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Ly Jie

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Everything posted by Ly Jie

  1. Excellent news, can't wait for the patch to be integrated into Firestorm viewer.
  2. In the sim where you like the settings: Go to World/Environment Editor/Sky Presets/New Preset Give the new preset a name and then save. Go to some other location and then World/Environment Editor/Envornment Settings Select Customize my envirnment and in Fixed Sky select the new sky that you just saved. And you can do the same for water.
  3. Ok I fixed it. It was my joy stick settings. Move Avatar was selected and this was the problem even with Fly Cam turned off. I deselected that option and hit the ground. Phew! Was driving me nuts.
  4. Wow! Looks realy crisp Kandy, well done
  5. Here is an example using MachiniCam to record and vJoy VW to control the camera.
  6. try this llParticleSystem([ PSYS_PART_START_SCALE,<0.2, 1.0, 0>, PSYS_PART_END_SCALE,<3.0,2.0, 0>, PSYS_PART_START_COLOR,<0.5,1.0,1.0>, PSYS_PART_END_COLOR,<0.5,1.0,1.0>, PSYS_PART_START_ALPHA,0.05, PSYS_PART_END_ALPHA,0, PSYS_SRC_BURST_PART_COUNT,5, PSYS_SRC_BURST_RATE, 0.08, PSYS_PART_MAX_AGE,3.6, PSYS_SRC_MAX_AGE,0.0, PSYS_SRC_PATTERN,PSYS_SRC_PATTERN_ANGLE, PSYS_SRC_BURST_SPEED_MIN,2., PSYS_SRC_BURST_SPEED_MAX,3.0, PSYS_SRC_ANGLE_BEGIN, 0.094, PSYS_SRC_ANGLE_END,0, PSYS_SRC_ACCEL,<0.0,0.0,-1.5>, PSYS_PART_FLAGS,(0 |PSYS_PART_INTERP_COLOR_MASK |PSYS_PART_INTERP_SCALE_MASK |PSYS_PART_EMISSIVE_MASK |PSYS_PART_WIND_MASK )]);
  7. Depends what you want to do this for but you could use a particle script and an object that moves around emmiting the chain particles. You could use the new PSYS_PART_RIBBON_MASK flag to link the elements of the chain, i.e. the particles, together.
  8. Two tips 1. Make sure that the texture you are using is as small as possible, i.e. don't use a texture that is 1024 x 1024, reduce it down to 256 x 256. or smaller. 2. Put a copy of the texture on the prim that the particle script is in, mabey it gets cached earlier.
  9. Coordinates are a vector <X,YZ> where X is north-south and Y is east-west. So you get the current position and then add the amount you want to use. vector move = <0.0, 10.0, 00>; //to move 10 meters north (i think) vector pos = llDetectedPos(); vector newPos = pos + move; and feed the newPos to the teleport llTeleportAgent or some such I didn't try it but you get the idea. If you get a teleport script you can probably adapt it.
  10. In the third script, if you comment out the line: float fIn = (float)((string) fIn); which doesn't do anything, it will also work on opensim.
  11. "LL put SSA in Magnun RC and took off from LeTigre - I have no idea why they remove it from LeTigre." Ah... That would be why then.
  12. I am on LeTigre Sandbox, logged in with Phoenix viewer. Everything bakes fine, me and other people on these 4 beta sims. I thought that bake would fail for Phoenix viewer on server side baking sims. Anyone else tried it?
  13. I think that there is something like this at Old Time Prims: Sorry don't have link or slurl but the sim name is Old Time Prims and the location is 35 216 751
  14. I never bought anything from the marketplace that was then removed. You must have a knack.
  15. You really know so many copybotters? Or maybe you just make something up.
  16. Ref: http://msdn.microsoft.com/en-us/windows/hardware/gg487368.aspx HKLM\System\CurrentControlSet\Control\GraphicsDrivers Create a new key of type DWORD 32 bit if you have a 32 bit OS or DWORD 64 if you have 64 bit OS Call it TdrDelay. The default value is 2. I have seen suggestions of setting it at 8 which seems quite a jump so you could try 4. This is the number of seconds for timeout. In googling this issue i found some wrong information about setting up this registry value which said to put it in HKLM\System\ControlSet002\Control\GraphicsDrivers This will do nothing. System\ControlSet002 is a backup. The Microsoft reference above gives the correct registry location "CurrentControlSet\" if yo want to check it out for yourself. Of course you do this at your own risk. I am not saying it will fix the problem or that it won't blow up your computer. It is just the direct and correct answer to the OP.
  17. As a land owner I never prevent people from coming onto my land and I am happy if people come. I never have any problem with it. I assume that others are the same unless they say so, in which case I leave.
  18. I was getting this problem and i found a workaround that doesn't involve support. Log into SecondLife with a viewer that supports an internal web browser, I used the latest official SL viewer. Got to Preferences and change the web browser settings to use the internal web browser. Now in the menu select the option to go to your account. You will be take there without having to log in. Change your password to anything you like ($£@#whatever). Log out of second life and now use your normal browser to log into your account with your new password. Worked for me....
  19. I have created a new tool for finding bundles in sales yards. It is called Bundle Radar and it is a HUD. You wear the HUD and then click on it for a menu. Select the traits that you want to search for and turn on the scan. Now just wander round the yard and it will search for the bundles that you are interested in. I created this tool because I wanted to build up my little “herd” of double braided horses. They are quite rare and even in the huge sales yards I could only find a few. Using a very basic version of this tool I was able to track down the one and only double braided in a big yard, it wasn't for sale but I made an offer and got it for a very good price (it was 8T). So if you are looking for just the right traits to add to your herd this may be a very useful tool for you. You can pick up a (free) copy here: http://slurl.com/secondlife/Nonacho/21/174/100 Please read the short readme notecard before using. Please use the survey notecard for feedback. Have fun hunting down those bundles!! Ly Jie
  20. Thanks for that suggestion Johan, I may try that option as well. But if it needs a path it wouldn't work because I want to use this on other peoples sims as well as my own. Anyway that is a bundle of tricks that I will be exploring for sure.
  21. Thanks again Rolig, it works great. There is a bit of judder but it is fine for my purposes. I changed the script so that it would follow me, changed the offset so that it was in front of me and a bit higher. I had to tweak the timing to avoid the delta time error. So for anyone else that is interested in an alternative 'follow me' script this is what I ended up with: //Ref: http://community.secondlife.com/t5/LSL-Scripting/Trying-to-make-an-object-follower/td-p/1354695key mykey;rotation NormRot(rotation Q){ float MagQ = llSqrt(Q.x*Q.x + Q.y*Q.y +Q.z*Q.z + Q.s*Q.s); Q.x = Q.x/MagQ; Q.y = Q.y/MagQ; Q.z = Q.z/MagQ; Q.s = Q.s/MagQ; return Q;} integer gON;default{ state_entry() { mykey = llGetKey(); llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]); } touch_start(integer total_number) { gON = !gON; if (gON) { llSay(0,"Switch ON!");// llSensorRepeat("","91b39b5b-13b1-2517-273a-67360b842c02",SCRIPTED,10.0,PI,0.1); //Following my scripted vehicle llSensorRepeat("","myKey",AGENT,15.0,PI,0.11); //Following me } else { llSensorRemove(); } } sensor(integer num) {// llSetKeyframedMotion([(llDetectedPos(0) - llGetPos()) + *llDetectedRot(0), NormRot(llDetectedRot(0)/llGetRot()),0.11],[]); llSetKeyframedMotion([(llDetectedPos(0) - llGetPos()) + *llDetectedRot(0), NormRot(llDetectedRot(0)/llGetRot()),0.12],[]); }}
  22. Thanks Rolig, looks interesting. Sadly the brain has left the building for the evening. I will try it tomorrow and report back.
  23. Thanks for the suggestion but I have already tried the free scripts and they don't keep up, they drop behind and then catch up. This doesn't fit my requirement. I think that I am going to need some sort of vehicle script. I tried a motorbike script but kept on crashing. LOL. I think a vehical script that works with a walking animation, but I haven't found one yet.
  24. Wear the object would be a good idea but i want to be able to sit an avi on it. I should have mentioned this. You can't sit on someone's attachment.
  25. Hello folks, I am looking for a follow script. I have tried a couple using either llMoveToTarget or llSetPosition but they are too laggy, in the sense that they take a long time to move to a new position. I need one that will keep up with me as I am walking along and maintain a fairly constant position from the avi. Any ideas??
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