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Chellynne Bailey

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About Chellynne Bailey

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  1. -nods- I know what you mean. If I could get away from applier scripting for 5 mins I'd love to work on something like that. Would be an interesting project. As for who to talk to, Sadly, everyone is still in the "We'll release soon, we're almost done!" stage or earlier. And I don't release individual mesh information until they're ready for it to be released. Wooo privacy. But I'll keep your name in mind if anyone needs that sort of thing. But yeah, you definitely need to simplify.. Stuff made to wear is going to explode your LI. SL users have come to expect ridiculously detailed ite
  2. You can also do what some have already done and come see me about getting Omega Installed. It seems to work perfectly fine to set up an animesh like you would a mesh body with a couple clothing layers and then just throw it at my head for scripts. Assuming of course you're the mesh creator and not an end user. (Sorry end users) And frankly I'd be VERY disappointed if this hasn't already occurred to the major mesh bod/head makers that they could simplify their models and release "NPC" versions. They wouldn't even need to come see me since it's already set up.
  3. That is an interesting idea. At the very least it'll make sure the script is in the intended object, mod or not. I'll play around with that. Still, we need to fix that hole.
  4. Do I have to? Well first I will verify that this does infact work. I tested this awhile back. It's a fact I'd have liked to not advertise to the grid, because Security by Obscurity does help, but here we are. I'm not sure if this behavior has ALWAYS been this way. I remember doing tests along these lines when setting up the Mesh Maker Dev Kit, and didn't run across this behavior. But in more recent tests, it's definitely a hole. One I've been trying to think of a way to solve, but haven't had much luck. (If anyone has an idea, feel free to let me know x.x) I do take security V
  5. I was on board when they removed the max fee. $25 was stupidly cheep if you know how to hold onto your credit till you hit you max cashout. I was even on board with their initiative to get teir cheaper by shifting costs to other fees. It makes sense. Cheap land = More activity = More Sales for everyone. But they are doubling the cashout fees to knock 10% off the teir costs. There is some lopsided nonsense going on here. But I'm still of the opinion they should just bump it to 10% and have it be a credit useable toward land use, MP fees, premium and other fees (like region name cha
  6. As long as the meshes keep their Onion Layers this is how it will work yes. Appliers will continue to function for a long while simply because there's not much reason to immediately strip the layers off existing meshes. New meshes and Future updates of the meshes will likely have fewer layers, and eventually no layers, but I'm doubtful that will happen quickly, as it will take time for various texture creators to repackage things. It only takes one tattoo, makeup or skin that someone is particularly attached to for someone to NEED the layers. And people get REALLY attached to their Skins a
  7. Congratulations. You're a normal person. I, however, cannot help but get distracted by IMs popping up. I also use an outside editor, but I'm still tabbing in and out testing the scripts frequently to make sure I'm on track and every time I tab in, I'm liable to get distracted by someone needing something they think is important >.>
  8. Have one. It's not practical for most things I do. I need access to my giant inventory of meshes and tools I've built for myself. Get LL to change the permissions system so I can hand myself all my tools and scripts in one fell swoop without having to change all the nested perms... then it'll sorta be viable.
  9. I DO have a building alt I use for larger projects, but because of the nature of the work I do, it's only practical a small fraction of the time. I also have a customer support person. That helps a great deal, but people still IM me even though she's listed in my profile and a million other places. And there are some things they HAVE to come to talk to me about. It's nothing a CSR could handle. So I don't BLAME them.. I just need to be able to ignore them for a couple hours at a time...
  10. I need a new viewer for scripting. I love my customers and clients, but it's utterly impossible to get anything substantial done when I'm constantly getting IMs. I finally said enough this week and started using "Unavailable" during my aloted "get ***** done" times, thinking it'd keep me from seeing incoming messages and distracting me..... annddd I still get messages. -.- (Like srsly, whats the difference between this and autoresponse if you can see them?) So, does anyone know a good work viewer that will actually let you turn off incoming messages and isn't a major pain to do scripti
  11. This is not a recent thing. This has been a requirement of the system since the beginning. If you see an Omega Skin applier that doesn't do this, they're doing it wrong and should be sent a notecard letting them know they goofed. (Nicely). You can tell em I said so. (Bear in mind sometimes the hand/feet appliers are sold separately. This is ok as long as they are available)
  12. Can't say I predicted this.. but this doesn't surprise me in the least. I'm sure all the image-conscious skin makers are considering this. There's a healthy number of creators who ONLY want their stuff to appear on certain meshes. And even the folks who aren't so exclusive minded know they are going to be blamed when people try to use Bakes on mesh on stuff like hands and feet and this happens: Frankly, skin makers are going to have to rush to get new system skins out that have the Mesh Friendly Textures on them.
  13. Hi! The first thing to note is that Bakes isn't fully released yet, so if you do any sort of bakes on the mesh, it'll look funny to anyone not using the project viewer. Second is, that you will need the BoM project viewer. Once you've gotten on your project viewer, you can change meshes to BoM manually if they are mod in the texture tab of the edit window. If your meshes are NOT mod, the easiest way to enable it is to use an applier to apply the BoM uuids. If you have Omega Installed, you can use the free ones I tossed in here: https://marketplace.secondlife.com/p/Omega-Add-On
  14. They do however cost labor. It's become habit in SL for everyone to build everything themselves, but getting a team together and actually paying them lets you churn out products much more efficiently. This is important when you start into complex projects like games since many skill sets are needed and frequent updates expected in order to keep users engaged.
  15. Well I presume people will want to. Alpha HUDs are the absolute WORST. -chuckles- But yeah, they'll work for now. That is a good point about being able to adjust the alpha. I wonder how many creators would want to make that an option...
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