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Everything posted by Rusalka Writer
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A random question for a Saturday. Is there a way to randomly teleport around Second Life? I enjoy randomstreetview.com, which sends you to different places on Google Street View. It would be fun if property owners could link in to something similar, maybe even in different categories (shops vs. communities vs. resorts vs. clubs, for example). Want to walk on a beach? Go to Random Beach and find one. Shopping for landscaping? Go to Random Landscaping Shop and see what's out there. We all know search has been borked forever. I just think this could be fun.
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Dang, Blender is still working.
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I noticed some folks having a problem running two avatars in Second Life at the same time after the Mojave release. I had to do some animating and was starting to panic. I found this page and their first solution works just fine on my year-old MacBook Pro. If I'd thought it through I probably wouldn't have upgraded my OS before checking here. Had a bit of a heart attack for a while. They also have suggestions for Windows and Linux, but it doesn't seem to be so much of a problem. https://wiki.phoenixviewer.com/fs_multiple_firestorm
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OSX Mavericks - Anyone tested SL the dev version yet?
Rusalka Writer replied to Loki Eliot's topic in Second Life Viewer
Ah, that's right! You have to hold down the Control or Option button, something like that, and that will force it to give you the Open button. It will behave after that. -
OSX Mavericks - Anyone tested SL the dev version yet?
Rusalka Writer replied to Loki Eliot's topic in Second Life Viewer
Just upgraded. Blender 2.46 (call me old-fashioned) is working fine. Firefox is working fine. If anything, in a brief in-world, motion seemed much smoother. Of course, it is a low-demand time of night on a low-demand day. But I shall be able to carry on with all business activities. My major worries are over. I finally pulled the trigger because I heard it might help my MacBook Pro (Aug, 2012, solid-state memory) run cooler. With SL and Blender often open at the same time, that definitely appealed! I shall report further discoveries as they are made! -
OSX Mavericks - Anyone tested SL the dev version yet?
Rusalka Writer replied to Loki Eliot's topic in Second Life Viewer
Ooooh, I'm getting more excited to upgrade. I'm on a year-old MacBook Pro _and_ I'm an optimist... Mahalo! R -
OSX Mavericks - Anyone tested SL the dev version yet?
Rusalka Writer replied to Loki Eliot's topic in Second Life Viewer
Could you mention what computer you're using (and which graphics card, if possible). I am eager to upgrade, but don't want to walk into the fan blades. Mahalo! R -
The squid triumphant! With no accelerating rollerskates or anything but the basic run, I managed the third highest lap count at the Relay for Life of Second Life. In twenty-four hours I ran almost 340,000 meters, or about 210 miles. That has to be the fastest normally-aspirated squid in existence. I started the Relay on the development viewer, but went back to the newest beta viewer after the first hour. The development viewer crashed four times and had to be force-quit once (this is all Mac). The beta seemed more stable, but still suffered from all the usual crowded-sim issues. Crashing or quitting every half hour was a good idea anyway. The Relay raised $360,000 this year for the American Cancer Society. Off a bit from last year, but think of the mesh possibilities for next year! R
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A bit off-topic, perhaps, but this weekend is the Relay for Life in Second Life, and I plan to be there for all 24 Hours. Hope you all stop by; it's a wonderful event. Here is the mesh avatar I shall be wearing: Mahalo, LL and the mesh team for bringing us mesh. We do gripe and complain, but when I can spend a day honoring my dad dressed as a disco squid, well, it is appreciated. Even if I never got a pony. Mahalo, Rusalka
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HELP! Rigged Mesh Sleeves go Jagged when Worn
Rusalka Writer replied to jada Tigerpaw's topic in Mesh
You'll probably want to do a poly reduction, too. That's a killer number of vertices you have there. -
Yep. In related news, Moliman is down.
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So I'm giving a talk later today about mesh and trying to convince folks that it's the technology of the future for SL, but I can't get the technology of SL's &^&!@!& past to work. I haven't been able to upload images for the last day or more. ARGH. I'd love to have all the pictures I need for my talk. Any ideas?
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I ran Repair Permissions and a new software check, which can unscramble things, and haven't had any further problems. A blast from the past, I guess.
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I had all three running, two from quits, one from a crash. I'll be spending some time in-world later today, so I'll see what happens.
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Hate to rain on the parade, but you cannot even upload it.
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Downloaded the newest beta viewer this morning (OSX). Discovered the "share inventory" function was borked. Relogged with an earlier non-beta viewer, sent a texture, tried sending a notecard, the viewer crashed. Relogged with the new beta viewer, sent the notecard, logged out. Then I noticed my computer (2 yr. old MacBook Pro) wasn't cooling down. Opened Activity Monitor. There were three iterations of "SL Plug-in" running my CPUs at 90%+. I stopped all three and the temperature fell back to normal. So what is SL now sticking on my Mac? Off to run disk utilities...
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Sometimes the difference between what mesh could have been and what it is is a real heartbreaker.
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Very kind! Hope it goes well.
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The two meshes are joined, but the verices are not. In edit mode look in the mesh menu, then in the vertices menu, and select "remove doubles" or equivalent. That will join the vertices that meet in the middle of the two sides. You may need to fix the weighting, one side to the next, either through the create from bone heat or manually.
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Blender has a Mesh menu item, I think in Object mode, which is "apply scale/rotation to object data." That might be it.
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The problem (and it will remain a problem until Qarl's deformer is done), is that the bra would probably have to be custom-fit depending on breast size. Prim breasts will continue to be a problem even with the deformer. But you're likely looking at a fair amount of custom work at the moment.
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Learning mesh and Blender is no harder than learning, for example, French.
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1. Full-perm. 2. Completely original. 3. Highly documented. By this I mean informing the potential customer of the advantages and disadvantages of mesh in every product description. Doing this likely kills many sales, since the implementation of mesh in SL is not what anyone hoped it would be, but it saves recriminations and refunds after the fact.