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Sorina Garrigus

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Everything posted by Sorina Garrigus

  1. For some reason using links from Microsoft edge is not allowing me to teleport to the destination in SL it basically does nothing. I know reinstalling the SL viewer is likely to fix it ... but is there a way to fix it from microsoft edge to avoid having to reinstall
  2. I have this issue for both the Second Life viewer AND Firestorm. I will sometimes have multiple alts in multiple viewers on at the same time. But if I do sometimes when running the viewer it will come up and have issues on initilizing textures seemingly. I tried advice such as logging in the next avatar after the first is fulling loaded, I tried manually clearing the Firestorm viewer at least. havent tried it in the LL viewer. But keep running into this issue and reinstalling is the only fix I can find. 1: Is there a way to fix and avoid this issue? 2: Is there a viewer that might not have this issue I can install for running multiple alts.
  3. I am building up some gaming areas of various types. I was wondering if there is currently a functing RPG table in the spirit of Dungeons and Dragons. Not a prop ... but something that has working aspects like props and scenery, minis and monsters that move about, dice that roll among other things. I seen things that are more props ... but not a lot that is what I would consider to be fully functional.
  4. I found a work around with this problem. It might be an issue with this specific item. A game called Area 51 by Takeshi Newman. A similar game wasn't doing the same thing. I used the lock feature in the edit menu to fix the issue.
  5. I had this issue with the standard SL viewer AND the Firestorm viewer. But sometimes after running another avatar especially at the same time when trying to run the viewer again it gets stuck on loading cache and never recovers. Is there a way to fix this or avoid this? It was not an issue in the past. I tried following some manual delete of cache to try to get it to fix but the only thing that works is a fresh reinstall
  6. Didn't he get rich by stealing Facebook from what he was hired to make and being all back stabby? Of course I am going off the bio pic Social Network with this information
  7. I have a target game I bought that is played in mouse mode and when I play it or an alt plays it with edit rights the game itself moves a bit from clicking on it. It is not set to physical so there is no reason it should be moving about. Not sure if this is some form of edit option in mouse view mode ... but is there a way to turn this off?
  8. I have a SL printing press that I can make magazines and such. Buying drinks is actually a good idea and a very old school idea actually. They are so old they might just be new again. Before I came to Second life there was a place called "There" which is no long where you were able to buy super fancy drinks. In SL I seen them before but not quite as nice. They would trigger animations and such and make you act drunk and the like. If I get a bit more parcels in my current area I might give some of those ideas a shot. Ties into my RL store kinda which has a board game cafe kind of thing going on but without the food unfortunately but fancy sodas.
  9. Got donations and ad boards covered. I have affiliate vendors but I am trying to see if any of my older affiliate vendors will still work or not. My tier isn't that big right now but I thought of rezzer but in many situations it wouldnt work. If the game was modifiable I could in theory put a kill/delete script in it but many are not. Currently the people finding my place regularly are gold coin hunt people which that is all they seem to do. A lot of this will just take time and growing the brand again. I am just being impatient because I Want to expand and get my board game build up next but can't until the arcade is justified financially.
  10. For this particular content I am not trying to go down the "skill" game route. I might do that separately or work with a partner. But for the Arcade I am trying to just provide entertainment and give people something to do without losing a bunch of money. Ad boards are one way but they don't work as well as they use to for some reason.
  11. Had to google but googling Gacha, but the reason that would be banned because most gambling laws include wagering or winning a thing of value on a game of chance. So winning a useless cube or a high value avatar skin or a cool vehicle would trigger that if it was challenged. The scoreboard idea though I like the thinking would trigger because it would be seen as an entry fee. Which you could do but it would all still be under various skill game rules.
  12. Interesting idea ... but based on SL gaming history this likely would have issues. I was there front and center seeing loophole systems come about from the very start which in time ended up with the situation it is now on SL concerning games. I rather not go into details but I think it could potentially turn into a sticky wicket as what I think British people probably say. I been around SL long enough when the website use to list different professions you could be in SL, a store owner, creator a dancer or a casino owner ... obviously that has been long long gone. I am trying to stay away from things that can even be interpreted as a loophole system.
  13. I eventually plan on opening a place like this if I can figure out a way to do it and not just drain my wallet dry. With ad boards and the like. I just opened a video arcade themed place called Grunge Arcade. It has a couple obscure freeplay games to win money. People haven't really discovered it quite yet though. Three of the games you can win but the rest are arcade theme games just for the fun of playing. I really want to find some scripters and people with the technical know how to work with as I have some plans that could make this work kind of as an add based and traffic generation system.
  14. Who exactly are the target demographics for this service? The pricing seems way beyond anything practical in SL that I seen.
  15. Well .... the price point is pretty bat poopy crazy. Who is going to do this? What would they get out of it? "For initial release, we are pleased to offer an introductory price of $599, with no additional setup fee through June 6, 2022. Following the introductory pricing, event regions will have a set-up fee of US$999 (includes first month), and a rate of $899/month after the first 30 days."
  16. Not in the least ... But I so miss Fuddruckers ... the one near me closed down
  17. Between Zuckerberg and Data from Star Trek ... Data has better mastery of human traits.
  18. I just came back after years of hiatus.
  19. Legalities get weird even with games of pure skill like chess. I gets seriously weird when you find out playing Chess for money is not legal in Nevada ... you know ... .home of Los Vegas for crying outloud. So given the wild west days of SL are mostly over (unfortunately) even games of pure skill will have some issues based. Such laws don't have a lot of consistency as this should also apply for sports one would think since they are games of skill as well. People can (as opposed to being allowed to) technically bet on things personally in SL without any official organized events or using scripted devices ... mostly because who is really going to know. I am mostly proposing something other than pay to win and have things more advertised based. Games used as traffic devices seem ok in SL and can be found all over. Or games where you can win but are not paying in. Paying in meaning paying in directly or indirectly ie not trying to use loopholes to get around gambling laws. This is why most gambling laws mention "A thing of value" as opposed to currency winnings. In Japan gambling on games of chance are technically illegal ... but Pachinko is also a massive industry over there. Apparently their loopholes are allowed there but not the case in most places. They also have strange rules clearly put there by game manufacturer where a pachinko game can only be used for so much time before a new one has to take it's place. But I think LL should consider refining their rules for games that are of pure chance. Say like Chess tournaments and say a Fortnight kind of battle royale event. Games of that sort might not generate the revenue of what some solo "skill" games will generate. So such a revision would allow for such event based games of pure skill or at least 90% pure skill. I can see some things happening the Fortnight example where say ammo drops and the like would appear in random spawn points. But because such events are not likely to generate the kind of revenue someone running such an event they are less likely to be able to justify the cost of what a standard gaming sim would have. Rules like verification by location for accessibility would still apply as it would for any skill based game though. Such a thing could be a nice earner .. .but it would need time to grow. Also maybe sims that are of a such that can handle the robust demand of what some more epic events might have. I can see something as you mentioned as simple race games or Mad Max style races perhaps. Battle Mech sims. I am going in small steps currently and trying to go with an ad based system which is free of such issues as long as they are free play. Just trying to find ways to make it pratical.
  20. I recently returned to Second Life and started a video arcade themed place called Grunge Arcade in Taesot on mainland. Years ago I ran a game store called Celestial Game Tower which was the biggest game store in Second Life where I highlighted and promoted many games of all kinds in SL. I hope to do so again but starting pretty much with nothing but my old inventory and picking up some current games. There are some unique games there worth seeing what can be done in SL for games. Canons is a fun solo or two player game in the classic vein of games like Worms on your computer or tablet, some working pinball games using SL Physics. Super Rally a driving game where you try to avoid obstacles and one of the most impressive real time arcade games I seen called Komikaze which is basically an asteroids style arcade game. I am looking for ways to hopefully to break even on the Arcade. I am looking for suggestions keeping in mind pay and win options are not an option. I have ad boards and vendors but not many so far. But I mostly want to see people having fun to make it worth while. I hope if this experiment works that I will continue and build a series of locations such as board game rooms maybe with a board game cafe theme, and a card house location. But all that is pending on how this first one works out. Any ideas let me know. I been away from SL for a few years so catching up on a few things.
  21. LL Rules are based on following state laws. It wouldn't be about LL updating their rules as much as LL being made aware of any changes to games of skill. Which to me seems like all states technically allow games of skill for money. It's called professional sports. They have to pay an entry fee say to participate in Nascar or the Kentucky Derby with a financal prize for the winner. Just a matter of updating LL with the new state laws that might apply.
  22. Amethyst Jetaime wrote: If what you say is true then why did the maker of Greedy update his products and remove the pay option then give them for free to anyone that has a Greedy Table? He is not licensed and has no intention of making skill games that fall under the policy. You answered your own question. " He is not licensed and has no intention of making skill games that fall under the policy" Exactly. Karsten has no intention on going through the skill game creator process. For him to continue to selling his games he can not have his games require or permit pay in and win options. He used a funky work around with his prize server for years. "Skill game creators" have to be approved with this new policy in order to continue to sell their games including multiplayer games. That question was very CLEARLY about using a game for personal use or with friends instead of for commercial use. AGAIN go off the definition of what LL is calling a skill game. If you take that response out of context for non reality based reasons and assume that is the definition of what a skill game is instead of a question about personal use, then it would conflict with the policy and FAQ in innumberable spots. It would also mean all freeplay games no matter what the kind are within the policy but the policy and FAQ CLEARLY states freeplay are not within the skill game policy. Don't go giving advise and quoting a random blurb CLEARLY out of context. It destroys any credibility you might have on future subjects.
  23. Amethyst Jetaime wrote: Phil Deakins wrote: Just a curiosity... Unless you've left a bit out of the LL quote, it's wrong. It says that "Any game of skill that offers a Linden Dollar payout is subject to this policy.", but that's not true. Such a game would also need to be capable of accepting payment to play. Nothing was left out. That was an exact cut and paste from the FAQ. Your confusion is understandable. The FAQ and policies were clearly written VERY poorly and for me to elborate further will only sound like a direct insult to the writers. But you have to your quote's context. The question was "I do not want to ‘operate’ a game of skill that offers a Linden Dollar payout as a business; I just want to play it myself / with my friends. Can I still do that?" Any game of skill that offers a Linden Dollar payout is subject to this policy. I think the question was having a skill game for personal or with friends. For example having a real slot machine in your real house that your friends might play when they come over as opposed to be used for more obvious commercial use. Through the entire policy it refers to the policy addressing "Skill Games" which is clearly defined. “Skill Game” refers to any game: 1) whose outcome is determined by skill and is not contingent, in whole or in material part, upon chance; 2) requires or permits the payment of Linden Dollars to play; 3) provides a payout in Linden Dollars; and 4) is legally authorized by applicable United States and international law." Are “freeplay” games in Second Life subject to the Skill Gaming Policy? Freeplay games, in which the sole payment required or permitted is a nominal Linden Dollar payment for the sole purpose of triggering gameplay and is immediately and automatically refunded without conditions of any kind, are not within the scope of the Skill Gaming Policy. It is best to go off how LL defines skill games then from a poorly worded response to using a skill game that pays out for use for only for friends or yourself. They were trying to say it doesn't matter if its for personal or friend use as opposed to commercial use, the polices hold the same for both.
  24. irihapeti wrote: for a game to fall under this policy it must meet all 4 criteria in your case it dont meet no. 3) + just on games where is pay to play and get no pay from the win. As a option then: leaderboards are good. Like can play for free. But if want to enter your high score on the public leaderboard then that be 1?L please. Pay or not as you like This would not work. This is exactly why the policy says payment is required or permited. Paying leader boards will not work or last as a work around for the policy.
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