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Kascha Matova

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Everything posted by Kascha Matova

  1. And I'm back to normal. Yay! I guess something to remember for others like me who didn't realize is that Remove All Clothes and Detach All when applied to the test character female outfit do not remove the underwear layer item, the eyes, or the eyebrow shaping, and neither does Replace Outfit. Those have to be removed manually.
  2. Dana Hickman wrote: LMAO.. actually it's not just your pants but your whole appearance. They added extra number spots to the appearance data that gets sent to the server (when you save or rebake), so if someone IS wearing a physics layer then those slider numbers get sent right along with your shape numbers and worn item info. Instead of making a separate update procedure just for physics, they opted to combine the two so it's more efficient is all. In the process I'm guessing some of the older things got jumbled out of sequence from how they used to be, which is why some people on older viewers (or using older outfit assets created on them) are having appearance issues when they never did before. Okay here's food for thought... I'm in the middle of trying this. I started up, rezzed as a cloud, and immediately did a character test, which got rid of the cloud. I was at a store, so I tp'd home as ruth and closed all my windows, and then did a Detach All, and then a Remove all Clothing. Found out several items in my 1.x folder were No Copy. Oops. Good thing I didn't delete those outfit folders. Returned them where they belong. Started from scratch, with ruth wearing bra and panties. Put on my 10,000 custom shape, variation #6 of the 8 included. The @$&^@@%^@ pink polkadot pants character test female usually wears pop up on me with my shape! This has never happened before! If I wasn't wearing clothing before when I had nothing but my shape on then you saw my goodies! What is THAT about?! I change to another shape and same thing. Another? Same thing. Is this the way it is now? Does it have something to do with nudity changes or was it always like that and I never noticed? Maybe because I'm on Moderate land (although I'm in my house). I dunno nothing anymoarrrrrr! Edit: Okay, here's what's happening. It's a screwup. You can see that that texture is baked on and persists even with something over it like the shorts below. I could also see the polka dot pants under a pair of jeans I changed into just before these shorts. So now I can change pants but part of my body is being replaced permanently by these pink pants. Dana make it stop!!! :womansad: Edit Edit: Girl Next Door->Glitch Pants->Off Dana, would I be asking too much of you if I needed you to unsee this entire post? Ugh...
  3. I'm trying to create a real grass look for the areas surrounding my house. I have terraforming rights on the property, and I bought this Land Map thingy that allows me to set up these sensors and it maps the ground for me so I can set up the textures with the sculpt maps. I already figrued out how to use the machine. I used it the other day with one of the library bluegrass textures and it worked well. If I was satisfied with two dimensional grass, I'd be done here, but I'm not. Too much to love about grass that I can walk through instead of on top of. My problem is in buying the grass itself. I've seen some really nice sculpted grass, but all of it seems to come attached to a prim or megaprim already in predetermined shapes and sizes (usually several in a kit) and from the particular manufacturer I bought from, they are no copy. My machine wants a texture to use, but when I rez the grass, it's an object (the textured prim) not a texture. So that's out. Also out is making my own prim "board" to cover the area I need and then use their texture to finish it. Now I have 999L worth of foresty grass that won't help me with my ground texture at all because the grass prims are the wrong size, the wrong shape, or both. These 1 prim grass textures that they say can cover a field easily. Is that what you do with them? Texture your own prim (or the ones made by machines like mine) using that texture and then it repeats or something?
  4. Dana Hickman wrote: That's because there's been changes to the structure of the outfits format as well (to allow for the addition of physics data and new clothing item type), and using a 1.x (or pre-physics) created outfit isn't sending all the necessary info to the update. Try NOT wearing an outfit using a physics-enabled viewer, then recreate that outfit from the original parts (not links previously created in 1.x) in that newer viewer. If the physics V2 version of that outfit works as it should (which I'm betting it will) then it's proof that 1.x outfits are for 1.x and early 2.x, but not for the latest versions of 2.x. I'll give this a try tonight. Thanks. Physics. What physics could be attached to my pants only? The ability to fly off in the complete absence of wind or good judgment? Actually don't answer that :matte-motes-whistle:
  5. Rhonda Huntress wrote: Kascha Matova wrote: Randall Ahren wrote: I read an interesting article in The Atlantic that discussed what makes a game a game. The key for something to be a game is that unlike RL, it must provide some constraints such as "a board, field, pitch, court, area, table, ring or other enclosure that bounds the action in space; clocks that bound it in time; and rules that restrict the space of allowable moves." The constraints are what make games mentally satisfying. Without the constraints, we suffer from "the anxiety of freedom." Humans crave structure because there is so little of it in RL. It is too difficult for us to decide on our own if we "have a healthy romantic relationship" or "are making a lasting contribution to something bigger" like the "community:" Games in contrast provide that structure via "obvious, well-defined goals, they save us from having to define success; and with points, leaderboards, heads-up displays, indicators, badges, etc., they tell us exactly when we've achieved it." What is interesting, is that SL does none of that. There are no obvious, well defined goals. It is up to everyone individually to decide if they are a success or not at SL. If the article is correct, than what makes SL work? Hah! What a silly question! What keeps me coming back to SL? It's the...well..................... A little help here? :matte-motes-confused: Masocistic addiction? Yes. That just feels right rolling off the tongue doesn't it? Beats what I had! :smileyvery-happy:
  6. Randall Ahren wrote: I read an interesting article in The Atlantic that discussed what makes a game a game. The key for something to be a game is that unlike RL, it must provide some constraints such as "a board, field, pitch, court, area, table, ring or other enclosure that bounds the action in space; clocks that bound it in time; and rules that restrict the space of allowable moves." The constraints are what make games mentally satisfying. Without the constraints, we suffer from "the anxiety of freedom." Humans crave structure because there is so little of it in RL. It is too difficult for us to decide on our own if we "have a healthy romantic relationship" or "are making a lasting contribution to something bigger" like the "community:" Games in contrast provide that structure via "obvious, well-defined goals, they save us from having to define success; and with points, leaderboards, heads-up displays, indicators, badges, etc., they tell us exactly when we've achieved it." What is interesting, is that SL does none of that. There are no obvious, well defined goals. It is up to everyone individually to decide if they are a success or not at SL. If the article is correct, than what makes SL work? Hah! What a silly question! What keeps me coming back to SL? It's the...well..................... A little help here? :matte-motes-confused:
  7. Dana Hickman wrote: Kascha Matova wrote: It's pathetic. :smileymad: Part of the problem is because LL changed what's included in the appearance, they added the AV physics data fields to the appearance data when they introduced 2.6.3. Most viewers that aren't current with the latest appearance setup are not recognizing the new physics data that's now included, and as a result are dropping the entire appearance update. That is why many aren't able to change outfits / certain body parts / alpha & tattoo layers, and why many cannot get their AV out of cloud form lately. It is also why many of those with older viewers are seeing newer V2 users as clouds or ruthed, because their older viewer cannot recognize or accept the new appearance format. LL has flat out said there's no way they'd consider NOT expanding on options and things for the AV, and reverting the code to preserve backward compatibility would mean just that. It's now up to the individual TPV developers to keep their viewers compatible and their users in the loop with these new changes. Chances are, using the most current LL viewer, or the 2.6.4 or 2.6.6 development viewer, or Kirstens RC4a will fix the problem. There are also other TPVs that I believe are current with LLs latest appearance changes, though I've heard that Firestorm IS NOT (not yet). Hey Dana :womantongue: The problem is, I still have this issue with the latest official SL viewers. I've gone back to 2.6.1 to eliminate several other issues, and stayed with it, but the inability to change pants issue persists no matter which V2 version I use, all the way up to the 2.6.6 viewer that just came out, and both latest Firestorm and latest Kirstens. The only way I can change my pants now is to: 1. Log in with a 1.x viewer like Ascent, Cool Viewer VL or Singularity. 2. Put on my 1.x outfit which has me looking as much like my V2 self as possible but with most tattoo layer stuff like lashes, cleavage enhancers, and prim lipstick either done as attachments or not worn at all, and my hairbase as my one worn tattoo. 3. Change pants and overwrite the 1.x outfit with current outfit contents, then log back in on a V2 viewer 4. Character test Female, then replace current outfit with 1.x outfit, now with my new pants included. 5. Replace 1.x outfit with V2 outfit. I'm almost scared to find out what would happen with a dress or skirt, lol. And technically this is not fixing the problem, since all this does is ensure that when wearing the V2 outfit fails to load the pants I chose, it leaves me wearing the last ones I had on, which are the same exact pants.
  8. valerie Inshan wrote: Hi Kascha. I never got any IM from a so-called Phoenix support and in all cases, I never accept anything from someone I don't know. I know it must be very frustrating for you not being able to wear your tattoo layers... Have you tried to desinstall completely then reinstall Phoenix? As for these IMs saying "hey, I love you, I want to know you more, ect", I received one in my PM box in the forums. I reported it then deleted it. It seems this a new form of spamming and Lexie Linden said LL was working on that. Thanks. I know I don't normally do that either, but I'm so fed up with this rez, rebake, restart, character test, reinstall grind just to change a pair of pants and replace an alpha layer it's ridiculous. It's making it really hard to get back into things and feel comfortable, especially since I know it's all about V2 because I can still do whatever I want in Ascent or Singularity on 1.x code and have no texture, layer, cloud, or lag issues at all, but I have plenty of issues looking the way I have planned for myself to look. I actually wasn't even using Phoenix. I had Firestorm installed, and used that when its turn came up in the daily rotation. I've since uninstalled every viewer and then re-installed official 2.6.1 and everything has improved except my complete inability to hide my feet with a worn alpha layer (for a particular pair of sandals) and a continuing inability to change pants. After about 5 character tests last night, a friend reported that I was still wearing the pink polka-dot ruth shorts of the test female, same as I could see from my viewer, and I could not take them off, see them listed as worn, or replace them, despite other pants showing as worn. It's pathetic. :smileymad:
  9. Lizard Howl wrote: Lizard Howl has land for sale! All sizes from 1024m up to full sim! Mature, Adult, PG lands! No Covenant and Residential Lands! You need land, IM the Lizard man! http://www.segarraestates.com IM Lizard Howl for all your Second Life land needs I just bought one! Beautiful 6144m beachfront. Huntresskyfire is a complete sweetheart and was really helpful and friendly. She made the decision very easy and I am very happy to have returned to land ownership in SL finally after two years away. No lag whatsoever on the sim either, which is very nice. I haven't had a chance to start terraforming yet but I'm really excited to get started on my second SL paradise. Thanks! :womanvery-happy:
  10. Perrie Juran wrote: Kascha Matova wrote: You say you use Phoenix so I was wondering about something. I got an E Mail the other day from somebody named Melissa with the subject line 'I Love You.' When I opened the E Mail it had an attachment called 'Anna Kournakova.' I am a great fan of hers so I downloaded the attachment........ It didn't work though. Now my computer won't boot and I've been getting angry phone calls from my friends wanting to know why I keep sending them pictures of Goatse. Fixed that post for you. Please people, don't accept candy from strangers. Ummm, can we use something other than 'candy' for this lesson? Candy is my friend. I don't usually take anything from anybody (except candy of course). But then do you think the guy just targeted people on that JIRA issue with this? Or was he after me because I look so ridiculously good? Anyways, it didn't do anything except make me look like an early version of the iRobot robot. And only until I followed directions and replaced their outfit with my own again. I'd already been having problems with parts of my body missing at times.
  11. Darren Scorpio wrote: You can't. The only way to send email to IM is for the one person you are trying to reach to send you and offline first so that you can reply to them via email. P.S. the offline emails have a time limit in which they are available but I do not recall what the limit is Oh no! So you mean I forgot that I never sent such messages unless I was replying too?! Isn't there a special carrot I can eat to improve memory skills or is that something I saw in a cartoon? I forget... (thanks) :smileyhappy:
  12. valerie Inshan wrote: Hi, I am using Phoenix too and it happened to me 3 days ago. Go the advanced top menu > character > character tes (male or female). You will be back to the basic shape and skin. You will have to wear again your usual shape and skin, then eyes, hair, clothes, etc. It worked fine for me. Hey Val, You say you use Phoenix so I was wondering about something. I was in-world the day before yesterday having my usual problems with rezzing and whatnot and out of the blue I got an IM from someone sayin ghe was in Phoenix Support who was responding to my JIRA comment about the UUID bug that's existed since February. He gave me what he said was a temporary fix for the problem, which covers multiple attachments and the like. It was essentially two outfits one of which you're supposed to wear and then replace with your regular outfit. That supposedly forces the viewer to replace stuck attachments. It didn't work though. I tried it on and looked like a bunch of silvery blobs in the shape of a person, like I was s'posed to, but when I replaced that with my regular outfit again my entire lower body was missing. I tried the other outfit and after replacing that with my regular outfit, my lower body was back but so were the irreplaceable pants. So I gave up and went back to Ascent, where everything runs like a top, but where also I cannot use any of my tattoo layers except my hairbase. :womansad: I guess I'm wondering if any other phoenix users were given this and if so what did I do wrong? The dood said it works with all V2 viewers, but I couldn't get it to work in official viewer 2.6x or in Firestorm 2.4.2.
  13. Errica Llewellyn wrote: Im looking for an all over body tattoo that isn't a 'full body' design, more of a natural looking one with different designs pieced together, not necessary with one theme. Failing that Im looking for a tattoo designer that I can work with to come up with what I want. Now I aint fer sure yet, but I'm thinkin they might have something like that at one of those places that says "TATTOO" on a big sign in front. It's a good thing you have me around to help, huh? :womanvery-happy: Actually, I would suggest the place I went to for my tattoos. It's called AddiXion. They have a lot of full body stuff there in various styles and most of them are sold with multiple layers in the package. I know you said not necessarily "full body", but I mention it because they sell a lot of it in separate parts as well, so you can blend one style with another and still get a consistent look. It's good work, and possibly you could IM the owner and get a good recommendation on custom work if you don't see anything there that you like.
  14. Item # 18783.24 on the "Things Kascha Used To Do All The Time But Now Can't" list. I'm trying to send an email/IM to one of the execs at the place I just got prorperty at so I can ask him if he can find me a 6144 plot to upgrade to from the 4096 I just got, but he's offline and I'm at work and can't go in world right now. How do I address an e-mail to him from outside? Thanks for any help and your valiant yet failed attempts to resist snickering in advance :womantongue:
  15. caboose12 Kidd wrote: Hi. I've been trying to update the viewer to the new 2.6.3 with no sucess. It gets to the part where it locates the output folder "C:\program files\ SLViewer 2" and an error box pops up saying. "Error opening file for writing *filepath for zlib.dll*" Anyone else getting this error, or better still, a fix? Thanks Chris I got this error the other day after a failed uninstall of 2.6.3 while I tried to install 2.6.1. According to the system, SLVoice.exe was running and prevented zlib.dll from being accessed. Going into task manager and killing the SLVoice.exe process allowed me to rerun the install to completion. I would go in and see if there were any running SecondLife processes (executables most likely) that could be using libraries in that .dll, and then kill them. You may also be able to run regsvr32 -u pathtozlib.dll/zlib.dll from a DOS prompt so that regardless of what is trying to use the libraries, they will not be registered, and thus cannot be in use. But I think you would still have to kill the process that is currently using them before it would be effective. Not sure if this will help you, but I thought I'd mention it. :womanwink:
  16. Pussycat Catnap wrote: Where can I get 2.6.1? I was able to get the 2.6.1 beta here: 2.6.1 Beta Viewer However, once you install it you immediately get forced to upgrade to the latest viewer, which is apparently 2.6.6 or something. I had the same problems with that one that I did with 2.6.3 that were mentioned here. In fact, the cloud state went on even longer than with 2.6.3 and survived several character tests as well. Still had the inability to change clothes too. I wasn't able to change the auto-download updates thing in preferences, since the Required Update message locks the viewer. I hate that. If your viewer doesn't work, then don't force people to use it. If there are known FAILURES with your viewer, then your viewer DOESN'T WORK. Where's the rocket science to that? Two If-Thens and you should have this handled. I have yet to find a release version of 2.6.1.
  17. Carole Franizzi wrote: Dresden Ceriano wrote: It can certainly leave you feeling empty at the end of the day, when there's no one to go home to. After doing it a while you come to realize how meaningless it is. I when through it once in RL, then again when I came to SL. It just doesn't pay, in the long run, to be passing yourself around like a piece of meat, even though it may be rather thrilling for a short while. ...Dres I'd totally agree with the sentiment you express here when applied to real-life. The thrill of being "adventurous" would be a very small reward for fleeting, short-term encounters of a purely physical nature. However, for me, that's exactly the same sentiment behind my not wanting to become involved "seriously" in SL. When the pc is switched off, you'd still be sitting there all alone in your real-life house, wondering why on earth you felt so empty. Wow. This.
  18. Storm Clarence wrote: Ruby Reynaud wrote: I understand the need to trust your employees but I personally don't feel that there is a direct link between being unfaithful to a spouse and being untrustworthy on the job. It could be said that a person being unfaithful to his/her spouse shows a certain lack of integrity that might indicate he/she would show a similar lack of integrity on the job, but IMO that is a tenuous link. Now, I could understand someone being fired if their job performance suffered (perhaps because of an affair) but in that case they would be fired for not doing their job well as opposed to being fired only because they were cheating on their spouse. Hmm, I don't need a married man chasing my clients employees while he is on assignment. I don't want my client to ever feel as if he has issues with any employee or consultant of mine- a refelection on my company. I write software for my clients - I do not empower my contractors or employees to entertain the client or the clients employees. This is one simple reason for his dismissal; I can identify more areas where trust is important to the success of my business model. This does not mean we are all saints, but a line is drawn somewhere. Why should I lose a lucrative contract when a client finds my contractor in bed with his wife? Do I perpetuate his lies when he tells his wife that he is at work - at my client - and he is really out on a date? Should I, and other employees and contractors, all lie for him? Cover for him? Provide an alibi for him? I agree with you 100% Storm. And I'd have agreed with you without the additional circumstances being outlined. Infidelity is a character and integrity issue. Both character and integrity are there for the taking, and the using. All it takes is the choice. There was mention made of a tenuous link between integrity issues in a marriage and integrity issues at work. I would say that if that is a tenuous link, then the link between someone's creditworthiness and their suitability for a non-financial job is even more tenuous. There are dozens of reasons someone's credit might be bad, and many of them have nothing to do with lack of either integrity or responsibility. Many are not even the applicant's doing. Yet credit checks get people disqualified from such jobs every day, as companies use a blind banhammer that considers nothing deeper than pass or fail. Infidelity indicates either very little understanding or very little concern for the human condition. It also shows that there is a distinct lack of comprehension of what teamwork and honesty means, as well as that the health and functionality of the whole is subordinate to the fleeting desires and priorities of the part. As Storm has indicated, placing the burden of dishonesty on fellow workers stinks of disrespect and disregard as well. I wouldn't as a company owner trust anyone who couldn't be faithful to their spouse for love to be faithful to me for a paycheck. Regret nothing Storm. You did the right thing.
  19. Dillon Levenque wrote: Rhonda Huntress wrote: Could yall please leave poor Ileen alone? This kind of pulling together in a community spirit is undoubtedly why we all got promoted. Oy. :smileyvery-happy: Zounds! I just noticed this right when you said it. WOOHOO! I LUV ridin' the coattails of others! :womantongue:
  20. Rhonda Huntress wrote: Could yall please leave poor Ileen alone? /me snorts out laughter :matte-motes-big-grin-squint:
  21. Venus Petrov wrote: Yay for tatt layers! They are so 'da bomb'! I used to try 'fixing' the hair-hat thing by pulling the hair that is on top of my head down INTO my skull. put the hat on and voila. However if I had to take the hat off for any reason in front of someone, that was no good. /me laughs Yup yup yup. That would be wicked awkward, lol! The hairbases make hat wearing pretty easy. It's just the attached tails and such that still challenge. I used to wear my hair down most of the time and very long and full. Like in my badge, or straight but still really full. can you imagine getting a hat over that? GAH! I actually got two sets of eyelashes. One has the assorted eyeshadow colors and the other is just dark lashes, which I can wear with a natural look. The only thing I'm annoyed about is that I also bought two lipstick sets also tattoo layers that claimed they worked with any skin yet my lips are too full for them and they don't fit. I don't think I'm interested in messing with my lip slider just for those sets, even if it will still work despite my skin. But overall very happy. It will look even better once I do the alpha layer removal of the system lashes and eyes! :womanhappy:
  22. Josh Susanto wrote: This schtick is crutch, and it's on its last legs. Well, she was actually a girl in RL too at least. If you listen to some on this board, that already puts Storm a leg up on most of his fellow residents.
  23. Venus Petrov wrote: /me smiles The only hats I really like are those that come with hair so no messing about necessary. Lovely shot! Thanks Venus. I've got a couple of those too but I need to replace all but one I think because they are older hair designs and look really static and dated now. Most of the problem with the hat and outfit I'm wearing in the photo is that I try and fit my ponytails under the hat so they never go through the top when I move. If they're bound close to my scalp and bouncy I have to tilt the hat forward and make it bigger, but if it is loosely tied I have no problems. The ponytail in the photo is tight enough to give me an eye lift, haha! Which reminds me; did you see my lashes and eye shadow? Your doing! :womanvery-happy:
  24. Opensource Obscure wrote: Kascha Matova wrote: And RoadRunner - what a joke. 59-85% packet loss to a server 10 miles away from here. Pathetic. Complaints and nothing ever gets done. They keep sending the same idiots to my house who can do nothing but change the modem when the problem is an in-neighborhood infrastructure issue. So I know about that. But then why does the rest of the world load so fast? Why is there no problem at all with any of the 1.x clients I have? I mean none. They all load instantly, no packet loss, no clothes changing problems, nothing. It's only with version 2 clients. Personally I don't think multiple clothing and tattoo layers are sufficiently stable in the code. 1.x doesn't allow them (which sucks) but with their absence comes absence of all these clothing issues as well. With such a bad connection, there's no much room for criticism of "stability" of clothing and tattoo code. You'll need a more stable internet connection to use Second Life. Actually, there is, since for one thing I only have the issue in 2.x viewers, and for another there is a standing issue in JIRA regarding inability to read UUIDs of avatar assets such as clothing and other worn attachments which causes them to either not appear when worn or to be incapable of being removed when they do show up. Much of which was and is happening to me, and all of which was contributing to the belief that something was seriously wrong that had nothing to do with my end. This issue has been JIRA'd and unresolved since February. I returned to in-world activity in mid-March, experiencing few problems until I upgraded to the 2.x viewer code. If there are UUID identification errors and problems with HTTP Texture GET, multiple attachments and clothing layers are going to exacerbate the problem by creating more timeouts waiting for textures to load, and are probably increasing the rez time of my avie significantly.
  25. Venus Petrov wrote: I second Rhonda's remark! /me applauds What they said Willow. Adorable! :womanhappy:
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