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VirtualKitten

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Everything posted by VirtualKitten

  1. **************************************UNSOLVED********************************************* This is my last post here as you just don't want to give help. And i have given up after asking this Wednesday at 08:47 PM in Mesh and it is now Saturday with no answer how does that make me inpatient. I have no idea why perhaps you don't provide 1:1 support like jira Hmm fixed the problem how so? This looks nothing like my project and was imported from ChenRay's dae attached bye have happy times don't create memes all the time :0
  2. Well when did she do that she did not inform me that is what she had kindly done. Right I believe you no linden staff:) I forgot you work for firestorm
  3. I'm still being provided no workable solution or committal to check to see if this same error can be replicated I have to wonder why this is not happening.? Is there really no other avatars in this forum that are not linden paid staff? Perhaps you don't give technical 1:1 personal support either in a timely manner like Jira.Second life. Its been 76 posts and 3 pages of forum thread and its is beginning to become clear to me that you don't want to provide any support? I am out of here too as, I give up, clearly there is something wrong with this forum too! and this is not possible to make this in blender. Good Day Denise
  4. Here is the blend file to the beam If you are suggesting it is flawed and garbage are you suggesting the Blender Mesh Support Group gave me flawed garbage advice? I really hope you are not as they have given me brilliant advice. I would point out another member has detected a fault of two meters you encountered in pictures why would you not show this and why would this be completely different to my results? Now i have already informed this forum the size of my objects .0914 and the result of it doubled as being .018388 the same as imported into SL I do not understand why your figures are different did you kindly repeat my steps 1 - 5? I don't understand why anyone is having so much difficult replicating this ? Perhaps its my imagination but is this being done purposely? I hope this clarifies my points 1) to replicate go to link https://pastebin.com/A520xee1 alternatively here is the Here is the blend file to the beam which can be opened from blender 2) copy the content into notepad and save as beam.dae 3) upload to LSL 11L$ and rez in world duplicate the re-zed item and move so its has its end the same as other but separated 4) click one of the items and increase z to 50 m 5) Please inform me if the other end moves like mine has by .0100m?
  5. Unfortunately it was checked without the same parameters or my steps i gave so the outcome is under terminable not flawed
  6. I would point out another member has detected a fault of two meters you encountered in pictures why would you not show this and why would this be completely different to my results? Now i have already informed this forum the size of my objects .0914 and the result of it doubled as being .018388 the same as imported into SL I do not understand why your figures are different did you kindly repeat my steps 1 - 5? I don't understand why anyone is having so much difficult replicating this ? Perhaps its my imagination but is this being done purposely? I hope this clarifies my points 1) to replicate go to link https://pastebin.com/A520xee1 2) copy the content into notepad and save as beam.dae 3) upload to LSL 11L$ and rez in world duplicate the re-zed item and move so its has its end the same as other but separated 4) click one of the items and increase z to 50 m 5) Please inform me if the other end moves like mine has by .0100m? Kind Regards Denise
  7. If you cant provide me the same test under the same properties as i showed you how can you expect to replicate this issue ?
  8. Hmm , more of the same now garbage , Hmm . Am still not being provided with a work around just criticism and help from one person of on their own not replicating what i was seeing in SL which sounds a little wrong to me anyone wanting to help me please try the following I would be grateful of screen shots as i don't think i am going to get any help at all just ridicule. I hope this clarifies my points 1) to replicate go to link https://pastebin.com/A520xee1 2) copy the content into notepad and save as beam.dae 3) upload to LSL 11L$ and rez in world duplicate the re-zed item and move so its has its end the same as other but separated 4) click one of the items and increase z to 50 m 5) Please inform me if the other end moves like mine has by .0100m?
  9. Hmm . am still not being provided with a work around just criticism and help from one person of on their own not replicating what i was seeing in SL which sounds a little wrong to me anyone wanting to help me please try the following I would be grateful of screen shots as i don't think i am going to get any help at all just ridicule. I hope this clarifies my points 1) to replicate go to link https://pastebin.com/A520xee1 2) copy the content into notepad and save as beam.dae 3) upload to LSL 11L$ and rez in world duplicate the re-zed item and move so its has its end the same as other but separated 4) click one of the items and increase z to 50 m 5) Please inform me if the other end moves like mine has by .0100m?
  10. Wolfie, I would expect the same results to be repeated from my dae as was in my original bug report the items scale and size is significantly different than what my import is Therefore why would i listen to you please desist from commenting it is not required and just is presenting to me as ambiguity.
  11. Thank you So you are detecting the same fault as i did but did not show the extension of two meters you encountered in pictures why would you not show this Now i have already informed this forum the size of my objects .0914 and the result of it doubled as being .018388 the same as imported into SL I do not understand why your figures are different did you kindly repeat my steps 1 - 5? I hope this clarifies my points 1) to replicate go to link https://pastebin.com/A520xee1 2) copy the content into notepad and save as beam.dae 3) upload to LSL 11L$ and rez in world duplicate the re-zed item and move so its has its end the same as other but separated 4) click one of the items and increase z to 50 m 5) Please inform me if the other end moves like mine has by .0100m? Kind Regards Denise
  12. Yes thank you. You cannot alter a item in mesh in blender with a precision of 0.000036776 m which is a required adjustment approximately to my mesh to change the position of the little part that increases the boundary box as when the mesh was increased to 50m on z axis the error was: I asked someone could be so kind an upload this mesh and repeat my findings and verify if you get the same problem its here https://pastebin.com/A520xee1 just save it in a note card to a .dae file I hope this clarifies my points 1) to replicate go to link https://pastebin.com/A520xee1 2) copy the content into notepad and save as beam.dae 3) upload to LSL 11L$ and rez in world duplicate the re-zed item and move so its has its end the same as other but separated 4) click one of the items and increase z to 50 m 5) Please inform me if the other end moves like mine has by .0100m?
  13. Kyrie it was a content issue in only so much to address the fault with the tolerances of the precision. As I have already said in this page the mesh uploaded with the same dimension and rotation that it was in blender to second life no rotation as described earlier in this thread and again here could have had any impact as otherwise the item would be in a different size in second life and different rotation . which i confirm while my account was not upended it was not. I hope this clarifies this point again Kind Regards Denise
  14. Yes its just colored so it can be made invisible i cant get it this small in mesh without it being inside a tube same as in SL nothing strange here . Please upload and give me results first i want to see what you replicate by uploading it to SL i will give you the 11L as its already cost me lots of more testing this. I have already answered wolfie . I cant login currently as it says my account is not accessible until 2019-07-14 : 29:12 Pacific Time no reason given WTF!
  15. Aquila , Oh the grid beta , lol I haven't been able to get into that since it all updated . All i get when i log in is to some strange garden that you cant get out of or build . Its hopeless. I cant tp out either or set my home elsewhere. I hope the beam got into a dae for you . You say its a mess not sure why. Yes the beam does not go right to the end it was made like that as i said the quality part is not the outside but the inside of the tube which is important as its nano size
  16. Aquila , sorry about that i did this a few days back and didnt know the links expired . I have place the contents of my dae here https://pastebin.com/A520xee1 Please upload it to SL and try the same experiment and let me have the results please? Kind Regards Denise
  17. Now I am really curious , Thank you for your input Aquila , However i cannot see why I have not got the same outcome as you have . My size in blender and then into Second life is the same as yours is no difference from the size in blender to Secondlife properties you can see this in my images. My mesh is actually a laser beam so it is very slim it is a tube can you download the mesh I made for purposes of transparency i am sharing this Mesh2Prim Mesh Manager dae : http://moe.naonao.biz/mesh/MG_9R2A0LP3IJPV5TH3.html Your boxes then may not be giving the same result as you are testing non like for like .Even Mesh Master could not create this what it created was just a prim half the size of the original however it will give you what I am trying to do this with I would be interested if you get the same results with that., Failing this would it not be better to give a scripted control on the cursor position of an object from within SL scripting so that better control of this axial position could be given to all meshes after they have been imported? You have to understand that the outside tube is not the part of interest but the inner hole face which is much smaller. IF you i'm me your email address in world i will happily send you a copy of this mesh Kind Regards Denise
  18. Lol Sirhc yes blonde is good, the trouble is second life seems to be dealing in world in these sub atomic scales and a different precision than blender. The error i get from a increase on 50m on z axis is actually at the size of the item an approx size change required of my mesh of 0.000036776 m this cannot be done in mesh in blender as it does not work to these significant figures . Now clearly if Second Life can do this by way of a slice cut at 50% of any PRIM. Chin informed of the fact that this is because secondlife uses the fact that A prim is a procedural object - it is generated by the software from a simple mathematics and therefore does not know its end points! Should mesh not be dealt with in the same way with regard to its end points ? why cannot we do this in mesh. The agreed method is to increase the bounding box of an item this is god if you have a door which doesn't grow . However for anything else it just wont cut it ! Kind Regards Denise
  19. Love Zhaoying Thanks for your comment but Its clearly not a content issue am now repeating myself, please read the rest of the thread as I need to be provided a work around. Its gone past a content issue and is affecting my income source on secondlife. It is evident this is a 'precision issue' how then can it be a content issue? Thanks Denise
  20. If you add your own scripts you can shrink higher the water when you get in even add splashes to give effect I wrote one for swimming polls based on some converted fireworks same principle for a water splash launches from the point of contact. Denise
  21. I don't take kindly to implied harassment Whirly Fizzle When i am trying to obtain a solution I have reported this separately to secondlife as abuse on same ticket
  22. The shame of it is why Secondlife or Jira cannot provide a work around? Matter is now on a ticket [ #1388564 ] with Second life
  23. No offense Whirly I am fed up with Jira what the point they don't answer, so no loss if they do what you say >> They have never answered one point properly since I started asking them to look at things what is the point of them being there this is on a ticket with Secondlife now not the first time i have complained that Jira was doing this. They locked me out back then too as i was insistent that they answer. Nothing changed. second life cleared the block on my account and reinstated it. Don't you think its about time the service was reformed. I am quite sure that if you look at the reports they are providing of stating they have resolved maters it is complete fabrication and really all they did was to just go through closing them . Quite a lot of us have had enough of it we work hard building in Secondlife only to hit brick walls with the same common event happening nothing is resolved . If you review the cases on Jira you will see it is full of silly matters now and spam. what do you expect when its not working Its just my opinion and frustration for what it is, but i think its shared with others. There is no sly dig as you put it just the truth . I did not close this Jira bug report Kyle Linden did. I have reported this to Second life in the past that it is not correct procedure to allow anyone in Jira.Secondlife to close a case . Any case reported to Jira.Secondlife should be closed by the owner when they have an answer! Otherwise this same non answering of points is going to keep happening and everyone will eventually avoid it anyway. Kind Regards Denise Matter is now on a ticket [ #1388564 ] with Second life
  24. The sliced prim works fine Chin and does not show this error in transformation it is just mesh with this procedure to increase a bounding box which is causing this. There is no way round this and i am loosing revenue as cannot create content and being restricted in creating this content by these Second life failures . The precision is not available in Blender by your own addition to cater for this high precision 0.000036776 required to be altered on the mesh to allow it to ever work. It is clear to me that this precision 0.000036776 is not with blender which without Second life providing a work around that there is no way of creating the same as a single sliced PRIM in Secondlife from MESH this is really peculiar and not well thought out ! Item is now on a ticket [ #1388564 ] with Second life
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