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VirtualKitten

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Everything posted by VirtualKitten

  1. @Aquila Kytori First image....That look OK to me. I would now select the eyeball and move it out a little, towards the viewer. do you mean me to the front of him a little then do grabby things
  2. @Aquila Kytori like this I am a little confused about next part unhide eyeball and do what please? select vertices faces upon it, the eyeball ? Am not sure which sphere to choose as mine had quads and did not look like yours I tried UV which was like quads and ico sphere
  3. Wow that is a lot to take in Aquila Kytori so you think i should ad another mesh loop to eyes and i get you mean straighten the bones I will have a look next week as work in LSL in weekend its so very kind of you to have a look at what i might need, Kisses
  4. Here we go @Aquila Kytori I hope did it right https://pasteall.org/blend/95a57ce753864f9db40b8b3f282caf24
  5. Um @FinnfinnLost lets try this then: Am not sure how else to know how to show it to you
  6. @FinnfinnLost , Thanks Finn, I think most of the rest of the rig is working as been checking it and refining it as i went along . Tts just always been these facial areas I don't have several bones allocated at present: I still have these not used and without a place to plant them: mFaceAltEyeLeft ,mFaceAltEyeRight ( Used for animation) , mFaceCheekLowerLeft, mFaceCheekLowerRight, mFaceCheekUpperLeft, mFaceCheekUpperRight, mFaceJawShaper, I don't think this will place the jaw teeth, tongue and eyes working I think these maybe need weight painting? does this look about right for left eye please? Any suggestions appreciated kiss
  7. @Aquila KytoriI I have already scripted it so that is no real problem to change i will just up number of links i presume .. You remember i bought a model and had a bad seller so have the bulking of scripting completed that model flew and animesh walked . It is my purpose to try and make it for my family the same but as with fire. I am more fanatical about getting my bones correct having learned a lot of tricks this week and my mesh bones was not quite right with resect to torso and spine i don't think my eyes function at all but i have not got so far as weighting aa model yet and that is another huge hurdle to get over. I am presuming i should also allow a link to sit on as a seat or two for two to sit I have already added one for fire ball. Does the face bones look ok I still have a few spare and am wondering if i should duplicate the eyes as well however this will add more complication to weight painting i guess? Thank again D
  8. @Aquila KytoriI n Ok does this mean you cant use both at same time ? Oh I see i didn't see that line so one must choose oh dear , what would yo suggest as am new to animation and watched some of the dragon movies on youtube and there is a lot to move
  9. That's great i don't mind comments I welcome these . I am new to this its on a dragon s has a pronounced nose how do you think these should go please? I hope Finn would not minding to help either I have put lips in I welcome any help with positions or anything you feel might help?
  10. @Aquila KytoriI note you have MFaceAltEyeLeft where I have MEyeLeft what is the difference please and were is yours on your image?
  11. Thanks so much i did the lips now thanks to you posting this I just need human face positions for the inner corner eye and the alt eye bones which are confusing
  12. @FinnfinnLost I need a closer pic of the bones in the eyes of the human face eyes as its clear some bones not all . Also the moth lips please and face shapers for cheeks thank you so much for your help
  13. I did download it many thanks for sharing it was very kind of you but require two different views from front the mouth and lips . They don't zoom up to show clear names as the overlap and could you help with a clear image of the eyes as have some strange bones to add in like mFaceEyeAltLeft etc a view from the front might be helpful please ?
  14. Its really the lips and chin i need a zoom in on and the eyes please. I hope it looks ok above so far its slow work to get symmetry correct. I can see why this is a long work think . I haven't event ventured much into animation yet and that is fraught with problems my first model acted ok in blender and jelly in Second life I think this was it used the reset-position to animate therefore everything was done without rest of bones I am guess this was why it was jelly as don't have enough experience with animating yet it yet to know. Its a steep learning curve and i thank everyone for there comments so far and help kisses.
  15. Thanks @Aquila Kytori would it be possible for you to zoom the areas into four pictures to the images are clear please thank you this is brilliant help kisses I did some more (slow work) Other side
  16. This is the ones i have in then I need to place the others and need position of names on a face so i can guess them on the dragon
  17. Wow @Aquila Kytori that is a very helpful tip much love but the bones are k in rest its just the face ones I need to know
  18. Ye i need the bones name as i need to know how they look to orient to my dragon head. But cant find a picture of the bones named even on a human head or dragon can anyone help? Am just leaning rigging so really need you all here kisses
  19. its just a mess of bones with out names can anyone help please? download it and add them if you can or find a link with them already on please ? There must be a diagram with them all printed on it .
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