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Honey Puddles

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Everything posted by Honey Puddles

  1. You have to ALSO go to a sim that supports it. Display Names isn't available on every sim. try http://maps.secondlife.com/secondlife/Blake%20Sea%20-%20Kendra/144/124/2 Then click "edit profile" and you should see the option to change your display name.
  2. Right after I installed this, I got the following error: Your version of Second Life does not know how to display the notification it just received. Please verify that you have the latest Viewer installed. Error details: The notification called 'PaymentRecived' was not found in notifications.xml. https://jira.secondlife.com/browse/VWR-23603
  3. I personally like the beta release schedule.. bug fixes every couple of weeks or so.. but fixes that have already been "proven" in the nightly builds. It feels like sort of a "medium" setting between helping test stuff and getting the latest fixes, while not being bothered too much by instability in experimental builds. Are there any differences between this release 2.2 version, and the latest Beta version? (Second Life 2.2.0 (211499) Oct 6 2010 23:31:30) Also, will Beta Viewer users need to "upgrade" to the 2.3 beta series manually, or will the natural "there is a new beta version" procress bring us up to date as soon as the next beta comes out?
  4. The number one problem affecting my enjoyment of Second Life is the "Mono Bug".
  5. Grant, thanks for the rapid reply. It's very reassuring to know that I've been heard. A night's sleep? That's a totally reasonable request. You've got it. Please do understand, I bear no ill will towards the marketplace here. The value of marketplace sales outweighs any likes or dislikes I might have, and I'm willing to work with whatever system you want to put in place, whether I personally like it or not. If that means removing version numbers in the product names, then I'm totally willing to do that, assuming someone can help me do that. It's just that since 2006, I've worked hard improving products and helping customers. The positive reviews and ratings I've earned over the years are a major business asset to me, and keeping those reviews connected to the products I'm selling is the most important thing here. Thankfully it's not a crucial "gotta fix it today" problem.. because I haven't done any product upgrades since the migration..and while I do have some updates planned in the future, they're not ready today. So if it's something that a fix is coming for in a week or a month or so.. I'm willing to wait that out. I've just been trying for weeks to get someone to recognize that the issue exists. Anyways, I wish all involved a peaceful night's rest. P.S. Get those Web-Lindens to fix the link on the website menu.. at this point, "Shopping > Marketplace" should probably be linking straight to the new marketplace I'd think.
  6. I hate having to post this here, but it seems there's no other way to get Support for issues with the marketplace. I tried filing a support ticket, but the Lindens there seem unwilling to address marketplace issues, and instead tell me to post issues relating to my personal merchant account, on the jira. Anyways, the issue is https://jira.secondlife.com/browse/WEB-2980 , namely that the items in my magic box used version numbers BEFORE THE MIGRATION, and now my item listings are LOCKED to delivery objects with version numbers: numbers that can't be changed or removed without sacrificing years of product reviews and ratings. I'd appreciate it if some Marketplace Linden would look into this issue and give me some feedback on how to proceed.
  7. Maybe they wanted the domain name. Eclectic Randomness In World ▶ XStreetSL ▶ Website ▶ My Blog ▶ Twitter
  8. I am interested in the potential that this technology aquisition brings to the future of SL. Web based profiles, web based groups, friends lists, and possibly web based messaging as well. A lot of these services, in their inworld forms, have been atrociously limiting in the past. How LL will implement this technology, we shall see. Will it be little more than the web-based profiles we have now? Or will it be something more-akin to facebook or myspace? This move definitely does suck for AU users. I know that I found out about AU through Star Trek Online.. and was fairly intrigued at the idea then. But at the same time, nothing is stopping anyone from taking the AU concept, and starting over again. Be it something as simple as a PHP-based forum site, or something a bit more custom made.. there are social-networking solutions built on the wordpress platform, as well as many others. It wouldn't take an enterprising individual long to put something like AU together, at least in a rudimentary form. This is, unfortunately, the way mergers and aquisitions go. Sometimes the buyer buys the site/service/company with the goal of profiting from the purchase (XStreetSL).. sometimes the buyer buys the site/service/company to close down competition(OnRez), and sometimes the buyer buys the site/service/company to gain access to it's secret workings, with no interest in the actual service itself(AvatarsUnited/Windlight). I'm sure that the guys at Enemy Unknown were given a choice as to whether to share their secrets for a price, or to be bought out entirely.. THEY made the choice to sell.. and I hope they got a fair price. Do I hope that someone stirs up a new AU-type site? definitely. I think there's a market for such a service.. though Valve's flagship community-portal-thingy "Steam" is really the frontrunner there. But there's plenty of room for healthy competition in the "multi-service social network for gamers" arena. Obviously LL just wanted the facebookish tech behind AU.. Their goal is a "facebook for SL" it seems.. so they probably won't even be competing in that multi-service field. Eclectic Randomness In World ▶ XStreetSL ▶ Website ▶ My Blog ▶ Twitter
  9. No multiple attachments option in debug anymore? What does this mean? is it a default option or the Lindens quitted the idea? I freaked out about that too. But if you look at the contextual menus (right click an object in inventory), you'll see that "add" is there by default now. Multi-attachments now seem to be enabled out of the box. They fixed it, so "wearing" objects, now displaces the previous one on that location. I know that was driving me crazy when trying on hair demos. (Unwear one, wear next) Now, If you want more than one item on that anchor point, use "add" instead of "wear". If you're already wearing two "hairs" on your skull, and decide to wear a third.. if you use "wear" the new hair will replace the last one you added. (just an exmple, I don't reccomend wearing 3 hairs). I was hoping that "WEAR"ing a new item would remove ALL OTHER attachments on that anchor point, but such is life.
  10. A few holdouts?? That made me laugh out loud. I'm sorry.. you're right, that statement does need a little more context to make any sense at all. That was the edited version of my original post, I thought better of some of the things I said in the first version, and of the length of my post as well, and edited my thoughts for both politeness and brevity. In the longer version, I spelled out specifically that while very few will "storm off and quit", MOST users will either: adopt Viewer 2.x (grudgingly or otherwise) or adopt third party viewers The remaining group, who will do neither, I refer to those as the few holdouts who will get left behind when logging in with Viewer 1.23.5 is no longer an option. My statement, in it's original context, merely meant to point out that LL will not keep 1.23.5 around indefinitely for that small group's sake. I hope this has cleared up my statement, though I am glad to hear you're keeping your sense of humour in all of this.
  11. Hellespont Hoorenbeek said: i dont "lick a lindens ***" like you do. ... i respect your opinion You have an interesting way of showing respect.
  12. They're making excellent progress in improving Viewer 2.x (as today's beta release shows, in spades), and they're not going to split their focus to try and continue to maintain the old version of the software just for a few holdouts. 2.x features will NOT be backported into that viewer. It's old, it's closed.. and it's over. The simple fact is that Viewer 1.23.5's days are numbered. They continue to "support" it, and offer it for download for the timebeing, but realise that as LL releases more and more features that the older viewer doesn't support (alpha masks, tattoo layers, shared media, meshes, outfits, whatever), the inevitability of 1.23.5's demise becomes more certain with every new feature release.
  13. What happened to the debug setting FullScreen?
  14. Now THAT is just too fun! Thanks leliel. (Double-clicks) Standing next to a box (Double-clicks) Standing behind the box (Double-clicks) Standing on the box (Double-clicks) Standing on another box (Double-clicks) Standing on the table (Double-clicks) Standing on the counter (Double-clicks) Standing on the clock (Cams outside and Double Clicks) Standing in the garden (Double Clicks) Standing on the roof (Double Clicks) Standing on the chimney (Cams inside and Double Clicks) standing on the box again This is such a cool idea! Not gonna do well for my attention span though. (Double clicks).
  15. Regarding: STORM-86 As a User, I want the ability to double-click on the land I can see inworld and teleport to that spot so I can move around more quickly and easily. I noticed this mentioned in the sprints and daily meeting minutes, but I can't find any clear instructions on how to use this function. Standing on land, and double-clicking on other land in the same sim, causes nothing to happen for me. According to the jiras, it seems that it should work on both land and prim pavement/sidewalks/floors, but it's not doing anything for me. Do I need to enable this feature someplace? Kudos on "Sit Here", and sidebar tear-offs, and the minimap "get info on this person" fixes. Oh, and that local chat translator is AWESOME. Question: is there a way to get it to work for IMs too?
  16. Hot diggity dog! I have been waiting for this milestone. Congrats SnowStorm team, on your new baby! Gonna go dl this right now. P.S. what is the process from this point, to an "official" client release?
  17. I don't know if radios/media controllers are compatible with the land ownership rights you get with Linden Homes, but this sort of error has nothing to do with that. It may have been just a passing problem with SL, or an inventory problem, or it could possibly be that the object you were trying to rez had too many prims. Unfortunately the errors you posted don't look like any errors I've seen before, so I'm guessing that you're paraphrasing what they said. Without knowing the exact phrasing of the error message, we really won't be able to provide any further assistance. but since the error said "try again".. perhaps you should do exactly that. If it's the error I'm thinking of, you'll want to wait about an hour, and then try rezzing the item again. If you continue to get errors, copy the exact error message, and paste it here, and we'll do our best to help you out.
  18. http://sketchup.google.com/
  19. Wow, people. I'm amazed at the way folks are misinterpreting what I said. Some of it is, I'm sure, deliberate, by people who have axes to grind. All I tried to do was explain why options should be a last resort. Nowhere did I say we won't have them. Regarding the various accusations of condescension and not listening to our customers, how about a little reciprocity? I'm trying to have a somewhat nuanced, open discussion, explaining some of Linden Lab's desires and constraints, and what I get in return seems to be an attack because I haven't simply agreed to some hypothetical ideal. I'm listening and trying to engage, are you? Please, let's assume good intentions here. If we all listen and comment with respect we'll get farther. Q, (I hope you're recovering well), What you may not realize (I know that LL is a pretty big company) is that SL users, particularly the blog reading ones.. have been hit recently with a LOT of unwanted change. Mass employee terminations (I know you guys are still reeling from that as well), the teen grid merger, display names, the marketplace, and more.. in and of themselves these changes would already represent a massive shock to the status quo. But also this week "Emerald" exploded in flaming shards of drama. So what you're getting is an inordinate amount of heat and dissatisfaction, in addition to the dissatisfaction with viewer 2, all directed at the only person posting from Linden Lab. And you're just unlucky enough to be launching your project right square in the middle of it all. Over the last few weeks, SL users have asked, begged, hollered and screamed to be heard on the changes we've seen.. some, like myself, are willing to wait and see what happens.. but a large number of users are getting really itchy to yell. While Philip's return promised us a new era of "listening to the customer", SL users are feeling "less heard than ever before". Many of us have had long histories with LL, hearing them say again and again "we want your input" only to proceed with corporate plans regardless of community wishes. Personally, I'm optimistic about snowstorm.. and was particularly struck by Oz Linden's passion and honesty during the SLCC presentation, when he simply said "don't ask us for viewer 1 back, we're not going back". I get that there's a lot of new, clean components "under the hood" in viewer 2 that makes it much easier to develop for.. but I think that SL users are chafing at an overload of too much customer-facing change, from all sources, too soon. Moreso now that many are facing the imminent blocking of logins from the Emerald viewer. If the engine of viewer 2 had something more akin to the UI of viewer 1, many of the complaints would evaporate like summer's rain. Very quickly, the snowstorm project, with it's very real potential to integrate user requested "Emerald like functionality" and other requested fixes/changes into the official LL viewer would be seen as the truly amazing acheivement that it already is showing itself to be. But you can't change history. Like it or not, all the changes in viewer 2 were dropped on the users en masse. People "hate" the new viewer, because they "hate" the changes in the UI. They talk in absolutes like "unusable" "broken" and "tragically flawed". So because it's all been a big unwanted shock, what you'll see is attempts over time to revert behaviors, rather than continuing to develop them forward. The open sourcers will work on third party viewers, rather than doing what you REALLY want, which is working on fixing your viewer. It's the same thing that started all this third party viewer stuff in the first place. When LL pushed an unwanted change in the chat UI on us when voice was released, the result was the first TPV, Nicholaz.. putting out a viewer with the old chat interface. In the end, there's no winning, except to push gently but confidently forward at this point, and realize that right now, the din from the crowd is just higher than normal. You're not going to do anything for Ll's reputation of "not listening" that way, but stopping to listen to what's being said right now, won't do much for your morale either. Critical listening is required, sifting through the anger and hurt to find out what the real complaints are isn't easy.. and it takes a lot of energy. But if you do continue forward, and I do think you should do exactly that, as you keep developing features that aren't in viewer 1.23, eventually third party viewer users will return to the fold.. or be left behind.. and slowly but surely, third party viewers will have to adopt the latest sources, or risk being unable to provide the same level of functionality. The real hope, is just the constant turnover of old users leaving and new users joining who haven't seen viewer 1.23 before. Do I wish you could "stop everything" and give us the old UI back? Yes and no. Yes, I'd like the old UI back, because while I PERSONALLY don't need it, a lot of people are unwilling to adapt to the new UI.. and it's delaying adoption of new functions like shared media, alpha masks, multi-attach./multi-wear clothing, etc... But mostly No, I don't want you to "stop everything" to do it. I've seen some of the things on the SCRUM backlog.. and I'm really quite excited to see things moving as quickly as they seem to be. I know that mesh is coming, and as a member of the beta.. I know that that's some technology that in the end will probably benefit everyone.And delaying that level of awesome stuff, just to go back and rewrite the whole UI system.. is just not a good idea at all. Unfortunately this is the bed that was made 2 years (or so) ago, when all viewer developments were put on hold while the new viewer (or at least the UI) was outsourced. It was probably a poor customer relations decision "starting over fresh" rather than letting the UI evolve over time.. But as I said, what's done.. is done. The only real issue comes near the end of the year, When mesh will begin possibly entering the main grid.. because that will be another things that 1.23.5 based viewers won't be able to see. At some point, that door will have to be closed, and there will be wailing and gnashing of teeth then too. The Emerald debacle has ended forever my trust in third party viewers. So for better or worse, I'll be using official viewers from here on out. I, for one, will be eagerly watching the snowstorm project, and am already considering downloading one of the daily builds here soon.. because the changes listed in the daily reports look quite promising. My question for Oz, which I asked a few days ago in private, I'll point to you now in public. What is it that we, the users can do, to become productive contributors, partners if you will, to your work in Snowstorm? We have thousands of jira posts that we've made over the years.. How can we properly and politely bring them to your attention, for hopeful resolution and incorporation in future versions of the LL viewer? Is there a process yet in place to say "hey snowstorm guys, look at this" ? Tell us how to help you make the LL viewer better for all of us.
  20. Traditionally, "Days" are 3 hours long, and "Nights" are 1 hour long. There are 6 full cycles in 24 hours, thus assuring that no matter what time zone you live in in RL, you will not be "always logging in in SL's night". Mainland sims adhere to this cycle, as do most private islands by default. This setting can be overridden by private estate owners. This is why some retail sims are in eternal daylight, why some beach sims are at constant sunset, and why some RP sims are in constant night. You can stop the sun cycle, or speed it up, or slow it down. Of course, you can also override the sun's settings, using the World > Environment Settings > Environment Editor.. you can even set your own day/night cycle using the advanced sky editing tools.
  21. Argent Stonecutter can do it, but I don't seem able to. I have a button for fonts, and links, and even tables and smileys.. but for some reason there's no option for me to add images. The issue is the same for posting to Second Life Answers, and for commenting on the blogs. Is there some special trick?
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