters buy textures. They bought textures from my shop.
  7. SL is partially synchronized with the marketplace thanks to the former VMM project, but Linden Lab did not develop this idea further.
  8. For example, in the same Sansar, the marketplace in the browser is synchronized with the inworld store. You cannot display a product in Inworld if you have not uploaded it to the marketplace. Sansar and SL use the same system - Tilia. Perhaps in SL there is also an opportunity to create something similar.
  9. Add a version to the inworld or marketplace. I personally miss the product synchronization function between the marketplace and the inworld store, it could make it easier to buy a product or get an update for it. I would like to synchronize products with each other. For example, a user bought a product on the marketplace, and then decided to buy an inworld add-on for it. It would be good enough if this product provided access both there and there. Therefore, this function is also missing. We tried to test the possibility of synchronization yesterday, but the idea failed.
  10. Now I will describe why it is also beneficial for consumers. The consumer sees a beautiful picture of the product and really likes this or that product. There is a desire to buy this or that thing. Some users do not pay attention to details in relation to the product. They just like the picture and buy those things. After buying the product, the user tries to put on the clothes that were created, for example, for Maitreya's body, on a body from another creator, because the set of clothes does not have a version for that other body with which the consumer spends all his personal time. And it turns out that clothes cannot be used in relation to that thing at all. The consumer regrets that he spent his money on clothes that he cannot use due to body restrictions. Because there is no technology in SL that exists in the same world of Sansar, which allows part of the clothing to be used on other bodies by means of the simulation of stretching. In this case, the user writes to the store owner to return the money. Because the consumer did not read in relation to what he bought the clothes for. However, the creator ignored this because the creator mentioned in the description and in the image the names of the bodies that this garment was originally intended for. The consumer wasted money due to his own carelessness. Let's also think logically from the consumer's side: if there was a button that prohibits buying clothes for the body that the consumer does not have, it will help the consumer not to make a mistake. If the consumer will know that he does not have the body for which the clothes were created, he will not spend money and will not regret it. At a minimum, this will protect the user from buying something that does not match the body in the neck, arms, legs or chest area, which usually leads to problems. This will save the user's nerves, at least. This will save the money of the user who did not read the product description. Some users work all the time at work and earn money, part of which they throw into their account in the world of SL. Some users cannot afford a normal amount of money. Buying a product that you cannot use with your avatar is an anti-consumer idea. However, not from the side of the creator. Because most of the creators indicate in the product description what it was created for. The consumer will be able to save his money and time, and over time, it is possible that he will save them for one of those bodies for which the clothes are intended, and then he will be able to purchase both. In other words, the user will have a choice - to buy a body for which he can then buy one or another clothes, or to refuse to spend his money on it. At a minimum, this will help consumers earning the minimum wage. Calling this idea anti-consumer is incorrect.
  11. By the way, when I caught the thieves who made a copybot of my textures and wrote to them personally to stop doing it, the answer I received from them was "I will steal your textures. Because I have every right to do so. I have access to the world files SL and can steal any textures and use them. I'm not selling them? I'm not. I'm using them for myself." They don't just use them for themselves, they cheat the customers of my store. I was personally approached by several people who asked why there are no textures for certain anime heads on the marketplace, showing the vendors who stole my textures. LL also does not react to the report of those vendors.
  12. Everything is not so simple. LL does not pay attention to the report of these messages. I had several such cases when I sent a report on this matter. However, even after a month, LL did not react to this report at all. LL responds to reports about fake information (when the user did not contact me at all and wrote bad words to my address in the review), I am very grateful to them for this. However, they rarely respond to such cases.
  13. My idea is not anti-user. Because my idea is for both. First, creators will be able to sell products of a certain direction in relation to those products for which they were originally created. Secondly, the users themselves, when purchasing the product, will be able to receive a message about the fact that the product does not work with other bodies or heads. This also protects users. In some cases, it happened that the user accidentally bought the product twice. The marketplace takes a commission of approximately 15% on product sales. The user spends a certain amount of money and in those rare cases where the creator is really obligated to reimburse a certain amount, he or she needs to spend money from another purchase. The creator pays his own 15%, which the commission takes to himself.
  14. As a creator whose content is stolen and repurposed, I insist on the need to support this idea and add it. I spend a lot of time, energy and my own health creating textures and other content and I have no protection in the world of SL. And I'm personally tired of dealing with people who can legally get my textures and use them on other people's products. In the world of Second Life, users have a bad attitude towards creators and our efforts in relation to work on virtual content, and all we get from some consumers is theft with further changes and abuse. The world of SL exists thanks to creators, on whose feelings users constantly spit. Therefore, I believe that creators should also be protected, and not stand exclusively on the side of consumers when those from their side are wrong. Many creators leave the SL world because their textures are stolen, their stuff is also stolen and repurposed by consumers. Nowadays, it is also almost impossible in some cases to prove that another "creator" stole your texture, modified and sold mods with what you once drew. Every texture, every mesh object that the consumer uses is created by the creator. Creators in the SL world have almost no content protection. Some of the creators reimburse money to consumers, and they, in turn, abuse it, receiving products and money. As a result, the creators are left with nothing. Stop treating creators as if we are not human and have no right to protect our content that costs us our health and strength.
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