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Nika Talaj

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Everything posted by Nika Talaj

  1. So it's the responsibility of the observer to determine the degree to which a region is impacted? (er, we don't have the tools to do that) The makers of these are engaging in an exploit, to subvert animesh LI rules. Via their unaware customers, these makers are damaging the performance of regions grid-wide. Do you want the names of a couple of them? Aren't they the people who should be reported? THIS IS AN EXPLOIT. Shouldn't the sale of such products be curtailed?
  2. Some animesh pet makers are setting their creations to temp-rez to keep them low LI (there's a 15 LI minimum for rezzed animesh). This makes them attractive to unaware users in Belli, and since temp-rez items are against covenant here, they can be reported. The makers are not shy about this - some state it proudly on the marketplace! And some of these products are really neat. Who doesn't want a plant that actually grows when you tend it? Some of these, but by no means all, are breedable as well. The orange boxes here are temp-rez items surrounding a boat I picked up. * The clump of 4 temp-rez items are plant pets owned by what appears to me to be a genuine new SL user (not an alt). I don't think they're using them as breeding stock. So I'm hesitant to report this person, whom I think means no harm, and reluctant to be the bad guy who tries to explain temp-rez to a newbie. In this case I'll wait to see if she, or perhaps I, move on. Meanwhile, region performance suffers a bit. Really, the person who should be reported is the maker! These pest products have been around for quite some time now. Does anyone (say, @Patch Linden ) know if LL is planning to do anything about all these popular products being set to temp-rez by default? ------------------------------------------------- * If you don't know how I got this pic, I did it in Firestorm. I think SL's viewer has the same capability, tho. Right-click on your minimap and choose "show". You'll see "temporary" as one of the options, and they will show as orange boxes. Here's another handy temp-rez detection trick. Bring up Area Search, hit "Search" without entering any search text, and it will list every nearby object. Go to the "Filter" tab and set it up like this. Hit Apply, and voila, you have a list of just the nearby temp-rez objects. Note that objects will 'blink' onto and out of the list as they de-rez and rez again. Sigh.
  3. It's their special messaging system. One of my alts was in early this morning, and it showed up looking sort of like a toast in the lower right corner of my screen, which happens to be where notices show up for me. I just logged in myself and didn't see anything; I assume it will get around to re-sending to those who missed it, sometime when they stay logged in for a while, similar to CasperVend gift deliveries? Why am I typing? Quartz is in this thread, and I'm pretty sure he knows ALLLL about it! *slinks away* Hey, Lil! I answered your question! Now give me your houseboat 🙃
  4. RAILROAD COMING TO LOG HOMES! @Squeaky Mole is laying railroad track over Abnor's railbed in Logland! So far in 3 regions. SSPE1460 (right where the rail enters LogLand from the Hawkesblood Victorian region), 59 and 58.
  5. The moles continue their buildout of LogLand's south coast. They have turned the SE corner and are beginning to develop up the east coast. After 3 superb recreational areas, we see this. Correct me if wrong, but I think the 4 coastal cabins in SSPE1152 will be the only log cabins in existence with unobstructed ocean views, as well as ocean water in-region (making it possible to rez a boat on any parcel in the region and "jump" it to the open ocean). They are high on a cliff, but that doesn't matter when jumping a boat. There are no hills obstructing the water views. So far it is just open ocean (just a fringe of actual water, then void regions), but who knows what may eventually appear off-shore! As the moles continue up LogLand's east coast, there will be many opportunities for similar regions.
  6. If you just want to play/haul, and you don't need to be a freight provider, most folks start out (and many just stay with) the free version of the GTFO hud. https://marketplace.secondlife.com/p/GTFO-Game-Kit-FREE-DEMO-addwear-touch/15184491 Like the listing says, join the group and you'll get started up pretty quick, whatever level you want to play at.
  7. Interesting. You know, it just struck me that I don't think Belli roads have object entry on. I know the train tracks don't. That would be a problem for KFM. SL vehicles are exempt from object entry limitations, but KFM vehicles cannot have physics enabled, so they are not truly 'vehicles'. They are more like moving chairs. Very low lag, but cannot go in places where object entry is not permitted. I did it over water, and like the Fairgrounds ferry, had no problem. Physics is wonderful; SL's physics engine automagically smooths out all motion for you. KFM tours can seem jerky, because while there is a calculated smoothing between hitting waypoints, there are no vehicle-specific dynamics. Your KFM boat doesn't heel unless you specifically position it to! But physics is costly to SL's simulators.
  8. Thank you, the scripts are here. It is a very full-featured system, with the option to use either Keyframed or physical motion. If the mainland pods seem to be phantom, they are probably using Keyframed motion, which is VERY low-lag. KFM vehicles will go right through obstructing objects, but will collide with land or avatars. Recovering from that can be tricky, from a scripting perspective. But the land in Belli never changes, so I have no clue what the problem would be. I have used my own KFM tour system (mostly over water) in Belli between a couple of far-flung properties we had, and encountered no particular trouble with region crossings etc.. Perhaps it's something about the roads in Belli? Her system accommodates rez-on-demand, and you can use any object as the vehicle. The pods of course are tiny LI, which helps with region crossings. She also offers a boat (rowboat? I didn't go look), balloon, or cable car. If automatic tours are used, I'd say no more often than twice an hour. Remember, once rezzed they travel their route so are visible for a long time. Belli homes face RIGHT onto the streets, unlike most mainland properties. I wouldn't want to live on a road where a (nearly always empty) tour vehicle goes by every 15 minutes. Kinda like living on a bus route RL. OTOH, If they were just on demand, I'd generally be really happy to see one, because it would probably have someone in it whom I could greet!
  9. That's odd. If these scripts are actually for vehicles using physics, I suppose there could be some problem , but ... if they are physical, having them run all the time would be terribly laggy, i would think.
  10. At the end of this thread (now locked) discussing why mainland tour pods had stopped operating, @Patch Linden said: From context, it seems reasonable to assume that one of the expansion areas would be Bellisseria. [For those unfamiliar with the pod tour system, see the pic on the OP of the (now locked) thread I point to. These pods are used to tour large events like SL birthdays and Burning Man. They also run endlessly along certain routes on mainland.] The feedback in that thread seems mostly positive about the pod tours in general. I'm fine with them coming, if people like the tours. I am glad to hear that, if they are to be more widely deployed, LL will be helping to support Yavanna's system. I have always had two issues with them, which I hope can be addressed by a few adjustments to the system. 1. They run too often, and are nearly always empty. Personally, I would prefer if they were rezzed on demand, perhaps by rezzers positioned at rez zones along pod routes. If they are to circulate automatically, I would VERY MUCH prefer that they run much less often than they had done on mainland. I don't get a friendly vibe from seeing them robotically circulating all the time; I feel like Big Brother is watching. To me, the message of endlessly patrolling robot vehicles is that this land is not mine, it is LL's, and they would prefer that I stick to approved routes to traverse it. 2. They look like Jetson taxis. I've been exploring on horseback on mainland when one zoomed by (or through) me , and I just gave up and TP'd home. It made me feel silly to be poking around in a pretty countryside on my horse, and get bowled over by an empty robot vehicle. For me, that would go for ALL of camper and cabin Bellisseria. I hope theme-specific pods will be used, if/when pods come to Belli.
  11. Ooooo Lindal, congrats! Hooray! Didn't know you were in Belli. Nice region?
  12. Feedback for you: I would AR a parcel with more than one GTFO sign, or possibly two if it was at an intersection. Indeed, I would AR any GTFO sign that was visually LOUD. SIgns should not be necessary at all, if I understand the game as explained here. "The Forum Cartel" is an inworld group that was started ... oh gosh I don't remember when, maybe 2008-ish? Anyone is welcome to join, forum member or not. It has a small mainland parcel with a clubhouse, where there is a breakfast every Sunday morning, which I can't get to. There is some group chat now and then, a discord channel, impromptu DJ gigs as well as the occasional seasonal party. It was started by a few folks who were really active in the Resident Answers subforum; a few of the original members are still active in the forums here. Over time, the membership changes, but the group still goes on. True SL oldbies had mostly left the forums when I joined (2006), due to an incredibly bitter power struggle that I never bothered to understand. There was also some risk involved in transgressing in the forums, since moderators had the ability to dole out inworld suspensions as a result of Forum infractions, IIRC. Small outbreaks of bitterness etc. continued for a few years. Prok was around, and witnessed that power struggle, as well as many inworld power-schemes over the years, so has some justification for seeing power dy namics around every corner. Now, now, Prok, be nice. Actually, Tiny Empires did invade Belli waterways for a while. I'm thinking LL beat them back, because I haven't seen gatherings of zombies around for quite some time. Pods? Let's keep focus. GTFO has nothing to do with pods Though pods are probably low lag (KFM), I do agree with you, they are visual spam, and I hope they never come to Belli. I have never played GTFO, and probably never will. If I were a Linden I would love it, tho, just because it DOES get people out and traveling long distances. Why does LL build unique contiguous land masses (a huge differentiator from other virtual worlds), if not to encourage residents to travel them? I REALLY don't understand why more residents tooling around the roads is a bad thing. ETA: GTFO not only gets residents the f*** off their parcels, it gets them talking to each other. We should be happy that LL is now interested in building community, after over a decade of complete indifference to communities in SL. I don't see any risk that LL will allow residents to build big industrial areas like on mainland in Belli, though I kind of like those. They're nice to have OVER THERE *points to someplace far away*. Truthfully, I think it would be fun if LL built a small industrial area in Millbank, for example, for roleplayers to use. HAHAHAHA believe me, LL does not look to the forums for representational feedback on SL. They know what a collection of obsessive oddballs we are here. At best, we entertain them.
  13. I am puzzled about how it is that Belli rez zones are GTFO hubs. I see two ways that GTFO might verify that a player has reached a hub: 1. The hub has a scripted object that interacts with the script in the user's vehicle to verify their presence and, perhaps, do a little RP around that. I don't see how this can be done at a rez zone, unless LL has allowed GTFO to place their scripted object in it? Surely not! 2. The user tells their vehicle that they've arrived at a hub, and the script checks with a web service to verify that they are at the correct place, and then presumably does a little RP to "unload" goods, and maybe pick up more. Is that how it works? But if so, why does the hub have to be at a rez zone. if the goods are physically nonexistent?
  14. Work in Progress (Moonstruck) in SSPE1154 (south coast of LogLand). Yes, that is a rock arch above the road.
  15. Good catch! Those outer regions on the squishy pickle sometimes have very few homes on them, and SOMEDAY LogLand will be expanded to its north. There are still a LOT of folks fishing for houseboats, and it may help them if we post before releasing one, rather than when we get one!
  16. Get The Freight Out, an SL game. https://modemworld.me/2018/07/28/an-inside-look-at-get-the-freight-out-in-second-life/ https://marketplace.secondlife.com/p/GTFO-Game-Kit-LIVE-server-add-touch/15184490
  17. I was so chagrined when Rocky Heights went and my partner & I were left holding two Well Springs parcels! But it turned out that, for my taste, Well Springs was the real prize. That trickster Patch was standing on the corner outside our new home when Rocky Heights went.
  18. I've had a seemingly random selection of items deleted/returned when messing around with linking, physics types, or retexturing. Suddenly the LI model will be applied to a seemingly innocuous item, and the LI goes through the roof. Before you can undo it, poof things begin to disappear. Often some older things from specific avatars will disappear in addition to the offending item. I've returned to using sandboxes for big or risky edits, particularly when working with prefabs - not being familiar with what tricks the maker used to manage LI can cost you big time! I wish I understood how SL decides what to delete. It seems to me that it has something to do with what avatar owns the objects. It looks sort of like a race condition happens, where the current parcel LI is not recalculated after every deletion. Instead, it seems as if quite a few things get deleted before SL notices that the parcel LI is ok. @Abnor Mole, can you shed some light again?
  19. Full buildout in SSPE1160. And yes, Shenandoah still lurks out of sight. [TOR] MIDDAY Nostalgika, water Nam's Beach Scene The geography of the area now looks like this. Nicely thought out!
  20. Dang! I've been trying not to post, but have to say that I doubt that was a real rental box (it's gone now, or I would have tried to pay it) . Have you ever driven through the (vast) U.S. midwest? Little Whistle Stop cafes with a room or two to rent, on local roads near to little train stations are (or were, in bygone times) everywhere. They generally were not as cute as this build, lol. I think the 'rental' sign was just part of theme of the build. If you look at the owner's profile, looks like she does themed builds like this here and there around the grid. The definite 'tell' on this is the fact that she has fewer prims available than she was offering to 'rent'! Here's another piece of Americana Sometimes it's best to just give people the benefit of the doubt.
  21. I am replying only to this portion of the OP: Should Infohubs be removed from SL? Probably, yes. If the only purpose they now serve is to dump people there when the region they're en route to is unaccountably missing, I'm sure there's a better solution. For example, create a small number of regions called "Transit station <n>", which consists of a large number of featureless concourses at a variety of heights . People whose login or teleport fails in a certain way are sent to a random spot on a concourse, which will cut down on the number of people who find themselves in a mob of strangers. Transit stations might be limited to 60 avatars or so, should not have build, fly, or much of anything else in the way of permissions on. When you arrive, a large notice is displayed on your screen, with just a single "OK" button that closes the notice. "Greetings. Your login or teleport failed, probably because the region you were attempting to enter is not available. The most common reason for that is because it is being restarted, so it may be available again soon. Please feel free to choose any destination you know of & go to it at any time. You are welcome to stay here for 20 minutes, at which time you will be teleported to your home." It should be impossible to teleport intentionally to a Transit Station.
  22. If that's what you want to focus on, fine. I looked at two local news outlets, neither mentioned the pic you point to. Go ahead and ignore the fact that the entire night was given to refocusing on BLM. Ignore the thousands chanting "Black Lives Matter" and "Feds go Home" into the early morning (more than one reporter stated these were the largest crowds since the first days of BLM protests). Ignore the huge photo of George Floyd projected above the doors of the Justice Center. Ignore the repeated "Say their names" litanies. Ignore the Wall of Vets. Chants as 11:30 approached, which is the witching hour when feds pour out of their Fortress "Justice" Center to try to drive away the protesters: "Are you afraid, Portland"? "HELL NO" You've got just about the whitest city in the States trying their damnedest to be allys. I think the TRYING is something very good, particularly as it's also happening in other heavily white communities nationwide. Not everyone is gonna get it right, but from the suburban reading groups plowing through White Fragility to high school kids raising money for the Black Resilience Fund, they are trying. They are doing this because they think it's right, not so blacks will pat them on the head. So hey, have fun belittling it.
  23. Right, a joke. Perhaps you don't know that for 4 years Americans have been listening to a certain politician explain away every racist statement he makes by claiming it was a joke? So at this juncture you'll have to forgive me if I'm a little skeptical. -------------------------------------------------------------------------------- OK, being serious for a moment. I find it hard to believe this is as much a problem as the two of you (there ARE two of you, right?) are claiming. I know a WHOLE LOT of Americans, and although some are super proud of their family's various heritages, I don't know any who claim to BE another nationality. I've also traveled fairly extensively, and I've never noticed any compatriots doing so either. If it makes you guys feel better to believe that we're all like the wing nuts you see on Queer Eye, or that Americans loathe themselves so much that all of us claim to be some other nationality, OK fine. But I think it's quite possible that you're projecting your own anti-Americanism onto others. This phenomenon, on the other hand, I find very easy to believe. Americans not claiming to BE another nationality, but having some time-capsuled vision, carefully preserved in family tradition, of what current-day cultures are in other nations. I know that in our family, folks carefully preserved customs from their rather small villages of origin in 'the old country', long after that country had MOVED ON! Yes, it must be terribly embarrassing to have to deal with such visitors.
  24. Sooner or later, every bigot throws off their camouflage. Again, relax. We're all bigots, to one degree or another, about something. Don't you think it would be better, tho, to acknowledge that about yourself, and maybe be just a little quieter about it? Just a thought.
  25. Here's another way to look at it: it could be worse. You could be from New Zealand. /me sticks her tongue firmly in her cheek and claims: so far as I can tell, 1 out of every 10 Americans are rooting around Ancestry.com, desperately searching for some way to justify applying for citizenship to New Zealand. Looking for that escape hatch in case Nov 3rd turns out to be a repeat of 2016! What's that? You think I'm making fun of the serious concerns voiced in this thread? Ay-yup.
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