Jump to content

dd Temin

Resident
  • Content Count

    217
  • Joined

  • Last visited

Everything posted by dd Temin

  1. Maestro/ Andrew.......We still have the problem of vehicles with sitting avatars being stopped and the vehicle retuned due to crossing a parcel that is full. I believe this is called BUG tracker issue SVC-22 which shows as acknowledged but no one is assigned to work on it. This bug is at least 3 years old.......what is the reason no one is working on this? SVC-22 Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full When an Avatar is sitting in flying airplane vehicle at 100 meters e
  2. Flew all over honah lee area and adjecent Blake sea on Sunday evening with only "normal" sim crossing lag jerks. All sims visible My view distance set to 256/ultra mode/cool viewer
  3. Neither of the sims you named (Jones Locker > Indian) are listed when doing a map search. Probably you gave incorrect sim names. Bay city is a Linden region of about 24 + sims... i flew all over these regions on sunday night with only "normal" sim crossing lag/jerks etc. All sims visible. My draw distance is 256/ ultra mode/cool viewer
  4. I have the same graphics card. I run full Ultra mode and 256 draw distance and get 30 to 100 fps depending on region texture complexity and number other avatars. Its a good graphics card for SL. I dont see any of your textures always reloading issues. I have HTTP texture loading turned on/checked. p,s. I always use cool viewer
  5. What is the name shown on the map of those regions/sims that you can Not see?
  6. Rolig, leprekhaun Yes i admit I did overstate ( no pun intended ) what i was trying to say. My intent was only to try and prevent new scripters from getting in the bad habit of using state changes in the flow of every script they write. I do agree there is a time and place where state changes do make sense. Personally I create 1000's of scripts and rarely find it necessary to use state changes ; but yes i am sure there are times when the state change flow could make sense.
  7. It looks to me like a typo error on this line of the script ? llSetPrimitiveParams([PRIM_POS_LOCAL,v+( * rotSwing)*r, PRIM_ROT_LOCAL,rotSwing*r]);
  8. The reason touch event did not work in the begining of the event tutorial was because the default state immediately sent the flow to the Dance State. Events are only triggered in the State you are currently in. This is the reason that good scripters always try avoid doing any state changes.......state changes are not needed in any script. It does take a bit more skill to not use any state changes but once you learn to do without state changes your scripts will run much more efficiently and have far fewer bugs. keep up the good work xigaro....its nice to see you trying to help new sc
  9. Each sim resides on 1 core of a server micro-processor card located at Linden labs facility. Probably about 4 to 8 sims on each server micro-processor card. Perhaps 16 homestead sims on 1 server microprocessor card. You said you already know details of how SSB works so i wont say more.
  10. Hi Lydia Can you give some details of these issues you are experiencing in the last couple of weeks? For Example...Are you having slow rez , slow or failed teleports, or chart lag on a private islands or on a Mainland region? or both? What type of sim servers main/agni.....magnum...blue steel ? If you can tell me the exact names of some of these regions you are using........I will be happy to run some test myself in those regions. Also can you tell me what country you are logging in from as there have been some issues with transalantic connections during some hours. In the
  11. Lydia, I am in SL every day of the week for several hours...scripting, building, flying, boating, auto racing . Usually after 9PM PST time. I have not experienced any of the issues that you are currently reporting. I am estate manager of 2 private islands and also own 1/2 of a mainland sim. I use ultra mode and view distance of 256 meters. I7 pc and nvidia gt 550TI graphics. Viewer = cool viewer for last 6 years I am however located in the USA........perhaps you are located out of the usa? I have noticed lots of post in the forums lately about bottlenecks on internet lines to second
  12. Sounds like a viewer issue still. Try a different Viewer. Try "Cool Viewer " CoolVLViewer-1.26.4.93-Windows-Setup.exe
  13. Thanks Andrew for letting us know a possible fix is coming soon.
  14. Qie, Thanks for taking time to explain Yes "Breedables" can use up server resources especially if poorly scripted. Residents put rhese cutesy things out that have scripts/physics running 24/7 eating up sim server resources while the owner may only visit the sim once a week or once a month.
  15. Hi again Qie, Thanks for your information...as I was not aware of network issues with KFM. Can you elaborate a bit on those effects please? Also you mentioned removing the KFM script did not stop the object from continuing to take network time or at least that was my understanding of what you wrote. Help me understand that if you have time. Thanks The reason i was asking is I have a submarine target that uses KFM when it gets hit with a bullet or torpedo which turns on the KFM to dive the submarine and later re-surfacein a new location. Then the KFM is stopped until the
  16. Qie, Gwyneth's old post/blog actually had a lot of useful information if only she had left out the ARC nazi rants and the Jewish family dinner stories it would have been even better general comment: Also wanted to mention that the idea that excessive or poorly written scripts dont cause lag is relative to what your activity in SL happens to be. (i.e. the idea that scripts only slow down script execution and dont actually cause lag is what i am refering too) If your activity is racing cars or doing air to air combat for example....the slowing down of script execution is going to
  17. Here is a test you can do...that may help to analyze this issue and some simple advice. Before doing a Live performance, visit that region /sim where the performance will be done and open the VIEW, Statistics window and scroll down to the section called "Time" and click on TIME to open Time details. look for 2 parameters called "Script time" and "Spare time" . If the sim/region has more than 10 ms of Script Time and less than 10 ms of Spare time.....you can be certain that if you bring 30 Avatars to this region during the performance...it will be very laggy. Ideally you wan
  18. Thanks for the post Since no one else can see the status or details of BUG-3872...Could you post the current status or activity on this bug? Dates and any other details of the bug report? Thanks again Thanks also to Ayesha Anyone else out there seeing rockets or missiles stuck on the sim boundries that are only visible to the owner?
  19. FYI Maestro.... It is common practice to set combat rockets and missiles as temporary objects so they will expire after 60 seconds in order to prevent any clutter from these objects. I have noticed that on the main Sim servers (agni) of 2 adjecent private islands......that the rockets and missiles are not expiring at the end of 60 seconds when the rocket or missile tries to exit the SIMs into a non sim region(i.e "ocean side"). The rocket or missile gets stuck on the sim boundry and remains visible only to the OWNER of the object for as long as the owner is logged on. If the
  20. FYI Maestro.... It is common practice to set combat rockets and missiles as temporary objects so they will expire after 60 seconds in order to prevent any clutter from these objects. I have noticed that on the main Sim servers (agni) of 2 adjecent private islands......that the rockets and missiles are not expiring at the end of 60 seconds when the rocket or missile tries to exit the SIMs into a non sim region(i.e "ocean side"). The rocket or missile gets stuck on the sim boundry and remains visible only to the OWNER of the object for as long as the owner is logged on. If the
  21. I have noticed that when the Lindens do the server version change, that it can cause a "change(CHANGED_OWNER) event to execute. In my script this event is set to cause a script reset. So...is it possible that you have something similar in your script? just a thought....
  22. Are you sure the new Win 7 did not overwrite/change your graphics video drivers? The 8500 card is pretty old. make sure you either use original video drivers that came with card or download updated ones from Nvidia website. good luck.... Edit...sorry i missed the part about radgast viewer does work correctly. You could also try Cool View viewer. http://sldev.free.fr/
  23. This is generaly called a "health meter". which shows floating text above your avatars head to indicate various combat related data and health %. The important thing to understand is that these devices are part of a particular combat system and there are many such systems in SL for combat. For example: if you buy a combat capable sword...it will come with one of these health meters when you wear the sword. The note card included will tell you what type of combat systems it is compatible. Two swords of the same type will always work together correctly but sometimes they are also compati
  24. The obvious test to do...is to shut down all of those other applications that you have running in the background to see if you lag problem goes away. Also reset pc and router if you have not already done so. Dont use wireless unless cable connection is not an option. Be sure to check that any anti-virius programs are not slowing you down also. If no help,,,i suggest you copy and paste your PC specs and video card specs here in the forums. This info can be seen in viewer under "Help.......about"
  25. Sounds to me like you accidently "Muted" the person or persons you are trying to Chat with or IM to. If not that...try going to a different sim to test your chat and Ims function.
×
×
  • Create New...