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Sara Nova

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About Sara Nova

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  1. Thank you for the suggestion! I'm still looking for something more similar, but I did end up buying that cause it was pretty cheap. Unfortunately, it looks like the creator accidentally made the body no modify, even though the permissions on the rest of the parts are correct. I sent the creator a notecard, but their bio says they're unavailable for a couple months. (With no date listed, so a lot of that time might have already passed as far as I can tell.) I hope this doesn't turn out like the last time, where the creator never ended up replying to me. I got the listing taken down that ti
  2. That says it was made before mesh existed; I said I'm looking for a mesh body. Also it doesn't have that same "slim" style as the one I posted. That one reminds me a lot of Winx Club, and I'm looking for a similar aesthetic to that. Thanks anyway though
  3. Bumping since it's been more than half a year with no reply. By the way, I'm still interested in something you find even if it doesn't have Bento hands, but I can't do without mod permissions. Oh, and I contacted DAZ 3D since I had no luck reaching the creator, and they said I actually wouldn't be allowed to upload it to SL with either license, as it's not compatible with SL's Terms of Service. If anyone knows of a good way to reach this creator, please do let me know. Alternatively, is there anywhere you recommend I can commission the creation of something in this style? And ho
  4. I can't help but wonder, did you think I was a traffic bot before you triggered my bumper?
  5. Hopefully that will keep them occupied so they aren't griefing 😁
  6. Yes, there's reviews, but you can't post a review unless you've bought the product via the Marketplace listing (as opposed to in-world.) And even if you did, sometimes you might just want to post a comment without affecting the rating, though that's less of an issue. You can at least post comments on reviews that others have already posted, but that seems weird if you want to say something that isn't related to that specific review. Why can't there just be a regular comments section for the item as well as the reviews section? What if I want to ask a question about the product before I buy? I
  7. Something in the same vein as this: https://www.daz3d.com/star-original-figure Bento hands and mod permissions are a must. Side question: if I were to buy that model from DAZ and upload it to Second Life (anyone know how easy that would be?) do you think I'd need to buy the interactive license even if I don't transfer it to other users? Or would the mere fact that the data is transmitted to other viewers be enough to necessitate the interactive license, even if those users couldn't rip it without jumping through hoops and violating the SL ToS?
  8. I know you said you looked at everything on Marketplace, but this isn't actually labeled using any of the terms you described, so maybe you didn't see it: https://marketplace.secondlife.com/p/Happy-Paw-Dragon-wings-bentoanimesh/17417223
  9. Okay, well if attachments are unaffected, then doing it the way Firestorm does it would work for my needs. I'm just not sure what that is that it's doing.
  10. I use a custom build of Cool VL Viewer to which I've added additional Lua scripting functionality for manipulating prims. I have it set up to perform automatic modifications to my attachments, to do things like color coordination, and automatic positioning/scaling to fit an avatar that swaps parts frequently. When I add an attachment to this system, my code stores some data about the prims, like their original position (in case any of my filters end up moving them around, e.g. for changing the length of flexi hair) and which labels ("targets") I've assigned to each face for purposes of applyin
  11. I already bought it a while ago but my support expired. Is there a way I can renew my support for less than the cost of buying a new copy?
  12. I'm just wondering why this functionality wasn't implemented. It seems like such a simple thing to support, and this is me speaking as a programmer. Just have the viewer transform the vertices of the mesh either before or after applying the skeletal deform, as an extra step when rendering a rigged mesh attachment. Am I missing something and this wouldn't work? Why isn't it a feature? I'm hoping LL decides to add this. To prevent breaking existing attachments, they could have it be enabled by a setting on the object, which is off by default for older objects, but on by default in newly-upl
  13. I think $40 is awfully steep but it was still worth it to me. Weird that they require Premium as well as the $40 though.
  14. Would be funny if they forgot to forbid "Linden" as a choice.
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