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dd Temin

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Everything posted by dd Temin

  1. Have you tried reseting "Home" on your parcel once you do get there? Also check "about land" teleport landing point........set to "anywhere". did you try a different viewer? good luck dd
  2. I am happy to report that Sim crossings for my 2 agni type Sims are back to being good/normal today. So perhaps the unscheduled maintence did fix this issue. or something else...... All is well again good flying,boating,racing to all dd
  3. Hi Marigold, I just wanted to point out that in your first paragraph...your are explaining how is "should work.."..........not necessarily how it is working. I do undersatnd how we were told it would work.. I was only questioning if it's still working as advertised. dd
  4. For 6 years I am Estate manager of 2 adjacent private island sims using Agni main server on both. Meriland and Meridas. Sim crossing have been very good on these 2 SIMs for flying vehicles and walking Avatars for the last year. On wednesday night EST ,1 July......Sim crossing in both directions for both Walking Avatars and flying vehicles went totally crazy causing Avatars to either crash or after 60 sec to land on other side of the Sim we were entering. and When using flying vehicle..caused the vehicles to return to inventory as having gone off world. We had 3 other residents besides myself doing the test...All experienced the same issue with sim crossing of Avatar walking. all 4 of us are logged in from different countries of the world . US,UK,Italy,NZ. Relogs did not help. I restarted both sims..........this did not help. I logged in again on 2 August (5 hours later)......... Avatars walking could now make sim crossings much closer to normal now. However......when making the first sim crossing into and un-occupied SIM.....there was now a considerable lag compared to what we have experienced the last year. When the Avatar returned to the Sim it seemed "normal " type of jerk for a sim crossing in sl. So..i am wondering if this new "Idling" of unoccupied Sims (even when sims are adjacent) is creating this extra lag now? For Flying Vehicles (higher speed than walking...but not excessive), this effect is much worse ! The Airplane entering an un-occupied adjacent sim ended up on the far sid of the next sim before it regained avatar control. So i suspect something has gone wrong with this most recent server update. Either that or we have "migrated" to server hardware that has poor performance. I write This post...to see if any other resident have noticed these effect since last server up date especially flyers or resident who often use vehicles. regards dd
  5. Since you PC specs are very good..i am guessing you have also a fast internet connection speed. But just in case you dont,,,,you need to post your connection speed here. Its ashamed to have such problens on a true gaming speed PC. good luck solving it.
  6. pathfinding attributes of the objectsThe Pathfinding Wikki stated the Special pathifinding viewer WAS NOT necessary to create scripts for Pathfinding Characters. BUt ....what about assigning the "pathfinding attributes of the objects " in your region??? Is the new Special Pathfinder Viewer the only way to set these object attributes??? What about setting these attribuites on a Mainland Parcel? only method is special new Pathfinder Viewer? Thanks for any help or ideas **Only uploaded images may be used in postings**://secondlife.i.lithium.com/i/smilies/16x16_smiley-happy.gif" border="0" alt=":smileyhappy:" title="Smiley Happy" />
  7. The Pathfinding Wikki stated the Special pathifinding viewer WAS NOT necessary to create scripts for Pathfinding Characters. BUt ....what about assigning the "pathfinding attributes of the objects " in your region??? Is the new Special Pathfinder Viewer the only way to set these object attributes??? What about setting these attribuites on a Mainland Parcel? only method is special new Pathfinder Viewer? Thanks for any help or ideas :)
  8. Hi.. It would be helpful for you to say what method of teleport you are having the most trouble with....as there are many ways to TP. For example: a friend sends you a tp, you use a LM to tp, you use the map to tp by double clicking or use map to tp by entering location and coordinates...and probably a few others. Its well know that TP issues arise from wearing too many or poorly scripted attachments......or attachments with MONO scripts instead of LSL scripts So the first thing to try is taking off all attachments..... do some TPs........if all is well.... start re-attaching one item at a time untill TP failures begin again. Then you will know which attachments are causing your tp failures. You may ask why..it used to work but now it seems to fail more often..........this can simply be caused by Sim Server loading variations.....remember the Sim sever is supporting NOT just the Sim you are currently TPing to ... ....but the server is also running 4 to 8 other Sims as well. Good luck in finding a solution.. It's not always the Lindens fault........it just seems that way...
  9. I have been seeing this same message for weeks now inside the Video tutorials window at the my SL website homepage. "We are experiencing some problems. Please stand by while we try to figure out what happened. If you continue to see this message, please contact support" Do any of the Linden Team know why this is not getting fixed?? Its been like this for weeks. thanks, dd
  10. Greetings, this sounds to me like a video card/graphics problem.......usually caused by over-heating of video card or graphics chip..........or the Video card /chip is just plane going bad. Running SL stresses / (creates more heat ) of a graphics card than any video game. There are a couple of graphics hardware option settings in the edit...preference......graphics settings of the viewer that can cause low frame rates if not set correctly. In "hardware options"...."enable VBO box needs to be checked. Good luck finding the problem...i know it can be very frustrating at times.
  11. You could try switching to a "third party viewer"........"imprudence" is a good one to use. I am assuming you are trying to use viewer 2,3 or new viewer. You can also try the old sl viewer 1.23.5...it is still available on the sl web site....
  12. Thank you kaluura for you very helpful answer
  13. Is it true the prim limits of physical vehicles has now been increased to greater than 32? i saw a physical vehicle motorcycle of 64 normal prims that was working as a vehicle......(not attached to avatar) if so....what is the new prim limit for physical vehicles....and what Viewer is needed to create 64 prim phical vehicles?? thank you for any help you can offer..:)
  14. UPDATE on details of problem: Two vehicle parameters have been effected ... since the Havok physics update . vehicle_linear_motor_friction_TIMESCALE in Y axis Vehicle_Linear_Motor_direction in the Y axis Also it is sensitive to the global direction that the vehicle is traveling in when sharp turn is made . If vehicle is going north or south and turns to the east or west...all works normal...... BUt if the vehicle is traveling east or west and turns north or south the vehicle fails to turn properly and slides severly.
  15. Vehicles (Dune buggy car) now severly sliding sideways on sharp turns ... since last server deploy of Agni main grid. It seems like the physics value for friction has changed ... thus becomming very slipery. I am not sure this is the actual cause....but this is how its effected. the cars are on a prim surface not land. We have 2 private island sims...and both exhibit this problem. Its not effecting airplanes...........so this is why i was guessing about physics friction.
  16. Where is info about Tuesday july 19 server "upgrade" for main server??? I mean whats new....what bugs are being fixed etc?
  17. Perhaps the higher script times being reported are the result of the following "bug fix" Improved 'Top Scripts' report Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources. It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales. I wonder if this "fix " was kept in place after the roll back?? Perhaps Oskar or Kelly could answer this question plz?
  18. Just to clarify........"The down side is that crash and lag off ports has become a major problem with over half the ports sent by someone else resulting in one or both people crashing." When you say "ports" you are refering to teleports??
  19. To Oskar Linden: Will you be posting the weekly server deployment details here? or only on the wiki?
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