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dd Temin

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Everything posted by dd Temin

  1. Each sim resides on 1 core of a server micro-processor card located at Linden labs facility. Probably about 4 to 8 sims on each server micro-processor card. Perhaps 16 homestead sims on 1 server microprocessor card. You said you already know details of how SSB works so i wont say more.
  2. Hi Lydia Can you give some details of these issues you are experiencing in the last couple of weeks? For Example...Are you having slow rez , slow or failed teleports, or chart lag on a private islands or on a Mainland region? or both? What type of sim servers main/agni.....magnum...blue steel ? If you can tell me the exact names of some of these regions you are using........I will be happy to run some test myself in those regions. Also can you tell me what country you are logging in from as there have been some issues with transalantic connections during some hours. In the sims where you see these issues....what does the statistics window show for total script times and total spare script times? Are these sims empty of other Avatars? or have a only a few avatars? or perhaps have more than 10 avatars? What is your FPS , view distance setting . graphics mode you typically use. FPS as I am sure you know is very dependent on the direction you are viewing...i.e High fps if looking at Ocean only or looking at a very sparsely textured region. and much lower FPS if looking towards a complex highly textured scene. Its a lot easier to get support from the Lindens if we can prove that many residents are experiencing the same exact problems that you are....so i will be more than happy to add my support if in fact i can observe some of the same issues your are experiencing in those same regions.
  3. Lydia, I am in SL every day of the week for several hours...scripting, building, flying, boating, auto racing . Usually after 9PM PST time. I have not experienced any of the issues that you are currently reporting. I am estate manager of 2 private islands and also own 1/2 of a mainland sim. I use ultra mode and view distance of 256 meters. I7 pc and nvidia gt 550TI graphics. Viewer = cool viewer for last 6 years I am however located in the USA........perhaps you are located out of the usa? I have noticed lots of post in the forums lately about bottlenecks on internet lines to second life causing excessive ping times during certain hours (above.net was mentioned as the trouble spot). Another resident that I know uses the same 2 private island sims and does have a lots of viewer crashing problems especially on sim crossings. We think that residents problem to be caused by excessive Inventory size (70,000 + items). Because, if that resident uses and alternate Avatar with very low inventory count on the same PC/ viewer all viewer crashing problems are gone. we did this same test with several different viewers. (both avatars have same attachments and very low script time. (0.035 ms total) Also note this resident is in Europe .... so much longer ping times involved. I personally have 28,000 inventory items myself and dont have any issues with sim crossings. Dont get me wrong... SL does have lots of technical problems with viewers and server updates that are un-ending I am just saying that I personally have not experenced any new serious problems in the last few weeks.
  4. Sounds like a viewer issue still. Try a different Viewer. Try "Cool Viewer " CoolVLViewer-1.26.4.93-Windows-Setup.exe
  5. Thanks Andrew for letting us know a possible fix is coming soon.
  6. Qie, Thanks for taking time to explain Yes "Breedables" can use up server resources especially if poorly scripted. Residents put rhese cutesy things out that have scripts/physics running 24/7 eating up sim server resources while the owner may only visit the sim once a week or once a month.
  7. Hi again Qie, Thanks for your information...as I was not aware of network issues with KFM. Can you elaborate a bit on those effects please? Also you mentioned removing the KFM script did not stop the object from continuing to take network time or at least that was my understanding of what you wrote. Help me understand that if you have time. Thanks The reason i was asking is I have a submarine target that uses KFM when it gets hit with a bullet or torpedo which turns on the KFM to dive the submarine and later re-surfacein a new location. Then the KFM is stopped until the next time the submarine is hit. Are you saying that there is network time being used even when this submarine object is not actually doing KFM? Thanks for any thoughts you have on this....
  8. Qie, Gwyneth's old post/blog actually had a lot of useful information if only she had left out the ARC nazi rants and the Jewish family dinner stories it would have been even better general comment: Also wanted to mention that the idea that excessive or poorly written scripts dont cause lag is relative to what your activity in SL happens to be. (i.e. the idea that scripts only slow down script execution and dont actually cause lag is what i am refering too) If your activity is racing cars or doing air to air combat for example....the slowing down of script execution is going to be perceived as lag.
  9. Here is a test you can do...that may help to analyze this issue and some simple advice. Before doing a Live performance, visit that region /sim where the performance will be done and open the VIEW, Statistics window and scroll down to the section called "Time" and click on TIME to open Time details. look for 2 parameters called "Script time" and "Spare time" . If the sim/region has more than 10 ms of Script Time and less than 10 ms of Spare time.....you can be certain that if you bring 30 Avatars to this region during the performance...it will be very laggy. Ideally you want to do your performances in in a region with low Script Time and lots of Spare Time. Regions with very high texture texture counts will also "seem " more laggy to many of the 30 avatars. And of course it all depends on how many active scripts each of those 30 avatars is wearing as this further degrades sim performance. Also watch out for regions using / rezzing lots of Temporary objects,( another source of apparent lag). Sometimes we forget to take all these factors into consideration . I welcome any other thoughts or opinions.........These are just my personal observations as Estate manager of 3 sims.
  10. Thanks for the post Since no one else can see the status or details of BUG-3872...Could you post the current status or activity on this bug? Dates and any other details of the bug report? Thanks again Thanks also to Ayesha Anyone else out there seeing rockets or missiles stuck on the sim boundries that are only visible to the owner?
  11. FYI Maestro.... It is common practice to set combat rockets and missiles as temporary objects so they will expire after 60 seconds in order to prevent any clutter from these objects. I have noticed that on the main Sim servers (agni) of 2 adjecent private islands......that the rockets and missiles are not expiring at the end of 60 seconds when the rocket or missile tries to exit the SIMs into a non sim region(i.e "ocean side"). The rocket or missile gets stuck on the sim boundry and remains visible only to the OWNER of the object for as long as the owner is logged on. If the owner attempts to edit the stuck object.....it dissapears. Or if the Owner re-logs all are gone. Only the object owner can see the stuck object, see any particles emitted, and hear any sounds being emitted. I did the same experiment /test on a mainland sim (magnum)...and rockets and missiles just go off the Sim boundry and disapear at the boundry of a non-sim region(i.e. ocean side). I did try reseting the region but behavior was the same after the reset. 3 other residents have experienced same behavior in these same 2 regions. If you have experienced any such behavior please leave a reply so we can understand the extent of this problem Thanks :)
  12. FYI Maestro.... It is common practice to set combat rockets and missiles as temporary objects so they will expire after 60 seconds in order to prevent any clutter from these objects. I have noticed that on the main Sim servers (agni) of 2 adjecent private islands......that the rockets and missiles are not expiring at the end of 60 seconds when the rocket or missile tries to exit the SIMs into a non sim region(i.e "ocean side"). The rocket or missile gets stuck on the sim boundry and remains visible only to the OWNER of the object for as long as the owner is logged on. If the owner attempts to edit the stuck object.....it dissapears. Or if the Owner re-logs all are gone. Only the object owner can see the stuck object, see any particles emitted, and hear any sounds being emitted. I did the same experiment /test on a mainland sim (magnum)...and rockets and missiles just go off the Sim boundry and disapear at the boundry of a non-sim region(i.e. ocean side). I did try reseting the region but behavior was the same after the reset. 3 other residents have experienced same behavior in these same 2 regions. If you have experienced any such behavior please leave a reply so we can understand the extent of this problem Thanks :)
  13. I have noticed that when the Lindens do the server version change, that it can cause a "change(CHANGED_OWNER) event to execute. In my script this event is set to cause a script reset. So...is it possible that you have something similar in your script? just a thought....
  14. Are you sure the new Win 7 did not overwrite/change your graphics video drivers? The 8500 card is pretty old. make sure you either use original video drivers that came with card or download updated ones from Nvidia website. good luck.... Edit...sorry i missed the part about radgast viewer does work correctly. You could also try Cool View viewer. http://sldev.free.fr/
  15. This is generaly called a "health meter". which shows floating text above your avatars head to indicate various combat related data and health %. The important thing to understand is that these devices are part of a particular combat system and there are many such systems in SL for combat. For example: if you buy a combat capable sword...it will come with one of these health meters when you wear the sword. The note card included will tell you what type of combat systems it is compatible. Two swords of the same type will always work together correctly but sometimes they are also compatible with another creators swords if it happens to use the same combat system. Another good example is the VICE combat system as it is very popular in SL and works with all kinds of weapons,infrantry, airplanes ,Tanks,etc. There is also a free Vice combat kit that includes scripts and sample weapons, So just go to the market place and look for a combat capable weapon........have fun
  16. The obvious test to do...is to shut down all of those other applications that you have running in the background to see if you lag problem goes away. Also reset pc and router if you have not already done so. Dont use wireless unless cable connection is not an option. Be sure to check that any anti-virius programs are not slowing you down also. If no help,,,i suggest you copy and paste your PC specs and video card specs here in the forums. This info can be seen in viewer under "Help.......about"
  17. Sounds to me like you accidently "Muted" the person or persons you are trying to Chat with or IM to. If not that...try going to a different sim to test your chat and Ims function.
  18. Linden Labs please take notice! There are now many reports of "large gray box " attaching to a moving vehicle (boat,plane,or car). It becomes linked to the vehicle directly in front of the avatar pilot location. "Inspecting" the linked object show that the creator of the object is the Pilot/owner name , the name of the object is the Pilot/owner avatar name. This seems to happen upon sim crossing entry. It is happening in at least several different sims. I do suspect that this is some variation of the JIRA VWR-13338 explotation of the bug in permissions scripts. Pease post here if you have also experienced this attack in the last few days.
  19. I disagree...new problems do occur all the time. Usually side effects from new bells and whistles or as a result of never ending weekly server software changes where all the over -paying sim Owners have become free beta software testers. I hope you are mistaken about Linden staff NOT reviewing the Technology forum post daily or weekly as it would in my opinion be totally irresponsible not to do so. The creator of this thread is not a newbie to SL as you can see from the number of past post. So refering this resident to the Knowledge Base is a bit misplaced advice in my opinion. I am sure you we thinking of other newer residents who might also read this thread. I might add that if the resident is having poor connection problems to SL servers......of course SIM crosings will be terrible. Having said all this I do want to compliment you on your wonderful website Things & Stuff Blog as I find it very helpful many times.
  20. Yes....but for the ones who did not know about it already? Jira details are not normally shown to anyone but the jira creator....so why allow all the public to see this security breach related jira?
  21. Don't you think is pretty stupid to show the details if this Jira to any Griefer who wishes to explot this BUG ??? Unbelieveable !!! :matte-motes-sour:
  22. That slim line PC only has a 220 watt power supply. the original installed video card was a nvidia Gforce 210 or intel motherboard graphics. You may have only on board or may have both. This PC is not very suitable for present day SL requiriments......will only work in lower graphic settings. To up grade requires a new nvidia card and a bigger power supply of 400 or 500 watts which may be hard to find in a slimline size. Nvidia 550Ti is a good choice IF...it will fit inside your PC and you can find a 400+ watt power supply to fit.
  23. Also you probably have to click on Mouselook.....
  24. Go to a different sim..........clear your cache.........then relog.... into that new sim that you went to by chosing " log into last location". This will force reload of your avatar from the main Linden servers. It may take a minute or so to see your Avatar the first time as your cache is reloading. To play it safe , Dont relog into a Magnum type server as they are using server side appearance...at least not untill you clear up this problem. Do your re-log into a Main Agni type server. If you already put a different shape than your old one you can see if the old one is now back in inventory and try to wear it again. It is always a good idea to make yourself a notecard...of all your avatar shape numbers that can be seen in "edit appearance mode". Head, face,torso arms legs feet ..everything...all those demensions. Keep a copy on you own pc hard drive.This also useful to create again the exact same avatar in another OPEN Sim world. Good luck ...
  25. You really need a better nvidia video card for SL....the one you are trying to use is really not good enough to run SL correctly. SL requires much much greater video performance than any other graphic games you may have used. Also "silent videocard" really just means we did not even give you a cooling fan. Even if the card works it will soon overheat trying to do SL. Is this a laptop PC? Nvidia 550 or 650 would be the minium I would recommend for SL.
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