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Madeliefste Oh

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Everything posted by Madeliefste Oh

  1. Explanation about what hurlyburly we became victimes of on Valentines day is the least the lab could give us. For me the most important thing is that they show that they care. Just a stupid standard 'we apologies for all inconvienence' is not satisfying at all. I would be so simple to make a gesture to show that they do care. But maybe it is just idle hope to think that there is anybody around at the lab who really does care. Maybe they just do not think about the consequences for users when something goes wrong in the coding, but only about the coding itself.
  2. Inconvenience is quite an understatement.
  3. I wonder... how fast would the commerce team work to get the marketplace online again, when they don't get paid their salary for every minute the marketplace is down.
  4. When you look in orders -> transaction history... the items show up as 'queued' When you look in reports -> orders... the items show up as 'undelivered'
  5. Qwalyphi Korpov wrote: If I buy 10,000 L$ and then I convert those to US dollars there's no income involved. When you do that once, there is no income. But when you buy those 10,000 L$ for a cheaper USD price then you can sell them (for usd or other monetary units), and you do so many, many times a day (like exchange services do), it can cause a taxable income as well.
  6. Go to your dash board, account -> account statements. There you find what you need, arranged by month
  7. I agree that the review system is too easy to game. But there is also an aspect I like about te review system. It is a way of getting feed back from your customers. Sometimes people point to properties of a product that they like very much, what you not even did think about, while making it. Sometimes people find little faults in a product, like a texture that is missing the right permissions. Some people contact you in world for this, but it happens often enough that they don't and let you know in a review. The only thing that bothers me is that we are not notified when a review is placed. Sometimes I discover a complaint only half a year later.
  8. Toysoldier Thor wrote: Made, Forget about understanding copyrights on MP .... try operating on art sites like Deviant Art where everything has to be stated and even attributed ... often with links to the copyright owner. Why do you advise me to forget about understanding copyrights on the MP? I sell there. Copyrights are no different on the marketplace then anywhere else. It are your RL rights (or someone elses). I use Deviant Art as a source sometimes, because indeed, it is easy to approach the copyright owner via DA. But I don't feel like putting my own work there. And for the rest: it is always risky not to remember where you take something from. Don't expect something to be open source when there is no license attached that grands you all rights. It is well possible that you think different about IP rights now then 3,5 years ago. We all learn a lot in SL about several things. When your merchandise doesn't fit your standard for proper IP right management anymore, you might better get rid of that stuf.
  9. Nefertiti Nefarious wrote: They can claim copyright on their tapestry derivative work, and the photo in the advertisement of their derivative work. That's what ToySoldier infringed on: not the dead painter's copyright, but the companies derivative and the photo of it. If I were to nab that picture and make and sell a tapestry, Toysoldier would not be able to claim I infringed his copyright: we both used the same source. ****************** Thanks for clearing that up, though it became also clear to me in the comment by Veronika a few posts above. Nefertiti Nefarious wrote: Adding ... many of my products are made from photos of old objects. I am very careful to find pictures that are either in the public domain, photos from websites where the photographers premit derivative use, or to get permission from the photographer before I start making chickens or naked Greek women. I'm also very careful with the use of my source materials. I too use public domain images or copyleft images. I also use photos shot by myself. Or I ask permission, but not always before I start working. Often I'm still too much busy with how I want the design to be, to be sure if I actually want to use a certain image or not. Often it is allowed to use images for own use but not for commercial use. In those cases I take the freedom to play around with this material, sometimes I decide I don't want to use it after all. Sometimes, when it is not too hard to make my own 'look-somewhat-alike' in Photoshop I choose to do that, and sometimes I decide that I really need this particulair texture and then I ask permission for commercial use in SL, before I upload. I mainly use textures for sculpts or meshes. What has worked fine for me so far is that I take a picture (a render) of my design in the 3D program. When I mail the texture creator or photographer to ask for permission, I include this picture, to show what my intentions are for the use of his work. Some ask for credits, some want a percentage of sales, but sofar nobody has refused
  10. Toysoldier Thor wrote: Veronika Garzo wrote: You really are a victim ya know, now some other site has gone and ripped off the finials and tassles!!! Must be ye olde photoshopper!!! http://medievalwalltapestry.com/la-belle-dame-sans-merci.html Toysoldier Thor wrote: Both of you have no clue what you are talking about on this topic and these images of old public domain art. This is an interesting case, seen in copyright light. The creator of the art work has died more then 75 years ago, so the art work falls into the public domain. Still this website that Veronika points to claims copyright since 2002. What is this copyright about, when it is not about the art work?
  11. I do have a clothing shop, though I'm no longer active as a clothing designer. But the shop with designs I made in the past still exist. To answer all your question detailed will take me hours, and I don't want to spend so much time. So I will answer shortly for you. 1. In Photoshop 2. Also in Photoshop 3. I did build it myself. 4. In a spreadsheet. 5. 0 6. I had some land rented for another store I had already. Because I was already there, and the landlord was willing to rent me some more land, I decided to start the new store next to the existing store. 7. I have an idea - I look for reference material - I play around with photos and I draw - I make a rough design, when that is too my taste I start finetuning (that what takes most time). When the design is finished I make some color variations. Then I do a photoshoot where the clothes are shown on a model. I finetune the pictures, I put the pictures on boxes and add the clothes to the boxes. 8. My method is 'grow with the flow'. When I just started I had a small shop, with maybe 15 pieces of clothing. I arrange it in a way that the products are well visible and the atmosphere feels good to me. But the more you make, the more your shop must grow to show all products. I enlargred my shop maybe 6 or times or so. I developed a kind of housestyl, to show the products, and each time I enlarged my shop, I was moving around with all products to show thim in a way that feels good to me. Ofcourse you have picked up all kind influences from rl stores and sl stores and marketing techniques, but it for me it is more unconciouness that you use those influences. The leading factor in choosing the layout of my store is my own taste. 9. I analysed how other merchants show their products, what I find good about it, what works, what works not. To learn from it, but not to copy, but to find my own face for presenting my brand. I also listened to shoppers and learned that people hate when clothes look very nice on the product box that professionally hides all weak points in the design but that they only discover after they have bought the item. That was for example a reason for me show the product not just from one angle, but always from front- back- and side view. 10. I used to do a lot of marketing in the past. Not in RL at all, only in SL and a blog. But since about two years I don't do any marketing at all anymore for this shop. 11. Similair: 'the thrill of buying' is the same thing. The main force that drives buying is emotion. Different: The risks are low, the costs are low, the recourses are almost free. You don't need diploms or certificates to start a shop. When you are a creative person, and you are handy with a graphical program like Photoshop or Gimp, you can build up a fine business. It is up to you what 'fine' means... it can be fine because you experience a large artistic freedom, you express yourself or your vision in fashion. Or it can mean that a lot of customers appreciate your work and taket the trouble to let you know that they absolutely lóóóóóóóve your this-and-that dress, and that famous bloggers praise you to heaven. Or it can mean that you make a lot of money. Good enough to give up your job and become a full time SL designer. (At least that is how it used to be, I'm not so sure that everybody who made that choice a few years ago still has enough income to live from SL. Anyway starting nowadays is a lot harder, because there is more competition and less shoppers).
  12. Rene Erlanger wrote: I'm not sure what else could influence Search rankings. There are all kind of thinks you can think of that might have a possible influence on ranks. For example: The number of buys out of views. In case A an item is viewed 1000 times and got 10 sales. In case B item is viewed 100 times and got 10 sales. So item B is selling faster when viewed. You can give this difference in sellingspeed + or - rank points. What is the route the buyer took before the buy? You can for example reward 'is the keyword that the buyer used to find the item in the title of the item? +++ or is the keyword of the item? + Or you can reward: Did the buyer click on an enhancement that lead him to the item? If yes: reward rank
  13. That is curious. Is it a texture that you recently uploaded yourself, or is it an old one you found in your inventory?
  14. Toy, you speak about the situation how it is now: LL does not do anything to protect a customer. So the consequense is that a customer must protect himself. Veronika seems well aware about the current situation, she is unhappy with it, and wants more protection for the customer. Actually I think it would be a good thing, to have a better customer protection in SL. We all know stories from people who did not get what they paid for. LL does not intervence in resident to resident disputes, so customers just have to take their loose. The only possibility they have to express their grief is leaving a bad review on the marketplace (when the item was bought there, when it was bought in world they have no place at all to show ithat they feel ripped off.) Bad shopping experiences are not good for the economy as a whole. After a few frustrations about mis buys people might want to give up at spending money on virtual items at all. So in general it would be good for both the shoppers and the serious sellers. In this context 'serious sellers' are people who are trying to build up a business in SL, in contrast to people who try to make some quick bucks with a scam. Now specific for the situation where the buyer and the merchant are in the same unprotected 'full perms ship': It is not only for the interest of the buyer that the merchant makes his terms of use available before the buy, but also for the merchant himself. Because in the end the customer has more power to hurt the interest of the merchant, then the merchant has to hurt his customer. Valid for law are the conditions that were announcened before the moment of buy. The moment of buy is the moment that the actual legal transaction takes place. At the moment the item changes of ownership and the user license becomes valid. At this point buyers nor merchants are protected. The buyer can not be sure to receive what the merchant promises to deliver. And the merchant can not be sure that the buyer agrees on the eula, because there is nowhere any button or field that the buyer must activate to show his agreement. Now lets go on with the situation that the thread started about. People are confronted with limitations only after they have bought the item, in the form of a notecard. Ofcourse I personally think that the buyer should respect the limitations of the original creator, even if they are announcing them in the most unhandy way. But it depends more on people ethics if they will do so, then on anything else. Now what if a buyer thinks: I wipe the floor with your eula. At the moment I bought it, it was presented as full perms, without any further limitations, and I will stick to that. And he starts selling items with full perms, where the sculpties that he bought are included. The merchant can, that is to say if the discovers at all, file a dmca against this customer. LL will delete the items then for about 14 days. When the customer files a counter dmca, LL will restore the content. Now when this customer is really convinced that right is on his site, why should he not file a counter dmca? This brings the merchant in a position where he has to find a lawyer. This lawyer will very likely tell him that his case is very weak, because he only made his eula available after the item was bought. So... I see enough advantage for a better protection of the customer, apart from that I'm a customer myself sometimes as well. A trustworth climate at the market is good for both customers and merchants. The only problem is I don't see how to reach that. LL can hardly handle her own customer service, let alone that they must solve all complaints from shoppers about merchants. When the solution cannot be done in code, don't expect a solution from the lab. The merchants community as a whole? That is an unorganisable body. When someone only oppers the idea of for example a better business bureau, the handfull of merchants that are active in the forums roll over each other before the idea is good and well discussed. And that are only about 30 from the 70.000 The merchants community is simply too large to become a self organisation that strives for better customer protection and service. The shopping audience as a whole? Even more unorganisable. So, who are we going to get to do this job?
  15. Veronika Garzo wrote: TOS on sculptie maps and packs need a total review by Linden Labs. There are many issues associated with the way they are presented and sold, in addition to the limatations imposed on what is primarily described as 'full permissions'. I become increasingly frustrated with creators who wish to protect the integrity of their product, yet have no regard for their customer base in the way in which they market and sell them. I see several frustrating and questionable practices in the marketplace. Firstly, often limitations are not stated at all in the sales pitch and you only discover how little you are allowed to do with them once the pack is opened. One seller only alluded to the limitations on a texture within a pack of more than 100! One might be forgiven for missing it entirely. Either that or the terms are 'hidden' in the policies section in the sellers profile, a place many purchasers would not even think to look when shopping. Further, when they feel inclined to change their terms of service, you have no way to prove how it was at the time of your purchase unless you have the foresight to make a copy of the listing for future reference. Does anyone else feel that they are being ripped off by such practices and can anyone tell me why Linden Labs don't clean up the practices of those who are less than inclined to be clear about their policies. I feel it should be clear and openly displayed within a product listing. With lists of revision dates to any terms they use to restrict useage, so as to defend those who purchased prior to it? Is it legal to move the goal posts half way through a match? I'm a sculpty and mesh maker and I fully agree with you. In my opinion the merchant has the obligation to make clear to his customers what the terms of use are that come with the item, before the buy is made. On het marketplace the eula must be in the listing. In in world shops the eula must be displayed on a place that is easy to find for the customer. As the IP right holder of my items, I do not only put limitations on the use of my items, I also grand you certain rights as second creator. You as my customer must know what those rights are, because they are part of the deal we make, at the moment you buy the item. When I do not do my very best to make you as a customer aware of the conditions that come with the item before you buy it, I think I don't give you as my customer a fair deal. I even doubt it is legal to make the terms of use only available after the item is bought. In rl a merchant is not going to get way with that. Veronika Garzo wrote: I could not agree more with this posting. This is the answer to the issue and it would be very much appreciated if LL would give this some consideration. This would very quickly clean up some very murky practices and unpleasant exchanges between sellers and buyers. Further, I bet the threats to file DMCA and the time taken with upset sellers and residents would diminish significantly overnight!!!! Such a logical and reasonable solution. I do wonder though, what the makers of sculpts would think to your idea??? Now that would be worth a read! I think the idea to have some standard eula's where a merchant can choose from is a good idea, and can be a big help for merchants. Most people just like to be creative and offer the fruits of their creative labour, without knowing much about IP rights. They are not going to study the law first before offering their merchandise. A standard eula that you can choose for will only be very handy. But I think it must not be an obligation to use a standard eula that Linden Lab makes for everybody. Because it is not up to Linden Lab to decide what I do with my IP rights. There can always be exceptions necessairy for a merchant that are not provided in standard eula's. I give an extreme example. Imagen we have a creator that has a store 'The Red Dress', where she sells only red dresses. One day she decides that she want to make her designs availabe as clothing templates for others to use in their work. But she want to keep the exclusive right to make red dresses for her own shop. So she comes with an eula that states that the buyer from the template can use the templates to make dresses in all colors except red. She makes this clear on her listings on the marketplace and in her shop. Then it is not up to Linden Lab to decide this is not allowed. Linden Lab has nothing to do with it. It is a case between the buyer and the seller. When there is a buyer who can agree with the limitations this creator puts in her eula then the deal it between the both of them. The buyer has her own reasons to agree with the eula, it can be because the price is very attractive or it can be for example because she has a brand where she only sells black clothes. Linden Lab must simply stay out there. It is none of their business where two people (a seller and and a buyer) want to agree on.
  16. cYo provides a free mesh education kit, you can pick it up in our main store. In the kit are two lamps, they look exactly the same when you rezz them, but one is made as sculpty and the other is made as mesh. There is a notecard included that points out the differences between sculpties and meshes. It is about the difference in texturing a sculpt or a mesh, prim count, your name as a creator, differences in level of details and viewers. It aims at my target group: builders and creators. So it is not directly consumer-oriented, but ment for people who buy sculpties or meshes to use in their own builds.
  17. Sorry Johan, you have to guess the right LI of Gaia's mesh, before you can post a new picture.
  18. I think Alisha is right with 1.
  19. How about posting the wireframe after the right guess?
  20. Maeve, well done! It is 3. It is your turn to post.
  21. It has the size of normal womans handbag. x = 0.13, y = 0.26, z = 0,38 But good idea for a new rule in the game, Drongle. Add the size of the object to the picture when it's your turn to post.
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