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cdf114 Zenfold

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  1. hello again another script problem trying to mod this free script i have to be linkable and a 1 prim door and for a boat i am building i have tried putting i new lines for it but still no luck if anyone could help that would be great // If door is locked, the name of the avatar who locked it. // If door is not locked, the empty string (""). string gLockedBy = ""; // This number must match the channel number of the lock // and unlock objects you want to use. If multiple doors // have the same channel, then a single lock can lock all of // them at once. integer gLockChannel = 243; default { state_entry() { llSay(0, "Door 1.0"); llListen(gLockChannel, "", NULL_KEY, ""); state closed; } } state closed { listen(integer channel, string name, key id, string message) { if (channel == gLockChannel) { if (message == "") { gLockedBy = ""; //llTriggerSound("door unlock", 10.0); llSay(0, "unlocked"); } else { gLockedBy = message; //llTriggerSound("door lock", 10.0); llSay(0, "locked"); } } } touch_start(integer total_number) { string name = llDetectedName(0); if (name == gLockedBy || gLockedBy == "") { llTriggerSound("Door open", 0.3); rotation rot = llGetRot(); rotation delta = llEuler2Rot(<0,0,PI/4>); rot = delta * rot; llSetRot(rot); llSleep(0.25); rot = delta * rot; llSetRot(rot); state open; } else { llTriggerSound("Door knock", 0.3); } } } state open { touch_start(integer num) { llTriggerSound("Door close", 0.3); rotation rot = llGetRot(); rotation delta = llEuler2Rot(<0,0,-PI/4>); rot = delta * rot; llSetRot(rot); llSleep(0.25); rot = delta * rot; llSetRot(rot); state closed; } } thank you for reading C. Zenfold
  2. thank you all for your help was worried wasnt going to get a reply thank you so much, much needed (been trying scripting for 2 weeks was very desprate lol)
  3. hello i am pretty new to scripting i am trying to change a sculpt animator to one that will change the sculpt in order when touched the script i have is a script i found on a website and currently i am having no luck moding it to touch it stays auto heres the script i am having trouble with integer numsculpts; integer sculptindex = -1; default { state_entry() { numsculpts = llGetInventoryNumber(INVENTORY_TEXTURE); llSetTimerEvent( 5 ); } timer() { sculptindex++; if(sculptindex >= numsculpts) { sculptindex = 0; } llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, llGetInventoryName(INVENTORY_TEXTURE, sculptindex), PRIM_SCULPT_TYPE_SPHERE]); } }// END // thank you for reading C.Zenfold
  4. hello i have been recently been trying to drive a new car i have build and it moves then after 1 second of moving it starts to slow down like a rubber band is holding it back and stop i have tried some of my other cars i have bought and built and the same happens its not just the build i am making its happening car's i have bought. please help thanks for reading cdf114
  5. hi there at the moment i am building a green goddess (old type of fire engine) and i used a freebie car as the base for it i have replaced all the prims for about 4 and they are all full perms and all the scripts are full perms but when i take it to give it to a friend its saying No modify and No trasfer should i start over again or should i change the scripts ether way thanks for reading and please help **kicks the Green Goddess**
  6. hi there i am a very big mac user and i know they have brought out a new OS upgrade called lion and i am worried if i get this my 3rd party viewer phoenix will not work with the upgrade is there any known troubles at the moment with being on lion? thanks for reading Chris Zenfold
  7. Found the group that's taking my money and now it's not letting me leave it as the person who owns it left
  8. Every week I have noticed i have lost 20-25 lindens and I have no idea why, I am hating the fact my hard earned lindens are going poof every week so if you can help thank you very much
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