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Alyona Su

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Posts posted by Alyona Su

  1. 43 minutes ago, Ceradala said:

    Since the decision to bring back last names and also first names has become an actual effort (timing's irrelevant to me here), I've been in contact with a very close friend, who joined SL long before I did. I would like to, if the ToS even allows it (been a while since I skimmed it), sponsor a temporary (possibly even permanent) premium membership for her, to allow her to change her first name in-game and to receive a larger stipend than she does now (she got lucky and receives the L$100 legacy stipend).

    My questions about the matter are:

    • Is it against the ToS to make such an arrangement, sponsoring two different users on a single payment method if all involved parties consent to it?
    • If she needs to downgrade to basic for any reason, will she lose her legacy stipend?

    Anybody who can provide me with any answers will have my gratitude!

    You can "gift" a premium subscription to someone else. @Patch Linden (okay, maybe not Patch, but I recall it was he) mentioned this in a long-ago forum post in a thread with the same question. I recalll the official comment was - and I paraphrase:

    "It can be done, though it's a manual process for back-end reasons and we are happy to do it. Just message me directly about it."

    So, perhaps send a Forum Private Message to Patch Linden. If he cannot help you directly, I'm sure he will be happy to direct you to the Linden who can. :)

    As for putting two different users on the same "Payment information" - yes you can do that, but if it's not an alt you control, I'm not sure I would recommend it.

  2. This is "Amilia Black" from PixelFashions. They are still in the marketplace, but only do mesh now. I bought this back in 2006 or 2007, I don't remember precisely. Though it gives me cause to wonder: Will the creators who've dumped their old stuff to move to mesh even be able or willing to bring that old stuff back because of BOM?

    This is all system layers with Flexi-prim skirt. And as was usually the case in those days: Modifiable. :D

     

    Amilia Black

     

    • Like 2
  3. 1 hour ago, Panteleeva said:

    when i read someone s profile and see this:

    Quote

    By you Instant Messaging me, you hereby AGREE AND RELEASE ALL RIGHT TO ME being liable within the TOS Agreement and rights to your privacy consenting for me to use your chat logs as I want to, may it be copy and paste to others in Second Life. If you do not agree then DO NOT INSTANT MESSAGE ME. You hereby have been warned this is happening and Linden Labs states that I have warned you and you have agreed to the said instant message you send to me. You do not hold any legal right to to turn a report to Linden Labs for this matter and I agree I am not accountable for this action when I do it and you are consenting for me to do with your instant message what I wish.

    @Dakota Linden, @Oz Linden and many other Lindens have mentioned many times in these forums that statements like this do not and cannot override the TOS and you can still AR these people if they break that rule. In the U.S. the Supreme Court has also ruled on subjects like this, stating that a person cannot "sign away their rights". It's the same with Linden Lab Terms of Service and Community Standards.

    • Like 3
  4. 15 minutes ago, Wulfie Reanimator said:

    I also understand the first-sale thing and it makes perfect sense. However, it's not absolute and it can be overridden. Video games -- besides the physical disk (or technically even the disk I think?) -- aren't covered by it because of End-User License Agreements.

    Precisely: license agreement.

    15 minutes ago, Wulfie Reanimator said:

    Second Life's agreement specifically states that the permission system is used to define the license to use the content you buy.

    Precisely. I bought it and I'm using it. Beyond the default license of Second Life (which applies primarily to the use of Second Life proper) - there is no agreement between myself, the purchaser, and the creator that I cannot do with my purchase as I choose for my own use.

    This entire debate is 100% moot and you know it: You are absolutely correct in particular circumstance and you know very well I am correct in particular circumstance, which happens to be the circumstance I am in right now. Would you like it if I tell you from who I bought the skin. Then you can go tell them about what I've done and we'll see if they can (or are even willing to bother with) AR me about it. Then we can let Linden Lab decide? That's how confident I am in my position.

    So, go ahead and take the last word. You're going to believe what you believe and neither of us will change each others' minds (and neither am I attempting to). I've made my points, neither you nor anyone else can change things about it, save for a governance action, which I firmly believe will side with my position.

    Of course you can hate me for petty artificial reasons like a philosophical position, but that's okay. Just step to the back of the line. LOL

    • Haha 1
  5. 8 minutes ago, Wulfie Reanimator said:

    Can you explain the difference between you buying an applier and extracting the actual texture, and me buying a video game and extracting the textures from that?

    There's nothing wrong with this as long as you do not redistribute it to anyone else. This is called first-sale doctrine of copyright law in the United States. United States law is what applies to me because it's where I live. If you don't live in the United States then your ideas of what theft is (as daft as it may be) is moot. 

    You edification is lacking; your forum title is appropriate.

    steal | stēl |
    verb (past stole | stōl | ; past participle stolen | ˈstōlən | )
    1 [with object] take (another person's property) without permission or legal right and without intending to return it: thieves stole her bicycle | (as adjective stolen) : stolen goods | [no object] : she was found guilty of stealing from her employers.
    dishonestly pass off (another person's ideas) as one's own: accusations that one group had stolen ideas from the other were soon flying.

  6. 8 minutes ago, Wulfie Reanimator said:

    I would literally have much more respect for you if you just said "I don't care if it's stealing," but what you're saying is "it's not stealing because it's so easy."

    Wow. Why would I ever admit to "stealing" IF I PURCHASED IT?

    This is the problem with debates like this. The fact that I PURCHASED SOMETHING then DEFILED MY OWN PURCHASE FOR MY OWN USE is totally lost on you people. No wonder the whole world is so screwed up and wars happen.

    So, how the F*K is it "stealing," again?

     

    • Haha 1
  7. One of the fun things to do is shop Market Place and sort Oldest First. There are still some old outfits that look great on BOM and the prices are throw-away low. I remember paying L$600 for an outfit back in the day, I couldn't find it in my inventory so I purchased it again. For L$25. Bahaha!

    The main thing to look for on the old outfits: They were created with 512x512 textures, so any over-the-shoulder straps will often look eew. Full sleeve are okay, etc. The "warp" zones are over shoulder and under-breast toward the sides. Otherwise, if it looks good in the advert, it may be worth throwing L$20 to L$100 at it. It was very rare to have demos for apparel back then and there are many where the advert does not do the real thing justice..

    • Like 3
  8. 3 hours ago, Marianne Little said:

    I am looking for some eyelines that is white, tintable,

    Long story short: I purchased a skin PSD so I could make the skin *I* want - well, I sell it on MP and include a truckload of all tintable markups, including eyeliners. IM my alt Alyona Chernov - I'll send you a few white copy/modify eyeliners that may (or may not LOL) help!

    • Thanks 2
  9. 16 hours ago, Wulfie Reanimator said:

    Can you explain the difference between ripping a texture and ripping a mesh?

    Ripping mesh will require some method to get it out of second life in a way that can be used locally. Ripping a texture is as simple as pointing my web browser into my viewer cache directory.

     

    16 hours ago, OptimoMaximo said:

    Doesn't make a difference. It's still an IP you're infringing,

    It's only an infringement when (not that you could, but only after the fact that) you redistribute it. It is impossible to license or in any way control private use. If you think you can, well, good luck with that. If I buy commercial software then change the interface in a way the developer never intended, there is nothing they can do unless I try to redistribute that. It is 100% legal.

    16 hours ago, OptimoMaximo said:

    Amazing, you're amazed by yourself then. 

    Apparently not as much as you are. You like to tag comments with the laugh emoji a lot. I understand why, but if it makes you happy do so then never stop.

    16 hours ago, OptimoMaximo said:

    The permissions system is a license agreement.

    The permissions system is specifically a permissions system. it is not a license. Perhaps a dictionary to better understand word definitions would be something for you to consider.

    For everyone: your arguments are valid when it comes to redistribution of third-party intellectual property, but absolutely moot otherwise. It is the same ridiculous argument the EU makes when they attempt to pass a law that says if you take a photograph of the Eiffel Tower, you have infringed on that intellectual property. Convince me that that is true then I may even consider some of your arguments here worth evaluating. Nevertheless, it's okay, I know that facts can be such annoying things.

    As for DMCA anything: that law is for one purpose: Takedowns and legal action afterward. It is literally impossible to file a DMCA against anything I've done. There is nothing to "take down". As for a "license" - those are a set of rules one must agree to before any transaction regarding them is made. As for permissions: the texture I purchased had only one restriction: "No Transfer" - I have not transferred it to anyone. So what imaginary license have I offended? How am I breaking I.P., then? I'd love to see that one argued in any authoritative governance hearing.

    Your arguments regarding my chosen use (including the changing) of something I have purchased are not based on logic, they are laughably based on "win the debate at all costs". Okay, fine: you all win. Feel better?

    • Haha 1
  10. 19 minutes ago, MaxMare said:

    I know my rights as a creator so no, purchasing a mesh  in my store does not give you the right to download, resell or use any part for derivative work. In order to get access to those files you need to use questionable tools which are definitively not provided or supported by Linden Labs or my self (or any other creator for that matter). 

    We weren't talking about mesh anything. Context is your friend. But knee-jerk reactions are okay, you point about *mesh* is a good one and I concur because mesh is a different beast altogether than a texture, even if jumping the gun and shooting from the hip. 

    As for copyright and DMCA: I live in those for my RL work. I know precisely what they say and how they work (and I am always amazed at the ignorance a lot of people have about them.)

    • Haha 1
  11. 27 minutes ago, ZsaZsaZahira said:

    I can only afford one premium but if I could afford more, I might have two. 

    Nah, don't do it. Once the shiny wears off you'll likely spend most of your time at only one. LOL I have two Premies and so, two LL homes - This account has a really decent-location traditional with clean views, and zero lag. My alt has that awesome Camper spot. And both of us are *always* at the camper home. Fortunately it's my older alt who has the Camper because she's still on the 400L/week stipend (so must not downgrade her) - but if I weren't paid-out so far in advance, I would contemplate downgrading this account if only the LL Home were the deciding factor. But, of course, there are a lot of other perks in being a Premie, so I am wondering what the additional perks will be for being a fat-premie?

    • Like 1
  12. I have aTV+ freebie year subscription, too. Which really surprised me because the email said Because you purchased an Apple Watch", which I did not, it was *last year's Christmas gift" from my sister, so actually *more* than a year ago and I still got a free subscription. LOL

    Except I'm still binging on the shows I've purchased through iTuines and my Netflix queue (and still want to rewatch Witcher and Mr.s Sunshine). I actually forget to watch aTV+ - I did finish Morning Show and have to admit: That one is a slowburner at first but real intense at the end!

    • Thanks 1
  13. On 1/19/2020 at 1:48 PM, Passion2010 said:

    I'm having a issued and hopefully someone can share a little light for me... So I recently added the BOM to my Genus head, however I'm running into a problem, when I get ready to take pictures and I set to the advance lighten my hair base disappear. It only reappears when I do not put it in Advance Lighten. Need to know what I need to do... Please Help . 

    Are you wearing a system layer hairbase or do you mean the applier hairbase? If you have your Genus set to BOM, you'll want a system-layer BOM hairbase. I'm not saying this is how it is supposed to be, but I have discovered this on all my Genus heads on this and my alt account.

  14. 43 minutes ago, Coby Foden said:

    Umm...what?
    The OP said: "What my plan is, is to use the BOM system, aka the classic avatar system to apply on both classic and mesh heads." 

    The way I understand understand things is that the Robinwood template works well only on those mesh heads which use exactly that UV template (and naturally it works well with system avatar). Unfortunately some mesh heads use their own modified UV layout. For those heads which have different UV than the system avatar one needs to use the UV provided for the specific mesh head. There is no universal "one template fits all".

    Omega system takes about ten seconds to set up (and the Dev kit is FREE.) Same texture UUID that goes onto system layer goes into Omega script. There is no difference. And this is the point: Omega does what BOM does - uses the standard SL avatar UV  and remaps them to whatever is required for the specific brand of mesh being applied to. Bakes on mesh uses the same method, except it is the mesh creator who maps the standard UV (the BOM base textures) to wherver UV is required for their own creation.

    The entire point of BOM is to allow system layer textures to be mapped onto mesh. System layer texture are always based on the standard Second Life Avatar UV.

    Every.

    Single.

    Time.

    And for the record the Robin Wood UV images are nothing kore than enhanced versions of the standard LL UV textures. I was there, running around with her and other well-knowns in my friends list (and actually hanging out with each other) back in 2006 when these were *created*. I'm only saying that I've been in SL for a few enough days to know what I am describing. :)

    • Haha 2
  15. 37 minutes ago, Eva Knoller said:

    I have long hair in RL, and when walking down the road it does not flow wildly around my shoulders (or through my shoulders 😉). In cases like that, mesh hair is closer to reality. 

    I do also! And I have worm my hair in the same style as the thread topic (when traditional is warranted) and my hair doesn't swing the way it does in the this example! I am not saying it wouldn't swing this way, but rather it has a lot to do with how one walks. Which is why I'm still curious about how well the AO-proper is (I haven't had an opportunity to demo, yet.) Though I am skeptical, at this point, with regard to the idea becoming a big thing.

    As for the flexi bit: I did infer well-made. LOL

    Edit to add: the best-case scenario might have been to have the hair scripted independently of the AO-proper; just a scripted animesh object that changes animation based on avatar movement or lack thereof. The creator that does this will have created a real thing that could sell well. As I understand this item (thread subject specifically) - one would have to change their full AO every time they change their hair when these are among the choices. Ummm, not so sure about that. :)

  16. 3 hours ago, ClarissaChase said:

    Why is the Group Gift from back 3/4 of a year and SL 16B?

    For some reason, not all the Premium Gift kiosks are being updated. For example - in the (hidden) Premium SLRR region (I forget the region names right now) there are four Gift Kiosks (one on each region) - At least one of them, perhaps two are still giving out the old SL16B gifts. But following one of the Linden Lab Blog links takes you to one in the same region area, different kiosk and it gives an up-to-date Premium gift. Perhaps @Patch Linden can send a Mole to have a look at it.

  17. 1 hour ago, Eva Knoller said:

    I still see plenty of avatars wearing flexi hair. It hasn’t gone anywhere. 

    When done well, Flexi hair is still king. And mesh hair that uses flexi elements often looks superior and not so plastic. Fact: Mesh aint all that. Sometimes good old fashioned prims work better.

    • Like 1
  18. 18 hours ago, Ashlyn Voir said:

    People with outrageous shapes such as giant wide hips or butts with tiny heads and dinosaur arms. Yet, calling my avie too skinny or big headed because it doesn't look like their unproportionate ones. 

    I concur. Not as much that they look like they come from some different planet, but rather the hypocrite attitude. As avatars running around in world, I see no problem with it. But when they are used in wardrobe advertising, I tend to never buy - not because the look is off-putting or otherwise could be designated a "freakshow" - but rather because I get the impression that item must be designed for that looks or otherwise not well-designed for more realistically-looking human shapes.

    Isn't advertising supposed to to be appeasing? They already over-photoshop so they may as well use supermodels, right?

    • Like 1
  19. On 1/10/2020 at 6:05 AM, Muiregwen said:

    I want to create some lipstick and I was wondering which UV map to use.. do I use just a plain old lip UV map or the whole head/face UV map?

    I have dev kits for the Lelutka Evolution heads, pretty sure I have Catwa too as all Catwa heads come with a texture dev kit with scripts for appliers, and I'm sure I can find the UV maps for classic avatars...

    What my plan is, is to use the BOM system, aka the classic avatar system to apply on both classic and mesh heads.. And all heads (or all the popular ones like Genus, Catwa, Lelutka, AK, etc, etc...) are now BOM, so. I figured go with BOM and if requested, go with an applier system like Omega (to cover all that use omega).'

    So in short, for BOM, do I use the whole head UV, or just the lip UV?

     

    EDIT: Another thing is how do I turn the texture into a wearable texture too?

    Works with ALL BAKES ON MESH: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html

    @MaxMare: FYI

    • Haha 2
  20. 12 hours ago, akihiko Edelmann said:

    How do I update it?

    • Go to https://secondlife.com/downloads.
    • Click DOWNLOAD (recommended save location: desktop)
    • After download completes, double-click on the downloaded file.
    • Follow instructions in the installer.
    • When the installer completes, the viewer will open - right-click the icon in task bar, choose PIN.

    Done, you are now updated. You also will stay updated as the viewer software will keep you up to date from now on.

  21. 15 hours ago, Dean Haystack said:

    Forget accessories, that is a mistake that so many people do, they think if they put together the right combination of face piercings and mesh ears with a million earrings, then a scar, then a tattoo, then different colored eyes they'll look "unique." But they don't, they look like everyone else, only with different bells and whistles glued on them, same goes for makeup.

    Your shape and skin combination is what will give you that unique feel, the shape in particular.
    I know many people that will say "I've made my own custom shape" but all they did was make the lips every so slightly fuller and the nose ever so slightly smaller, you need to put in a LOT more work than that to avoid that familiar look of "I've seen this head before."
    Personally I just took a picture of myself, put it on a prim and placed it in front of my mesh head to shape it. You can try doing the same or use a picture of a celebrity. Another good trick is try shaping a head that you DON'T like, do that with the demo before you commit to buying it. The reason being, if you get one you like you'll resist moving away from its off-the-box look, if you try turning a head you don't like into something you to, you're gonna get far from that initial familiar look.

    This goes without saying but I'll say it anyway, avoid getting the latest heads banking on the fact they are new and there for unique, so "job done" that is another mistake I've known people to make only to hear them complain about the money they've spend on their dozens of heads that a few months later "everyone is using."

    You may be a little late to the party, most have gone home the day after the most recent post before yours, if the dates are correct. :)

    Besides, @Mollymews already nailed it with this:

    On 11/14/2019 at 1:51 AM, Mollymews said:

    skin and makeup. Followed by shape editing

     

    • Like 2
  22. 7 hours ago, MaxMare said:

    @Alyona, you do not own skin texture, you own the rights to use it according to the TOS which means you can apply it to your avatar and maybe tint it if it`s modifiable..Owning in terms of digital art would mean you purchased the rights/original artwork  in which case the price would not be 2-5 bucks...

     

    Until I modify it sufficiently to create a transformative derivative. This is according to U.S. Copyright law, where I and Linden Lab are located. Furthermore, first sale doctrine (it's a legal thing) says I can do anything whatsoever with anything I have paid for on a single-purchase as long as I do not redistribute it in its original form and any modified form whatsoever unless it is covered by the Fair Use doctrine of the same copyright law.

    I deal with copyright law every day in my RL work, it is my job to understand it clearly. As for what you are describing: it only applies on a recurring payment system (a.k.a. renewable licensing) or redistribution. Any and all licensing has no function beyond those scenarios; licensing can only apply to access.

    Edit to add: By the way, I was never presented with, have never seen posted, nor agreed to any "licensing" when I purchased that skin. Therefore, there is no licensing agreement. I only mention this for people who like to get into nitty-gritty details about things.

    • Haha 1
  23. 15 hours ago, Saskia Rieko said:

    Thanks LittleMe and Alyona, I guess it is not yet clear. I am not planning to intentionally come back to Resident but I am a little concerned if canceling my premium affects the name change. Hopefully not since it is paid separately. 

    That makes sense, I believe anyone who would relinquish "Resident" would and never come back to it. :) People in my case, though, is another thought: I'm considering changing my first name, but I'm also almost 14 years attached to "Alyona". This has always been my Universe Destination So knowing I can wear it again for a day during those times I may miss it would be helpful (and also prevent buyer's remorse.). :) If I would have to pay again to return to my original name, I'd think triply-hard before changing it to begin with.

    @LittleMe Jewell - in hindsight (mostly, mind-percolating as I slept) I believe even more strongly now that once you purchase a name or ten, you can use any of them as easily as using a Display Name - like a menu to pick from. Here's why I think this: @Oz Linden did mention something (fuzzy memory on my part now) that I took as "all names must be unique..." and 'Whether using your new name or your old name..."

    Why once-purchased, always available? Because if you are on the name purchasing system - you *cannot* purchase your original name because 1) If you have a second name, it will not be in the list and 2) it would not be an unique name. So the question is: would they spend the effort, time, and recources to build in a system specifically to charge money to revert to a previously owned name? Because the name is no longer just a "username" or "account name"; it is now a purchasable vanity product.

    • Like 1
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