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Madeliefste Oh

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Everything posted by Madeliefste Oh

  1. Brooke, What I am missing in this process of implementing this new change that effects so many merchants, is the communication with us about it, before the plan is rolled out. You have announced it in the office hours, but there was not much room to stand still at the subject or have a discussion about it. Not that it would have made much difference, because after all your plans were there already the only thing that was left for you to do was force them on us. And that happened two days later. I don't want to blame you personal for this, it's the system you are working in, it's the Linden Labs mentality, but it causes many frustrations for merchants, over and over again. We feel like you don't care for our interest, we feel threaded like lab rats on whom you can experiment whatever you like. And we have been asking so many times: talk to us, get us involved in your plans, let us help you. But is looks like we are shouting to windmills. But I still have hope, Brooke, that you are willing to work with us. And that is why I ask, for the next big change 'delivery from inventories in stead of magic boxes', can we start talking about this soon? Tell us what you have in mind, on how this shall be done. Let us react and tell what possible problems we see from our point of view. There are all kind of tools you can use to get feedback from us, discussions on the forum, but also polls or surveys. But do it before your team has made up their mind on how it must be done codewise. Use our knowledge and experience to make it in the end work better for all parties.
  2. With about 50.000 merchants, we will have that list in no time, when everybody reports his forbidden words on a third party site.
  3. Clearly the programming staff made yet another famous blunder. I won't defend that nor will I excuse it. But I do not believe it was done with bad intent on the new manager's part .. or on the programmer's part either. I think none of the blunders were ever done with bad intent. And I also do have some understanding for the position of the commerce team. They are not the ones responsible for the teens coming to the grid, but now they are send from above to manage the marketplace comforming the new rules that come with these new residents. They must simply enforce us to be part of this change. Both merchants and the commerce team are more or less in the same ship. But is it a pleasant experience? Does it make us happy customers? Not at all! The gab between what LL does and what merchants need to be able to survive to ongoing stagnation of SL is only growing.
  4. Suella Ember wrote: Having said that, it would be handy if LL could somehow find a way to publish the list in a location that can only be accessed by age verified accounts or something. I don't mind to receive it by email.
  5. You better put your cigarettes in a candy box and sell them as chocolate or bubblegum. http://goodhealth.freeservers.com/cigarettes_candy.jpg
  6. Another question I have is: Is this mature keyword list that filters the items only for English listings, or do all five languages have their own keyword filter lists?
  7. *lol* But really.. I for example have an item, and I just cannot figure out what is mature about it. It is a devil's tail. There is nothing sexual or violent in the description or keywords. I have deleted several words that could maybe have caused a mature listing, but none of the words seemd to be the one.The listing just keeps coming back as mature. I have spend more then half an hour already on this single item, and still have not figured out what is mature about it.
  8. It would be a great help when you could publish the list of keywords that make an item 'adult', and the keywords that make an item 'moderate'.
  9. It doesn't show signs of stopping, And I've bought some corn for popping, The lights are turned way down low, Let It Grow! Let It Grow! Let It Grow! Merry christmas, Rod!
  10. Hi, I'm a Cinema 4D user and I experience several problems that have to do with submeshes and texturing. I'm not sure to make a jira cause I don't know if the problem has to do with an SL bug or with the way c4d exports to collada. Problem 1 Submeshes. The picture shows it all. My original mesh has 3 submeshes, that are textured with 3 materials. Even before uploading the object, SL only sees 2 of them. 2. Texturing problem. Having a closer look at the textured top of the brush in SL you can see the texture is not spread around the surface correctly. The texture shows a cross where lighter and darker parts the texture meet. The same problem occurs, but even worse on a tin can I made: When I put a sculptmesh texturehelp on the lit of the can, the result is really to cry about: Are there any other c4d users in SL who experience the same problem with submeshes and texturing? Is it a bug or is it a transporting problem between c4d and collada?
  11. Thanks commerce team for listening to us merchants. I want to compliment you with the proces of communicating. It must not be easy for a team of a few people to communicate with a community of ten thousands. And still a lot of people think you communicate way too less. But what I experience is you are team that is actually listening. You announced the plans in an early stage. There was a lot of protest amongst merchants about several points, like: the fixed image size did not meet the used standards by merchants, the item descriptions was limited too much, the BBcode was taken away, gif files were not supported... and so on. Those concerns were heared and where possible implemented in your plans. In the beta phase you also listened to complaints and ideas, you worked on bugs and proposed improvements. And you asked us for ideas for future features. For years we were not heared at all. And now the frustration of not being heared is coming out to everybody who actually wants to listen. Despite of that you did not give up and worked with this recalcitrant community. I rate it 5 stars! To all merchants and shoppers: good luck with selling and buying!
  12. For making the sculpties: Blender For making the textures: Photoshop cs4 extended ----------------------------------------------------------------- cYo - Sculpties with editable textures: http://slurl.com/secondlife/Belmeade/182/17/70/
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