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Rolig Loon

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Everything posted by Rolig Loon

  1. There are some reported issues with NVidia graphics cards ( see HERE, for example) that may explain it. I have had the same experience you describe, though, and it's much less drastic than some of the reports of missing body parts that are in JIRAs like that one. Like you, I can sometimes find that a part of my av has gone totally transparent if I have switched windows to check my e-mail or browser. Clicking on the av or doing a quick Ctrl-Alt-R rebake always fixes it instantly. It's a little disconcerting, but so far I have simply ignored it. I suspect that it's another odd connection issue -- squirrels on the line in Topeka or Baltimore, or wherever my signal is routed.
  2. D'accord. Voyez ici la reponse officielle (en Anglais).
  3. Io non sono sicuro di aver capito il problema, forse a causa della traduzione. Se si utilizza uno script llTargetOmega e desidera che un oggetto per far girare la filatura, però, tutto quello che dovete fare è utilizzare il vettore <0.0,0.0,0.0>. Ciò renderà il fermano.
  4. You'll want to use a negative value for Gravity, so that the cattails always point up instead of drooping, and you'll want to keep Wind set rather low (probably no more than 1.0) to keep them from whipping aroiund too much. Moderate settings for Drag and Tension will also help make them slow to respond. You can ignore the Force settings, since they won't do much for you at all. Just play around and see what looks good. BTW, you can't link anything to the flexi end of a prim. If you try, it loses its flexiness (if that's a word). That means either making your cattails out of a single prim or having only the topmost part of a cattail flexi while the lower part is rigid. It would be ideal if we could make sculpties flexi, but that's not possible yet.
  5. Rolig Loon

    In Pooley !

    Because there's almost nothing for your graphics card to render and there's almost no demand on the sim's servers other than your own (no scripts, no physical objects, no parcel media, no particles.....). The servers can pay attention to you better.
  6. Hmmm... It could still be related. See VWR-13337 (https://jira.secondlife.com/browse/VWR-13337). It might be a good idea to add your graphics card spec to your original post. It might catch the eye of someone with experience on your particular card. So far, I don't have much more of an answer myself. :-(
  7. Take a look at this JIRA >>> (Nvidia) Certain actions such as changing outfits makes entire body, arms, hands of avatar disappear, makes face rezzing screwy . Is that something like what you are experiencing? If so, I'd suggest taking a pic and adding it, along with other documenting information, to that JIRA. You probably ought to file a support ticket too, if you haven't already.
  8. I just suggested this in a similar thread in one of the forums.... You have a bake failure, possibly because of a weak or intermittent Internet connection. SL is much more demanding than most other programs on your computer, and much more finicky about sharing bandwidth. It sounds like you have taken a few of the simple steps that often clear up the problem for a while, and it's reassuring that you don't report any packet loss. There's a fairly decent overview of common bake fail issues and some other suggestions about how to handle them HERE. You may find it helpful. For what it's worth, your graphics card meets SL's minimum standards (I had an NVidia 8600GT myself until recently), but it is a bit old, so you might want to start thinking about an upgrade if you have enough power and ventilation in your computer. I doubt that it's at the root of your current problem, but it couldn't hurt to think about it. ETA: Incidentally, if you search the JIRA you'll find several reports of chat lines being echoed (for example, typing chat in once and it appears on screen twice intermittantly on dsl connection ). Diagonses in those reports seem to implicate connection problems too.
  9. The problem you describe is referred to as a bake failure. When you change your outfit, the change takes place on your own computer, where the new clothing is "baked" onto your avatar. Then it has to be uploaded to SL's servers so that other people can see it. If there is a problem with the upload, usually because of a weak Internet connection, you can still see the new clothing but nobody else can. For a good explanation and an overview of solutions, take a look HERE.
  10. Particles are always emitted from the +Z end of the prim in which the script sits, so all you need to do is select that prim in Edit (You will probably need to highlight transparent objects -->> Ctrl - Alt - T ) and then be sure that you are viewing axes in Local reference frame rather than Global. Then rotate the prim so that the pointy end of the Z (blue) axis is aimed out of your mouth. It's probably smart to do this while you are on a pose stand. :smileywink:
  11. You can go to your Advanced menu (CTRL - Alt - D) and then look under the pulldown menu in Debug Settings for ChatPersistTime . The default setting for that variable is 20.0 seconds. If you set it to a lower value, an individual chat line will fade faster, so you will have fewer chat lines on your screen at any given time.
  12. Yup. Head for the London England UK sim. You'll land in Hyde Park if you go HERE. There is always a good crowd hanging about, and they have suggestions about where you might go to find other people from the UK. You might also consider joining a group like London Community to meet people who can make other suggestions.
  13. The name wkwok will be with you as long as you are in SL. You selected it when you created your account. However, you can create a Display name that you would rather be known as. Some people will see that Display Name in the tag over your head and in chat, if they have elected to see Display Names. You should get used to have at least some people continue to call you wkwok, though, because they will not see the Display name. Your only other option is to create a new account and select a name that you would rather have for that avatar. In fact, many people have more than one account (or alt) so that they can use one for professional purposes, for example, and another for social reasons.
  14. You will find a folder marked Clothing in the Library folder in your inventory. Just pick somethign that looks interesting. Right click on it and select WEAR to place it on your avatar. If you want to remove it, do the same thing but select DETACH". You will learn other ways as well, but that will get you started. See HERE for a few more details, and look for related articles in the Knowledge Base. If you want to try making a simple piece of clothing for yourself, you can also right click on yourself and select "Appearance". That will open a menu with many choices. To create a new article of clothing, select one from the menu and follow the obvious directions, adjusting sliders for the most pleasing fit to your avatar. You can add color and (if you have it) a texture to your clothing as well. Again, there's a lot more to it than this, but you will get a first taste by just trying it out.
  15. The general answer is that you have a faulty Internet connection. Whenever you make any change to your avatar's appearance, the change takes place on your own computer and then has to be baked and uploaded to SL's servers so that other people can see it. If information is lost during the upload, you will still see the changes yourself, because your graphics card is using the cached information on your own computer, but no one else will. Take a look HERE at a pretty good explanation and some suggestions about how to beat the problem.
  16. That's what happens if I try to use my laptop for SL too, so I haven't done it for almost three years. SL puts a lot of demand on a graphics card, in particular, and can generate a lot of heat. Most laptops just aren't built to handle it. At least in a desktop you have room for big fans and heat sinks. In a laptop all you have is a couple of wimpy airholes and a miniature fan. If your screen is starting to freeze up and display funny colors, you may be damaging your video card. Lifting it off the table and blowing more air across it can help, but the best idea is to use a machine that is designed to handle the load.
  17. I have almost never had problems with E-mail. Once in a very great while, SL's e-mail service will hang up, but that is infrequent in my experience. I take care to be sure that at least one of the communicating prims is locked and no mod, and I tend to make it transparent and bury it in something else if I want prying eyes to be unaware of its existence. That one can act as a server for others that might be less permanent. If one of the other communicating objects does need to be re-rezzed occasionally, you can have it send a "Here I am" message to the other (hidden, secure) one on rez, updating its UUID and re-establishing 2-way communication. I've done that where I need to have HUDs able to communicate across sim lines.
  18. You can toggle particle displays on/off with Shift - CTRL - Alt - + . Very handy to know if you are in a club with a ghastly particle show.
  19. I'd suggest just waiting and trying again later. I was having the same trouble last night, but everything was working fine this morning. I suspect that the servers are doing something wonky.
  20. In state_entry, llResetTime(). Then in your timer event if (llGetTime() > 86400) { //send message llResetTime(); } Unless you really want high accuracy, getting your daily report at precisely the same time each day, you can set the timer event to something like 300 seconds (5 minutes) for negligible lag, or you can just piggyback on whatever your timer is already doing, if it's shorter than that.
  21. Yes, you should be able to change the repeats to something just slightly under 1.0 (try 0.98) to get rid of the wraparaound issue. This is a common solution for dealing with the floating X over plants and ghost lines at the ends of hair prims.
  22. The only time that a texture in your inventory will fail to show up in the selection window in Edit is if you do not have copy permission. I can't think of any reason why that would ever happen if you made the texture yourself, but you ought to check just in case. (I assume from what you wrote that the texture is actually in inventory. If you did a temporary upload, then it will only be there until you log off. That would explain everything.) BTW, it doesn't make any difference what format you uploaded the texture in (TGA, PNG, BMP, JPG). Once it's uploaded, it is stored in JPEG2000 format by Sl anyway. I am slightly confused, though. You said that you "downloaded" the texture, which means that you took a texture that was in SL already and you transferred it to your own computer. I'm assuming that you actually meant that you "uploaded" the texture from your computer to SL. Right?
  23. I'm glad it's helpful for you, Emma. All you need to do is remove the line right near the bottom of the script that says llSetAlpha(0.0,ALL_SIDES); //Make the pose stand invisible
  24. Try two things. First, clear your cache from outside SL (not just by clicking the Clear Cache button in Preferences). Then rebuild your avatar. To do this, go the Advanced Menu (Ctrl-Alt-D) and select Character >> Character Tests >> Male. That will replace your av with a generic newbie male av. You will then need to drag your preferred shape, skin, and attachments (hair, clothes, HUDs, etc.) onto your av to get back to normal. (It's good to save an emergency backup folder with copies of those things in it, so you have it handy if you ever need it.) Rebuilding your avatar sounds like a drastic step, but it shouldn't take more than a minute or two, and it ought to clear the cobwebs out so you can start fresh.
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