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Sorina Garrigus

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Everything posted by Sorina Garrigus

  1. It's not a computer problem. some changes in SL are making them not work properly. They introduce some kind of bug with a recent update. It's the game/scripts being affected not a viewer issue at all.
  2. I posted this in the "Games in Second Life" to see if others have seen the same issues. But from what I can tell some recent updates may have broken or rendered some games unplayable. Mostly those that are affected are games requiring fast input. Things like target type arcade games but the issues are not consistent. If you see issues with games in SL maybe comment at the post I included here. I know there been some various issues ... hopefully they will be sorted.
  3. EDIT UPDATE: The Area 51 game which is a mouse shooter was not working because of a gun attachment on my Avatar. It worked with an alt and after removing the gun. Huds can interfere with such games or have in the past but for some reason the gun was intervering with clicks on that game but not other similar target games. The rest of the issues still remain. which might point to rez time issues. But further testing on that I tested some simple rez scripts of things I made and they seem to be fast enough. Could be a slight delay but nothing like being seen in the games affected I have at least three games that are broken due apparently due to changes in SL updates. Response time between input and the game reacting have gone from happening to pretty much immediately to happening 10 seconds or more if happening at all. So far I am seeing these issues in scripted arcade games like Komikaze which is basically a scripted version of Asteroids. You shoot and you see the particle effect it has firing but the actual shot comes out 5 seconds later and it happens between 5 to 10 seconds later and often at a different angle. Missle Defence which is a scripted version of the classic Missle command you click on the screen to fire a missile off and it happens maybe 15 seconds later or so. Duck Hunt seems to play fine but it is currently getting a flood of "Too many sound requests. Throttled until average falls." messages. But does play fine otherwise. It didn't do this before. A game called Area 51 which is a mouse view target shooter doesn't work at all. Doesn't register any clicks. I also tested Zombie Hunter another target shooter I believe to be mouseview click but not sure of how they made the game to know if they took a different approach or not. But it seemed to work perfectly fine compared to some of the other target shooter games as duck hunt did. But Duck hunt isn't a mouse view shooter it is just a click shooter. none use projectiles to account for hits that I can tell. I am going through a lot of games today to see if they are affected. Another click shooter arcade (but not mouse view but a sit down camera position type game) called Kill em all seemed to work fine as does another mouse view click shooter called Zombie Forest Run. On the board game side of things I am still testing. Haven't done proper play testing but noticed huds in Hirons games which use the experience feature take a few seconds to appear/attached when before it was nearly right away. But was only able to test a couple board games to see if they were affected. Haven't found anything outside of that. Not sure what the pattern is causing issues in some games but not others. If you have any of these games in your sims or find other problems post about them. There were some form of issues the other day I assume created by updates. I had issues with my anywhere doors not being able to find animations but they seem to be working again fine now. They seem to have had those errors after a sim reset. The sim has a lot of games in it but seems to be in good shape unless I am missing something as i don't understand all the data of sim statistics. I am leaving the games with issues up in case a Linden wanted to come down and see what is being affected and how/why. The affected games are primarily at my Grunge Arcade location but all are in the same sim if that is a factor. Hopefully the issues will be corrected soon.
  4. My programing knowledge is literally BASIC and crude spaghetti code at that and that was decades ago. It's working now! I can put in sleep and script reset commands pretty easily for the rest of it. Thanks again!!! let me know if I owe you something. A Mole moderator moved this from the scripting discussion to employment section for some reason. I guess because I said I was willing to pay if someone had help for the more complex version of what I was trying to script. Though I might try to hire people to make games for me down the road.
  5. (34,49 off the my modifed script) or (24,49 going off of your original ERROR : Type mismatch right after the ++index) My googlefu only comes up with the following ERROR : Type mismatch You must name the .x .y .z .s components of a vector or rotation that you're assigning, you can't assign them all at once from a list, for instance:
  6. I think it's close. I think the last line needed an extra close parenthesis as giving a syntax error at that spot so I added it and it got past that error .but I am getting an "(36,53) : Error : Named not defined within scope" right after the llGetPos and before the + This is what I got ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ list probabilities = [ 3,3,3,3,3,3,3,3,3,3,10,10,20,15,10,5 // must add to 100% or more. (if >100%, the last probability will effectively be truncated to the remainder) ]; list items = [ "Grim-monster","Grim-monster 1","Grim-monster 2","Grim-monster 3","Grim-monster 4","Grim-monster 5","Grim-monster 6","Grim-monster 7","Grim-monster 8","Grim-monster 9","Item.Pickup-Armor Pack 2.40 MESH","Item.Pickup-Cure syringe 2.401","Pickup-GCS Ammo Box 2.40 Mesh","Pickup-GCS Ammo Box 2.40 Mesh 1","Pickup-Health Pack 2.40 Mesh","Pickup-Health Pack 2.40 Mesh 1" // must be present in object inventory. ]; list flavor = [ "Who put that thing in there!", "I thought this crate smelled", "Zombie in a box ... great", "Not what I was expecting", "Nope nope get back in that box!", "Pretty sure this wasn't marked zombie storage", "Why ... just why?", "Hey bub ... were you sitting on some ammo perchance?", "Zombie? eh?", "Armor! This will keep the bitting to a minimum!", "Meds in a pointy thing ... nice", "A bit more ammo ... can't have too much of that", "Double the ammo double the fun", "Meds! This helps", "Just found someone's stash of meds ... nice" // no final ',' ]; default { state_entry() { if(llListStatistics(LIST_STAT_SUM,probabilities)<100.0) { llSay(0,"Error: probabilities do not add to 100%"); } } touch_start(integer n) { integer roll = (integer)llFrand(100.0); integer sum; integer index = -1; while(sum<roll) { sum+=llList2Float(probabilities,++index); } llRezAtRoot(llList2String(items,index),llGetPos+<0,0,1>,<0,0,0>,llGetRot(),0); llSay(0,llList2String(flavor,index)); } }
  7. I am making a zombie RPG shooting escape room area (Escape Zombie City). I am looking for a simple rez script that when someone clicks it rezes one of the random items in the box. Basically loot boxes being clicked and rezing ammo med packs and maybe a zombie surprise now and then. The more complex version, though still simple for an average scripter rather than the google fu franken scripting type like myself ... is the same random rezing but I want the ability to adjust the probability of any given item for being rezed. Additionally I might want to have flavor text put out with the rezes in this more complex version. I am trying to put as much story and RPG flavor into Escape Zombie City as I can with the tools I have available. I can pay some small fee if this is more complex than I am thinking it might be.
  8. Oh yah I checked mine ... mine are at about 348 I was in error with the 500
  9. I didn't think so ... and such large mesh letters might not be good for land impact anyway.
  10. Skill games as it relates to Second Life pretty much refers to games in which you pay to play a game with an opportunity to win. Most people think about solo skill games primarily, but this also includes multiplayer games as well. The changes that occurred to skill game policies a number of years ago I will just say is understandable. However, I do hope at some point in the future games that are without question skill based such as a chess tournament might in time qualify for an exemption. Linden Labs has to adhere to various real world laws which can get complex especially on the global stage I am sure. A game has no pay in option it is not "within the scope of the Skill Gaming Policy" (see below) and they clarified games that paid in and players were refunded do not trigger it either. Older skill games set for free play did this mostly to simplify scripting. Keep in mind games in which are pay in with opportunity to win are restricted to gaming sims by approved operators. But why bother with free play solo skill games? In the hay day of yesteryear of skill games freeplay games were used to generate traffic. There are a number of traffic generating devices and activities in Second Life but many can be exploited with bots. It is much harder to do so with games requiring interactivity and thoughtful decisions. It also takes time to play a game which ... well can be fun ... much more fun than clicking on a coin and standing around. You will even see "slotmachines" out in SL which are free to play but you win some object. Some stores in second life use these for giveaways but make it fun. The ones I seen allow you to click it to spin so many times a day. Will take a recently released game Big Bang for example because it covers a lot of bases. Big Bang was a lesser known skill game before the current polices were in place and plays in a similar way as other Slingo inspired games. It has very recently been updated to be freeplay only. pay in options are removed and replaced with click start. It can be set to instant win or timed contests. It can be argued which might be better for generating traffic ... but timed contests you have a more firm idea of what your costs will be for generating said traffic. If you have several out you will attract more people at the same time boosting your traffic further. But it also comes with a prize board which is independent of the game. In this you can put in physical prizes as give aways and promotional products. At The Gamers Grind I put in a couple games in it. Because the prize board is an accessory it can give out these prizes in addition to however you have the freeplay game set. So I have mine set to pay high score winners every 24 hours AND it gives out very high scores a free game that cycles through every time someone beats the score. So say you are a clothes store and you have one of these out you can get players to play to generate traffic but also to say win free Tshirts. And if they want them all they can keep playing to get all the prizes which they have fun doing, you get them your promotional items and also build traffic in the mean time. Plus they likely will come back to do it again. If you are setting it strictly for object based prizes you will want to mix it up of course. But the best part is you know you are rewarding an actual person and not someone's bot from an army of bots. EDIT ADDENDUM: If someone is using a freeplay game that resembles a game that you might see in an authorized skill game area, I would suggest good signage should be posted. This will reduce issues of concerned second life citizens reporting a game in error and taking up Linden time. Best to check a game yourself if it is free play or not before reporting to save issues across the board. Keep in mind older games might have a pay in of one linden to start the game. It will also help Lindens responding to understand the situation quicker if they are short on time and return a non issue item just to play it safe. Such communications will help everyone. Oh and don't go and try to find or create loopholes ... it was tried in the past by some and it didn't end well. Are “freeplay” games in Second Life subject to the Skill Gaming Policy? Freeplay games, in which the sole payment required or permitted is a nominal Linden Dollar payment for the sole purpose of triggering gameplay and is immediately and automatically refunded without conditions of any kind, are not within the scope of the Skill Gaming Policy. What is the max amount my players can earn while playing a freeplay Skill Game? A player can earn up to L$100 (max amount) during one play through of a freeplay Skill Game.
  11. Mine worked. I set mine at about 348 meters up. I tested for a bit higher and it didn't work. No clue if mesh options would work but I wouldn't be surprised if they didn't. Mine are made of old school prims and I put a series of black platforms underneath so it is more readable. I also colored the prims in the texture menu and removed any actual textures ie blank. Don't forget to make the bottoms full transparent so you don't see blight in the sky from the ground.
  12. I set one of my parcels to a cool foggy night time environment .... I am trying to have another parcel to have the same environment at 1000 meters up. I can't see or remember what it is set to. Is there a way to see what I actually have it set to and or copy it? Or maybe someone recognizes this environment setting.
  13. THANKS ... but I wanted to reset just two of the scripts so rather than calls for the all the script names I would just di the resetotherscript command twice. . There is an old pay script separate I wanted to avoid resetting as it would ask for granting pay permissions. (it's out for free play of course) What would that look like without the calling for script list command? Thanks again!
  14. I am trying to do a retroactive fix to an old (non mod) connect 4 tournament game I recently put out. The problem is people click on the board which basically signs them in for the tournament and then leave. Making it so their name stays stuck in the tournament forever messing things up if someone actually comes around to play it until the scripts are manually reset. The maker of the game I don't think is active in SL anymore. My solution is to make a script using the llResetOtherScript command to reset the two scripts if the board is not touched after say 15 minutes to reset the scripts as effectively a time out of nobody there to play. Basically it would work like Touch board. If board is touch reset timer to set variable time. If time expires llresetotherscripts. I know this is super simple but I am uncertain on the reset the script time and other timing issues. My scripting skill set is limited go googling script routines and hobbling together existing scripts. Any quick help on this?
  15. I figured it out. I had to shut down some options that would not let some programs run that windows didn't trust. Why now and it worked fine before i dunno. I probably would have got a pop up but my computer has issues with windows where search doesn't pop up among other things.
  16. Initially they did have a number of impressive builds. Some people were building, there were stores and content was being built. There were a couple simple games like bowling for example. I actually invited the CEO to my game store in SL and had a conversation on the potential of games within Blue Mars. At the time skill games did not hit the drama and the huge changes yet but he said they would not go down that path to allow them. The builds were impressive and creators were growing. The graphics had an edge over SL etc. But it seemed their business model was more banking on bigger names coming in to create content ... it didn't happen from what I can tell with only a few examples. Where SL was built on creating the tools, and allowing the populace to create the content. And early on LL had incentives for people to create content and rewarded the most popular content with prize money. Creaton early on had a lower bar of access. Best I can tell that is where Blue Mars went wrong. It looked to the big bucks to bite and they didn't but content creators from SL were ready to go. I guess there is a reason why after all these years SL still doesn't have a direct competitor. I also check open sims as well .. they suffer from not growing content ... but some ruin the in world economy giving away some high quality items as freebies ... thus gutting incentive for content creators to put their time into them. Any competitor really needs to understand SL's history if they have a chance to compete.
  17. They did try to make Sansar ... it didn't do so well for them. And from a business point of view without it being significantly different offering something very different ... they would be competing with themselves hurting both platforms. In theory they could make a new platform but make it so the viewers can switch between the two seemlessly but with different inventory systems ... maybe there is a way to share some inventory I dunno. But they could have an advantage of building from the ground up but still allow switching between the two as if it as almost one in the same. Years ago there was a competitor to SL starting to form and it looked pretty promising. It was called Blue Mars ... but not sure why but it basically failed before a full launch. This is my Avatar when I was trying the beta
  18. It was allowed on the market for the same reason the movie Good Fellas or Pulp fiction was allowed in the theaters or any horror movies. They have rating systems. The only issue with such games is parents not paying attention to what their kids are doing on their computers. If I had a kid in this day and age their would not be a computer in my kids room. It would be out in the living room or kitchen.
  19. I have a game store in real life and started some game related game entertainment destinations in SL. For those into board games there are a few adaptions of board games. There is even a very old and scripting and building speaking ... very dated version of Catan called Settlers of Second Life. It is SUPER primmy and so old you can't see the date the scripts were made. 255 prims!! But it is here. There are things like chess and checkers and various card games ... but very few more modern board games. The most modern one I found was a version of Zombie dice by Kaine Cleaver which I don't think he ever publically released ... I just had a beta version of it he gave me years ago. I also seen a version spot it also made by a very famous skill game maker. A couple games inspired by famed board game maker Sid Sackson are out there. Karsten Ruteledge has some takes on old classics like Monopoly, Scrabble and Risk ... just not using those names and definitely paying homage to them. I would love to see more modern board games in SL and in general push variety of various kind of game potential in Second Life. But what would you want to see?
  20. I am pretty sure plenty of Canadians play Grand Theft Auto .... they just say sorry when they blow someone up or run down a hooker.
  21. They can just allow streaming from non adult sims and you would think it should be fine.
  22. I did a quick count and between The Gamer's Grind, The House of Cards, Grunge Arcade we have about 150 different games out and it is still growing. Board games, card games, video games etc. The Gamers Grind: I added a couple skybox areas. One for the party games for a cozy area to play party type games with your friends. Things like Cards Against Humanity, Never have I ever, some pictionary style games etc. Close to 90 games available to play. Some solo. I also created a Tournament & Convention Hall area. Currently there is a room up there set up for Chess tourneys and in time it will have large group games and tournaments in some form or another. It might be used for game conventions and other events and gatherings. The store area is slowly expanding but there is a growing selection of games to buy. A couple hard to find gems are MF Zombie dice. A dice game created by famed skill game maker Kaine Cleaver famous for creating the skill game Deal. This game pays homage to a real world dice game called Zombie dice but themed after his zombie themed skill game from back in the day. Also Settlers of Second Life is here. This game is OLD!!! It was made at a time when scripts had much more limitations and is composed of a crazy 255 prims!!! It's so old I can't get the dates the scripts were created. The same game if created to day would likely be around 20 prims. But it is one of the VERY few examples of a more modern board game ... even though Catan is now considered a modern classic. A couple other stand out games to look at is Galaxy War which is our game of the month and Night Wanderer .... which is just a beautiful work of art!! Simple fun game but has such a huge attention to detail you really have to see it in person. The House of Cards I added a Card game event hall. You can find the entrance at the top of the castle in one of the towers. This will be used as a poker (just for fun no gambling) room and will have some card game related events in it as well now and then. Grunge Arcade: I completely replaced the building and it was surpisingly hard to find one that worked for the arcade asthetic but I finally found one! I added a few more games here as well and will be adding more. Down the line I will put in an event hall in here as well once I have it planned out. But I have a few ideas. Escape Zombie City: This is VERY early into building. It will take some time before it is ready to open. But it takes a unique combination of a Zombie apocalypse shooting area but we are going for a more story driven take and mixing in some escape rooms into some of it. It might be a few months before it is ready. Please come visit and see what we are doing down here. I am scouring SL for new and old games daily. If you see any unique new games out there please let me know!
  23. Actually I think LL cares quite a bit about such issues even from a business point of view. I mean it is just bad PR. But they can't be everywhere. In the early days it was very wild west but they added adult sims and such to help separate such things out. But People in SL need to report things like simulated acts with a child avatar.
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