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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. Luxen wrote: True but is not what i said. I said that: "So i think to tell that Secondlife is a Game is just too restrictive and that the definition of the word game can't define a virtual world than Secondlife." I can't enumerate all, and some users have already explain many things in this thread. Some people come in Secondlife for the friendship. Some come in Secondlife just to play at some Inworld games. A lot of users create things or just lean the 3D Design or the scripting, there are many designers and scripters and teachers too, they are just here to create things and they love that. I know some photographers and bloggers too... So to tell that Secondlife is just a Game. It's just too restrictive. To do all these things they consent to doing it with 1) an avatar, that is 2) simulated in a specific set of 3D environment simulations. All of these things can be done more efficiently without using an avatar and/or having it simulated in a 3D environment. However, they consent to doing it only because they're doing it within something called Second Life. According to Bernard Suits, a philosopher who studied games, this would make it a game: https://books.google.co.uk/books?id=1LmESO3NBuoC&dq=bernard+suits+grasshopper&pg=PP1&ots=ZGr95SWQN8&sig=uLawRktL8VWKdVYdFr3hwZApVkg&prev=http://www.google.co.uk/search%3Fhl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla%253Aen-GB%253Aofficial%26hs%3DLdR%26q%3Dbernard%2Bsuits%2Bgrasshopper%26btnG%3DSearch%26meta%3D&sa=X&oi=print&ct=title&hl=en#v=onepage&q=bernard%20suits%20grasshopper&f=false
  2. ChinRey wrote: There was a question in the Answers section here (https://community.secondlife.com/t5/Controls/Menus-are-not-displaying-in-a-zone/qaq-p/3040058) which turned out to be about a heaviy overloaded sim. Nothing unusual about that of course but when I checked the stats, it turned out total frame time was just 22-23 ms. Script time 8-12 ms, Spare Time stuck at 0.000 ms and Scripts Run between 20 and 40%. I would have expected an overloaded sim to have a much longer total frame time but that doesn't seem to happen in this case. The sim just had to try to make the best out of the default 22-and-a-bit ms before the next frame kicks in. Has there been a change in how the system handles overloaded sims recently? It sounds like it's working the way it has been for quite a while. Scripts are only allocated a maximum amount of time they can run in a frame and if they won't all run in that slot they take turns in a rotation. Also now things like textures and meshes are sent in parallel streams from the CDN nodes rather than being routed directly through the server. The time it takes to send these things isn't reflected in the frame timing any more.
  3. Red2Blaze wrote: two things 1. seem we got an update on the request by Linden, even that i do not understand what they did dose any one else get it? what dose "Triaged" mean? second, seems there is a voting things on bugs, so i guess giving it a "like" for the bug may help to push LL to do it so maybe worth doing it: https://jira.secondlife.com/browse/BUG-18228?page=com.googlecode.jira-suite-utilities:transitions-summary-tabpanel Your status is now that it has been "accepted", which means that they've put that on an internal list of things to work on. It doesn't guarantee that it will be done, or done soon, but they haven't rejected the idea out of hand. That's about the best you can hope for right now.
  4. wherorangi wrote: Theresa Tennyson wrote: 4) Therefore, how is doing what the permission system of that parcel allows using it "without permission"? wooo! good question this is a whole debate all in itself. As I see it, is 2 sides to this kinda debate: 1) online is a technical environment. When the technical environment doesn't prevent us from entering into a online property then is ok to enter. If the owner doesnt want us to enter then is incumbent on the owner to prevent us (lock the door) 2) online is a integral part of the RL and is indivisible from the RL. When a owner leaves their door open, then is not ok for us to take that as permission to enter in this kinda debate I am totally for 2. Is the ethical position not that I am a angel or anything. Is just that the 2nd is a ethical position and the 1st is not There's an old Steven Wright comedy routine where he says he lived near a store that had a sign that said "Open 24 Hours." He went to it "just as the owner was closing it up." Steven Wright: "But your sign says 'Open 24 Hours'." Store Owner (irritably - how could you be so stupid) "Not in a row..." There are certain areas in real life that we take for granted permission to enter - stores and other businesses, amusement venues, parks, etc. We don't ask permission of a store owner to go to their store. However, we do pay attention to the hours of operation they post, because we assume they grant us permission to enter at those times they're "open" and not when they're "closed." In an environment like Second Life operating hours aren't a factor because places can be completely automated. In most places in real life there is some type of zoning that tells us if the places in a general area are typically open to the public or typically private. In Second Life there's no zoning - you can open a store or a club right next to a private home, and land that was previously a store can become a private dwelling or vice versa. A building full of pictures might be an art gallery or the private home of an art lover. My home is in a very public area near a new-resident support venue and I intentionally landscaped it like a scenic park. I know I have people going through it frequently when I'm not there (and sometimes when I am) and that doesn't bother me. Since these cues we rely on in real life aren't necessarily present in Second Life, the permission system is what tells us what we can and can't do. That's what it's there for.
  5. Bobbie Faulds wrote: That's BS. In RL, is it ok for people to move into and use a house that the door isn't locked and the owners are away? I'm sure you'd be furious if you had a second home, drove up and found someone had erected a building and were living in your home, right? It's the same thing. The owner pays for it and has the expectation, regardless of how they have the land set, to not have things they didn't put on it there. Some time ago I heard the story of a husband and wife who had a minor spat. Later in the day the husband, as he put it, "asked her for some sex." Her reply? "That's an unrealistic expectation." For many years I lived in the city of Detroit, which is well known for its abandoned buildings which are often longstanding public nuisances. Most of those buildings aren't "abandoned" - they have legal owners. They're just owners who don't actually live there and who either don't or can't maintain their speculative property. http://detroiturbex.com/content/index.html In Second Life, though, you can maintain your land with a few check boxes and dialogs. Usually the same people who are really into defending their rights as property owners in real life are the people who talk a lot about "personal responsibility" - at least for other people. Where does personal responsibilty lie here?
  6. wherorangi wrote: Theresa Tennyson wrote: If we define "squatting" as putting a permanent build on someone else's land (which I never said was right or justified, by the way), if landowners maintained their land squatting would be impossible. Two wrongs don't make a right, but one wrong can make another different one that's dependent on the first. seems this is a argument for 1) by 'maintain' then how does that work in practice ? Is only 2 ways 1) a) go to our land periodically, b) respond every time a neighbour complains, and clean it up to the neighbours satisfaction, or 2) lock the door if is 1) then whats a reasonable period ? How timely should the response be ? How does the neighbour determine satisfaction if is 1) then isn't this what gated community estates impose on the residents by covenant ? Fortunately in Second Life, cleaning up property is very easy - there's a magical maid that will come in and instantly clean up trash that's been left out after a certain amount of time. All you have to do is type a number in a box.
  7. Amethyst Jetaime wrote: Theresa Tennyson wrote: Amethyst Jetaime wrote: wherorangi wrote: Theresa Tennyson wrote: 4) Therefore, how is doing what the permission system of that parcel allows using it "without permission"? wooo! good question this is a whole debate all in itself. As I see it, is 2 sides to this kinda debate: 1) online is a technical environment. When the technical environment doesn't prevent us from entering into a online property then is ok to enter. If the owner doesnt want us to enter then is incumbent on the owner to prevent us (lock the door) 2) online is a integral part of the RL and is indivisible from the RL. When a owner leaves their door open, then is not ok for us to take that as permission to enter in this kinda debate I am totally for 2. Is the ethical position not that I am a angel or anything. Is just that the 2nd is a ethical position and the 1st is not Number 2 for sure. Alot of people get upset if people put up ban lines or security orbs that send you home or eject with little to no warning. If they want to keep things open keep those "ugly" ban lines off, then they should respect people's rights regardless if the land is set to no rez or not. If someone doesn't have a high fence around their property in RL, does that make it OK to build something there? Of course not. So why is it ok to squat in SL? Is it okay to be an absentee landlord who doesn't maintain their property and allows it to become a public nuisance, as their sole interest in that property is to get their neighbors to pay an inflated price for it? How about if the absentee landlord doesn't actually have to pay a nickel to maintain this particular plot of land because it's free to them due to a loophole in the tax laws? ETA - Interestingly enough, ban lines and security orbs won't prevent someone from building a house on your land if the permissions allow it, and "no public access" won't prevent someone from building a house and living in it above ban line height. Of course it isn't right that a landlord doesn't maintain their property. But that is a seperate ethical issue from squatters. Two wrongs don't make a right. You are right about ban lines but some security orbs can be placed at intervals so the whole space is protected. See all the threads about airplane pilots complaining about this. If we define "squatting" as putting a permanent build on someone else's land (which I never said was right or justified, by the way), if landowners maintained their land squatting would be impossible. Two wrongs don't make a right, but one wrong can make another different one that's dependent on the first.
  8. You're seeing one of the reasons sculpted clothing never became popular... If you're committed to using sculpts, you might try this: Instead of making the corset a single piece, make two pieces - one for the top of the corset and one for the bottom - and attach them to different parts of your body. Make them both so they're built like cups, with the "brim" at the top and bottom and the curved, closed parts overlapping in the middle.This is similar to how sculpted boots used to be made.
  9. Elinah Iredell wrote: Thanks for the information but I still do not quite understand. What is fitted mesh is it like rigged mesh or unrigged mesh? And why do they need all these different types of meshes doing different types of things? Why don't they have a mesh that does everything? Moves like a prim and fits well like fitted mesh and has the shape capabilities of rigged mesh? Why can't the capabilities of each be combined into one? Your avatar has an internal "skeleton" that is used to animate it by moving parts of this skeleton called "bones." Unrigged mesh isn't connected to these bones at all. It's similar to a prim or sculpt object and can be moved or resized, but it can't follow the bones when your avatar is animated. Rigged mesh is connected to the main bones of your skeleton and allows it to follow your movements when you play an animation and respond to some of the sliders when you edit your shape. However, how it reacts has to be hard-wired into the mesh when it's made so you can't resize or reposition it in-world. It also doesn't respond to sliders like breast size, etc. because there are no bones in the main skeleton that control those things. Fitted mesh is connected to these main bones and also an additional set of bones in your avatar skeleton called "collision bones" that respond to more of the shape sliders but don't react exactly the same way as your underlying body does. If you wear fitted mesh with your regular avatar it may react unexpectedly to the sliders but if you wear fitted mesh clothing with a fitted mesh avatar body they can both react the same way because they use the same techniques. Different mesh bodies are rigged to the collision bones in different ways which is why you're best off using clothing specifically made for that brand of body.
  10. Dawn OHanlon wrote: I purchased a new bedroom suite about two weeks ago.... ive set the menu user to ALL and the ball users to ALL. It seems anyone can use this bed except my partner.... even his ALT can use the bed. Can anyone explain what the problem is... I've written the creator twice and also his partner ... no one responds. The bed came from DEPOZ which is a popular merchant in second life. There was not really much in the way of instructions on how to operate the bed... through trial and error i have managed to figure out how to make adjustments to positons but it simply will not work at all for my partner... Any help would be appreciated. Was he ever able to use the bed? There's a bed system that normally remembers that an avatar gave permission to use a certain poseball but under some circumstances this permission can be lost unexpectedly and that particular bed system never re-checks for permissions because it assumes they were already given. Has he tried sitting on the poseball you normally use, and have you tried sitting on the one he uses? Sometimes that helps in this situation. If that doesn't work the next step would be to edit the bed and from the top viewer menu select "Build" - "Scripts" - "Reset Scripts."
  11. Amethyst Jetaime wrote: wherorangi wrote: Theresa Tennyson wrote: 4) Therefore, how is doing what the permission system of that parcel allows using it "without permission"? wooo! good question this is a whole debate all in itself. As I see it, is 2 sides to this kinda debate: 1) online is a technical environment. When the technical environment doesn't prevent us from entering into a online property then is ok to enter. If the owner doesnt want us to enter then is incumbent on the owner to prevent us (lock the door) 2) online is a integral part of the RL and is indivisible from the RL. When a owner leaves their door open, then is not ok for us to take that as permission to enter in this kinda debate I am totally for 2. Is the ethical position not that I am a angel or anything. Is just that the 2nd is a ethical position and the 1st is not Number 2 for sure. Alot of people get upset if people put up ban lines or security orbs that send you home or eject with little to no warning. If they want to keep things open keep those "ugly" ban lines off, then they should respect people's rights regardless if the land is set to no rez or not. If someone doesn't have a high fence around their property in RL, does that make it OK to build something there? Of course not. So why is it ok to squat in SL? Is it okay to be an absentee landlord who doesn't maintain their property and allows it to become a public nuisance, as their sole interest in that property is to get their neighbors to pay an inflated price for it? How about if the absentee landlord doesn't actually have to pay a nickel to maintain this particular plot of land because it's free to them due to a loophole in the tax laws? ETA - Interestingly enough, ban lines and security orbs won't prevent someone from building a house on your land if the permissions allow it, and "no public access" won't prevent someone from building a house and living in it above ban line height.
  12. Amethyst Jetaime wrote: Aethelwine wrote: Or for an alternative view they are providing a service to the community by using up the prims on land that has been left free rezz without auto return limiting the possibilities for griefing from the parcel. Sorry theft is not a community service. Someone is paying for that land and no one should be using it without permission. If the community is concerned, then they should contact the owner of the land and ask them to switch off the ability to rez on the land. 1) The owner of the land has an option to turn off rezzing objects and/or automatically return them. 2) The owner is one of the largest and most experienced landowning companies in Second Life and so should know what's what. 3) The owner did NOT turn off rezzing objects and did NOT set autoreturn. 4) Therefore, how is doing what the permission system of that parcel allows using it "without permission"?
  13. Rufferta wrote: I was bicycling through Lugubris today (192,251,42) and noticed a large sign offering a free handbook for squatters. The profile of the person listed as owner states they have lived in Second Life for over nine years, and it makes me sad that someone like that would be encouraging others to freeload. Checking further, I found that the sign was erected on a small spot of land that was being offered for sale --- by somebody else! The lot in question is a 64 square meter parcel being sold for L$3600, with object entry/build on for all and no auto return. There's plenty of room for criticism all around with that one.
  14. Medhue Simoni wrote: Theresa Tennyson wrote: Before the final Bento skeleton is released, could you please correct the issue where the breast collision bones swing to the side at sizes smaller than 50? It still occurs with the current Bento project viewer: https://jira.secondlife.com/browse/BUG-6069 This makes breast sizes much below 50 basically unusable with fitted mesh avatars and correcting it shouldn't break content because fitted mesh avatars and clothing are rigged to the bones so they'd pick up the change automatically. Take note that the jira is closed. Can you give us screen shots of this behavior, as I've not seen it. It was closed as a duplicate and I can't access JIRA it duplicated. It's difficult to see as a static image but it's clear when you're adjusting the breast sliders of any fitted mesh female avatar - when the slider goes below 50 both collision bones shift to the right instead of shifting symmetrically. It doesn't match the behavior of the sliders for the default avatar mesh.
  15. Szabia wrote: i recently needed someone's key number to help with information on one of my huds. i had to get a friend to look up the number, because i cannot see key numbers which are, i am told, supposed to be right underneath the avatar log in name in their profile. i cannot see them either in world or on the web SL pages for profiles. i have updated my viewer each time it has a new version but never have seen key numbers in profiles. I am on firestorm. friends with firestorm say they can see the numbers as well as friends with the SL viewer and other types. i dont think this is a firestorm issue though, i did not always have firestorm. could it be some kind of account setting? can i fix it? in addition, friends with all kinds of viewers say they can add picks to their profile. i have one pick on my profile but no idea how it got there, and i cannot add picks. the directions for adding picks wont work for me because the links to click for that option are not present anywhere in my profile, even though i have read the directions over and over... they cannot be followed because the links they instruct to use to add picks are not there. why am i missing these things? The avatar key information is only shown in the "legacy" profiles and not in the "web" profiles - the option to use "legacy" profiles is in Firestorm preferences and not available in the base Linden Lab viewer. ETA - to show legacy profiles, go to "Preferences" - "User Interface" - "Interface Windows" and take the check mark out of the box next to "Use web profiles by default." Picks are edited with a toolbar button that isn't normally displayed with most viewers. To display it, right-click on the toolbar buttons that show and select the "Toolbar buttons" option, then drag the "Picks" button to one of the toolbar locations.
  16. Before the final Bento skeleton is released, could you please correct the issue where the breast collision bones swing to the side at sizes smaller than 50? It still occurs with the current Bento project viewer: https://jira.secondlife.com/browse/BUG-6069 This makes breast sizes much below 50 basically unusable with fitted mesh avatars and correcting it shouldn't break content because fitted mesh avatars and clothing are rigged to the bones so they'd pick up the change automatically.
  17. ChinRey wrote: Theresa Tennyson wrote: A marketplace search showed most of the skins priced at exactly L$100 are being sold by one merchant, and that merchant offers a wide range of skins with other skin makers' names on them. That's weird. I'm looking at the MP now. about 30 different merchants on the top 96 list of 100 L$ skins, including one or two fairly well known names. I can't go through all 3185 listings in detail of course but it seems to be more or less the same all the way and I can't even try to guess who you're thinking of there. Did you use some other filtering and/or search words too? Look for the store names instead of the names on the listings. I initially searched under "Avatar Appearance" -- in "Avatar Components" - "Skins" there's a larger variety but not only was the initial "merchant" I was thinking of prominently featured, there was another with L$100 skins from several big names who put up this helpful text on each listing: IMPORTANT: ALL OF OUR ITEMS ARE COLLABORATIONS OF DESIGNERS. They're all boxed so make sure you open them. You're getting what you're seeing in the picture. [storename] features cheap skins for helping the not so furtunate ones in third world country. Remember that by every purchase 50% goes to education in third world countries. Stay tuned for more products from [storename]. Be aware that Products will dissapear and new ones will be for sale so buy the products when you can since they're all for a limited time. Thanks for your purchases.
  18. Juliansanderson wrote: Chic Aeon wrote: There is a REASON why lots of folks only buy from Marketplace sellers who have an inworld prescence. This is one of them. Did you TRY THE DEMO? Having a demo work would certainly be a first step. And yes, things have always been this way. Your profile says you are over a year old so I am surprised that you didn't know. Now at least you can shop more wisely. There IS of course a chance that the skin maker might get back to you. Honest mistakes do happen. I am glad that your initial response is to blame the victim. I suppose I am not surprised that this type of reply came up. Since even in RL it happens, when women get raped... well she deserved it she was dressed like a **bleep** mentality. While I do agree some of those things can help, there are plenty of good items on the marketplace that do not have in world presence. To the guy who mentioned the terms of service, ToS is actually not a be all end all when it comes to legal contracts. If the terms of service only protects the people who wrote it and offers no concessions to the other party. It often times is thrown out. In the end it was 100L so I am not out a lot, which is part of the reason I didn't care for a demo, if it was a bad item. It would've been bad and who cares, but the fact is there was no item, it wasn't a bad delivery. It was the correct box delivered but only had a notecard in it. What gets me is linden labs will not take down listings like this. So I am just letting everyone know - why bother making actual content when you can just cheat the system - and anyone who says this is a case of buyer beware. It really isn't, it is a case of this could be managed and prevented. If you thought of this like an online marketplace similar to amazon marketplace(not amazon itself, but the one that allows third party users to sell on amazon.) Or e-bay. If you were sent an empty box from a merchant, with a piece of paper in it rather than an old book you ordered or something similar. Amazon would contact the vendor, get their side of the story, try to resolve it, and then if there was no resolution take appropriate action. L$100 is an extremely low price for a skin - anyone with a fair amount of experience in Second Life should know that. A marketplace search showed most of the skins priced at exactly L$100 are being sold by one merchant, and that merchant offers a wide range of skins with other skin makers' names on them. Buying from that merchant would be the exact equivalent of buying an expensive item from some guy selling things out of the back of a van in a real-world parking lot -- either they aren't what they say they are or they're stolen.
  19. Salsoam wrote: I have taken a very basic economics class in my ethics and government class this year, and I have started noticing economic systems in MMORPGs. Minecraft has a traditional system, Club Penguin has a command market system, but what does Second Life have? I have heard from my teacher that "no real society in the world has a pure free market system" and I believe Second Life is that society, except for the fact that monopolies are impossible to develop and supply and demand doesn't exist either. Anyone willing to discuss with me? It's basically a latter-generation feudal system - there is a merchant class but the Crown still has ultimate control over all aspects of society. Land, in particular, is still owned by the Crown, although various Lords/Dames have been given fairly extensive control over their fiefdoms in exchange for providing forces to defend against the threat of bankruptcy (i.e. hard currency.)
  20. deadlycreature1 wrote: I am new to this and don't know where to fly or if it's hard to make the plane fly. Can any pilots give me some advice please? Most planes in Second Life use a flight model that isn't very realistic but isn't very difficult either. There are a number of airports scattered around Second Life. The biggest problems with flying in Second Life are losing the plane on difficult region crossings or flying too low over private property with ban lines. This Wiki has good information about available airports and planes - there are a variety of in-world avaiation groups as well. http://sl-aviation.wikia.com/wiki/Second_Life_Aviation_Wiki
  21. Marya Danick wrote: I have made a payd group, but i dont get the money when people payd for the group. I dont know what's the problem. Hope someone can help me with this. Marya Danick Money that goes into groups doesn't automatically and instantly go to the owner; it's considered a "dividend" and it will eventually be automatically divided up and sent to all those whose role includes the "Pay group liabilities and recieve group dividends" in their role description. You can see the amount of credits and when the next payment day is under the "Land/Assets" tab for that group.
  22. wherorangi wrote: is quite interesting the Class of 2007 that came out of OIP as new signups. Who they are. What they became. That some of them turned into really good builders, and quite successful merchants, and helpy helpertons who still post on this forums even, and still can be found inworld sometimes helping people as best they can was and still is a pretty amazing group of people that OIP class of 2007. For sure the class of 2003 are legends but is the class of 2007 that made SL a world, and not just a cool sandbox building game 2007 was the height of the Second Life "baby boom" - I think the difference was not so much in the process but that the hype funneled so many prospects through that the small fraction of successful users looks bigger in absolute numbers. There was also the whole "This is/will be amaaaayzing and world changing" vibe which, although silly in retrospect when you look at what Second Life was and is, attracted those who wanted to be part of something amaaaayzing and world changing.
  23. ChinRey wrote: Pamela Galli wrote: Well damn. And isn't that just the Linden Way? And here I thought they were working to improve retention. They are but, we've discussed this many times before, they don't seem to have any educators on their staff. Except for Torely of course but he's just one man (although he sometimes looks like a crowd) and seems to have been sidelined recently anyway. They don't understand the fundamental principles of good education, such as: Focus on the essentials, take one small step at a time and keep distractions down to a minimum. I'm also beginning to think they're short on salesmanship knowledge. At least they certainly miss one crucial point: The people at Social Island are not Second Life users, they're prospects. You got their interest, now is the time for the sales pitch. And every good salesperson knows this fundamental rule: If you shout "Buy, Buy!" too soon, it becomes "Bye, Bye!" And we in the forums aren't prospects, we're Second Life users. Whatever happened for us worked, but for the vast majority of our peers it didn't. It's been that way for every orientation system. There's a logical fallacy called the "Survivor Fallacy" which states that you can't necessarily judge a system by those successful using it if a lot of others were unsuccessful. It dates back to World War II when an engineer was told to examine bombers that returned from missions full of bullet holes to determine what parts of the planes needed reinforcing. The assumption was that you'd reinforce the parts most riddled with bullet holes on the returning planes, but the engineer quickly realized that the parts that needed reinforcing were the parts that had no holes on the returned planes, because that would suggest that any plane that did get shot in those areas never returned. In other words, we're not necessarily able to judge what a good orientation system would be. We come at things from a different viewpoint. Some years ago a veteran SL blogger tried the new user process with an alt and was saying it was awful - her avatar never even rezzed. How could they come up with a system that was so bad? Well, it turned out she was using Phoenix (because How Could Anyone Use Any Other Viewer) and Phoenix automatically attempted to create the "bridge" on every login and the orientation islands didn't have scripts enabled which prevented the bridge from forming and therefore left her avatar as a cloud. She couldn't conceive that a true new account wouldn't be using Phoenix and therefore wouldn't have that problem. You say that a long tutorial is bad, while Jo Yardley, who is at least as successful as you as a Second Life user, believes the exact opposite. You got into Second Life for building; I got into it primarily for avatar customization and started buying things immediately. I'm probably still on SL because of a chance encounter in a store in the first few days I was here. We can only judge things by our own biases. The Lab has actual data on new-user retention rates; if any system they tried was a massive improvement over any of the others it would show up in the data. Apparently it hasn't, and probably never will. There's a Canadian beer (Alexander Keith's) that was bitter and hoppy before hipsters drank beer and therefore never became a mass-market beverage. Their slogan was "Those who like it, like it a lot." For those who are easily frustrated Second Life will never be an option. Even if there's a smooth and painless initial introduction they'll immediately run into something inexplicable after getting out into the real fake world because of all the layers of legacy items out there.
  24. ChinRey wrote: Nova Convair wrote: Since a few years SL looses about 1000 private estate sims per year. Closer to 1500 actually, on average the number of sims decrease by a bit more than 100 sims a month. And it's been going on steadily since 2011 so it's certainly not "recently". The actual net drop in private regions from November 2013 to March 2016 was 1875, or about 67 per month. https://joyardley.wordpress.com/2016/03/26/private-estate-survey-by-tyche-shepherd/ Yes, the number of regions are still declining. Just pointing out that the numbers you're offering as fact are off by a pretty wide margin.
  25. mobiusonemasterchief Infinity wrote: was wondering if any other pilots are exsperiencing this problem were you cross a sim and your stuck for a moment and then see your 3/4 thru the sim when you become unstuck. i have tried this in various aircraft and get the same results. OR you pass a border at like 25 to 30 knots haft was thru the sim and you get rubberbanded back to the begining of were you entered. Constantly. The "rubber banding" is actually an illusion - when you go far "into a region" and then bounce back you're never actually in that region before you bounce back. It takes time for the new server in the region you're entering to update your position to your viewer and while its waiting the viewer will assume you're moving the same direction and same speed. If you are and the handoff is quick the viewer's guess and the actual information from the server will match up pretty well. If you change direction/speed or the handoff is slower you'll suddenly bounce back or jump. If you go to the "Develop" menu and select "Network", turning off "Velocity Interpolate Objects" will stop the rubberbanding but leave you frozen at the region border for the full length of time the handoff takes.
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