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Everything posted by VirtualKitten
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@FinnfinnLost , Thanks Finn, I think most of the rest of the rig is working as been checking it and refining it as i went along . Tts just always been these facial areas I don't have several bones allocated at present: I still have these not used and without a place to plant them: mFaceAltEyeLeft ,mFaceAltEyeRight ( Used for animation) , mFaceCheekLowerLeft, mFaceCheekLowerRight, mFaceCheekUpperLeft, mFaceCheekUpperRight, mFaceJawShaper, I don't think this will place the jaw teeth, tongue and eyes working I think these maybe need weight painting? does this look about right for left eye please? Any suggestions appreciated kiss
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@Aquila KytoriI I have already scripted it so that is no real problem to change i will just up number of links i presume .. You remember i bought a model and had a bad seller so have the bulking of scripting completed that model flew and animesh walked . It is my purpose to try and make it for my family the same but as with fire. I am more fanatical about getting my bones correct having learned a lot of tricks this week and my mesh bones was not quite right with resect to torso and spine i don't think my eyes function at all but i have not got so far as weighting aa model yet and that is another huge hurdle to get over. I am presuming i should also allow a link to sit on as a seat or two for two to sit I have already added one for fire ball. Does the face bones look ok I still have a few spare and am wondering if i should duplicate the eyes as well however this will add more complication to weight painting i guess? Thank again D
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I did download it many thanks for sharing it was very kind of you but require two different views from front the mouth and lips . They don't zoom up to show clear names as the overlap and could you help with a clear image of the eyes as have some strange bones to add in like mFaceEyeAltLeft etc a view from the front might be helpful please ?
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Its really the lips and chin i need a zoom in on and the eyes please. I hope it looks ok above so far its slow work to get symmetry correct. I can see why this is a long work think . I haven't event ventured much into animation yet and that is fraught with problems my first model acted ok in blender and jelly in Second life I think this was it used the reset-position to animate therefore everything was done without rest of bones I am guess this was why it was jelly as don't have enough experience with animating yet it yet to know. Its a steep learning curve and i thank everyone for there comments so far and help kisses.