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Nalates Urriah

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Everything posted by Nalates Urriah

  1. It is usually a port issue in your firewall. Check the SL Wiki - http://wiki.secondlife.com/wiki/Voice/Technical There is a test areas in SL called: Voice Island. You can do testing there. Firewall Information It can be an anti-virus problem. Check the install folder to see if these files are present: vivoxoal.dll vivoxplatform.dll vivoxsdk.dll You can also look in a file in the install folder named: VivoxVoiceService-[date_here].log. This may give you some troubleshooting information. Also look in the SL log. Search for error and/or warning. That may give you some clues. The log is in: C:\Users\[win_login_ID]\AppData\Roaming\[viewer_name]\logs\ [ ] denotes values that change from computer to computer. When you ask a tech question include information about your computer. Get the info from the viewer's Help-About... and paste that into your post with your question. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post. You will get faster answers if you ask in ANSWERS. Plus the search there will likely lead you to a previous answer to the same question, whatever your question. Saves waiting.
  2. Consider that some things are downloaded and installed with the viewer, like the avatar and it's skeleton. All prims other than sculpties and mesh-prims are built into the viewer. The only thing that downloads for most prims is a set of parameters. Until that changes we can't change the avatar or the skeleton. A check is done that the rigged mesh upload is properly rigged to the avatar skeleton. Rigging to anything else is not going to work as the viewer won't know what to do with it.
  3. I'll go along with Rolig's idea that it is probably in how you are looking at it when you place it. Once I set something In place I Alt-Left-Click-Drag and swing the camera around the item to check its position.
  4. It works for me. Chrome does automatic updates. So, that could explain the sudden change. You can get Chromium which does NOT update. You must update it manually. I keep a copy of Chromium for when Chrome goes nuts. You could try clerning the Chrome cache.
  5. Not that I know of. That could explain why the fashoin blogs are so popular. I keep links good creators and buy from them. With people new to me, I try on demos, buy something cheap to try, or take my chances.
  6. Take a look through this: Second Life Voice Problems. Voice problems can be caused by anti-virus, but since you hace other accounts working on the same computer, that is unlikely. Since you don't say which viewer you are using that makes it hard to guess what the problem may by. When you ask a tech question include information about your computer. Get the info from the viewer's Help-About... and paste that into your post with your question. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post.
  7. There is a problem with the Magnum Release Channel not sending group notices. Move to another region and try again. You can look in Help->About... to see if you are in a release channel. If you are you will see; Blue Steel, Le Tigre, or Magnum.
  8. I'm not sure where you read that. The opposite is true. As Irene is suggesting, everything that is unique to an account is automatically separated by the viewer and placed in its own folder. In Windows you'll find a folder for each avatar in: C:\Users\[windows_login_id]\AppData\Roaming\[viewer_name]\[user_name] The new larger cache can be set to 10gb. By allowing everyone using the computer or all accounts on the computer to use the same cache one greatly reduces the amount of material that has to be downloaded... for all those using the computer. There is nothing in the cache that is unique to a user. So, they placed the main cache for geometery, textures, and sounds in LOCAL rather than ROAMING.
  9. AFAIK, you will need to ask the new owner to give you a copy. If you sold the land, the onwership of objects do not change with the land. So, as creator and owner of the objects you should be able to edit them. I hope you have learned that it is better to have various versions of the scripts in inventory as you develop them. With inventory set to sort Most Recent, the new copies are at the top. So, it isn't like you 'have to' keep renaming each version, which is a good idea. Also, there is an editor and debugger named LSLEditor. Google for it. It is free. It allows you to work offline. You can build projects using multiple scripts and test them without logging in. The best part is the scripts save to your local disk. Some viewers like Firestorm allow one to setup alternate script editors. So, open a script in SL from within the viewer opens the script in an external editor, like LSLEditor. External editor/debuggers have some gotchas. It takes time to learn them. For instance in LSLEditor one can do math in the global variable assignment, something the viewer's editor won't allow. So, while LSLEditor allows it and does not report it as a bug, the script will fail to run in SL. Most of the problems are minor. Also, the LSLEditor has more of the new functions recently added to LSL included. The Lindens and open source people are changing how new functions are added to the viewer's editor. Soon we will have an automatically updating syntax checker in the viewer's editor. One of the LSLEditor dev's is helping. So, we will likely get the same feature in LSLEditor. That will put the viewer's editor and LSLEditor ahead, as in staying up to date with the language, of most other editors that can be used with SL.
  10. You should always look at Second Life Grid Status Reports to see if a grid wide problem has come up. It can take a couple of hours for a problem to appear there. So, keep checking while you try to resolve the problem. When you ask a tech question include information about your computer. Get the info from the viewer's Help-About... and paste that into your post with your question. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post. When you get an error message you want help with, post the error message. There are numerious things that can prevent login. Currently the most prevalent is a poor connection. While you may normally have a good connection, transient problems can create a temporary problem. Avoid thinking your connection is always good. Check it. See: Troubleshoot Your #SL Connection.
  11. There are people in SL using two video cards via nVidia's SLI. One of them has told me they had to go into the nVidia control panel and create a special setup for SL to have it use both cards. Even then, the second card was only lightly used. They thought the second card was only helping decompress textures. If what they were telling me is accurate, the second card would be doing almost nothing for FPS. The textures would appear on things much faster and the time from a fuzzy image to completely sharp render would be less. Look up the specs on your motherboard. You can use CPU-Z to get the model numbers and BIOS versions. When you look up the board look for whether it is SLI ready. My understanding is the render pipeline for SL is a single thread. Support threads, like image decompress, are being put into their own process threads as the viewer is upgraded. This makes it difficult to get better FPS rates by adding hardware.
  12. Several ISP's block INCOMING port 80 on home connections. That prevents you from hosting a web site. You are forced into a busines account. If they have done a good job of blocking there is no easy way around the block. The block happens on the ISP's connection to the backbone. So, another user within the network can probably reach your port 80. But anyone on another network, different ISP, cannot. The simple solution is to use a different port.
  13. Open the Estate Manager Tools. You can right click the location in the top menu to open the tools. If you do not have land rights, you will have to ask your landlord to find it. AFAIK, there is no way to drop an animation. It will have to be in an object. You can press Ctrl-Alt-T to make clear and translucent objects red.
  14. If after a region restart you can reproduce the problem, file a JIRA with the step by step procedure for creating the problem. Also, look in Help->About... and see if you are in a release channel. The region software will show as Blue Steel, Le Tigre, or Magnum if you are. In which case post in Deployes for the Week of... thread. You will find the lastest thread in: http://community.secondlife.com/t5/Second-Life-Server/bd-p/SecondLifeServer.
  15. @Boudicca, Pathfinding tools are not limited to land owners. Anyone can create AI characters and have them work. There are Nevmesh tools that only those with the rights to edit terrain or otherwise change land can use. Everyone will have them. But, you can only chage a navmesh you have rights/permissions to change. Experience Tools in many ways are a griefer's dream come true. For that reason alone the use of those tools will be restricted. We are not sure how that restriction will be implemented. When Charlar Linde left the scene the Experience Tools project went closed beta. So, we have no idea hat's happening with it. All participants are NDA. The Lindens do not have a list of 'Don't Like You People.' Wherever you heard that... stop going there.
  16. Well written Maxwell. There are some points where I disagree, but they are trivial points. However, I see the overall result differently. Karl/Qarl's recent comments (4/20) in a Metatreality Podcast poke some holes in Maxwell's vision of what is to be. Inara Pey transcribed the audio recording in: Parametric deformer: Qarl updates (2). I think one has to hear what Qarl says to get the full impact. Listen to the Audio on Metareality in: Smoke and Mirrors - skip to the 28:00 minute mark. I've given my take on Qarl's vision and explained the problems in: #SL Mesh Deformer Project Update Wk16. If your new to this debate, my article will hopefully get you up to speed. If your interested in the history of this debate and want a more in depth background look in the post information to the right of my articles and click the tag: Deformer. Qarl makes it pretty clear that a one-size-fits-all-avatars plan is unlikely to work. Some hybrid of the Deformer and Sizes is likely to be the final result. The Standard Sizes thing is likely to fall by the way side. Our unique avatars are not going to fit into a standard mold. While Maxwell is finding some number of people willing to change shape sizes my experience is the majority are not willing to make changes to their shape. Also, the multiple 'standards' are going to a be a problem. I may need a shape for each designer, or groups of designers, that adopt various 'standards.' Not something I look forward to. So, while Maxwell sees the women of SL conforming to marketing pressures and the marketeers being in charge, I don't. Perhaps it is just me and my circle of friends. But, when I spoke to the Manhattan, NY models group, I don't hang in fashionesta circles, I got the impression they were far too independent to conform to marketing pressure. While I think it likely one could pay them to change shape for a modeling gig, I can;t see them giving up their everyday shape. I could be wrong. I think Qarl is right that we will see some blend of Sizing and the Deformer. The female avatars that choose excessive endowments are not going to conform to any type of standard sizing. The bootilious girls I see in the clubs are certainly never going to fit those big butts into a standard size. It just aint gonna happen. Plus there are the issues of how to get textures to look good when avatars are large or tiny. If the viewer has to compress or stretch a texture beyond some minor amount, it looks horrible. One has to fit the texture to the expected ender size. The deformer may be able to deform the mesh to whatever avatar settings one has selected. But, it is not going to improve the appearance of an over stretched or compressed texture. I think we have to expect some type of sixing to go along with the Deformer.
  17. No... We are very much in the alpha stage. Version 0.3 is in 'progress.' We have no idea when the next stage will be completed by Qarl. The Lindens have not gotten around to merging the 0.2 code with the current viewer code. There are apparently some problems with the merge and too few people to get it sorted. We are starting to get a picture of what the final product will be like. See: #SL Mesh Deformer Project Update Wk16. But, there is no clue as to when we will see it roll to the main grid.
  18. The problem is the ATI card and driver. In Answers type PINK... loads of ATI people have been asking about the problem. It is a problem in the ATI driver. See: Pink Prims Bug
  19. The now dead Kirsten Viewer did anaglyph 3D, the red and blue glasses. It worked pretty well. The nVidia 3D vision is said to work with SL but one has to have a 120hz monitor. All the 3D info I've seen assumes one is using the Linden Lab viewer.
  20. Your Internet connection is dependent on a number of things. It could be; your computer, your router and/or modem, your ISP could be having problems, your ISP's ISP (backbone provider) could be having problems, SL's ISP could be having problems, the SL network could be failing, and/or the server your connected to could be having problems. You can follow the steps in: Troubleshoot Your #SL Connection to figure out where the problem is. Once you know then you'll know who to talk to. Often a quick fix is to restart your computer and the router/modem. A number of people in the UK were complaining about problems. I forget which ISP it was.
  21. Second Life viewers use OpenGL. AMD/ATI is not so good at supporting OpenGL. You'll have problems with Sun/Moon shadows. The nVidia 600 series cards are hitting the market. You may be able to pick up a good 400 or 500 series card cheap on eBay. The i5 and i7 CPU's seem to be providing the best performance. The best performance upgrade is a 64-bit operating system. Laptops need a separate video card to work well on SL. More memory is better. 2gb is squeaking. 4 to 8 is good. 16 is better. Posting your email address is not a good thing to do.
  22. Your question is a good one for the Answers section of the forum. When you type in the question you should see an answer come up in the suggstions drop down. When you ask a tech question include information about your computer. Get the info from the viewer's Help-About... and paste that into your post with your question.
  23. If you are going to have multiple viewers installed you need to know more about how to do clean installs. See: Second Life Clean Install. It is written for those that use multiple viewer brands. Without knowing if you are getting an error message, we aren't going to be able to help you with the connection problem. Before I stripped out the existing SL and FS viewers I would go in and delete the settings file to force the viewer back to the default settings for your computer. The file is in: C:\Users\[windows_login_ID]\AppData\Roaming\SecondLife\user_settings\settings.xml If you still can't login with those viewers we need more info to help. When you ask a tech question include information about your computer. If the viewer will at least show the login screen, get the info from the viewer's Help-About... and paste that into your post with your question. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post.
  24. When you ask a tech question include information about your computer. If the viewer will at least show the login screen, get the info from the viewer's Help-About... and paste that into your post with your question. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post. THe black-screen-in-viewer is rare but not uncommon. Start the viewer but do not login. Press Ctrl-P to open prefernces. Select the Graphics tab. Slide the graphics settings all the way left to LOW. Close preferences and try logging in. If that works slowly turn the graphics settings back up until you hit the problem again, then back off 1 step. The problem is usually a hardware or driver issue. Check the System Requirements | Second Life. Check that you are using the latest driver for your video card. If your not a computer geek, we can help you with figuring out if your computer will handle SL.
  25. That is insteresting information, Oz. But... I think the key words here are "in progress." Lindens seem to have a different sense of some words; in-progress, and soon are a couple. To residents that 'sit around and watch the pot boil' not much is happening and time runs at a different pace. You on the other hand seem to be doing a remarkable job of juggling burning cats. I suspect time passes at a different rate for you. Sort of a Einstein-Schrödinger's cat thing... Not to give you a hard time Oz, but what does in progress mean in the case of STORM-1716 and STORM-1800, considering our different frames of time? Qarl released the Deformer Feb 16. So, far it hasn't made it to an LL project viewer, or if it has, I've missed it. I saw the Project viewer with Deformer 0.1. A couple of months have passed without any word or visible action on the Deformer. The repo doesn't show any action since Jan 5. I can understand people working on something and not talking about it. But, as things look it certainly leaves the impression one is busy with other tasks. A month ago you were too busy to get it merged into the current builds for a project release. So, thinking you're on to other stuff and have things ahead of the Deformer and Avatar 2.0 seems a true statement to me. In STORM-1800 I see a change set merged into the repo system, Jan 19. It is listed as "Experimental changes to avatar vertex weights." But, it is an 'archived' branch. I don't read repo well so I could be confused. Or your part of the repo may be used in ways I don't know about. But, it looks like it is there only for people to experiement/play with rather than something going into the LL viewer now. Alison is busy doing things with it. Since the last work on STORM-1716 and STORM-1800 it seems most of the Lindens are working on other projects. May be you mean TPV Dev's and other outside dev's are working on it... So, I'm curious what in progress means in the scenarios for STORM-1716 and STORM-1800. Because right now it looks to me like these avatar changes discussed in this thread are things we won't see in use until the end of the year or next year.
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