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Klytyna

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Everything posted by Klytyna

  1. LinuxGod4u wrote: {snipped to remove standard self pity whine] Until LL policies change you'll continue to see a dwindling SL population. What kind of 'policy changes' were you pointlessly hoping for? A rule from LL stating it's a ToS violation for parcel owners and their appointed representatives to eject/ban whiny guys who keep trying to poach their women ? Perhaps a rule stating that whiny freeloaders walking into brothels hoping for a 'freebie' can't be ejected for wasting the working girls time? If you walked into a coffeeshop in FirstLife, and sat there for hours, without buying anything, repeatedly saying in a loud voice "Boy that coffee sure smells good... Yummmmmmmmmm..." that there wopuld eventually come a time where the Manager would ask you to get the hell out. It's not policies that need changing it's the current whiny internet entitlement culture, where people think they have a constitutional right to be universally liked, universally respected, universally praised, and to earn more money 'playing a game for fun' than in their minimum wage day job. "Wahhhhh! I don't have any friends, can't get laid for free, and my Mad Mainland land invenstment left me pennyless! Call the FBI and have them make LL change SecondLife so it's more acceptable to me!" Welcome to WoW... World of Whinux
  2. I can't comment on slink belleza or tmp, as I didnt bother getting their kits, but the applier creation kits for Maitreya include a Maitreya logo, which you can save to your pc and edit onto your adverts before uploading them for your store. The Maitreya kits are next to the Maitreya vendor in their mainstore on Maitreya Isle. Odds are other mesh body brands have their own variations on this method.
  3. bebejee wrote: I was there for fish hunt and the place was right next to the spot where the fishing was on, to the one who called me an ass hat. So, you admit that you were standing on THEIR land, commenting on THEIR use of THEIR land, while you were there to take THEIR money, from THEIR fishhunt traffic generator, and you think that THEY are the ones at fault for speaking THEIR language on THEIR land, and objecting to your comments on THEIR activities on THEIR land and ejecting you from THEIR land using THEIR parcel powers... That warning alarm you set off earlier in this thread? It's still ringing...
  4. ChinRey wrote: Speaking of the "What's Hot Now" list. Why did they remove Sion Chicken from it? There's a place in the Adult section of the destination guide, that I know still exists, however the laid back open plan paving and pavillion social hangout in the preview picture, got bulldozed about 4 years ago, and replaced with a laggy primmy castle, thats decorated from floor to ceiling in boards advertising the sponsors goods, services, and personal foibles, and the social area now consists of some dance poles with unpaid amateur staff strippers on them auto greeting people with a scripted hud that doesn't understand display names or Resident names. I remember when Bruno & Crusher Linden came there to renegotiate its "Destination Guide status". We regulars were all herded out of the way and the sim manager toured the fixed landing zone witrh the LL heavies, and they laid down what they and MISTER Hatchet Harry required... Afterwards the sim manager filled the regulars in on the deal... for an Adult rated hangout on an Adult rated sim to remain in the guide, the picture had to contain NO indication that there was anything there that exceded the pg-biblebelt rating, and the sims management had to agree to pass and enforce a local bylaw forbidding any nudity whatsoever anywhere within 20 m of the landing point. Bearing in mind this was a D/s themed social hangout, where many of the visitors would be 'half naked slave girls' the idea that they had to auto kick 70% of their traffic to stay in the guide wasn't popular. They passed the bylaw, but didn't really enforce it, reasoning that Bruno & Crusher Linden, wouldn't be back with their illfitting suits and brass knuckles, for at least a couple of years... Why do places get removed from the guide when they are still open and visited? Who knows these things... Bruno & Crusher Linden, Enforcers by appointment, wrote : "MISTER Harry is very unhappy... *smack* * punch* *gouge* *kick* *stomp* Very unhappy in deed..."
  5. Mistress69Nikita wrote: So I'm finding it really hard to find active people in second life when search functions rely on traffic scores scewed by bots. Even most 'popular destinations' provided by Liden Labs usually has 0 people on them. Thoughts? The Destination Highlights on the login screen come to mind... See... LL's idea of "cool places everyone wants to visit" is often radically different from everybody's idea of cool places to visit. So you'll get listings for hellakewl art installations, that get about 2 visitors a day, usually by accident. Or a hellakewl abandoned military bunker complex, thats a hellakewl place to take photos, assuming you WANT to take photos of your self against a backdrop of 50 yr old slabs of disintergrating cheap concrete... And getting into the destination guide, is a tricky thing, and can involve visits from LL enforcers, who wander around like cheap hoodlums doing a protection racket... "Yeah dis dance ball r looking very inflammable pal, we cant let you in the guide wif a cheapo dance ball like dat..." "Ok, Ok, tell Hatchet Harry Linden I'll buy a damn intan..." "dat r MISTER Hatchet Harry to you noob *punch" "Argh!" So... you might find some of the places either a big dissapointment or, nothing like what you expected. If you just want to find crowds of people, open the world map, find the big mainland continents, and scroll about looking for lots of green dots (people) in areas that DO NOT have an info hub icon, and hey presto you will see where Mad Mainlanders gather... Some are clubs, some are events, some are stores, some have jello wrestling!
  6. Qie Niangao wrote: Ah, so you don't have a male avatar! [snip] To be honest, though, I probably would never have bothered with the specularmap at all if I weren't already having great fun with the Slink body's normalmap. This was something I used to imitate with classic skin tattoos using crude baked shading to imitate customized body details, beyond the avatar's geometry. It's just fabulous to be able to instead customize with the much more realistic normalmaps, without having to add actual geometric complexity to the avatar itself. *chuckles* Oompah Loompah Dippity Deee! Please buy a bad skin only from me! Oompah Loompah Dippity Do! Wear orange spray tan like the T*llaq men do! But seriously, there are plenty of femail skins that look like the wearers were smacked in the bouth with a baseball bat dipped in white paint as they left the skin store before their botox injections had set, Hidious over highlighted Trout-Pouts, usually on body shapes that look like the wearer had spent 6 months sitting astride an 8 inch wide plank with their ankles chained a yard apart, before having 5 gallons of recycled hollywood celebrity cellulite injected into their ass with a diesel powered fire hose... As for using normal mapping, specular is what really makes normal mapping "pop".
  7. Chic Aeon wrote: Just wondering if you are talking about CYCLES render here as that was the OP's issue. I have to admit I have no idea what you are saying LOL (nothing new really) but it sounds more like Blender Render to me. I have never changed anything you describe from the defaults in cycles and have no issues. Just trying to clarify for the thread. . Ok... Look at the two pictures of the dress posted by the OP... The nice looking on is a static render of the dress with cool lighting etc. The nasty looking one, see the area where the cloth over the 18th c hiproll, dips back down towards the side of the corset? See the dense black gritty shadows? That is 'Ambient Occlusion, it's a digital render trick designed to simulate the effect of objects in close proximity blocking each others share of ambient lighting (thats where light bounces off the walls, floor, furniture , curtains, your cat etc before hitting an object, as opposed to direct lighting which comes straight from a light source), and in the OP's case it is turned up way way way too high. As for not knowing about "Materials", "specular and normal maps" or "Advanced lighting" in the context of texturing mesh in SL, if you are a content creator, you need to search the wiki and learn.
  8. bebejee wrote: i wasnt even at the club just standing next to it., was an open air type place. I wasn't going to get involved in this thread, but then I saw that line and the automatic warning alarm went off indicating the presence of illegal quantities of weapons grade stupidity, in clear violation of the Intercontinetal Treaty for the Prevention of Self Rightious Asshats... If the "rude foreign women" had the authority to eject you from the parcel/region then... you were on the club's land, not "just standing next to it". LL's general attitude to ejection is "Their land... Their Rules... Not Our Problem..."
  9. Ok, I'm seeing 3 classic mistakes here that apply across multiple rendering platforms over the last 10-15 years. 1. The "Use Ambient Occlusion" option is NOT an automatic no work involved add photo realism button. 2. People who make mistake 1 almost invariably leave the AO strength/opacity turned up way way to high, leading to the AO shadows being way way way too dark for for where they are and what lighing they are supposed to be in. 3. People who make mistakes 1 and 2 almost invariably leave the AO range way way too large, leading to the too dark shadows spreading too far, leaving you with that "she carried a bucket of spilled ink in a fold of her dress" look. AO systems frequently default to the idea that you are a pro 3d artist who knows how it all works, doing architectual previz renders of new office buildings in a virtual summer afternoon in Death Valley, so you want really dense shadows between the building and the sports car parked a yard away. *IF* you were going to use AO on that dress in that lighting, you'd want max occlusion range set to 1/2 an inch or LESS, and strength/opacity down to maybe 5 or 10% of current values, and then use a much higher sample rate so its not all spots. For specular, your time would be better spent baking a grey scale 'spec map, with a decent contrast spread for the fabric pattern, say min average rgb for the pits between the fabric threads 96, fabric thread highlights 128, fancy embroidery 160, which you could then usze as a spec map in the SL materials, and run thru a normal map filter to make a decent normal map for the SL materials, Then you could add the maps, set the specular tightness to 60 or 70, set a white with a hint of dress blue specular color and have a satin sheen effect for those with advanced lighting turned on.
  10. LinuxGod4u wrote: Making friends in SL at times can be challenging, but here is my two cents worth on this topic: A- Treat others with respect. B- Attempt to make conversation after looking at his/her profile seeking common interests. [sNIP] Although you can be civilized, & respectful to all here is the downside to attempting to make SL friends D- Be careful taking to females; especially if their SL b/f is one those "special" friends of a sim owner empowered with banning rights who may become jealous of you, or you could find yourself banned from your favorite sim(s). Yeah, when you are reading the profiles of females, it might be an idea to be respectful enough to notice that there is a damn good reason why they do NOT have a "b/f" but do have a "g/f". Same goes for males with a "b/f" not a "g/f". Common cause of conversation-fail in world is failing to notice those subtle clues that scream that whatever you have, they don't want. It might also be an idea to be respectful enough, to notice details like 'partnered' or 'currently with' or in love with ' etc., and not chat up other peoples dates too blatently, regardless of whether said significant other knows a sim owner or not. Peoples loved ones not having important friends doesn't make it acceptable to poach their dates.
  11. Put your two invisible cushion objects with your 2 sit poses at the ends of the bernch, make sure the default leftclick action is 'sit', stand by the bench, alt-cam on the middle of the bench, so your cam is aimed at it, rotate and translate and zoom the camera using the controls on the camera controls popup of your UI to get the bench framed how you want. Left click seat one, snapshot to disk, stand, click seat 2, snapshot to disk, stand, alt-tab to photoshop, load your saved to disk pics, splice, job done...
  12. Qie Niangao wrote: Here's one tip, though: I've had pretty good luck with Slink Physique (I use the male avatar). It's fairly complex to operate, but it's undergone several upgrades, and the new version makes it much easier to use Materials properties (normal- and specular-maps) on the mesh surfaces. I'm not sure if any other bodies even have this ability -- I'm sure some do not -- and it's pretty essential for good results, especially for machinima where baked skin highlights look embarrassingly fake. It's weird that this feature, which is make-or-break to me, doesn't seem to be listed in mesh body comparison charts. In all probability, the main reasons that most mesh bodies do not make a big song and dance about support for specular highlits are that: 1. Most content creators in SL have NO idea how to properly use specular settings. 2. The most common flavour of applier, didn't support specular in its original version, there is now an advanced version that does, but... see point 1 3. so far the main uses for specular on mesh bodies is "body oil" and "kinky latex", so a lot of self styled "mainstream" body users simply don't want to bother with it. 4. For a large part of the brief history of mesh bodies in SL, most users wore them with system heads, so they could have their own unique face rather than being stamped out plastic barbies from a factory. Adding specular shine to your skin looks bloody awful if your head is still matt finish. 5. Most people in SL do not make machinima. 6. Not all skins have horrendous backed in highlights that look like they were applied with a 4 inch housepainters brush and a bucket of whitewash...
  13. script commands for setting prim parameters like glow, and light status, both single prim and linkset versions, have that built in 0.2 second delay per command so 5 lights 1 second delay... However there are FAST versions of these commands that do not have this delay, Be aware that there is no guarantee that parameters set with the 'fast' versions will actually happen in the same order that your script sends the commands, and some scripts thus put a manually coded delay between multiple commands using the llSleep function so you could put in some very small delay between toggling the state of each prim say 0.05 seconds to try and ensure they turn on and off in the right order. Also. unless the 5 lights are massive spotlights/floodlights etc, you might not want to put 5 sl light sorces in an actual object. typically opengl used to only support 8 light sources, sl reserves 2 of these for the sim sun and sim moon... leaving only 6 that can be displayed, having 5 on the object is therefore possible, but viewers tend to only display the closest 6 to the clients avatar location, so they see their 2 or 3 facelights (ewww) and then only see some of your lights anyway. If you are using advanced lighting and say a directional light, making the light object rectangular and using a "5 light texture" with a small resolution, and simply changing the light texture for a different one, would need fewer parameter setting commands and use less actual lifght sources, and better handle the lighting change, say a rectangular texture with a black background and 1 to 5 colored circles on it. Swappng from the 1 circle lit texture to the 2 circle lit texture is a single script command, and simulates 2 light sources quite nicely
  14. kungaroo2010 wrote:. My question in SL is not often where I can go, the world is massive, but more where I can go and actually be welcomed. Between ban lines, cryptic rules on RP sims that leave room for unsurities, and automatic bannings I wouldn't be surprised if many without some social gathering find SL a very unwelcoming place. when I first came to SL, and created an account, after choosing a 'starter avatar' and downloading and installing the viewr, I stopped, and thought... Default sims in sims 2 look like crap, you want a nice looking sim you go custom... So I clicked the link for the SL Marketplace, and did some freebie shopping, a new skin that was obviously nicer then the default one in the starter avi, some clothing, some hair... Then I logged in for the first time, made my way through the welcome island obstacle course, arrived in world, turned off the dam,n awful voice spam feature, and went looking for a place to open my boxes and wear my new look. THEN I went looking, via the destination guide for places I might enjoy, second place I tried, I landed, and was immediately hailed by some old sl inhabitant as "another bloody alt" During the subsequent conversation I was informed that... Not looking like crap on your first day proves you are an alt and thus obviously some kind of socially undesirable sl criminal. Looking like crap on your first day proves you are a disposable griefer account and thus obviously some kind of socially undesirable sl criminal. Nolt being payment registered and premium on your first day proves you are freeloading trash and thus some kind of socially undesirable sl criminal. Not having a "proper last name" proves that, since SL-IQ = SL-Age measured in weeks, you are a zero SL-IQ noob and thus some kind of socially undesirable sl criminal. Having the last name Resident proves you are socially undesirable and an sl criminal... The Ancient, in her retina melting 2005 avatar, then told me that the above being taken into account she thought I should just log out of SL and never come back because "people like you have ruined SL". I told the fossilised perma-noob asshat that I thought she could... "go fornicate your self to death, anally, without lubricant, using a chainsaw, sideways..." Obiously, being English, and not having that PG-Murican fear of short anglo saxon words, the original version was slightly shorter... SL *is* frequently unwelcoming, look at all the "hi i am new and lonely" posts elsewhere on the forum.
  15. I was informed by an aquaintance some time back that Netherworld Vampires cannot spam bite, because their huds, when a bite request is refused, offer the victim an opportunity to 'stake' the biter, and if they get stasked 3 times in a single day the hud wont bite for 24 hrs, leaving them not only not getting 'blood' but actually losing more...
  16. To export any mesh from Maya for upload to SL, you need to export in collada dae format, I don't use Maya my self (I'm a Cinema 4d girl) but... you should find options to "export as" in the file menu of the application. Consult yourr Maya manual / built-in help functions if you are having problems finding this, or check you tube for some tutorial video on using Maya to export collada files. As for the content you obtained from OpenCollada, before you upload content created by others into SL, you need to check the EULA to see if you are allowed to use it on systems such as SL, taking into account WHAT you intend using it for. For example of the EULA for a mesh found on the web states you can modify for your own non commercial use, you could not upload it unmodified into SL and sell it in an SL Store. Check carefully before uploading as getting banned from SecondLife isn't much fun.
  17. This is a tricky one... The idea that it might be a windows autoupdatwe conflict, maybe, I've had experience in the past where an update glitched, and did something unpleasant to the opengl support onmy machine, but left many other windows users unaffected. That was an update to .net framework and directx. *If* that's what happened, I'd expect more than just upload previews to be borked but, standard fix for that is reinstall the drivers for your particular graphics card. Connection problems could also be a cause, but, if your connection was flakey enough to bork the previews, it would bork your SL gameplay generally, so yeah reset routers etc. You've tried different viewers too including a non "bug of the week" SL/FS viewer... Can't really suggest more on that front, usually if the bug-of-the-week viewers are borking switching to Catznop of black Dragon works around it unless it's a (usually well known) LL fubar with the base viewer merge code or a server problem... Hmm, server problems, you say you get this on beta grid AND main grid? Do an 'about viewer' on the maingrid sim you expwerience this on, and see exactly which main grid channel you are on. Main grid is made up of a main channel, and 3 RC (release candidate) channels where Beta grid server code gets tested after beta but before general release, you might be on an RC channel sim and thus running the same dysfunctional beta server code, there was an RC channel rollout a short time ago, could be you've found a new bug in the experimental code, file a JIRA, talk to Wwhirly Fizzle
  18. A standard feature of nearly all the PRIVATE opperated "make linden $ in your spare time" games in SL is this... They charge parcel owners for the kit that lets them add their parcel to the hunt, they charge parcel owners to 'charge' the hunt item with money, and they force the hunters to go to their HQ to be payed according to a set ofg arbitary rules that allow them to give the hunters as little as possible if they give them anything at all. For example, a parcel owner pays 1000 ls for a hunt kit, then pay 100 ls into the hunt object, 80% of that 100 goes to the hunt company right then, leaving 20 ls for you to and other hunters to collect. They are a legal scam, always have been, and frankly you can make better money playing the official Linden Lab games such as the Linden Realms, where you can make 50 l$ an hour with practice, and there is never any bs about having to pander to the ego's of the operators. Make your way to the LL Portal Park, via search or the destination guid etc., and try some of the official games with rewqards, some pay cash, others offer prizes, none are designed to rip you off.
  19. ChinRey wrote: Alwin Alcott wrote: I hope you know this is just marketing talk?... there are NO class 8 server sims....it's bs. Just to split some hairs, if I understand correctly, there were 24,024 class 8 sims as of Januray 29th. But yes, it is bs since all sims are the same class these days. Just as a side note, in 2013, when a noname linden in livechat told somebody that there were no more class distinctions between servers, a survey of the grid showed that approximately 12% of the grid was running on the "imaginary bs" class 801 servers...
  20. 1. Traffic generation is not, in and of it's self a "commercial activity". 2. Many keen fish hunters get their own worm farm because it is cheaper in the long run to farm your own worms than buy them off others. Thus worm farming is not, in and of itself a "commercial activity". 3 Worm farms are used to generate worms, not traffic.
  21. I'm uncertain what 'wrong/mistaken' thought, Alwin is supposed to be correcting... I did not claim the OP was a spam biter, nor claim that spam biting is even possible with his chosen system (about which I know absolutely nothing). I stated, correctly that spam biting is considered a banning offense by some parcel owners. Alwin however claims that progeny hud biting is stealthed and undetectable. Then he contradicts his own claim by claiming that "only when you are in the game can you see it" I'll borrow a quote from Alwin... suitably edited of course... "I don't mind people care for it or not, but think it's wrong to correct not-wrong statements."
  22. Some how I can't see LL refunding the gift-giving guy's money because the girl he was trying to impress complained she didn't know him. Their usual reaction would be that if he buys no-trans gifts for strangers, and gets no friendly response, that is his problem, and his business transaction with you would stand. This is especially true if they are getting 5% of the sale price on an expensive item. Only reason i can think of for them removing this guys payment from your account is if there was some question of fraud on his part in obtaining or using the money, for example somebody 'hacking' his account and spending his cash without his permission, or his creditcard company refusing payment of his bill etc. You didnt't lose money, money came in then went away again, what you lost was 1 copy of a box of stuff that you had on the MP (unless you are reselling no-copy gatcha) and I doubt LL will make a habit of refunding your customers purchases. Wait and see what response you get from the ticket, odds are it's concerned with questions of financial irregularity on the part of the guy who bought from you.
  23. First... We are not Linden Labs, we are members of the community, just like you, who volunteer to try and give helpful answers. Second... LL will not compensate you for any failings in your vampire roleplay hud, regardless of "family rules" that are meaningless to LL, or "damage to your health" which is also meaningless to LL, especially as its simply an arbitary value on the hud. Third... If you have problems with a certain brand of scripted vampire roleplay hud, you need to talk to the vendor who makes and sells the hud, or their support staff, usually via the brands customer support group chat. Fourth... Don't expect an awful lot of sympathy from non vampires, "spam-biting" is considered to be an offense on many privately owned parcels for which the owners will eject and ban the biter. SL's vampires face almost as much opposition as Dracula got from Dr. Abraham van Helsing in the Hammer House of Horror movies.
  24. If it uses less prims/LI than you have left, theoretically, yes. Bear in mind that a worm farm in your free premium 512 sqm home might be awkward. If you have a larger parcel, it shouldn't be a problem.
  25. Klytyna

    account

    Without knowing the exact wording of the message, it's hard to be definative but... You managed to post here, so I think we can assume your internet connection still works. So, my best guess at this stage is that the place you were at when you logged out is not available, region offline, as that can result in a message about internet connecvtion/grid problems, try logging in elsewhere, by, say, clicking one of the offered events/destinations on the login screen in your viewer.
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