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Ceera Murakami

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Everything posted by Ceera Murakami

  1. You absolutely do NOT need a Premium membership to buy or sell in Second Life. I've been a merchant in SL for over 5 years, and have never had a Premium membership. You do need a valid method of payment on file, to pay for texture uploads and other expenses, and you do need a way to cash out, such as being paid via PayPal. Supposedly there are methods in place for most countries to allow payment methods that work there, and to allow either PayPal for cash-out, or an alternative method if PayPal isn't available in that country. I would be very surprised if Residents in a major nation such as Egypt would be unable to establish payment method on file, or a way to cash out. Contacting the billing department directly is the original poster's best method to straighten this out.
  2. The default freebie skins from Linden Lab and in the Library are almost all censored, so they don't fry the eyeballs of the sensitive 16 and 17 year olds that LL insisted on throwing onto the Adult grid. They have on a white undergarment that looks like boxer shorts and a camisole made of Long Underwear fabric. Very tasteless, and not at all compatable with even a very modest one-piece swim suit for either gender. Not that most of those kids are all that likely to care. Most of them have likely seen much more graphic details. You need to obtain a fully-detailed skin and wear that, instead of the default censored skin. There are some free ones at the newbie areas, or you can purchase one.
  3. Thank you for the link. Though I see the free ones are no-transfer, which means I either have to 'buy' them at 0 L$ for every avatar account that I have, or pay L$ for a full-perms set, even though I'll only be 'distributing' it to my own alts. It is at least a partial solution, however. A few more things that Invisiprims are still needed for: Hiding he surface of Linden water intentionally, or hiding part of the avatar body as a function of the attachment, regardless of exact position on the avatar. There's a beautiful sailing ship in SL that uses invisiprims quite well to allow you to go into the decks below the waterline, without it being obvious that when you passed through that hatch, you went under water. That will be broken forever when Invisiprims cease to function. I've seen adult female attachments that use an invisiprim strategicly placed over the body cavity opening, so no matter where you position the female bits, the body cavity is not sealed off with the avatar's skin. That can NOT be done as a one-size-fits-all solution using avatar alpha layers.
  4. If you're using Viewer 2, accessing someone's profile now brings up an almost useless "feed" page, and you have to select the "about" tab to see their actual profile. LL thinks their Twitter-style feed is far more important than the profile information for the person whose profile you are looking up.
  5. Provided you don't exceed the 255 prim limit or prim-to-prim distance limits for a linkset, you can select multiple prims by drag-select or by shift-click, and then tell it to link all of them in one action. The last prim selected becomes the root prim. If the last thing selected was an existing linkset, its root prim becomes the root prim of the combined linkset. You might want to do a search for "Ivory Tower of Primitives", and go there to view their excellent in-world building tutorial. They explain topics like that quite well.
  6. Mayalily wrote: So now we have to wear alpha layers or get alpha layers for all the things we already own? Huh, say what? ETA: I posed the question of whether we have to wear alpha layers for our current wardrobe items and avatar in the answers section, and the answer was no we don't unless we get another avatar; but for furries, dinosaurs, etc, might be different, perhaps because they don't have the original skin, or something like that? As far as shirts, pants, dresses and non-prim skirts go, the alpha required for them is part of the clothing texture. The problem with furries and a lot of prim shoes is that in order to hide parts of the avatar body that would show through the leg, paw, shoe heel, or whatever, content creators had to mask off certain volumes of space so nothing with an alpha texture and no avatar skin surface would show in that volume. Invisiprims were the ONLY way to do that, before the avatar alpha layers were introduced in Viewer 2.0. And while LL did include code in viewer 1.23 for seeing the effects caused by avatar alpha layers, they refused to also add the code to the old viewer to allow people using 1.23.x to wear the avatar alpha layers. The result of that choice by LL, not to backport Avatar alpha Layers to the older and much more popular Viewer, was that most makers of shoes and avatars kept using invisiprims, to remain compatible with the vast majority who were still using 1.23-based viewers. Many makers did include alpha layers in their new products and products updates. So, for example, my furry avatars from Jakkal's Werehouse, where they have come out with new versions or updates recently, all have both the invisiprim version and the alpha layer version available. For those, all I need to do is unpack a fresh copy, and swap out parts, discarding the invisiprim-based legs and adding the wearable alpha layer and the non-invisiprim legs. But with many, many products, the original maker is no longer in business, and often is no longer in SL at all. My favorite pair of shoes, which I wear 95% of the time, were made by someone who quit SL before Avatar Alpha Layers were invented. That product can't ever get an update from its maker, and will have to be modified by the customer, or thrown out. And merely "hiding the feet" from the ankle down doesn't fix a pair of strappy high heels that needed to hide an unsightly projection of the avatar's heel, which is caused by the crappy way that LL implemented foot shaping. I'll have to find or make an alpha layer that only masks the sole of the foot, in just the right areas.
  7. I'd seriously recommend buying another 1 GB of RAM for your computer, or reducing your cache values from the normal defaults to about half what they are now.. 3D graphics are very memory-intensive, and Second Life is quite a memory hog. Most people find that having more RAM can help performance a lot. Also, what video card do you have? It takes a pretty powerful card to run SL right, and if you have one that has to use "shared video memory", meaning it uses normal RAM for a lot of the video purposes and not dedicated on-card video ram, then the memory upgrade could be even more necessary, and/or you might need a better video card.
  8. Sounds to me like the sandbox you went to may have had scripts disabled. Otherwise the HUD would have at least given you some sort of feedback, I would expect. Different ridable horses and other mounts work differently, but in general, you need to initially rez them someplace that allows you to both rez an object with however many prims it has, and run scripts. Try going to the "Bay City - Truro" region. It has a designated vehicle rezzing area, and you should be able to rez a horse there.
  9. The closest you can do is to use one of the "Thin Clients" that has limited graphics, but still allows inventory access. You're still logging in, and your avaatr still appears in-world (even though you can't see what is around them). But some of tem do allow you to sort inventory, pay money to Friends, etc. . But thin clients are all still open to IM and even nearby chat, so that won't allow you to sort inventory while escaping the urge to chat with friends. Look here for thin clients: http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory
  10. RE : Dora It is also possible to use the auto-return mechanism to do a "parcel return" that includes your own objects, as well as everyone else's. This has the same problems as auto-return, and is often referred to by the same name. I suspect the parcel owner actually did a "Parcel Return".
  11. Auto-return is absolutely the worst way to pick up everything on your parcel. It's like using a bulldozer to load your household goods into a dump truck. The only thing autoreturn is good for is clearing the land of a stranger's junk when you obtain a parcel, and even then, it's better to return the items individually. As the others said, most likely you have some mis-named coalesced item(s) in your inventory's lost and found, that are those returned things. To res them, you'll need to be on a large parcel so your attempt doesn't overlap other people's land where you don't have rez permissions. And if there was even one Linden Plant in that mess, then the parcel you attempt to rez it on has to allow you to rez plants, too.
  12. Thank you for sending me those alpha layer sets. I guess I will convert things as I go, when and if I find that this change has broken an avatar or shoes or some other thing I really want to wear.
  13. Persephone Emerald wrote: Unless the invisiprim is attached to a no-mod prim I don't see what the problem is in replacing them with alpha layers. I found free full perm foot apha layers on SL Marketplace. I then put the term "invisi" into my Inventory search & deleted all my invisiprims. Then I copied the appropriate sized alpha layers into my folders for items that needed them. If you're inventory isn't organized well enough to do that last step easily, you can put on the appropriate alpha layer when you put on your shoes or avatar, then copy & paste it into the folder. You can replace invisiprims with alpha layers as needed, rather than doing it all at once. I like the fact that 1 alpha layer is only 1 inventory item, while pairs of invisprims for shoes are 2 inventory items, so exchanging alpha layers for invisiprims is an easy way to reduce inventory. (Edit to add) Maybe try searching the Marketplace for alpha layers?. I'm going to go do that & post what I find. Not so simple with most of what I have, which are furry avatars. The parts with invisiprims have names like "Fox lower leg right" , and are not a separate invisiprim, but rather 10-15 prims in a linkset that includes 1 to 3 individual invisiprims. A typical furry with digitigrade legs has at least 4 to 6 parts that use invisiprims like that. A quad animal avatar uses even more parts with invisiprims. And I have over 80 avatar forms for my main account alone. So call that close to 400 linksets that each need to be individually edited to remove the invisiprims, and then saved, and then each of those avatars I need to find or make an alpha layer that will mask what is needed; such as masking both legs from mid-calf to toe, and both hands to the wrist; while still showing what else I need. And it won't be the same for different makers' avatars. Most of the shoes I own are also ones that have the invisiprims integrated right into the shoes. 2 to 6 linksets per pair of shoes or boots, each needing editing, each with its own requirements for what part of the foot and leg shows, and what doesn't. Now multiply that effort by over a dozen avatar accounts, most of which have at least half as many furry avatar forms and shoes as my main account has. I'm not kidding when I say it could take me a year to mod all the stuff I have that uses invisiprims.
  14. Well, at this point I guess I will hold off on doing anything until I see proof that the current and future versions of Firestorm and V2 fail to render invisiprims properly, and that the black invisiprim bug reported in some recent builds of V2 is actually how it will be in the future, and not a bug that LL has already squashed. Can anyone cite an authoratative source at LL that has clearly stated that Invisiprims will no longer be supported? Or is this all just FUD brought up by people panicing over the glitch in some recent builds?
  15. Tristizia Demonista wrote: It is possible to wear multiple layers of Alpha Masks, at least on Viewer 2 Well, that is one small saving grace. I know that didn't used to be an option, when they announced alpha masks, or even avter they announced multi-wearables. But I just checked, and yes, I can wear both the "No head" and "No feet" alpha masks from the Library, at the same time. So, anyone got a collection of a hundred or so alpha masks, that can cope with the needs of anything from a pair of high heeled sandals, to thigh high boots? *sigh*
  16. I quit counting at 45 avatars in just this one account that losing invisiprims will break. I don't even want to think about all the shoes it will destroy.
  17. Second Life 2.8.1 (237612) Aug 2 2011 16:45:24 (Second Life Release) On A Windows XP system. Invisiprims work fine. So, which version supposedly ceases to allow them? This is the current downloadable version from LL.
  18. Alazarin Mondrian wrote: Hello Perriwen. Yes invisiprims are finito. I had to spend a week replacing the invisiprims with alpha layers for all my avvies, outfits, alts, etc. It's not as hard as it might seem. 1] Wear a copy of the relevant alpha layer. 2] Locate the invisiprim on your attachment. 3] Remove the invisiprim script. 4] Remove the invisiprim texture, set the texture to 'blank' and 100% transparency. 5] Resize the insiprim to 0.01 X 0.01 X 0.01 6] Voilá. Wash, rinse, repeat. I'll send you a collection of alpha layers & alpha layer textures when I'm in-world. Be sure to pass them around to your friends. Well, that just about kills SL for me, period. At the very least, it makes 60% or so of what I paid money for over the last 6 years into trash. There is no way in hell I am going to go back over 80+ different furry avatrs that my main account owns, and edit them all to remove the invisiprims and replace them with am alpha layer that somethow does the same thing. Not to mention gods knows how many pairs of shoes, and other things that used invisiprims to work. or repeating that process for all my alts. I'll just end up trashing all of it, rather than waste over a year of my time editing stuff that in many cases the original maked is long gone from SL. Is it even POSSIBLE to wear multiple alpha layers on an avatar? If I need one alpha layer to make my furry head work, can I also wear a second one for my shoes? Last I heard, the answer to that was no. The coder that decided that invisiprims could no longer be supported can just... Well, I can't post what I am thinking in these forums. Let's leave it at I most severely do not wish them well.
  19. Unfortunately, the arbitrary decision for the position of the division between the upper body template and the lower body template was made with very little regard to how clothing would look on the avatar's body, or to where the limits of various clothing items might reach. The LL coder that designed those limits wasn't a fashion genius. He was a coder that just wanted the figure on the screen to be able to have a shirt and pants that were different colors. What that means for practical purposes is that if you make pants that don't have the waistband smack on the top edge of the lower body template's usable area, you'll have a gap between the waistband of those pants and any t-shirt or undershirt, which only uses the upper body template in its definition. Likewise, if you design a shirt and don't go all the way to the bottom of the upper body template's area that is mapped as the lower hem of the shirt, you also get a gap. And there is zero overlap between the pants layer and the shirt layer. So if you want a shirt tail, you have to do that on the underpants layer. The jacket is the only clothing item to use both the upper and lower body templates, and even that uses the area poorly, and can't extend the lower jacket beyond the limits envisioned by the LL coder that came up with the arbitrary limits in the first place. The skirt is a part of the avatar body mesh that is only visible when you wear a system skirt. And for some completely unknown reason, the waistband of the skirt can NEVER touch the avatar's actual waist, but always has a gap! None of the clothing layer items can react to prim attachments at all, because they only exist as texturing on the avatar body's mesh.
  20. Sounds like you're doing everything right at your end. I had the same set-up for years, until I had to 'temporarily' switch out my PayPal billing infor for a credit card that had more funds available, and was not allowed to change back to PayPal. There should be no problems with processing your credit as you described. I would try again to make sure you had the PayPal e-mail address correct. If that still doesn't work, try calling the LL billing department.
  21. Allow cookies in your preferences settings. The web-based profiles don't display properly unless cookies are enabled.
  22. You also need to be in a Mesh-enabled sim. They havn't rolled it out to all sims yet, so on most of the main grid, mesh still does not work.
  23. Reverse the taper on the cylinder so the other end of the cone is the point. Flexi's flex from the "bottom" end of the prim, so you have to flip the prim over and use that end as the 'point' of the cones for a fluffy tail. Same goes if you wanted to make a cloth banner or curtain. The original 'bottom' of the prim needs to be the functional top, so the flexi fabris will 'hang from the top rod' instead of looking like a wilted noodle. Also, and critically important! Make the cones hollow, and texture all but the outer surfaces 100% alpha transparent. If the cones are not hollow and transparent on the inside, you get alpha sorting glitches and the tail looks really bad.
  24. I'm in no hurry at all to leap into adopting Mesh for anything. Sadly, Linden Lab has given us a half-baked, only partially implemented version of mesh for this first attempt. Until it all works, with all viewers, it just isn't worth it for me. Mesh clothes and mesh avatars don't support the full range of appearance sliders. Period. Some basic things like height and arm length are supported, but not common things like breast size, tummy size, butt size... As a result, most Mesh clothes simply will not fit a non-Ruth avatar that has customized any of those 'unsupported' settings to make a unique personal appearance. It will be like trying to use a dress made for Victoria 3 on the Furrette figure in DAZ Studio. You can't adjust the dress to fit the figure, and have to tweak the figure, instead, to fit the dress! No thanks. I'll consider buying mesh clothes and avatars and products, or designing them myself for sale, when the following are all true: When virtually all Viewers can see Mesh properly, and can use mesh items. - there's no sense in wearing something others can't see. When clothing and avatar parts support 100% of the adjustable settings for the avatar, and not an inadequate subset. When the possible avatar skeleton for mesh avatars and for mesh clothes can support other joint and limb possibilities, like making true quadruped avatars, or avatars with functioning digitigrade legs that aren't just a rigid digitigrade shape stuck on the lower leg bone. When the face and hands work like the normal avatar, or better, and aren't rigid masks, or immobile manequin hands that don't even cycle through the limited number of hand poses we have now. When 'best practices' in design and construction have been defined, and designers can follow those guidelines to make products that don't have insane prim equivalent costs, or other problems that could easily be avoided if we just knew how to 'do it right'. When all of the above have happened, and someone makes something I consider a really "must have" item that I want to be able to use.
  25. Oh, it will probably cause some confusion during the transition, but once Mesh becomes a standard feature, people will slowly stop using the word as a keyword in their ads. You don't often see "sculpty" or "Prim" as clothing descriptions any more, and it's becoming far less common to see "flexi" as a distinguishing characteristic for clothes and hair. While things change, just use other synonyms, like fishnet, netting, see-through, or whatever, instead of 'mesh' when you search for netting clothes.
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