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steph Arnott

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Everything posted by steph Arnott

  1. Have no clue what you all talking about, lol
  2. I tend to start with several dedicated scripts then as I develop them and my knowledge merge them. I not a programmer so I have to get them working first also I may have one for doing stuff because of throttles.
  3. Whole point of damage sims is for RP. If people do not play the rules, what's the point of RP.
  4. If you are grouped to the club you can IM the owner or other members if it has just moved, else its passed into SL history.
  5. So you select each one and they light up, then you click link, close the window and they unlink. If that is the case they are scripted and the script are breaking the link set. Assuming I understood you correctly. ADDED: As info, as Peter pointed out. But I suspect that the cushions have a sit script in them and the creator has used a fail safe piece of code to stop you linking them. There is good reason for that as when you sit on them you change the link setup. General Info About Prims • Prim size no larger than 64m or smaller than 0.010m. • Linking Distance within 3.5m of attach point. • Linked Object Limit 256 • Physical object limit 32 I can not give you the link distance as there are few variables that have to be worked out and not to some peoples answers of a fixed distance, the distance is regulated by size of the bounding spheres but as a rule of thumb 50m is about right between centers.
  6. Just as info, you should always after you moved the rezzer box and the object is were you want it is to unrezz the object and have the rezzer box rezz a fresh copy. This ensures all the parts are in there correct place. Then always remove the scripts by the rezzer boxes menu and delete the rezzer box, because the box and object are pinging positional data back and forth to each other which lags the Sim.
  7. I do not do voice, but I have observed and know people that do and generally they ignore morphed female becouse 99.9% are men pretending to be female and morphing is really irritating after 5 mins.
  8. I was going to lecture about responsibility and expecting others to do things for you. Any ways that not helpful, if it is coalesced then I suggest you go to a place that you can rezz, on the ground and when there very few people because the server may refuse to rezz it.
  9. Avatar baking has changed to server side, if you not on the latest viewers the everyone will appear grey. If you have then we need more info as we do not possess second sight.
  10. Thanks, i did rewrite the code until i came to the con clusion it was a complicated way of doing what i wanted.
  11. //Steph Arnott 10/01/1012 //when TPHUD dest activated for teleport will demat object //and then delete it and mat object on arrival. //Needs a delete if owner leaves the region //if tp from other means. will update that later???? //Have added new script with timer count down auto delete to objects contents. REMOVED //17/02/2013 //MatDematKill and RTPS (return position sender) conbined into 1 script renamed MDRPS v1.1 //Return message will not be recieved by ETPR v1.0 unless it is in the summoned reciever state //Upto 24/08/13 //Still can not remove the grab hand icon on rezz. //v1.2 changed auto delete to include avatar detection then auto delete. integer TTC_TP_Demat_chan = -200550; integer return_tp_pos = -2001651;//For ETPR script vector tpOffSet = <0.0,0.0,1.0>;//offset from root position, needs adjusting inworld key owner_id; float vol = 1.0; float sleeper = 0.4; //Functions Mat_TTC() { llSetStatus(STATUS_PHYSICS,TRUE); //llSetStatus(STATUS_BLOCK_GRAB_OBJECT, TRUE); llSetBuoyancy(0.9); llTriggerSound ("Tardis2",vol); llSleep(2.0); llSetLinkAlpha(LINK_SET,0.0,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,1.0]); llSleep(1.0); llSetLinkAlpha(LINK_SET,0.1,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.2,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,0.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.3,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.4,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,1.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.5,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.6,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,0.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.2,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.7,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,1.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.8,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.9,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,0.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,1.0,ALL_SIDES); llSetStatus(STATUS_PHYSICS,FALSE); llSleep(5.0);//Just to make sure the TTC has dropped to grounded level string return_pos = (llDumpList2String([llGetPos()+tpOffSet+ llGetRegionCorner()], "|")); llWhisper(return_tp_pos,return_pos); } Demat_TTC() { llTriggerSound ("Tardis",vol); llSleep(2.0); llSetLinkAlpha(LINK_SET,1.0,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,1.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.9,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.8,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,0.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.7,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.6,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,1.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.5,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.4,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,0.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.3,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.2,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,1.0]); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.1,ALL_SIDES); llSleep(sleeper); llSetLinkAlpha(LINK_SET,0.0,ALL_SIDES); llSetLinkPrimitiveParams(16,[PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_GLOW, ALL_SIDES,0.0]); llSleep(sleeper); llSleep(1.0); llDie(); } //MAIN default { changed(integer ch) { if(ch&CHANGED_OWNER) { llResetScript(); } } on_rez (integer start_param) { Mat_TTC(); state timerCount; } } state timerCount { state_entry() { owner_id = llGetOwner(); llSetTimerEvent(900.0);//15mins llSetStatus(STATUS_PHYSICS,FALSE); llListen(TTC_TP_Demat_chan,"",NULL_KEY, "DematTTC"); } listen(integer channel, string name, key id, string message) { if ((channel == TTC_TP_Demat_chan) && (message == "DematTTC")) { Demat_TTC(); } } timer() { if (llGetAgentSize(owner_id)==ZERO_VECTOR) { llInstantMessage(owner_id,"TTC has returned to the vortex from, "+ (string)llGetRegionName()+(string)llGetLocalPos()+" to improve land resorces." ); Demat_TTC(); } else { state timerCount; } } }
  12. Freebies @ The Rock - Freebie clothes and free items., Rock (168, 8, 41) - Moderate
  13. I be happy to help, but I do not understand your English. Explain again please, EDITED: Remove irrelevant comment..
  14. The scripts or advise you ask for are far beyond my time span. You talking of thousands of hours work. The complexity is enormous. This is pro work.
  15. Marigold Devin, advise is sound. Grievers only get off on your stress. Simple answer is don't give a sh>t.. ADDED; I put it to you, are they paying your rent or mortgage, your food, contributing to your life. No so just go and enjoy SL. Grievers are just sad people who will die sad lonely people.
  16. There some samurai fighting groups who will tell you about that, try search RP samurai.
  17. Looks like you in sleep mode. Try going to preferences and reset, or see if you have set away mode.
  18. Sounds like you have an animation script running. Have you tried the stop animations tab.
  19. If you go here, you will learn everything you need to know. Ivory Tower Library of Primitive, Natoma (210, 163, 27)
  20. The easiest way is to reset the veiwer back to default.
  21. It means that whom wrote, drew, designed etc, is the owner of the concept and there for categorized as the intellectual owner i.e. the concept came out of their head and not yours. So if you say you painted the MONA LISA you are a fraud and can be taken to court and sued, if you use it in your work without permission you could be sued for that too. BTW. A3123 this forum is to give answers and all you seem to do is make silly comments.
  22. I was not aware of the thread msw posted , thanks for pointing it out.
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