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Sea Warcliffe

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Everything posted by Sea Warcliffe

  1. That does sound like a viewer issue. In the mesh groups, the first suggestion is to use the latest stable SecondLife viewer, instead of any 3rd party viewer to upload mesh (even if they worked on the previous mesh). If you are already using the SL viewer, I guess my next thought would be to clear all the caches, and if that doesnt work, a new very clean install. The only other thing I can think of is the formatting of your collada file. Is it a DAE Collada? Have you uploaded other meshes in the same format without issues? I've also seen some programs that create objects with a HUGE amount of vertices/tris that acually exceeded the SL upload limit and the upload cost was crazy high.
  2. It is not against TOS to have high prices. Nothing for sale in SL is necessary - you do not actaully "need" anything here. It is also not against TOS to have poor quality items - if that were true nobody would ever get started created and selling. All you can do really is write a review that the item is not as described, and tell your friends. You can request a refund from the merchant, but I wouldnt hold my breath.
  3. I have heard of students being kicked out of various places for everythign from not tipping enough to asking too many questions. Bear in mind that anyone can ban people from their private estates or groups. Being banned isnt really reportable. I would reccommend checking out the classes at reputable places such as New Citizens Inc, Caledon Oxbridge, Builders Brewery or other groups in this List of Second Life Skills Training Schools on the SL Wkki.
  4. I've always uploaded my textures for my mesh objects seperately, as textures and applied them in-world. It should be the same for materials - yes it is according to this article: http://wiki.secondlife.com/wiki/Mesh/Uploading_a_multi-face_mesh
  5. Hey Cat! Hubby upgraded to Maverick on his MacBook Pro and said that everythign was working as it should. He uses Firestorm, so thats not much help to you. He also said that his Nicecast streaming software worked the same. I think Im on the same iMac as you, so I might check in with you once youve tried it
  6. I've had photos fail to appear with no message, it turns out that the system may spit out any image names that contain non-alpha numeric characters. So for instance an image named awesomething#2.png would NOT load, but when I changed the name to awesomethingVer2.png it loaded just fine. I really wish they would mention that someplace...
  7. I like to use this bar table as a stool (just make the base a bit bigger). Its from Ayumi Cassini's twisted prim guide.
  8. There are two steps to cashing out, you need to do both. Plus there have been delays in payments to PayPal (but I thought those were fixed?). Did you do a market sell or a limit sell? When did you process credit to PayPal? I did a little tutorial of the steps, and how to check status, maybe it will help? Clicky
  9. If your Build menu is open point your view looking down where you think your couch is and click drag to graw a box where you think it is, if you get it right its outline will be highligted. If you get it wrong you will grab other things, or nothing. Keep trying till you get just the couch and drag it up with the edit tools.
  10. While I can, and do, upload mesh using Firestorm, sometimes things do not work and then I revert to using the latest SL viewer to upload, and that always works. If you are uploading using the latest SL viewer, then I am stumped as well. Perhaps you hit the max amount of triangles or something?
  11. Rolig made a nifty tutorial on how to use local textures The big difference compared to temporary textures is that only you can see a local texture. So now I cant play "this or that" when working on collaborative projects. But local textures are nice because as soon as you save any changes to the texture on your computer the local texture in-world updates.
  12. Check the name, non-alpha numeric symbols in the name can cause this. So for instance the image awesomethingVer2.png will work and awesomething#2.png will not work.
  13. Did you do a Market Sell or a Limit Sell? I just made a tutorial on limit sells, including how to check the process along the way. Much of the process is the same for market sells.
  14. Sea Warcliffe

    UV MAP

    I just made a tutorial about this very subject (well and how to use UV and AO maps in Gimp) Clicky Hope it helps
  15. On my page to create listings the place to upload images is down lower than what your picture shows. After available quantity and before animated gif. Maybe your browser isnt letting you scroll down more?
  16. Here is a list of the prim allowances with for the tier levels: http://secondlife.com/land/pricing.php
  17. I have continued using boxes for my full perm building supplies and never had a complaint. But my customers are builders, so they tend to be a pretty savvy bunch. The advantages to me for keeping stuff boxed: 1) efficiency - I vend out of the same boxes at my shop 2) The boxes are no trans - a slight stumbling point to passing my boxes of full perm content around The advantages to my customers: 1) since the box is copy, they always have a back up, 2) less inventory space if they just want to rez the box and take one or two things out instead of all 3) the image on the box when rezzed lets them see visually what they have (yeah I have to leave stuff rezzed to remind myself as well what I as doing when I logged out).
  18. I still have one, and lucky me it shows third if you sort my shop by best selling... :matte-motes-sick: In frustration I did delist the item the wrong picture was associated with and created a new listing hoping the bad one would go away. No help, still there...
  19. Madeliefste Oh wrote: I sell full perms meshes as well, and I'm not going to sell my .dae files. As a creator of full perms items you are already an easy target for IP right infringments. WIth a mesh uploaded by you, you can more or less be sure that the possible infringments will be limited to SL, and its hard enough to control a big world like SL already. Now when you sell your .dae files this opens the complete worldwide web for infringments. One day you might want to consider to sell your meshes on other venues as well, to discover that some unknown person has uploaded them there before you... That is what I see as the main risk of selling your .dae files. Exactly my concerns. Thank you for stating it so clearly.
  20. Yeah I only found that out by trial and error - I wish LL would put that info in the error message or the instructions.
  21. I do sell full perm mesh. The people who buy it, love it. But there are some differences to what people are used to. When a builder buys my fp sculpt maps or textures - whatever they build with those will have THEIR name on it as the creator - not me. The advantage to the creator is obvious. And I dont get their customers coming to me for help. But then again - my name isnt on their build - good thing/ bad thing. Now when a builder buys my fp mesh in-world, they end up with an object that has my name on it. I create my meshes so that they can usually be linked to another small prim and not increase in land impact. And my TOS states that my building supplies are meant to be part of a build - so this shouldnt be a problem. But unlike clothes, where the mesh creators name is less obvious, rezzed mesh objects do still carry the creators name when inspected. So its a big of a change. Some builders dont mind it, and some do. I've been asked if I will send the .dae files to somenes email, and Im not yet comfortable with that. Not only will my name as a creator be erased from that item once they upload it, but also the uploading of mesh involves physics shapes and LOD settings that would take quite a bit of explaining.
  22. the largest size allowed for marketplace is 700 pixels I think? Also make sure that the name of your items is letters and numbers only - non alphanumeric characters sometimes will not upload and you get no error message. So prettything v 2.png will work but prettything#2.png will not.
  23. By "download" do you mean from Second LIfe to your computer? To bring a sound into Second Life you would upload it. And what program are you using? Everything Ive learned about making sounds for SL was from Torley's awesome Video: Also double check that your fomating is correct - from http://wiki.secondlife.com/wiki/Sound_Clips "As the Knowledge Base says, "Valid sounds are any .WAV file in standard PCM format, 16-bit/44.1kHz/mono or stereo (which will be converted to mono anyway), less than or exactly 10 seconds in length. (10.000 seconds is fine, but 10.001 will fail to upload; to the degree of one sample makes a difference.) Sounds cannot be saved as 8-bit, 22.05 kHz, or any other frequency. Sounds in other formats can be converted in most sound programs. There is currently no support for compression formats such as MP3.""
  24. I started with my mainland premium "free" 512 sq meters. With a tiny shop below and my work plaform up above - all within 117 prims and 16 x 32 sq meters. As I grew I bought up more land , if its on the same sim you get the additional prim benefits even if the land isnt adjacent. Oh and form a land group wiht your alt as co-owner and get the 10% group bonus. Growing this way allows you to expand as your product line and budget allows.
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