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sandi Mexicola

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Everything posted by sandi Mexicola

  1. IMO, blocking is backwards... should be that blocking a person makes it so they can't see or hear you, not the other way around.
  2. thank u for posting the solution!
  3. I've been using FRAPs for, like, forever. One thing I like about it is that you can set it to capture uncompressed frames. I have an old graphics card, but when I am lucky, I can capture 30 uncompressed frames a second. Each frame is also a possible Flickr SL photo candidate. (Hopefully, I will upgrade my GPU soon.) I have not tried OBS. NVIDIA tools and Windows game bar hardly put any load on your system. However, (in my experience) they compress as they record. I try to avoid compression wherever possible, because: If you compress when u record, and aren't careful and edit the footage, most video editing programs, by default, in my experience, output a compressed version of what you are editing. That's two compressions. Then, either while uploading to, and/or watching from YouTube, your video gets compressed a 3rd and/or 4th time. This is not bad if not much is changing on the screen in your videos. For me, I like to record particles (and other videos where the scene might change a lot), and when the image on the screen is changing rapidly, you want to avoid compression as much as possible. So I try to record and edit and output-from-edit all uncompressed. YouTube compresses enough. Of course, someone here might have better solutions, so I am all ears! 👂
  4. My guess is that everything in your inventory (whether a link or a copy) is really just a link to a large database. It's not like there are actually items in your inventory. Lindens might know for sure though. 🙂
  5. Well, you want to avoid it spiking red. And yes, there is a place on SL called Echo Canyon (I think, but I'll check) where u can hear your voice as others would.
  6. @panterapolnocy Thanks. I checked this out on the web. I decided to download it and take a closer look.
  7. 😁 If u mean because yours is really long, then u need to enter it even more times! 😁
  8. I would have shadows and water reflections on, if my GPU could handle that. Mostly I have shadows off, and sometimes I even just turn the water off. You raise a good point, though, about water affecting framerate. I think I will check if that is still the case.
  9. No, actually, it's cool that this information is out there. Shadows kill me. I leave them off almost all the time.
  10. Video be where I headed, most likely. (And maybe a little 3D on the side.)
  11. I was considering moving from 4GB to 8GB, but now I'm not so sure.
  12. Well, that's one reason why I use HWiNFO to monitor things... so I know where in my system things are maxing out. Also GPU-Z can be helpful if you want to focus on just your GPU(s). All I really want is to be able to run around on SL all day on ULTRA graphics settings... is that too much to ask? 😋
  13. I use HWiNFO, and it starts yelling at me once I've used up about 90% of VRAM. Also, much slower framerates than I would like.
  14. the difference might be in our different render qualities (and, possibly, different viewers), and, possibly, i dunno what... Firestorm 6.5.3 (65658) Mar 1 2022 10:01:35 (64bit / SSE2) (Firestorm-Releasex64) with Havok support CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz (3696 MHz) Memory: 32617 MB Concurrency: 20 OS Version: Microsoft Windows 10 64-bit (Build 19044.1806) Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 Graphics Card Memory: 4096 MB Windows Graphics Driver Version: 30.0.15.1259 OpenGL Version: 4.6.0 NVIDIA 512.59 RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1l zlib/1.2.11 nghttp2/1.40.0 J2C Decoder Version: KDU v8.2 Audio Driver Version: FMOD Studio 2.02.05 Dullahan: 1.12.3.202111032221 CEF: 91.1.21+g9dd45fe+chromium-91.0.4472.114 Chromium: 91.0.4472.114 LibVLC Version: 3.0.16 Voice Server Version: Vivox 4.10.0000.32327 Settings mode: Firestorm Viewer Skin: Firestorm (Dark) Window size: 1920x1177 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 128 m Bandwidth: 1500 kbit/s LOD factor: 2 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes Texture memory: Dynamic (2048 MB min / 20% Cache / 20% VRAM) Disk cache: Max size 9984.0 MB (78.1% used) Built with MSVC version 1916 Packets Lost: 24/6,182 (0.4%) July 07 2022 08:10:24 SLT
  15. and no, if your video running fine, i wouldn't upgrade and, i think you are using the default viewer?
  16. so... I wonder why u run out of VRAM when I have 4GB of it? maybe my question is off-topic and requires a new thread?
  17. Just curious, how much VRAM that thing have? I have 4GB, and I keep running out in SL.
  18. Agreed. Last thing u want is for this person to know they are bugging you.
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