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Rolig Loon

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Everything posted by Rolig Loon

  1. The general answer is that you have a faulty Internet connection. Whenever you make any change to your avatar's appearance, the change takes place on your own computer and then has to be baked and uploaded to SL's servers so that other people can see it. If information is lost during the upload, you will still see the changes yourself, because your graphics card is using the cached information on your own computer, but no one else will. Take a look HERE at a pretty good explanation and some suggestions about how to beat the problem.
  2. That's what happens if I try to use my laptop for SL too, so I haven't done it for almost three years. SL puts a lot of demand on a graphics card, in particular, and can generate a lot of heat. Most laptops just aren't built to handle it. At least in a desktop you have room for big fans and heat sinks. In a laptop all you have is a couple of wimpy airholes and a miniature fan. If your screen is starting to freeze up and display funny colors, you may be damaging your video card. Lifting it off the table and blowing more air across it can help, but the best idea is to use a machine that is designed to handle the load.
  3. I have almost never had problems with E-mail. Once in a very great while, SL's e-mail service will hang up, but that is infrequent in my experience. I take care to be sure that at least one of the communicating prims is locked and no mod, and I tend to make it transparent and bury it in something else if I want prying eyes to be unaware of its existence. That one can act as a server for others that might be less permanent. If one of the other communicating objects does need to be re-rezzed occasionally, you can have it send a "Here I am" message to the other (hidden, secure) one on rez, updating its UUID and re-establishing 2-way communication. I've done that where I need to have HUDs able to communicate across sim lines.
  4. You can toggle particle displays on/off with Shift - CTRL - Alt - + . Very handy to know if you are in a club with a ghastly particle show.
  5. I'd suggest just waiting and trying again later. I was having the same trouble last night, but everything was working fine this morning. I suspect that the servers are doing something wonky.
  6. In state_entry, llResetTime(). Then in your timer event if (llGetTime() > 86400) { //send message llResetTime(); } Unless you really want high accuracy, getting your daily report at precisely the same time each day, you can set the timer event to something like 300 seconds (5 minutes) for negligible lag, or you can just piggyback on whatever your timer is already doing, if it's shorter than that.
  7. Yes, you should be able to change the repeats to something just slightly under 1.0 (try 0.98) to get rid of the wraparaound issue. This is a common solution for dealing with the floating X over plants and ghost lines at the ends of hair prims.
  8. The only time that a texture in your inventory will fail to show up in the selection window in Edit is if you do not have copy permission. I can't think of any reason why that would ever happen if you made the texture yourself, but you ought to check just in case. (I assume from what you wrote that the texture is actually in inventory. If you did a temporary upload, then it will only be there until you log off. That would explain everything.) BTW, it doesn't make any difference what format you uploaded the texture in (TGA, PNG, BMP, JPG). Once it's uploaded, it is stored in JPEG2000 format by Sl anyway. I am slightly confused, though. You said that you "downloaded" the texture, which means that you took a texture that was in SL already and you transferred it to your own computer. I'm assuming that you actually meant that you "uploaded" the texture from your computer to SL. Right?
  9. I'm glad it's helpful for you, Emma. All you need to do is remove the line right near the bottom of the script that says llSetAlpha(0.0,ALL_SIDES); //Make the pose stand invisible
  10. Try two things. First, clear your cache from outside SL (not just by clicking the Clear Cache button in Preferences). Then rebuild your avatar. To do this, go the Advanced Menu (Ctrl-Alt-D) and select Character >> Character Tests >> Male. That will replace your av with a generic newbie male av. You will then need to drag your preferred shape, skin, and attachments (hair, clothes, HUDs, etc.) onto your av to get back to normal. (It's good to save an emergency backup folder with copies of those things in it, so you have it handy if you ever need it.) Rebuilding your avatar sounds like a drastic step, but it shouldn't take more than a minute or two, and it ought to clear the cobwebs out so you can start fresh.
  11. I'm nowhere near my desktop where I could try this out, but could you maybe mask the light areas, create an adjustment layer, and mess with levels to get the effect you want?
  12. You're probably out of luck (and L$40K). LL only serves as a middleman in monetary transactions between residents. Transaction histories will show that you gave him money and that he received it, but unless there was also an inventory transfer, the histories won't show why you gave him L$40K. Unfortunately, LL won't usually get in the middle of a dispute like this. Submit an AR and file a support ticket, but don't expect miracles.
  13. I know how you feel. People move on and communities that were once vibrant drift apart. At the same time, thoiugh, there are always new people moving in and, like you, they are looking for communities that seem welcoming. Find friends the same way you do in RL. Hang out in places that look interesting, and are probably interesting to other people like you. Take a look in your in world Search, under the Events tab, for activites that sound interesting. There are always musical events, classes, exhibits, and celebrations going on somewhere in SL. Since you have been in SL for a while, you have an advantage over many newcomers who are struggling to learn how SL works. You may be able to turn that asset into an opener in conversations, especially as you start to meet people in your explorations.
  14. Check to be sure that you don't have a firewall set to block access. Therre are some guidelines HERE on how to configure common software firewalls, and you may also want to check your router's hardware settings as well.
  15. Getting Blender set up properly so you can make sculpties for SL is complicated. You have to have just the right version of Python to match the version of Blender you've installed, and you need a few extras to make it easy to create UV maps for sculpties. Like everyone else who has tried, I wasted a lot of time swearing and tearing at my hair. However ...... The easy way out is to download JASS-2 (which is free) or Jass-2 PRO (which is worth the L$). JASS-2 includes Blender, Python, and the Primstar extras, and it installs itself beautifully. Also, Gaia Cleary's tutorials on the Jass-2 website are incredibly well done. It's the best way to learn how to make sculpties.
  16. I'm not keen on limiting the number of posts per day. I have seen quite a few people in the Content forums who ask complicated questions that require a lot of back and forth before everyone understands the problem and can home in on a resonable set of solutions. Limiting the number of posts in that environment could get frustrating for people who have those tricky questions. When you add the fact that some of us may reply to a dozen or more content questions or threads in SL Answers every day, limiting the number of posts we're allowed could really cut into the effectiveness of the forums.
  17. I considered that, but the OP can't measure the height of his follower on the appearance sliders. Unless he means "character" == "avatar" ....???? If so, 21 is an arbitrary slider value, not his av's height. You can't use it in this context. More to the point, the spinning that he was describing sounded to me like what happens when a physical object gets knocked off axis. That's why I suggested letting it go non-physical every once in a while, set itself upright, and go back to physical status again. I'm not sure how changing it's vertical position will change that, except to keep it from bumping into the ground as often, perhaps.
  18. This isn;t exactly a function library, but it acts like one sort of. Script A doesn't ever know that happens in script B. It simply passes a value to the Description field and gets one back when it senses that the field has changed again. You could swap out different versions of script B without ever having to mess with script A. This could be handy if, for example, you wanted to make script A no mod but let your end user create custom versions of script B.
  19. SelItami wrote: My character is only 21 height, so maybe I have it set too high initially. 21m tall? Or 0.21m? I'm not sure that I understand now. My own av is 2.1m tall. If I get its position with llGetPos, that will return a Z component that is 1.05m above the ground (well, close to it). If I want to rez an object one meter behind me that is 1.0m tall and has its feet on the ground, I should rez it at llGetPos() + <-1.0,0.0,-0.55>*llGetRot() . If I rezzed your 0.21m tall follower behind me, I'd do it at llGetPos() + <-1.0,0.0,-0.945>*llGetRot() .
  20. It doesn't bother me much that you can't see who a reply might be directed at, since I never found much use for the threaded view of the old forums anyway. I can see that it could be confusing in some marathon threads, however. Limiting the number of new threads (not posts) that a person might create in a day seems like a decent idea, though. Aside from cutting down on the Easy L$ spammers, it might help even the most creative and prolific forum dwellers to focus a bit more. After all, how much attention can you devote to more than three or four good, completely new ideas in a day?
  21. Yup. My silly mistake. Fixed. :smileysurprised:
  22. Of course, one might also make the obvious observation that this is a scripting forum, not a software development forum. Side discussions about other things are interesting, perhaps, but it doesn't make much sense to waste energy yelling about them with someone who isn't paricularly interested in scripting.
  23. It isn't much easier to get a job that pays well in SL than it is to get one in RL. You need to have a skill of some kind, like scripting, or building, or being a DJ. If you don't have some background in a related area in RL, it takes a while to learn a skill in SL well enough to make it pay. After all, there are lot of other people who already have a head start on you. Don't get discouraged, though. Just take time to learn. Meanwhile, there are so many good quality free things in SL that you really don't need much L$ to enjoy yourself.
  24. I rarely change my shape any more. After four years, I think I finally have it right. I do swap skins sometimes, maybe three or four times a month, depending on what I'm doing. Outfits are different, though, I can sometimes change clothes and hair four or five times a day. I like to mix items, just the way I do in RL, so I almost never save a whole outfit -- just change one blouse or skirt or pair of shoes for another.
  25. It compiles in the LSLEditor, so it will run in world on the main grid. There may be runtime errors at that point, of course, but you aren't that far yet.
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