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Jer Straaf

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  1. Struggling with this myself. I’ve been trying to email all sorts of support people, with no avail. The contact information on wiki is outdated, along with another email I was given. My situation: One of my product lines is being unlisted- about 40 different products- because of a word in my description or brand name. I tried minimizing my words in description to one small sentence. Still unlisted. Sadly, I think the product line name is the issue, which means rebranding. Time to find a word that won’t offend the California-based company. Instead of torturing we creators who bring Linden Labs millions of dollars, why not make a list for us to use? AND as Morcinna suggested…remove the offensive word for us OR tell us the word so we can change it! If the automated system found the word, why can’t it tell us the word? Support Portal told me to go to a User Group meeting in-world to suggest “a list of banned words be posted online somewhere”. If we all gather to protest or try to get one of these suggestions through, we could save creators many hours. The Web User Group meeting is a monthly, public meeting intended for discussion of issues around our Web properties such as Marketplace, Profiles, Place Pages, Search, etc. Grumpity & Reed Linden are the moderators. Please bring your questions & requests. Normal schedule is to meet the 1st Wednesday of the month at 14:00 SLT. Exceptions will be noted here. Meetings are held inworld at http://maps.secondlife.com/secondlife/Denby/73/78/25 Meeting Dates Wednesday, September 1st, 2021 Wednesday, October 6th, 2021 Wednesday, November 3rd, 2021 Wednesday, December 1st, 2021 http://wiki.secondlife.com/wiki/Web_User_Group
  2. Take a look at these on Marketplace, IM me for an in-world demo anytime. All of my games are exquisitely scripted, easy to learn and very fun. :-) https://marketplace.secondlife.com/p/Instant-Sims-Farmland-Game/4344306 https://marketplace.secondlife.com/p/Farmland-Game-Kit/4370501 https://marketplace.secondlife.com/p/Gardenland-Game-Kit/4374317 Enjoy!
  3. Iga Clawtooth makes some of the best bikes in SL. Don't expect to pay $3,500L, his bikes range from $499L to about $999L and he sells a ton of them! I prefer his super-bikes, but his heavyweight cruisers and choppers are just as amazing. All are powered by the latest KCP scripts that have a full menu systems for making adjustments. Try one out, you might end up buying a couple of them! https://marketplace.secondlife.com/stores/28714 Iga and I have made some great track systems together that include actual betting race timers too, take a look! In any case, don't dump a boatload of cash into a bike until you have tried Iga's reasonably-priced bikes, they are some of the finest bikes in SL.
  4. ok "SOMETHING IS SERIOUSLY, FUNDAMENTALLY WRONG" with Crap.
  5. "SOMETHING IS SERIOUSLY, FUNDAMENTALLY WRONG" with Storm.
  6. "SOMETHING IS SERIOUSLY, FUNDAMENTALLY WRONG" with Storm, LOL.
  7. Storm does not even understand that there is such a thing as formal reasoning, what that means or why I would even mention it here. Storm, if you do not understand what a syllogism is or what the definition of a valid argument is, why in the world would you parrot what other people say all over the place? How do you even evaluate what they say as valid or invalid? And chiding me when I pointed that out? It's a classic! I take it all back, LOL. Just make me happy and Wiki the Dunning-Kruger effect...
  8. Are you telling us or asking us, Christina? SL does, in fact, come with a combat system. Haven't you ever been to a parcel with a little red heart up in the top border of your viewer? If you are hit by a projectile that is scripted to invoke damage, you die. Easy peasy. People who want more complexity have scripted their own HUDs and weaponry. People who don't even want projectiles flying around have come up with even more systems. I am an action game maker and yet have never even heard of the USC system, there are probably 20 different combat systems around SL. (I call it alphabet soup, LOL.) So what is the intention of SL or its creators, LL? Who cares? Go find a combat system or combat sim that suits you and get shooting!
  9. I am pretty clear on one thing, the author of this post has never studied formal reasoning! You say a bunch of stuff and then provide us with a "conclusion" that is completely unsupported by the "argument" you put forth. Just stand up and say it: "I hate Linden Lab, I hate Second Life and I hate, well, everything!" That's all I saw in this post. Again, why all the dancing about? Just say it and spare us the invalid reasoning, you don't need reasoning to be negative and hateful. Pfffft...
  10. Your letter represents "the height of hubris..." (I love that expression, LOL.) Your group really should have had someone with experience dealing with executives write that letter or at least review it. You normally get about three minutes to make your pitch to an executive, five minutes if he/she really likes you. Also, executives don't want to hear about problems, they want to be offered multiple solutions. I'll just cut to the chase: What did you offer him? Nada, zip, zilch. No stick, no carrot, no alternatives, nothing. OK, so if I ask you to inconvenience yourself and bog yourself down for hours at a whipping boy party, you would automatically say "yes?" No, you wouldn't, you would chuckle and hit the delete button because there is no motivation whatsoever for you to to engage me. That's what he is going to do, poof, done, gone, next agenda item please... What might go through his mind in the nanosecond before he deletes your letter? - You are replaceable. - Your long-term personal interests will trump your short-term moral outrage. - With its "critical mass economy," SL is the only game in town. - The LL legal team understands corporate risk management issues; SL residents don't. Of course I wish you luck, but it's the "height of hubris" to make demands on an executive while coming to the negotiating table completely empty handed. You might have laid out a list of "talking points" from which he could identify some sort of appeasement strategy, but you didn't. He definitely won't waste his valuable time by doing your job for you. Sadly, it's not in LL's interest to even bother answering your letter.
  11. Not a problem, I bid $12,000L for the job with one day turnaround. Contact me anytime. Jer Straaf
  12. I make both physical and non-physical moving vehicle systems, they run unattended and everyone loves them. With certain non-physical moving vehicle systems, however, the owner will sometimes discover that a vehicle has stopped on its own. This is rare, it only happens every week or two of continuous operation. (I have also observed it first-hand, but have never tracked the frequency in detail.) This rare situation is not the result of a sim reboot, people do that all the time and everything keeps rolling along, every single time, just like it is supposed to. Interestingly, the owner can touch the stopped vehicle to get the owner's menu and hit "start," the script has not been stopped, just the non-physical motion has been stopped! In addition, I have never seen any other type of vehicle, device or game system in SL "randomly" stop running like this. My current theory is that when LL rolls out a server update, that is when it happens. And it might be just one type of server too. But it could be something else entirely and I want to start eliminating the possibilities. Is there anyone here who has experienced something like this? Thanks!
  13. I make both physical and non-physical moving vehicle systems, they run unattended and everyone loves them. With certain non-physical moving vehicle systems, however, the owner will sometimes discover that a vehicle has stopped on its own. This is rare, it only happens every week or two of continuous operation. (I have also observed it first-hand, but have never tracked the frequency in detail.) This rare situation is not the result of a sim reboot, people do that all the time and everything keeps rolling along, every single time, just like it is supposed to. Interestingly, the owner can touch the stopped vehicle to get the owner's menu and hit "start," the script has not been stopped, just the non-physical motion has been stopped! In addition, I have never seen any other type of vehicle, device or game system in SL "randomly" stop running like this. My current theory is that when LL rolls out a server update, that is when it happens. And it might be just one type of server too. But it could be something else entirely and I want to start eliminating the possibilities. Is there anyone here who has experienced something like this? Thanks!
  14. "I haven't tested myself, but the person I made them for gave me the results." Troubleshooting? Assume nothing. Trust no one. Hmmm, you never heard that one, Kwak? I have been making vehicle-based action games for many years in SL, this problem has ONLY begun since the introduction of MESH cars, there was never any kind of problem like this before that time. I challenge anyone to show me a prim/sculptie car that interpenetrates and gets stuck in any type of prim/sculptie barrier or any other prim/sculptie objects at all. MESH? Give me 10 seconds and my vehicle and I will be flopping around helplessly, interpenetrated with a wall. I am not against MESH, pffft, that would be silly. I am just one of the many game-builders who are exasperated with the poor perfomance of physical MESH objects in SL. There is no solution to this, Merchants will continue to upload great-looking but completely dysfunctional car bodies and we will all continue to be exasperated by them. That's life, let the buyer beware and expect that many of these purchases will end up in your deleted folder permanently.
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