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Madeliefste Oh

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Everything posted by Madeliefste Oh

  1. When you send the folder from your outbox to the marketplace, LL stores your folder somewhere in a cloud. When people buy something on the market place the item is not send from your inventory, but from the copy in the cloud. You can savely delete the folder, but like Rya says, it is more handy to keep it. It is more handy for customer service when you have all parts of your item available a folder. Otherwise you have to open and unpack your box first. You might not be on the land where you box is, and have to go there first before you can help your customer.
  2. Voltaure wrote: Madeliefste Oh wrote: Which methods posted in these forums are against Paypal's TOS? I don't know, nor does it matter. Point is people have been posting such workarounds for years, and I know for a fact that people got their accounts suspended without explanation, while not doing anything against the TOS. PayPal sometimes themselves can't get their s*** straight. And that company is very well known for that. So people should be warned, before posting tutorials that can get them banned from PayPal FOR LIFE. Ofcourse it matters. You want to protect others for workarounds that people posted here that are against Paypal TOS. Because you want to protect them from getting banned on Paypal. Then you better be complete in your information, so others know which 'workaround' is against Paypals TOS. Like I said, most old timers here are probably creators, and creators should specifically NOT BE TRUSTED on these matters. Actually, what I wanted here is to post a different oppinion so people would think twice and hopefully check that info for themselves. And as far as I've read some of these old time members know almost nothing about PayPal and their policies, yet they post tutorials because they've discovered a method that happens to work for them right now. Now, that I think of.. weren't you the one that didn't even know until a week ago, that PayPal uses different fees for different countries? It is always best that people check for themselves, specially when money is involved and/or when creating an account somewhere is involved. I checked Paypal for my own needs, years ago. Since I only happen to live in just one country I only checked the terms and conditions for my own country. So indeed I did not know that PayPal uses different fees in different countries.
  3. Voltaure wrote: Forum members have been posting "tutorials" here about other ways, but keep in mind they are merely workarounds and are NOT APPROVED by PayPal. Loopholes like that existed in PayPal for years, some of them, while they do work, are against the PayPal's TOS and CAN GET YOUR PAYPAL ACCOUNT FROZEN AND/OR SUSPENDED WITH THE FUNDS IN IT. Which methods posted in these forums are against Paypal's TOS? PayPal has been known for suspending users, after finding out that they were using PayPal by unapproved methods, even when those methods weren't explicitily listed in their TOS. As a result thousands of honest, unaware people have lost their money to PayPal over the years. Which methods do you refer to here? P.S. There will be some old time forum members who will tell you otherwise, but keep in mind: most of them are creators and are making a living selling items in Second Life, and thus have a vested interest in attracting/keeping as much Second Life users as possible, without introducing them to the negative side. Myth 5: It is always better to listen to someone with a one day old account then to old time forum members.
  4. Must be the same items that have two or three reviews within the first ten minutes after they are listed.
  5. Rya Nitely wrote: Maybe people search by newest first. But somehow that new item does get found and bought and then moves up the pages. I have heard from several of my customers that they always search by newest first. Some of them check one subcategory on daily base (for example mesh creator tools) by newest first.
  6. April Looming wrote: Madeliefste - Strawberry Singh was on Plurk just this morning on that very topic - asking opinions about skins. Yes, skins are very personal; but I think they are also subject to some of these same principles - People need to be able to find your products They should be well made Unique products can offer something distinctive With skins, unlike some products, demos are mandatory. I agree with you. People need to be able to find your productsWhen I was a fashion designer, most sales were made in world. So I focussed on selling in world. One of my strategies was to have satelite shops. I did rent a lot of shops (and left a lot of them as well when they were not profitable within the first few weeks). I managed to build up 30 profitable selling spots on the grid this way. But nowdays this does not work anymore. LL spoiled it by discouraging in world commerce. Nowadays the marketplace is THE place where customers must be able to find your products. The most important tool you have be found in the marketplace is your keyword field, use it well. Once found the most important things to seduce your potential customer to buy are your pictures. So pay attention to your pictures, make them stand out in the crowd. They should be well madeThis is maybe the most important. Quality is the keyword to succes. All people in this thread who says they can do without much marketing make quality items. I guess most of them did not come to SL without any skills, or have invested a lot of learning time to become good in their own field of creating. Quality comes from skills. You can make better textures when you have 10 years experience as a Photoshopper, then when you just start to learn Gimp. You will make better animations when you know how to work with motion capture, then when you just start to learn qavimator. Unique products can offer something distinctiveIndeed. Creativity is not only about skills, but also about ideas. Unique ideas and beliefs can lead to distinctive products.
  7. Rya Nitely wrote: Even with MP listing enhancements, items like clothing and skins have the best advantage as these are often impulse buys. I think clothing and avatar accessoiries are often impuls buys, but not skins. Skin is considered as a part of the personality, most people tend to choose their skin with care. I have often heard things like: I have been looking for a skin for days now, I tried like hunderd demos, I have three left now and don't know which one to choose. What do you think, that is the best skin of these three?
  8. My first brand in SL is a curtain store. I developped the products together with a scripter. We worked for some months to have enough products to fill a store. The day we opened the store the products started selling, not even to the friends we invited to come over and see, but to complete strangers. At those days I had no idea how these first customers did find the store, but they did. I had not done anything yet to promote the products, I was still working on the marketing plan actually. I was very surprised by these unexpected customers, because back then I had the idea that marketing was an absolute need to sell anything at all. In the months following I did promote the products, and the number of customers grew. Within some weeks we sold an average of 300 curtains a month. But soon enough making curtains was not challenging anymore for me as creator. I wanted to develop further and started to concentrate on making clothes. I worked some months to have enough products to fill a little store, and the day I opened the store nothing special happened. I discovered that fashion is a field that leans very strongly on marketing. So I invested more and more time in promoting my products. And that gave results in sales. While I was so busy promoting my fashion brand, the attention for my curtains brand faded. But that didn’t harm the sales of the curtains. Even when I did not do any promotion, we still sold an average of 300 curtains a month. (This did not changed until LL changed the logarithm of the in world search.) I found it very interesting for a while to investigate which marketing methods work for my brand and which don’t do much. But once you know what methods work for you, it becomes dull work… it is the same routine every time you have finished a new product. You now and then try something new, and when a new method is succesful, this actually means even more work for your next promotional round. I often felt that I rather would spend my time on creating then on promoting. I tried several times to find a marketing manager for my brand, but had not much luck with it. Sculpties became more and more populair in fashion. But they were not always easy to texture. To be able to get more control over the texturing of sculpties, I started to learn working with a 3D program. While I started with it to support my fashion brand it didn’t stick to that. Sculpting grabbed me because it increased my toolkit. Beside my paint box (Photoshop), I could now have a clay tablet (Blender) as well. And while I was educating myself to work with this clay, the idea for my third brand began to ripe. So far I had the idea that the spontaneous succes of my curtains brand was an unique phenomenon. I was feeding mainly on luck, being there at the right place on the right time… Something that only happens once in your second life time. But what radically changed my mind about marketing in SL, is that the same wonder happened again the day I did put the products for sale that I had developed for my third brand cYo. They just started selling right away. There was just one big difference compared to the curtain store. The curtains had always sold best in world, though they were listed on Xstreet they did not gain much sales from that source (like 5% or such). For my fashion brand I also used Xstreet, but I saw it mainly as a way to promote my products, this brand neither did sell more then 5% on Xstreet. But for cYo is was complete different. People started to buy right away from the site, without even bordering to visit the in world store. Or people visited the in world store once and returned as customer, not in world but on Xstreet instead. From the very beginning of cYo the ratio was like 75% Xstreet and 25% in world. This difference has a lot do with a difference in shopping audience. cYo aims to reach builders and creators, that is a different target group then my other brands. I learned that builders and creators shop in a different way then the average customer. But I’m aware that was has worked for me, won’t work for everybody. It depends on a lot of factors if your products need much marketing investment or not. Competition is an important factor. One of the reason that fashion needs heavy promotion is the steep competition. But also fashion depends more on impulse buys. Fashion depends on trends too. And fashion depends on the atmosphere and illussions you create around the products, you do not only sell the actual dress, but also the feeling that comes with the dress. ‘Imago’ is very important when it comes to fashion. But there are surely sectors of the SL market where time spend on marketing is mainly lost time, where it is more profitable to spend your time on creating new products.
  9. Rya Nitely wrote: If your items are very good then people will find you. This is only achieved through lots of hard work and concentrating your time on your creative skills. Keep your head down and work, list your items on MP and have an inworld store - one day you will look up and get a nice surprise as the sales automatically start rolling in. The most powerful marketing in SL is word of mouth. This. But also: The products I made in 2007 are still there. I still can sell them today. The marketing time I invested in 2007 does nothing for me anymore today. In other words: marktening is something that must be done over and over and over again to gain effect of it. While creating a good quality product needs your time investment only once. And also: The more products you have, to more chance you will sell something. You increase the quantiy of your products faster by spending your time on making them, then by spending your time on promoting.
  10. Drongle McMahon wrote: To turn the slm files off permanently, use Advanced/Show Debug Settings (or Debug/Show Debug Settings before login) and set meshimportUseSLM to FALSE. They can cause all sort of problems. Good to know, though I will leave in on TRUE. I always go to the beta grid to experiment with the different LOD levels and how the settings result in LI. When I'm satisfied about the upload results, I go to the main grid, and then these slm files are very handy. I only have to upload now, while slm remembers all my settings.
  11. My most important tip is controversial. Don't invest much time in marketing. Every hour spend on marketing is one hour less for creating and improving your skills. I have made my marketing hours in the past, but after a few years I came to the conclusion that it is more profitable to spend my time on creating then on marketing. I stopped 95% of my promotional activities. It made me a happier creator and my business did not suffer from it at all.
  12. You cannot avoid that people start to resell your freebie, however you can stop them to do so. First include a copyright notice and terms of use to the shirt, and somewhere mark your uv texture with a copyright sign and your name. In your terms of use you you explain that the gift is a charity gift, and that is not allowed to resell them in any way. If then you find people reselling them you can file a dmca, for not sticking to your copyrights.
  13. There is no solution at the moment. The only thing we can hope for is that LL let us trade L$ to euros on the Lindex. I guess they still have this postbox office in Amsterdam. So it won't be hard for them at all to open a European bank account, if they don't already have one.
  14. Cincia Singh wrote: Kahlie Niven wrote: - About Ginko .. of course, back in 2007, Ginko had to be blamed (and maybe my greediness at that time too) ... What I was stating is that LL provoked the panick that made all those SL banks fail at a single time (which was the prelude to subprime crisis, ..interesting how SL can pre-empt fashions), by forbidding gambling. That said, at that time I only thought "well, I took risks to earn insane interests and I lost" .. normal, and not really subject to rant, but still happened. About SL banks ... they never were really banks they were other residents operating ponzi/pyramid schemes and were doomed to failure from the start. Good riddance. Indeed, you trused other residents appointed himselves as banks. In my memory it was not LL who caused the panic, but the anymous owner from Ginko bank who run away with 750.000 usd that other residents had trust him in the past 3 years. And very soon other banks followed him. LL did get a lot of complaints about it, and as a result LL forbade to run banks any longer on the grid.
  15. Sybil Hallison wrote: Hello, -If I cash out in paypal, there is a fee of 3,5% +extra fee per transaction. If you cash out at paypay there is a fee of 1 usd per transaction. The 3,5% fee did you already pay when you exchanged your L$ to usd. Paypal does not charge them to you.
  16. If you scroll down on that page, you have the possibility to order cheaper L$. You won't get your money immediately because you have to wait for your turn when you offer a buy order... but you get a better price.
  17. I wonder how attractive this program is for the resellers. Since they cannot cash out any more, and only buy on Lindex, they cannot profit any longer from the price difference between buying and selling L$. The only margin left to make profit is that they can avoid the exchange rate on Paypal, when they trade in local concurrencies. While in the same time take a lot of work, like customer support, over from LL.
  18. You don't need a credit card, Adrianne. See this thread.
  19. No, Linden Lab is not the copyright owner of the items in your inventory (except from the library items). So Linden Lab is not in the position to transfer a no trans item, the only ones who can decide if your items can be transfered are the creators of those items.
  20. You mean like: "Why worry when a person breaks into your home, steal your money, your laptop, your jewelry, while there are others out there that rob a bank or a jewelry store?"
  21. Pearl Vollmar wrote: And I feel sorry for the workers and owners of Eldex. This was their RL income. And SL just pulls the carpet under their feet. An eye opener to all of those who rely in SL for RL income, don't do it. SL couldn't care less and you might one day just wake up to an empty grid and everything gone. I too feel sorry for all people that worked at third party exchanges. Mostly because of how LL has dealed with them, which is far from elegant. Though I think that people who trade in virtual concurrency have a responsibility themselves as well to stay informed about what it going on in their field when it comes to legal issues, I still think that LL has a responsibility towards them. Because when it seemed to be handy for LL to have these traders around they were offered to apply for LL's risk API. And now that it seems that this is no longer sustainable under this new law, they are kicked out from one day to the other. They were confronted with a new TOS at the same time as we all and LL gave them no time at all to prepare for the new situation. I can imagen that because of new regulations LL has to close her risk API, and when the consequence of this is that third party exchanges can no longer operate legaly, then they must close doors. But not in this way, completetly unannounced and left them without any time to prepare themselves or their customers for these changes.
  22. Perrie Juran wrote: And there still are not a lot of legal voices who are speaking up on behalf of virtual worlds and E Commerce. The number is growing but it is still such a young field of expertise. I have the idea that this law was not made with virtual worlds in mind at all.Virtual worlds are relative small, and not growing any more. It is Bitcoin that they are after, Bitcoin that caused these new laws. They labeled Bitcoin as "virtual currencies" because they are not legal tender under any sovereign jurisdiction, while the market value of the total bitcoin supply approached $1 billion USD. As a site effect also virtual cuncurrency like we have in SL were impacted by this attempt to get a grip on Bitcoin.
  23. I found an old xstreet page where is explained how to set up a paypal account without credit card.
  24. oberon Zuta wrote: i tried just www.podex.info and i have now received my lindens :smileyvery-happy: - you can send by SEPA without any fee's. It need 1-2 days.. However it is on your own risk... So it can happen that LL closes the account of the podex trader, while you are waiting for your money. Podex is preparing to become an MSB, but is not one yet.
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