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Rolig Loon

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Everything posted by Rolig Loon

  1. It can sometimes take anywhere from a few minutes to a day or more for your items to be delivered, so don't panic yet. Not that it helps now, but to remember for the future: (1) Don't overuse the shopping cart. It is easily confused if you put more than a couple of things in it. This part has nothing to do with Magic Boxes, so it will continue to be a problem even with the new system. (2) Don't buy things from Marketplace (especially LOTS of things) unless you are in world to receive them at the time. We each have an "in box" that holds IMs, notecards, group notices, group invitations, and anything that is delivered to us if we aren't in world at the time. That "in box" can only hold 25 things, total. If anything else comes in, it isn't saved. It is gone ... poof .... forever. If you have a mess of things delivered from Marketplace and half your friends send you notecards, that in box will be capped and you will never know what happened. So, what do you do now? ....... To get a record of the individual items in your order, open Marketplace and click the My Marketplace menu at the top of the page. Select My Account >> Order History from the pulldown menu. If you do not receive items within about 24 hours, you should cut and paste the information about a missing item from that Order History and send it in a IM or notecard to the merchant, along with a polite message requesting redelivery. Most merchants are very kind and willing to redeliver. This happens all the time and they are aware of it. Do be patient, though. Not everyone logs in to SL every day or checks their e-mail. If you still haven't heard in another day or two, follow it up with a second polite note and finally, if you STILL haven't heard, file a support ticket at https://support.secondlife.com/create-case/ , selecting Marketplace from the pulldown menu.
  2. It's sort of like buying real estate in RL. You can't expect to buy houses the way you buy a rutabega in the market. People are selling their Linden Homes all the time to trade up to something bigger on a more expensive piece of land. As one of their homes comes on the market while you are looking to buy, you win. Otherwise, you wait, especially when Linden Lab isn't building additional homes very fast at the moment. Meanwhile, as Lindal says, you enjoy the other benefits of Premium membership and start exploring SL. Unlike SL, you won't be sleeping under a bridge if you don't have a home today.
  3. There have been many reported cases of phishing recently, so it's quite possible that you logged in to a site that you thought was Linden Lab's site, but was in fact a bogus one, designed to grab your account information. See the information at http://www.phoenixviewer.com/index.php . If that's the case, Linden Lab can't do a thing about it, and they are not at fault any more than you are.
  4. To leave a group: Go to Communicate > Groups or right-click on your avatar and choose My Groups. Right-click on the group's name and select Leave. You will be prompted to confirm the action. Click OK to confirm that you want to leave the group. Leaving a group: Removes any land contribution you have given a group (to pay for group-owned land). Removes your ability to edit, change, or sell land held by the group. Makes you ineligible for any pending group dividends. After you've left a group, no trace remains on the group's membership list. Group notices and voting proposals that mention your name are not edited automatically, and continue to exist for the usual timespan. Note: If you're the last owner of a group, you are not allowed to leave it without appointing another person to the role of group owner first.
  5. Matu wrote: As darkie said, there are several ways to do this, even if you arent in the same simulator. However, to make an object explode, you must grant permissions to the object to link/unlink wich cant be done automatically, you have to confirm when a popup appears. Unless you are talking about making a particle explosion, of course. In that case, you don't need to unlink anything. Just use llParticleSystem.
  6. Wow! Really? V3 doesn't let you move things from one inventory window to another? That's truly dumb. One more good reason to stay with Firestorm. Keep up the good work, Ansariel.
  7. You do have to be patient sometimes. Especially on a busy sim, the servers sometimes delay or even stall when you are trying to transfer things from inventory. It helps to click and hold for a second or two before you try to drag items. It may also help to move to a different sim. Smith, Aqua, and Pooley are very quiet ( = dull and boring, underwater) sims that are great for doing anything with inventory.
  8. Yup. You do exactly as Peter says. That laptop is probably too old and weak to run SL, but we won't be able to say for sure until you tell us more about it, your Internet connection, your viewer, and any error messages you might be getting. Click on the Options link in the upper right corner of your question and select EDIT to add information. Please do NOT start a new thread.
  9. Who knows? Nobody here can begin to guess, because you didn't tell us anything about your computer, your connection, your viewer, or any error messages you might be getting. Not only that, but you put your question at the end of someone else's rather old thread, where almost nobody will see it. To try to get some answers, make your own new thread and include as much information as you can.
  10. Mikki Miles wrote: great, that is exactly what I need at this very moment :-) May I add (for amateurs like me), that using touch instead of touch_end makes the script go on right after the set time,without waiting for the release of the mouse button. That's an interesting wrinkle. The touch event is not triggered by either the start or the end of a mouse action, but by the fact that the mouse button is still down. So, if you start the clock with llResetTime in a touch_start event and measure it in a touch event, which keeps firing over and over and over again, it won't be long before llGetTime() > 0.8, whether you let go of the mouse button or not. You just have to be careful not to put anything else in the touch event unless you want it to keep repeating too, so don't write something like touch (integer num){ if (llGetTime() > 0.8) { llSay(0,"It's time to move!"); llSetPos( llGetPos() + <5.0,0.0,0.0>*llGetRot() ); }} :smileylol:
  11. You need to look for the link number in the touch_start event. If you look for it in state_entry, you get a single, unchanging value. Try llOwnerSay("The link number is " + (string)(llDetectedLinkNumber( 0 ) ) );
  12. What kind of pink do you want? <1.00000, 0.68627, 1.00000> is sort of baby girl pink, and <1.00000, 0.00000, 1.00000> is streetwalker pink. Pick something in between maybe? Edit: Oh, right. You have pink aready. :smileyembarrassed: So go with <0.0,1.0,0.0>, as Qwalyphi suggested. /me goes back to counting clouds.
  13. A group will be deleted permanently and automatically when it has fewer than 2 members in it for 48 hours. The best way to prevent that from happening is to make one of your alts a co-owner of the group. Then the group will never collapse (unless things get ugly between you and your alt). Anyway, once a group has vanished, that name can never be used again.
  14. You can go somewhere by walking, flying, or teleporting. You have a Destinations button on your viewer screen that is a shortcut to many popular places in SL, so try that for a start. After that, try opening your map view (the little icon on the task bar that looks vaguely like a folded map) and scrolling out a bit to see where you find green dots. Each green dot is another person like you. Double click on a nearby spot and you'll TP there. Read much more about travel and exploring in SL here >>> http://community.secondlife.com/t5/English-Knowledge-Base/Landmarks-teleporting-and-SLurls/ta-p/700123 Oh, and making friends in SL works the way it does in RL. You walk up and say Hi. There's also a Make Friends forum here >>> http://community.secondlife.com/t5/Make-Friends/bd-p/MakeFriends
  15. When you go to your dashboard as Irene suggests, you are likely to discover that you have been paying a small weekly or monthly fee to groups that you belong to. By default, groups charge each of their members an equal share of the group's expenses for things like advertizing. Members also receive an equal share of any profits from things like land sales. Although that's the default, most wise group owners turn that option off, so that only the owners and managers share costs and profits. Your groups' owners may not have.
  16. That particular message sometimes appears if you try to TP to someplace that no longer exists, or has at least been temporarily taken off line. It can also appear when you have tried to TP to someplace that you are not allowed to go .... like an Adult area, if you are not verified as an adult or a private corporate sim if you are not a member of their company's group. Finally, you can get that message if you simply mistype the name of a valid sim. That happens to me more often than I like to admit.
  17. Thanks, Innula. Your description of the one at the Adult Hub sounds like it's doing what mine does, except for popping you up in the air --- when it works. I have been trying to step gingerly across into the next sim by 5m or so, and then move to my next destination. On those rare occasions when it works, it pauses for a good ten seconds, as you describe. That's hardly worth cheering for. I guess I'll give it up as a bad game too.
  18. I'm disappointed. I thought that llSetRegionPos was going to make it possible to create a new kind of intersim sit teleporter, as if I were able to use the old WarpPos or PosJump across sim boundaries, but I can't do it. I can send an object up to 10m across a boundary, as advertized, and I can daisy-chain hops to make it go across a couple of sims that way. If I sit on a prim and send it on the same route, though, I have very poor results. In one time out of ten, maybe, I make it to my destination -- usually with a significant delay. The rest of the time I end up in limbo, floating in no-man's land and unable to do anything but log out and try again. Innula made an offhand comment in a recent thread that leads me to believe that I am not the only one having trouble with this. Has anyone made it work yet? If so, how?
  19. There are always silly rumors, but this one is particularly silly. Ignore it.
  20. Rolig Loon

    mesh

    Open Preferences (CTRL + P) >>> Graphics and be sure that the checkbox for Enable Hardware Skinning is checked. Also, be sure that Basic Shaders, on that same page is checked. If either of those remain greyed out, then increase the level of Render Quality until they become enabled and can be checked. If your render quality slider was automatically set to Low when the viewer was installed, your computer may not be able to handle more intensive graphics functions without geerating excessive lag. In some cases, worn mesh attachments will not render properly still. Go to Preferences → Graphics -> Rendering and disable both of the Alpha Mask Rendering options. If none of the above work - and make sure you try all of them first! - then in the top menu bar, open Advanced → Debug Settings, find MeshMaxConcurrentRequests and gradually increase the value. It is recommended that you not go over 64; try to keep it less.
  21. A question like this really belongs in the LSL Scripting forum, which is set up for exactly this purpose. This particular script is probably not the best one for what you want, though. If you want a simple linkable door, take a look in the LSL Scripting library at this free script >>> http://community.secondlife.com/t5/LSL-Library/Simple-Hinge-Action/td-p/875331 It's about as simple as they come. It's well suited for a one-prim door, linked or not.
  22. Yes. Convert your vectors to rotations with llEuler2Rot. ETA: BTW, since you are specifying your rotations in degrees, remember to convert them to radians before you apply them. You can either replace 45 degrees with PI/4 or you can multiply 45.0 by the constant DEG_TO_RAD .
  23. Ooops. It's late for the advice, but always be sure that you have at least 2 people in a group that you own. If there are fewer in the group, the servers delete it automatically and permanently within 48 hours. But you've already discovered that ........ At this point, your best shot is to contact Live Chat and ask for their assistance in reclaiming your land.
  24. This is a known problem. See https://jira.secondlife.com/browse/SVC-7902. The Linden Lab techs are aware of it and ar working on a permanent solution. Until then, though, here's a bit of advice from others who have posted to that JIRA.... "Try rezzing in the exact center of your Linden Home, on either the first or second floor. Do not try to rez anywhere near the walls or the edges of the property, or you will receive the error message we've all come to know and hate. This has worked for me; I can now rez things in the center of my home, and move them wherever I want them to be. With no copy items, it's a little trickier, but I've found this to work: first, try rezzing a copy item, and see if it rezzes in a given spot. Leave it there. Then rez the no copy object right next to it. Be sure it's near the center of the room, as far from the walls as possible. I was able to rez no copy objects safely using this method. Just test the spot first with a copy object and then proceed with the no copy item."
  25. This is very puzzling. I have never seen that error message before. When you posted your question last week, I was fairly sure that you were having problems because you had been rezzing items while Linden Lab techs were orking on the servers. They always warn people not to do that, especially with no-copy items, because you can run a risk of losing items completely if they fail to rez. If you are still having the problem today, though, I doubt that the servers are to blame. LL has not done any announced maintenance since Thursday. There are two ways to move items from your inventory to the contents of a prim in world. The safest way is to open the prim with your Build/Edit tool, click on the Contents page, and drag/drop inventory items directly into it. That is safest because you are less likely to make the mistake of dropping the inventory item into some other object by mistake, and because the Contents page is a larger target -- important for those of us with clumsy fingers. The other way is to hold down your CTRL key and drag/drop the inventory item onto the prim. That method works, but does require a little more manual dexterity. In my experience, it is also more susceptible to lag. Half the time when I use that method I get the "Not Allowed" icon around my cursor and need to try again. I am grasping at straws to explain your problem. It's worth seeing whether your technique is the root of it. It's also worth your time to check the contents of every single prim in every object near you, just to see whether that's where you have been dropping things. Of course that still doesn't explain the error message ........
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