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Nalates Urriah

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Everything posted by Nalates Urriah

  1. The problem is the ATI card and driver. In Answers type PINK... loads of ATI people have been asking about the problem. It is a problem in the ATI driver. See: Pink Prims Bug
  2. The now dead Kirsten Viewer did anaglyph 3D, the red and blue glasses. It worked pretty well. The nVidia 3D vision is said to work with SL but one has to have a 120hz monitor. All the 3D info I've seen assumes one is using the Linden Lab viewer.
  3. Your Internet connection is dependent on a number of things. It could be; your computer, your router and/or modem, your ISP could be having problems, your ISP's ISP (backbone provider) could be having problems, SL's ISP could be having problems, the SL network could be failing, and/or the server your connected to could be having problems. You can follow the steps in: Troubleshoot Your #SL Connection to figure out where the problem is. Once you know then you'll know who to talk to. Often a quick fix is to restart your computer and the router/modem. A number of people in the UK were complaining about problems. I forget which ISP it was.
  4. Second Life viewers use OpenGL. AMD/ATI is not so good at supporting OpenGL. You'll have problems with Sun/Moon shadows. The nVidia 600 series cards are hitting the market. You may be able to pick up a good 400 or 500 series card cheap on eBay. The i5 and i7 CPU's seem to be providing the best performance. The best performance upgrade is a 64-bit operating system. Laptops need a separate video card to work well on SL. More memory is better. 2gb is squeaking. 4 to 8 is good. 16 is better. Posting your email address is not a good thing to do.
  5. Your question is a good one for the Answers section of the forum. When you type in the question you should see an answer come up in the suggstions drop down. When you ask a tech question include information about your computer. Get the info from the viewer's Help-About... and paste that into your post with your question.
  6. If you are going to have multiple viewers installed you need to know more about how to do clean installs. See: Second Life Clean Install. It is written for those that use multiple viewer brands. Without knowing if you are getting an error message, we aren't going to be able to help you with the connection problem. Before I stripped out the existing SL and FS viewers I would go in and delete the settings file to force the viewer back to the default settings for your computer. The file is in: C:\Users\[windows_login_ID]\AppData\Roaming\SecondLife\user_settings\settings.xml If you still can't login with those viewers we need more info to help. When you ask a tech question include information about your computer. If the viewer will at least show the login screen, get the info from the viewer's Help-About... and paste that into your post with your question. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post.
  7. When you ask a tech question include information about your computer. If the viewer will at least show the login screen, get the info from the viewer's Help-About... and paste that into your post with your question. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post. THe black-screen-in-viewer is rare but not uncommon. Start the viewer but do not login. Press Ctrl-P to open prefernces. Select the Graphics tab. Slide the graphics settings all the way left to LOW. Close preferences and try logging in. If that works slowly turn the graphics settings back up until you hit the problem again, then back off 1 step. The problem is usually a hardware or driver issue. Check the System Requirements | Second Life. Check that you are using the latest driver for your video card. If your not a computer geek, we can help you with figuring out if your computer will handle SL.
  8. That is insteresting information, Oz. But... I think the key words here are "in progress." Lindens seem to have a different sense of some words; in-progress, and soon are a couple. To residents that 'sit around and watch the pot boil' not much is happening and time runs at a different pace. You on the other hand seem to be doing a remarkable job of juggling burning cats. I suspect time passes at a different rate for you. Sort of a Einstein-Schrödinger's cat thing... Not to give you a hard time Oz, but what does in progress mean in the case of STORM-1716 and STORM-1800, considering our different frames of time? Qarl released the Deformer Feb 16. So, far it hasn't made it to an LL project viewer, or if it has, I've missed it. I saw the Project viewer with Deformer 0.1. A couple of months have passed without any word or visible action on the Deformer. The repo doesn't show any action since Jan 5. I can understand people working on something and not talking about it. But, as things look it certainly leaves the impression one is busy with other tasks. A month ago you were too busy to get it merged into the current builds for a project release. So, thinking you're on to other stuff and have things ahead of the Deformer and Avatar 2.0 seems a true statement to me. In STORM-1800 I see a change set merged into the repo system, Jan 19. It is listed as "Experimental changes to avatar vertex weights." But, it is an 'archived' branch. I don't read repo well so I could be confused. Or your part of the repo may be used in ways I don't know about. But, it looks like it is there only for people to experiement/play with rather than something going into the LL viewer now. Alison is busy doing things with it. Since the last work on STORM-1716 and STORM-1800 it seems most of the Lindens are working on other projects. May be you mean TPV Dev's and other outside dev's are working on it... So, I'm curious what in progress means in the scenarios for STORM-1716 and STORM-1800. Because right now it looks to me like these avatar changes discussed in this thread are things we won't see in use until the end of the year or next year.
  9. What I see happening in the images is from the single side polygons that SL renders. In 3D modeling prrograms you can see both sides of a polygon. So, in the modeling programs things look good. You can see how SL renders things by making a cube (no hole) and making one side clear. Look through the clear side and none of the other sides are visible. The back side of those polygons is not rendered. Several 3D modeling programs get confused... well they all do... when you are editing and creating polygons. They often set the normal, that determines the outside face, or rendered face, of a polygon, to the wrong side. Several programs decide the normal based on the creation/section order of vertices, clockwise or counter-clockwise. This is a common enough problem that most modeling programs have a Recalulate or Flip Normals features. Mesh hair has to take this one sided polygon thing into account when it is made. In Blender there is a panel within the 3D Window on the right side (press N) with a section named Mesh Display. You must be in Edit Mode for it to show. Within it is a subsection titled Normals. You can select either Face or Vertex. I prefer Face. Once enabled Blender will show a small line starting at the face and extending 'out.' If the line extends 'in,' select the face and Flip the normal. In the controls within the 3D Window on the left (press T) is a section named Mesh Tools. Within that section is a subsection labeled Normals. The controls to Recalculate or Flip Direction can be used to change the direction of the normal.
  10. Make sure you know the connection is good. Do an in depth check. See: Troubleshoot Your #SL Connection.
  11. You don't. Look in the Wiki and get the clothing templates, Chip Midnight templates are good. https://wiki.secondlife.com/wiki/Clothing_Tutorials Placing textures on mesh is controlled by UVMaps. The SL avatar has the arms stacked in the map. So, both arms are identical.
  12. It is likely a problem with your connection. However the slow TP could be from other causes. First your particle look fix: Rendering the avatar is a special case. It is a more complex process than rendering in the rest of Second Life. The idea with avatars is to save CPU cycles on users' computers and the SL servers. The idea requires your viewer to download all the textures that make up your avatar and its clothes; a shape, skin, top, pants, hair, and shoes textures. The viewer ‘bakes’ those into a single composite texture. You see your avatar render nice and sharp when that bake completes. Then your viewer uploads that composite texture for all to see. That saves others downloading all the individual textures and baking them. Your avatar goes blurry as it downloads and decompresses the composite texture you just uploaded and it becomes sharp when that process finishes. You are the only one that sees the double blurry for your avatar. If that process hangs or fails there is a problem. Where it fails affects what you or others see. You can try the old standby quick fixes for avatar rez problems: Change your active group or group tag. Press rebake (Ctrl-Alt-R) once a minute for 3 minutes. Change your bald. Change your shape. Move to another region and try 1 to 4 again. When those fail, check your connection as it is the most likely problem: Troubleshoot Your #SL Connection There is a longer explanation of the problem here: #SL Clouds, Grey, and Blurry Avatars TP Problems If you checked your connection with the above 'Troubleshoot', and it is good you should check the following for your TP problems. The region may have a problem, which in your case is unlikely. One quick check is to try to fly/walk into an adjacent region. If that fails it very likely is the region. Open your Viewer Stats (Ctrl-Shift-1) and look for Physics or SIM FPS and Time Dilation. These should be at 45 and 1.0 respectively. If they are off those values by more than 10%, the region is lagging. Use the world map to try to tp to an adjacent region. Keep trying. Usually by the 3rd try you make it out. If not by the 5 th, give up. If you can't get out; pick another region, remember the name and spelling, and be sure your Show Login Location is enabled in Preferences -> General. Note the spelling of the region you are in. If things are really going bad you'll need that later. Log off then log into the region you picked. This should get you going. These things have worked for me numerous times when playing in laggy combat regions. If you have a problem every time you try to tp, no matter where you are, consider your script count. Hair, jewlery, weapons, and shoes can have hundreds of scrpts each. There are free script counters in the market place. Get one and check yourself. I've seen avatars with over 800 scripts attached. When one uses over 3mb of script memory tp'ing can become a problem.
  13. There are templates. Any of the clothing templates will work. Try the Chip Midnight templates. They have been around for ever. See: Clothing Tutorials There are a number of links and helpful info there. If you are using Photoshop Extended from CS3 or newer, you can get the avatar model and paint directly on the avatar. Otherwise facial tattoos are a pain. Without PS Ext, consider using Multi-Chan Hax. These are special additions to PS to allow you to unwrap the avatar templates in different ways. It makes working with different parts of the avatar body easier.
  14. There are several ways. If it is transparent, press Ctrl-Shift-T. This will turn transparent and clear items red so you can see them. If it is an opaque object and you just can't see it... Click the Build icon (Hammer button) or press Ctrl-B. In the top of the panel is a Select Button (has an arrow-pointer like icon). In select mode click and drag across the area where you dropped it. It should highlight so you can see it. If you rezzed it on a clear or transparent object it may have rezzed some place different than where you are looking. So, look around the area.
  15. Marigold is right. When you ask a tech question include information about your computer. Get the info from the viewer's Help-About... and paste that into your post with your question. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post. Also, open Viewer Statistics (Ctrl-Shift-1) and find your frame rate. It is in the upper right of Stats panel. Plus tell us if you are running on LOW to HIGH graphics settings. Are Light & Shadows, Ambient Occlusion, and Sun/Moon shadows enabled? With that information we can tell if your getting something 'normal' or if something is wrong.
  16. Can you buy more room? May be. That depends on whether you rent from a private land holder, live in a Linden Home, or live on the mainland. On private land you can do whatever the land owner and you can work out. A full region has a Land Impact limit of 15,000 prims. The limit is made to assure perforamce remains at an acceptable level. The region cannot exceed that limit. In the Linden Homes and on the mainland the limits are fixed. I don't know for sure, but I doubt the Linden Home limit can be changed. On the main land I beleive it is a function of area. The more square meters you own the more prims you can have. One can click BUILD and edit an object to see how many prims it costs. Older items will be made from prims. Not so old items will be made from prims and/or sculpties. Things made since last year's release of Mesh Items may be made only from mesh or a combination of prims, sculpties, and mesh. There are building tricks to lower the prim cost of objects. Search through the SL Forum for the tricks. One such trick can be applied to older existing Mod-OK items: Reducing Prim Count.
  17. Make sure you are using the latest video drivers for your system.
  18. Your inventory is kept in the SL servers as a list of your stuff. All the stuff in your inventory is in the SL asset servers. Your cache holds a copy of the list, textures, geometery, animations, and sound files. These are used to save download time. Textures are stored in compressed format, so they still take time to decompress each time you needed them. Some think the cache doesn't work because the decompress isn't instant. In Preferences - Setup you can change the size of the cache. The default is 500mb and the Max is 10gb. Larger is better. Clearing the cache is a last resort measure. For most of SL's history the first step in any troubleshooting advice was to clear the cache. So, that advice is still handed out from habit. The change over to HTTP protocol for downloading has made cache corruption rare. Only clear your cache when you are sure the problem is cache corruption.
  19. In the main SL Viewer right-click your avatar and select Edit My Shape. If it refuses to allow you to edit the shape, then you are wearing a No-Modify shape. In that case create a new shape and edit it. In Appearance down at the bottom is a Gear icon. Left-click it and right-click Body Parts then New Shape. When you are where you can edit the shape, you'll find a Body section, an expending tab bar. Within it is a Height setting. This is not the only thing that affects your height. You'll find that it takes you to 6.6 or so feet depending on other settings. In Torso is Neck Length and Torso Length. These will also add to your height. In Legs is Leg Length. Adjusting all of these will get you to the maximum height for an avatar. But, this is not the only way to get a taller avatar. We also use deformers to make small and large avatars. These are animations that relocate the avatar joints and scale the skeleton bones. You can find deformer kits in the Market Place. Also, Gendel's Children, a shop in SL, has big dragons and other creature type replacement avatars. They are cheap. So, you may want to play with one of those. Penny Patton has done some nice articles on creating proportionally correct avatars. If you're into that, follow Nyll's links to the articles. The only complications, other than banging your head on stuff, is some RP and combat games have height limits. If you're not playing in one, that's irrelevant.
  20. We need to know what error you get or how the Merchant Outbox is not working. You can try writting the question in your native language. Others speaking your language may answer. Also, if you make the effort to use good grammer in your native language, Google Translate will do a reasonable job translating to Engish. Try logging out of the viewer and then use a web browser to log out of the Market Place. Then log back into the MP. Then try your viewer and the Merchant Outbox again.
  21. Yardie London wrote: Does LL really want to people to make new products? Yes... the problem is not on the SL side. A number of people use 3DS to export to SL. You need to find one and ask what they are doing. I suggest searching the Content Creation forum. FBX is a format conversion tool made by AutoCAD/3DS people. There is a standalone version that I've used for some conversions. I take it there is a plug-in for 3DS that adds some file formats to 3DS. The SL import for Collada has some issues. Most of those are discussed in the SL Forum. I use Blender, so I don't know the gotcha's for 3DS. Dig around. You'll find them.
  22. I think the closest you can come is the What's Hot Now in the Destination Guide. You can check Metaverse Business: http://www.metaverse-business.com/regioninfo.php
  23. Yes. There is a JIRA for that... https://jira.secondlife.com/browse/SVC-7727 You can see some people resolved the problem by clearing their cache. That has not worked for me. Every time I want to play with Pathfinding I have to paste in all my scripts. If I had not been using LSLEditor I would have been really upset. If you have run into the problem, please add your information to the JIRA and click WATCH.
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