Jump to content

Tarani Tempest

Resident
  • Content Count

    191
  • Joined

  • Last visited

Community Reputation

382 Excellent

About Tarani Tempest

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Since I have updated my viewer to the most recent version (I use FS), I no longer have a problem with testing temp textures in BOM mode. I no longer need to go the route of testing on an applier layer first So, this is my way of saying.... update your viewer , if you have not already.
  2. ON the Skin tab of the Maitreya 5.3 HUD is the Bakes on Mesh button. Push it ...when the text is white, the body is in BOM mode...remove any full body system alpha layers. Done. At any point you try to use a skin applier it will turn BOM mode OFF.
  3. The are not photoshopped. The are a set of nails by Pink Hustler. https://gyazo.com/01e53f2f16d96e22d0ce1aa29b5d22bc
  4. I personally only accept bloggers that I am already a fan of. After that, I have no rules for them. I want them to only blog what inspires them. I don't want it force it and I don't want to approve their shots. I accepted them to begin with, so I trust them. SL bloggers are very important to designers, and they are just as hard working and creative. I am willing to let them do it their way, so I can be freed up and not worry about it
  5. It has nothing to do with that script. It has everything to do with the re-rigging of the feet. @size 25, the feet will be just the same size as they always were. Only newer shoes that have been rigged to the new feet will actually change size along with the feet sliders. Ahhh, just as Skell has posted, the included NC
  6. Your head is red, that means you are in BOM mode and have an alpha layer on....so you need to remove it, you do not need it. BOM is a code that allows the system layers that your system AV is wearing , to be reflected on any worn mesh that is in BOM mode. System alpha layers make the system AV invisible, so they will do the same to your BOM mode mesh. Mesh that has not been optimized for BOM, turn red instead of invisible. Just like before mesh bodies, you wore a system skin and did not need to use any sort of alpha layer to hide anything.....it is the same now when wearing m
  7. BOM mode does not require alpha layers to hide the system body. That head alpha will only be needed if you wanted to use APPLIER skins.
  8. Threads like this get me peeved. Then I remember... I don't care. So, I stopped being peeved and started being awesome
  9. Lelutka Evolution HD mapping is very different from the SLUV. They cannot easily be made to fit for use on BOM layers. I have tried it....I won't keep messing with it. If I make an HD set, that is all it will be. Same for a BOM set...it will never be made for HD.
  10. Utilizator heads are modify. You can switch it to BOM mode yourself, in edit.
  11. Skin stores will offer the same tones for both head and body. Demo is the key
  12. Changing texture colors in PS is what PS does beautifully. There are a handful of different ways of doing this as well. You change the Hue w/out touching any of the highlights or darker areas...just one example. There are so many amazing tricks and filters, that its basically trivial at this point. One face...can hold one texture. An object can be made with many faces and each may have their own texture. You can select the face, but that in no way changes how the tinting built into SL behaves. It ignores all light values. Its works OK for subtle tinting, and fixing a color that may
×
×
  • Create New...