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Honey Puddles

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Everything posted by Honey Puddles

  1. I've been to your store before, and it's always seemed huge (though I'm assuming you've proabably reorganized since I was last there). Walking speed is SOOO much slower than flying speed. And with your store as spread out as it has been in the past, with so many small things like candles and lamps and small ornamental plants rezzed out, you have to get close to them to even see them... you can't easily cam-shop.walking that whole thing would be so tedious. Plus, I know you like to do the ornamental gardens thing.. and if there's any walkways, railings, staircases, bridges, or ponds, it's pretty easy with a little lag at just the right moment, to end up on the wrong side of a railing, underwater, or back on the ground floor or a multi-level structure. Then good luck trying to get back on the path if fly is disabled. I seem to recall that you used to put your landing point at one end of the sim, and try to get people to walk through your entire store to find whatever item they were after. The harder and more limiting/frustrating you make things on your customers.. blocking fly, blocking scripts, even blocking the ability to rez packaged items.. the more likely they are to just give up, leave and not come back... no matter how gorgeous your products are You've got ONE first chance with each customer.. don't encourage them to leave "to get their AO/collar/hugger to work properly" or "to unpack the item they just bought".. and try not to give them any excuse to say "this is too much effort, I'm going home, it's too laggy to maneuver here" or "god this sim goes on for days, I don't have enough time to shop here". While it may be "immersion breaking" to have people flying around.. are you running a business in SL to create an immersive RP experience? or are you running the business to make money? If you want to block flight for RP purposes, I'd say do it on your other parcels, and leave the store as permissive as possible (with a short autoreturn). I've always been impressed with the scale, detail and scope of your shop.. but I've always felt like it's just too massive, and too time consuming to shop. I just don't have that much time to find a shoji screen that I like. Blocking flight would make it even harder. I'd vote for not blocking flight.
  2. In your friends list, right click (option-click on a mac) on the name of the friend, and select "View Profile". (or left-click the white "view profile" icon to the right of their name) When their profile loads in the ingame browser, click the green "Actions" button, and select "Set Privacy". Check or uncheck options as desired Press the orange "Save" button when you're finished. To do a fast preview of what privacy/access permissions you've granted to your friends, in your friendslist, click the "Gear" button at the bottom of your sidebar, and make sure that "View Permissions Granted" is checked. Then when you hover your mouse over the name in your list, you'll see little icons to the right of the name, represeting which permissions they've been granted. Hope this helps.
  3. type this into your ingame web browser. https://my.secondlife.com/seller.name where "seller.name" is the name of the seller, in lower case, with a period in place of the space (if any). For me, for example, it would be https://my.secondlife.com/winter.ventura . From there, you can use the "Actions" button to choose "IM". At which point, you should be able to send the seller an instant message, informing them of the problem.
  4. no, sorry. You can however parse every prim in a linkset and search it's name or description for the presence of a token word. Then each prim in that "group", matching that token word, can be manipulated individually integer i; for (i = 0; i <= llGetNumberOfPrims(); i++) { string data = llGetLinkName(i); if (llSubStringIndex(data, "chair") != -1) { // do something to this chair prim }} Keep in mind also, that you can use llSay, llWhisper, llShout, and llRegionSay to communicate from one prim object to another. So for example, your base could say "wheelstart" when you click the base.. and the wheel could listen for that command, and act on it.
  5. Don't expand too far, too fast. As you begin to build a brand, and a store, I suggest starting with a piece of mainland. The tier is cheap enough, and even a small parcel will support a floor, a ceiling. 4 walls, and a whole lot of vendors. Always keep an eye on your bottom line, and be sure that your costs don't outstrip your means. I've seen far too many people rush into the "I'm gonna open a store, so I need my own sim" mentality, only to watch the whole thing collapse on them 6 months later. Be cautious about offering freebies, don't get too embroiled in midnight mania, lucky chairs, and other such "promotions"... start simple, keep your products affordable from the start, and if your products are worth buying, then people will buy them. Keep your costs as low as possible, buy your membership yearly if you can, and if anyone ever offers you free store or vendor space, free land, or free advertsing.. to quote Dr. Peter Venkman... "YOU SAY YES!" Get your products listed on the SL Marketplace as soon as you can. it's SL's biggest "mall" and it's free to get your products listed. Get any land you own listed in search, and make sure to add picks to your profile linking to your store location. Oh, and one more thing. Avoid naming your brand something "cute but unfindable". Examples off the top of my head are Marianne McCann's "The Store" and my all but forgotten attempt to name a store "PRiM". I've seen people try to make clever injokes into store names..(like LSL commands.. trying to copy what OnRez did..llRezAtRoot is a lousy store name.) in rare cases it can work out.. but the more common a name you choose, the more irellevant things will pop up when people try to search for you. Search for your brand name, both inworld and in Google, before you start using it. to make sure people will be able to FIND you! You'd be surprised how many names are in use. Excellent brand names I can think of.. KDC, JadSOFT, Aubretec, Ploom. Your store name should be findable, memorable, and distinct. Keep in mind that at some point, you may decide that you want to own a URL "in the real world".. it might be best to check to see if the name you've chosen is available as a .com, .net, or so-on.. and at roughly $10 a year through registrars like godaddy.com, it might not be a bad idea to grab it now.
  6. There's also this 9-part Sculpty Paint tutorial.. but it focuses on Sculpty Paint 0.92 (the version before the last one). So a few minor things have changed (like how to load an existing sculpt, which you do by drag and drop now).
  7. Suki Hirano wrote: For the past few months I was mainly working on poses and animations. Now I want to try doing some basic sculpted work. Can anyone recommend to me what's the best program for a beginner sculptie creator? I'm fairly experienced in Photoshop but have no experience in 3D. It needs to have a newbie-friendly interface, and doesn't have to be advanced as I just want to create some boots and heels, so programs like 3DMax or Maya won't be appropriate for my use. Thanks. Well you've certainly got advanced ambitions for a beginner. :smileyhappy: Sculpting things isn't super easy, I say that as someone for whom most art forms lay down like a lover. Most programs that can create sculpted prims, are either VERY complicated, or can only create rudimentary shapes. There's really no inbetween. The more capabilities a program has in regards to sculpted prims.. the more complex it becomes to use. I can't speak for programs that I myself haven't used. I've tried Blender and Maya, but found neither easy to use (in contrast, I am self taught in photoshop and Illustrator, and successfully challenged those course requirements in college). I plan to spend several months learning to use Blender, simply because it is one of the most commonly used modelling programs these days. The programs I have used for making sculpted prims are as follows: Rokuro (free/donation) This program is simply awesome. If you want to make a simple, lathed sculpt, this is the right tool for the job. It's simple, non-nonsense interface takes seconds to learn. The program natively supports exporting to sculpts, but it only does lathed, 32x32 sculpts. It's a one trick pony, but it's perfect at doing that one thing.Tokoroten (free/donation) Made by the creator of Rokuro, Tokoroten is a simple "extrusion" tool. Once again, this tool is perfect at what it does, and is super simple to use. Want to make a cube? draw a square. Want to make a Cylander? draw a circle. Once again, Tokoroten is limited to 32x32 sculpts.Sculpty Paint (free/donation) I frequently typo Sculpty Paint as "Sculpty Pain"... and that's pretty apt with this program's UI. Don't get me wrong, SP is a fantastic accomplishment, but it is a early beta program that hasn't seen any development in a couple of years. SP lets you take an existing sculpt map, and edit it, as well as allowing you to morph it with other sculpts, add noise, stretch, rotate, and smooth. IT's really a deceptively powerful program, but I've only been able to find uses for it's simpler functions. Namely fixing rotations on sculpts, smoothing out distortions, making soft rounded cubes, etc.. Like the others above, SP only supports 32x32 sculpts, but it does allow you to export your creations as OBJ meshes.Sculpt Studio (L$4999) This is my favourite tool. Simply, my favourite. Sculpt Studio is an inworld tool that defines a sculpted prim as a series of "slices". (imagine a sphere defined as 32 "rings" from top to bottom). Each ring can be moved, rotated, and scaled, and each ring can be "opened" and each of the 32 points in the ring can be adjusted as well. Sculpt Studio supports oblong sculpts, which means you can make long ribbons of 128 slices, or a short sculpt with highly detailled rings. This program supports a LOT of stuff.. including saving as sculpt, and as OBJ. The biggest problems with Sculpt Studio are A) it doesn't support texturing of any kind, and B) using it requires a lot of prims, a lot of sim resources, and it can be very slow to create even simple shapes.Pixologic ZBrush ($699) This program is fantastic for advanced sculpting. It has capabilities for doing texturing, and can work with sculpted prims, and very high detailled meshes. It is NOT an easy user interface to learn, and to be honest, I've only pecked it's capabilities on the surface... but I don't use it too often. ZBrush does not natively support saving to sculpts, but there are some resources on the web from people who have done it before.
  8. Sometimes, certain dll files get marked as "in use" by the sl program and don't get properly released when an attempt to update is made during application startup. Since the Operating system sees the files as "in use", it won't allow the updater to overwrite those files. The easiest fix for a botched install like this, is as follows. Exit the Second Life Application. Reboot your computer. (this releases the dlls). DO NOT launch the Second Life application. Uninstall the Second Life application. Download a fresh copy from http://get.secondlife.com Install as normal.
  9. Plus, it's a pretty standard convention to refer to a commercial product with prims that are [+]mod, but which contain scripts that are [-]mod, as [+]mod. Yet the SL permissions system would see that object as [-]mod.
  10. open image in sl press "Save As" button save image to your HD open profile for editing select image from your HD save and enjoy. Did you know that you can save snapshots directly to your HD and avoid the 10L$ upload fee? take hundreds of pictures, choose the best ones, use image editing software to crop, adust, or enhance your images, and only upload the images you really WANT to upload to SL. Now profiles don't require a user to have L$, in order to add photos or screenshots to their profile. This is actually a pretty massive improvement if you ask me.
  11. Is there a chance, now that the rolls have been completed, that those of us on LeTigre regions might be told what the "something new" is? :smileywink: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11 Release Notes/Second Life RC LeTigre/11 11.03.15.****** Something new.
  12. Try using Viewer 2. The "new" Search. Viewer 1.23.5 and many third party viewers still use the old, outmoded search system, and will only be able to search and find people by their usernames.
  13. Actually, you can. In fact, once someone sets their display name to something different than their account name, you can no longer search for them by their account name! (unless they've fixed that recently).
  14. The problem is that most scripted objects will rely on the command "llKey2Name(avatarUUID)".. and it was only recently that LSL developers were given the option to use the "llGetDisplayName(avatarUUID)" command. As such, as Rolig said, most objects you'll find in SL will be doing things "the old way". It'll take quite a while before scripters start embracing llGetDisplayName, especially since for the first couple of weeks after Display Names were released, that function was pretty unreliable. But it is indeed possible for a script to get, and use your Display name... it's just not very common yet.
  15. Given how many scams we've seen over the years, I would avoid making ANY KIND of tip box for a charity. Instead, since the Lindens themselves are running their own Donation program, what I would do is use the opportunity to link people to the Marketplace donation bears. Instead of trying to make a toip jar or kiosk.. make a poster with a picture of the bear on it, and have it use llLoadURL to open the clicking-user's web browser, and direct them to the SLMarketplace listings.. I went ahead and spent a couple of hours putting one such poster together... you can grab it here. https://marketplace.secondlife.com/p/FREE-Relief-Bear-Posters-Provide-a-safe-way-for-your-visitors-to-donate-easily-to-Japan-Earthquake-The-Red-Cross/2052365
  16. As was stated previously, It will only be there on the "female" shape. While I'm thinking about it, Log into your SL account, I've sent you something.
  17. Okiedokie. :smileyvery-happy:
  18. Dante said I should post this as an answer instead of a comment on his answer.... sooooooo :smileyvery-happy: Dante beat me to it... but yes, "ALT" stands for "ALTernate Account".. and it's just another SL account created and controlled by a single person. Often Alternate accounts can be handy for doing things like testing next-owner permissions in products you plan to sell (you can SEE the permissions yourself by logging in as the alt, instead of trusting a friend to know what correct permissions should look like). Alts are also good for compartmentalizing different roleplay experiences. For example, if you have interests in both adult roleplay like Gor or BDSM, but have times when you prefer to seek refuge in innocent, non-sexual age-regression.. You might create a special Alternate account on which to build a child avatar... keeping all traces of adult group affiliation away from your child alt. Alts are also good for situations in which people wish to compartmentalize their lives in other ways.. whether it's a dedicated alt for a certain kind of roleplay, or an alternate account to sell items that wouldn't make sense being sold by your main. From managing business assets and advertising costs, to running automated "bots" to send group invitations and store newsletters.. Alternate accounts have proven extremely useful to many people in Second Life. Because of their ability to be used to "hide" certain aspects of your SL life, many people have become quite obsessed with trying to discover or "link" multiple-account holders in some fashion. In the end though, an alt is just another face you use to log into Second Life.. just like having multiple journals at Livejournal, or multiple GMail accounts. What you do with your alternate account(s) is what makes them useful to you.
  19. Dante beat me to it... but yes, "ALT" stands for "ALTernate Account".. and it's just another SL account created and controlled by a single person. Often Alternate accounts can be handy for doing things like testing next-owner permissions in products you plan to sell (you can SEE the permissions yourself by logging in as the alt, instead of trusting a friend to know what correct permissions should look like). Alts are also good for compartmentalizing different roleplay experiences. For example, if you have interests in both adult roleplay like Gor or BDSM, but have times when you prefer to seek refuge in innocent, non-sexual age-regression.. You might create a special Alternate account on which to build a child avatar... keeping all traces of adult group affiliation away from your child alt. Alts are also good for situations in which people wish to compartmentalize their lives in other ways.. whether it's a dedicated alt for a certain kind of roleplay, or an alternate account to sell items that wouldn't make sense being sold by your main. From managing business assets and advertising costs, to running automated "bots" to send group invitations and store newsletters.. Alternate accounts have proven extremely useful to many people in Second Life. Because of their ability to be used to "hide" certain aspects of your SL life, many people have become quite obsessed with trying to discover or "link" multiple-account holders in some fashion. In the end though, an alt is just another face you use to log into Second Life.. just like having multiple journals at Livejournal, or multiple GMail accounts. What you do with your alternate account(s) is what makes them useful to you.
  20. Sometimes, certain dll files get marked as "in use" by the sl program and don't get properly released when an attempt to update is made during application startup. Since the Operating system sees the files as "in use", it won't allow the updater to overwrite those files. The easiest fix for a botched install like this, is as follows. Exit the Second Life Application. Reboot your computer. (this releases the dlls). DO NOT lanch the Second Life application. Uninstall the Second Life application. Download a fresh copy from http://get.secondlife.com Install as normal.
  21. The ability is still there. Right click on your avatar and choose "Edit My Shape" In the sidebar, you'll see three adjustment areas.. Height, Body Thickness, and Body Fat. Now.. look down. You see all those grey bars that say: > Head > Eyes > Ears > Nose > Mouth > Chin > Torso > Legs Click on "Torso" You'll now see the torso sliders appear. There's a scrollbar on the right... scroll down to "Breast Size" and you can adjust from there. Hope it helps.
  22. Looked it up. Develop > Avatar > Dump Attachments However I think the OP was referring to a worn clothing asset, rather than an attachment. Rebaking, relogging,then retrying... those tend to be the first-responder solutions that work for this sort of bug. Can't say what specifically was wrong for the OP, since she stated that she had tried restarting previously. I'm just hoping she managed to get it fixed, maybe with a combination of the various suggestions in this thread.
  23. Also, try relogging. I've found that sometimes the latest viewer doesn't seem able to unwear certain things sometimes. Relogging usually solves the problem.
  24. Sadly, there is no way for LSL to detect how long an animation is, nor can it detect when it has reached it's end and begins a new loop. Much the same way that an attachment can't tell where it's pointing in an animation... because the animating is happening on the client side. If you knew how long each animation was, it would be possible (though complex) to modify an AO script to look for a time written in the notecard, and use that time before starting the next animation. The results wouldn't be perfect, and it would require a lot of effort for mediocre results.. not to mention the amount of time it would take to test and time animations to try and determine their individual loop lengths.
  25. My method of remembering which grid is which, invokes the late, famed voiceover artist Don LaFontaine. In a world where N equals M.... a-g-n-i = (n)Main (g)Grid... Agni is the Main Grid In a world where B equals D, a-d-i-t-i = (d)Be (t)T (a)A... Aditi is the Beta Grid It may be a bit screwy.. but it works for me. b=d, m=n...
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