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Chellynne Bailey

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  1. I have a couple parcels on a private sim I'm trying to get rented out... and the first one rented out quick, but the other not so much. Looking at the Rental Search thingy, It doesn't seem to come up. I have the 30/wk checked. Even did a couple classified. Is there anything else to do? Also.. how does it know if it's to Rent or Buy? I see it has an option to search for rentals but I have no idea how it'd know.
  2. -nods- I know what you mean. If I could get away from applier scripting for 5 mins I'd love to work on something like that. Would be an interesting project. As for who to talk to, Sadly, everyone is still in the "We'll release soon, we're almost done!" stage or earlier. And I don't release individual mesh information until they're ready for it to be released. Wooo privacy. But I'll keep your name in mind if anyone needs that sort of thing. But yeah, you definitely need to simplify.. Stuff made to wear is going to explode your LI. SL users have come to expect ridiculously detailed items to wear as they've never had to worry about LI on a pair of boots. But now that lovely rigged hair and fitmesh boots that you've been wearing, while you can slap them on a NPC and it'll work... it'll wreck your LI. Same for bodys and heads... Frankly, 25-30LI with 4 layers is very doable from what has landed in my box, but the models gotta be fairly simple. You just can't have the sort of detail that's been poured into the parts marketed as attachments.
  3. You can also do what some have already done and come see me about getting Omega Installed. It seems to work perfectly fine to set up an animesh like you would a mesh body with a couple clothing layers and then just throw it at my head for scripts. Assuming of course you're the mesh creator and not an end user. (Sorry end users) And frankly I'd be VERY disappointed if this hasn't already occurred to the major mesh bod/head makers that they could simplify their models and release "NPC" versions. They wouldn't even need to come see me since it's already set up.
  4. That is an interesting idea. At the very least it'll make sure the script is in the intended object, mod or not. I'll play around with that. Still, we need to fix that hole.
  5. Do I have to? Well first I will verify that this does infact work. I tested this awhile back. It's a fact I'd have liked to not advertise to the grid, because Security by Obscurity does help, but here we are. I'm not sure if this behavior has ALWAYS been this way. I remember doing tests along these lines when setting up the Mesh Maker Dev Kit, and didn't run across this behavior. But in more recent tests, it's definitely a hole. One I've been trying to think of a way to solve, but haven't had much luck. (If anyone has an idea, feel free to let me know x.x) I do take security VERY seriously and do my best to keep my ears to ground and be aware of the various ways a texture could be compromised, so that if I can do ANYTHING to prevent it, I do. This includes occasionally lurking on ..lets say.. sketchy... sites and speaking to less then scrupulous people. That's why over the years there's been various security measures added to protect the textures. Some I have advertised. Others I have not. Sadly, there is never 100% security with textures. As stated earlier, on the Internet, Read=Copy. But anything I can do to make it easier for people to be honest and buy instead of steal without being a huge burden on creators or consumers, I do that thing. But this has to be the most convoluted method of ripping I've seen to date. While this is definitely a security hole, it's one that requires a bunch of gymnastics to do. I really don't see anyone using it. If someone is this set on getting your UUIDs, they aren't doing it this way. If you are going to panic over this hole, there are holes that'll give you a straight up heart attack. That being said, they are absolutely right in that we need SL to fix this. Unlike some other holes, this is absolutely a fixable one. I also need to point out, before this sprouts more fears about Modify Meshes, is that ALL meshs, mod or not, Omega or Not, are susceptible to this UNLESS they are like Slink and have a designated Alt that NEVER gives out a Modify Prim under any circumstances. Scripts can't tell if a Prim is a Mesh body or a random gift the creator gave out 3 years ago. For this reason, this is a problem for all Meshes, Omega or not. Mesh Makers could start taking the Slink Approach to combat this, but I'm not sure that is reasonable to expect. For myself, there's nothing I could do other then perhaps disable all Omega Kits EXCEPT Slinks. That, or demand all Omega Friendly Meshes be sold through me so I can verify I can control the Prims being handed out. I'm not sure either demand is reasonable. Ultimately, the best thing any of you can do to protect your products is to keep providing the best customer service you can, including reasonable pricing and good applier support. Because 99% of the time, rippers start out as folks who just wanna get their skins onto the mesh of their choice. But once they learn how, it's alot easier to graduate into more nefarious uses.
  6. I was on board when they removed the max fee. $25 was stupidly cheep if you know how to hold onto your credit till you hit you max cashout. I was even on board with their initiative to get teir cheaper by shifting costs to other fees. It makes sense. Cheap land = More activity = More Sales for everyone. But they are doubling the cashout fees to knock 10% off the teir costs. There is some lopsided nonsense going on here. But I'm still of the opinion they should just bump it to 10% and have it be a credit useable toward land use, MP fees, premium and other fees (like region name changes and such). It'd still be well below the industry standard of 15-30%, encourage more land use and make us feel like we're getting something for our fees. Because right now, it just feels like we're being nickle and dimed from every direction.
  7. As long as the meshes keep their Onion Layers this is how it will work yes. Appliers will continue to function for a long while simply because there's not much reason to immediately strip the layers off existing meshes. New meshes and Future updates of the meshes will likely have fewer layers, and eventually no layers, but I'm doubtful that will happen quickly, as it will take time for various texture creators to repackage things. It only takes one tattoo, makeup or skin that someone is particularly attached to for someone to NEED the layers. And people get REALLY attached to their Skins and Tattoos. ~\o/~ So I will be super surprised if Onion layers disappear overnight. That being said, if you have a mesh body, make sure you keep a boxed current version of it tucked away. Someone might get overzealous. ?‍♀️ And if you're a texture creator of any kind, make sure your stuff has Appliers + System Layers. At least until they listen to my Jira! -flails dramatically for attention before giving up and wandering off again-
  8. Congratulations. You're a normal person. I, however, cannot help but get distracted by IMs popping up. I also use an outside editor, but I'm still tabbing in and out testing the scripts frequently to make sure I'm on track and every time I tab in, I'm liable to get distracted by someone needing something they think is important >.>
  9. Have one. It's not practical for most things I do. I need access to my giant inventory of meshes and tools I've built for myself. Get LL to change the permissions system so I can hand myself all my tools and scripts in one fell swoop without having to change all the nested perms... then it'll sorta be viable.
  10. I DO have a building alt I use for larger projects, but because of the nature of the work I do, it's only practical a small fraction of the time. I also have a customer support person. That helps a great deal, but people still IM me even though she's listed in my profile and a million other places. And there are some things they HAVE to come to talk to me about. It's nothing a CSR could handle. So I don't BLAME them.. I just need to be able to ignore them for a couple hours at a time...
  11. I need a new viewer for scripting. I love my customers and clients, but it's utterly impossible to get anything substantial done when I'm constantly getting IMs. I finally said enough this week and started using "Unavailable" during my aloted "get ***** done" times, thinking it'd keep me from seeing incoming messages and distracting me..... annddd I still get messages. -.- (Like srsly, whats the difference between this and autoresponse if you can see them?) So, does anyone know a good work viewer that will actually let you turn off incoming messages and isn't a major pain to do scripting work in?
  12. This is not a recent thing. This has been a requirement of the system since the beginning. If you see an Omega Skin applier that doesn't do this, they're doing it wrong and should be sent a notecard letting them know they goofed. (Nicely). You can tell em I said so. (Bear in mind sometimes the hand/feet appliers are sold separately. This is ok as long as they are available)
  13. Can't say I predicted this.. but this doesn't surprise me in the least. I'm sure all the image-conscious skin makers are considering this. There's a healthy number of creators who ONLY want their stuff to appear on certain meshes. And even the folks who aren't so exclusive minded know they are going to be blamed when people try to use Bakes on mesh on stuff like hands and feet and this happens: Frankly, skin makers are going to have to rush to get new system skins out that have the Mesh Friendly Textures on them.
  14. Hi! The first thing to note is that Bakes isn't fully released yet, so if you do any sort of bakes on the mesh, it'll look funny to anyone not using the project viewer. Second is, that you will need the BoM project viewer. Once you've gotten on your project viewer, you can change meshes to BoM manually if they are mod in the texture tab of the edit window. If your meshes are NOT mod, the easiest way to enable it is to use an applier to apply the BoM uuids. If you have Omega Installed, you can use the free ones I tossed in here: https://marketplace.secondlife.com/p/Omega-Add-Ons-Applier-FixerConverters/10734638
  15. They do however cost labor. It's become habit in SL for everyone to build everything themselves, but getting a team together and actually paying them lets you churn out products much more efficiently. This is important when you start into complex projects like games since many skill sets are needed and frequent updates expected in order to keep users engaged.
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