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Zeotetra

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Everything posted by Zeotetra

  1. Information is there check it out yourself Skell? who is that sorry not sure, I am free to voice what i believe thank you as much as you to your view call it what you will pr or not Until other creators can produce more optimized body and heads, slink is better in that respect.
  2. What skin would that be exactly? What do you disagree with specifically?
  3. Could be simplified but at least you see the options I see and who are those designer slink are losing i am curious? Not a mess of a spaghetti a bit of an over exaggeration :P take a look at this spaghetti!
  4. Info on slink yw https://slinkstyle.com/slink-redux-and-bakes-on-mesh-faq/
  5. good idea i'll wait for you to post some too 🦆
  6. Do you desire high polygon count and wreck sl by all means follow the sheep, or decide for yourself look into the demos and check for yourself. They do have clothing depends what style of clothing your after, perhaps the slink support could guide you more on that too.
  7. Easiest way in my opinion Slink redux body the complete pack it is a swimmers body frame hands and feet all in 1 if that is your style. head slink separately or you can just use your system avatar head. It is bom (baked on mesh) so you can apply skin and tattoos etc on the body and head. If you go all slink including mesh head there is no neck line that some suffer from when applying a texture. Also demo is free and can try to see how it is before purchasing. If you still need more help can contact the slink support they are very helpful. Here is the place http://maps.secondlife.com/secondlife/Slink/45/124/25 Alternatively stick to system avatar!
  8. Slink redux body more swimmers body frame & not sure on the head maybe one of the slink slink store http://maps.secondlife.com/secondlife/Slink/45/124/25 You could go the ultimate route and stick with system avatar!
  9. yes, the question then would be could the community tolerate a disruption, and how long could it take LL to complete? Also taking into account blips and tweaks those are bound to happen somewhere down the line. Its a tool and an interesting tool to have, may not be 100% however it can give an idea than not knowing at all. Usually i would use more than 1 tool e.g.when i am in a rp sim the sim owner also makes an effort to show others how much they are using such as the On a board: - Complexity - Script amount & time I like these tools too - Wireframe: Ctrl shift R Use this as another way to see how dense the object, items, from what i saw on a video the more dense the wireframe the more complex and its use of polygon - Hilight transparent : Ctrl Alt T Use this to see any extra items i may have hidden away sometimes they can be inside the body too - Then i also like to see what texture size i am using in some objects this from the sl wiki helped me http://wiki.secondlife.com/wiki/Texture_Usage Just wish all these tools could be easily accessed in one area many do not press all these short cuts and to activate those by accessing them in advanced menu ctrl alt shift D and the same again to toggle off. Agree, wouldn't of known all this either, and it really makes sense and how we can make a better experience for the community. You can make things look pretty, and all that, but if everyone did their part... sadly that is not always the case. An example with covid19 not all wear mask or take procedures to protect it is not just an individual it can effect everyone not the greatest analogy but i think you know what i mean :D If it was optimized in the first place wouldn't be an issue I wonder what the minimum/recommended hardware would be for UE5 hmm This is for UE4.25 https://docs.unrealengine.com/en-US/GettingStarted/RecommendedSpecifications/index.html UE5 does look very interesting wonder what other engines would be of interest and how does it compare to the latest havok engine?
  10. You could try Noxia and Grimly both spots welcoming Grimly http://maps.secondlife.com/secondlife/Mustang Bay/128/127/2502 Noxia http://maps.secondlife.com/secondlife/Noxia/14/10/507
  11. Ah it is not your picture of your picture -50% points and a good effort you gain 50% points
  12. Yes but it could be made much better! Truly hope so, not just for aesthetics but optimization and performance too. There is yes i agree, and it shouldn't just fall on the community to do that, LL can provide specific information & even at least approve community information also. To cope with a little disruption or to endure an issue and let it drag on ahh Even road works have little disruptions but at the end they create new paths for vehicles to move. LL should at least have updated information regarding this made clear, to be more aware and be more informed would help much more. Instead the focus seems to be more on looking great, creating, and so on. Notice that on the main sl website, why not add a section on sl tools and how to optimize. Yes i agree, but there should be some guidelines and implications that going beyond a certain point would result in added weight etc etc Very good point, and do hope they will continue to make progress towards a better sl
  13. Still wont fix the issue unless that is something down the line ??
  14. When your late and the struggles persist!
  15. Some start of as play partners and then they play so much that rl becomes second life and second life becomes rl then they make pixels and life as we know it
  16. No offense london (rl) is a pile of doodie well that was offensive... i know sorry, no i am not, but i am sorry sort of for those living there. There are some nice folks there i feel the folks up north are way more pleasant just my experience though when visiting.
  17. It was really about a picture of your picture but since those are several pictures i'll give you that 🤓
  18. Think that is inevitable either way someone is going to be annoyed and angered. - Not doing enough = feel the back lash - Putting out nice visual stuff mesh, bom etc = feel less back lash just a nice short term pain killer doesn't focus on the actual issue. - fixing the issues = better experience feel the back lash of LL losing profit The new investors hope they will inject some well needed funding to sl, it is 2020 the idea of sl is still strong so make it great again please 🤑! https://youtu.be/hSdQ4A0xsCM
  19. Imagine if they invested more on sl than go the sansa route wonder how much money was invested in sansa?
  20. Most sims are a horror sim to me with lag monster however you could take a look at some gcs sims if your into horror They are interactive with the npc's and have zombies that are creepy especially the worms and birds that fly into your face. http://maps.secondlife.com/secondlife/Mustang Bay/128/127/2502 If your talking about just the experience and the creepy atmosphere then i would suggest Doomed ship however more sci-fi http://maps.secondlife.com/secondlife/Gibson/118/23/754
  21. Some of you have just hopped in and others have been playing in sl for years! What do you think can be improved and why isn't it happening? Is this restricted financially or are they waiting for the right skilled individual or group to tackle the issues? My Questions - What if they used a new engine? - What if optimization and tools were already accessible and made simple so that we are made aware for everyone even creators/scripters etc - Why are some against the move of the severs in the cloud than what they already have? - Why can't creators be warned that unoptimized goods will inccur a reminder too many of these can cause a poor reputation so others can see. - Why can't stores inworld and in marketplace include vital information such as polygon count, complexity, etc - Are LL focusing on important things or could they do more or something different??
  22. Then again what you see is what you get and that can be boring to some or interesting to others. Yes i find big doodies dancing hilarious, while someone else might find it revolting shrugs
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