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Codex Alpha

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Everything posted by Codex Alpha

  1. Singularity Viewer exports to *.dae and *.obj and *.xml
  2. As was stated earlier in replies, you have 300 items for sale - you don't need an investor. I have much less so far, but building up over time as my skills build up - I have an inworld store (or lack of one) based on the funds I can create in SL only. This limits me to small parcels or affordable rents, and that will increase as the income increases. Only rent land if you're going to feature your products visually - its a waste of time if all you are going to do is hang pictures of your products which are more easily browsable through the marketplace and adds no value to anyone who visits your inworld store. Why even consider an investor, and just let your business grow organically - more income = more funds to re-invest into SL. I fund 100% now of my SL with earnings with far less items - and I could argue I am much farther stretched for cash in my life right now that really isn't helping much (in many facets), but I still invest some time to moving myself forward. I currently have a small inworld store that supports 465 prims ( a good start ), I pay for my Premium membership with SL funds, and have even paid for a website with it as well. I've had to use some SL income for emergency RL matters that came up 2015-2016, but my intention is to turn every $L back into it - be it online courses in Maya/Blender/Substance/Etc to improve my work and other things. If I can do it with really small numbers of products - you can do it without an investor with a relatively larger store. Also, in RL, I know people who started businesses and rented expensive stores, bought expensive furniture, decked out their 'office' with art and plants, etc - but then forgot they have to get sales to pay for it... Don't be like them. Start with land you can afford to support and go from there. My first year or so as a merchant I was on the MP 100% only, now I'm finally making a shaky transition to 'some' land at least, and we'll see how it goes as it all progresses.
  3. Bedziu wrote: You have a good point about being able of sending product images for free via http, but there where control and security not always goes together. There is no need to re-invent a wheel when it can be upgraded. Could be two options to choose from via right click on the listing, quick edit via viewer ui and standard marketplace website to sate both sides taste. What you think? If I can do my banking online through HTTPS, I'm sure we can do our functionality and marketplace needs through the same browser, security and all. I sign in to SL accounts, SL MP, and forums using my browser - we should continue in that manner, and secure those transactions like any other site does (HTTPS). In the Viewer preferences, it allows me to choose to use the internal viewer, or my external viewer (Firefox), so if I had already wanted that, I would have that checked. I don't though, because my browser is open 100% of the time that my computer is operating, so I don't need another browser opened through SL - I'm sure many SLe'rs are the same with this. Perhaps LL could do some research and include a function in the next viewer update that 'counts' how many users have that "Use internal browser" option checked. This will give them an idea if people even use it or not. The irony is that the 'in-Viewer' browser probably uses existing browsers anyway, and is just wrapped in the Viewer interfaces, so no real gain is given - its just supposed to make it more convenient.. I think. I agree with you on one thing though: Either go Full Viewer Experience, or fix what they already have and what everyone is used to . Just pick one thing and do it well is all we ask. Pamela Galli wrote: Even if it was a good idea, which it is not, the commerce team is not going to devote any time to something like this when there are things wrong with basic functionality -- such as search and keyword spam -- that have gone years without being fixed. Noted for truth - this is a far more serious matter that needs to be addressed. The SL MP is all but 'broken' due to the massive abuses of keyword spam and mis-listings (all which have been flagged have been ignored still). Looking for brown leather mens shoes? Why is a pirate ship coming up? keywords "brown, pirate, ship,free (not free), freebie (nope, your product is NOT free),shoes, boots,hats (why is this in a pirate ship listing?), swords, flags, kemono (huh?), male, avatars, clothing"
  4. Flower Shamrock wrote: 1) A 'BAN' option. We should have the right to ban anyone from buying our goods, because of theft or quite frankly, for what ever rason we like. Great, it would be another tool for merchants to ban people who leave reviews they don't like. I review a lot of $0L and Freebie items, not because I'm a jerk, but because I like getting freebies - and the quality of freebies from that merchant reflects the quality they will most likely have in their paid products. I know plenty of merchants who would like to ban me on reviews I've made on their $0-$5L priced items, especially when those items are not as advertised, or are copyright infringements, or w/e other manner of corrupt marketing many participate in. How would you be able to tell between a legitimate buyer or not anyway really to discern if a ban is needed or not? I can't stop copybotters from ripping off my stuff if they really want to - that's the price of having a desireable design I guess - Its a compliment. I can't control or monitor it in any way, so I don't worry about it. Next, I have more ideas and creativity then they do, so I'm never going to lose in the end anyway. ( Tip: I also incorporate branding directly into the meshes, that would identify them in seconds anyway - ) Pamela Galli wrote: Banning inworld or on MP does not prevent but presents an obstacle to forcing us to sell to people we do not want to do business with. An obstacle will not prevent the highly motivated -- those who warn everyone not to buy from us as they continue to do so themselves -- but it will stop some. I wonder how a merchant arrives at a decision of who they want to do business with, or sell to. I wonder what a merchant must fear to concern themselves with such thoughts. There is already methods in place to flag an abusive buyer or review - how will you determine those who are banned or not? What if two forum users here have differing opinions and 'don't like each other'? Whats to stop a merchant from banning based on personal disputes or misunderstandings? What if a merchant starts using such ban powers to silence people who give less than stellar reviews? Why would you NOT want me to purchase from your store? This isn't RL, this is SL, people need to lighten up. Its virtual goods. If you gotta rip off my stuff, thanks for the compliment. Good luck selling it in Singapore as a game asset, I guess... I got other stuff to worry about.
  5. At least with HTTP access, I can upload my product images for free, and don't have to worry about uploading them to my directory first. I also find my browser much easier to create, edit and revise listings and images for, I don't see a need for a viewer-only managed marketplace - not at least without some major UI and interface changes first. Why re-invent the wheel and make people do everything through a limited viewer - unless its all about control and/or security. I do everything on the internet through my browser, I'd prefer to keep it that way then use SL's interface and UI to do the same thing.
  6. Yes, this is false advertising - sorta. My waterfront property expectations is that it is a edge or corner lot on the sim, facing the water. I would not rent this plot. I prefer an edge lot or even better the corner
  7. Yes, and add enough images, they help you sell your product. On most products I have, if they're not just simple boring props, I will have about 3 information images about the product, then have a 'context' shot where I might feature the item as it might be used on a sim/ in-world. Also on some products I have video support, so potential customers can see it in action. The next line is having an inworld store ( I struggle with that as I am still a small seller ) so people can come visit and see the product as it appears there.
  8. Love Zhaoying wrote: The code is clear if you structure it so that you can see each individual call llSetlinkPrimitiveParamsFast(link_number, [CONSTANT1, parm1, parm2, parm3, CONSTANT2, parm1, parm2, parm3, parm4]); etc. True. arton Rotaru wrote: When simultaneity is important, like it seems to be in the case of the OPs alpha toggle, PRIM_LINK_TARGET is your friend. It tries to do it all in a single frame. Personally I use it only for small numbers of prims (like up to 5 or 6), and when simultaneity is of concern. Otherwise I run the function in a loop as well. I dunno if it's has much of an advantage regarding the interpreter. The list has to be proccessed as well, and if it's too large (too many prims) it might get worse, doing it all at once. Yes, that is what I would think... if it really shaves off any noticeable time using it either way. I'm more trying to understand if there really is that big a difference between the two, as in a simple thing like turning on/off visibilty on child prims appears seamless as it is - in fact I added time in between to simulate the delay of multiple power sources going on Thanks for the experienced insight.
  9. Where are people to find you if they would like to visit? You have not included your land address
  10. Operating temperatures for the GTX 750TI and similar cards is 25C (Idle) to 69C ( 3D Gaming Load), so you are in the normal operating temperature. However, you can lower that temperature by ensuring that you keep your gaming case and filters clean of dust and other obstructions. When people complain of slow running systems, video artifacts, etc it is 95% because the case is dirty inside. Take your system outside, open that case, and blow it out with some Dust-Off. You can also help lower the operating temperature of your GPU (video card) by lowering the temperature of your gaming case overall by adding more fans, or even adding a CPU watercooling unit. Everything in your case generates heat, so dissipating this heat and increasing airflow helps everything. GPU-Z can help you monitor your Video Card temperature, as well as give you important information about it. CPU-Z for monitoring your cpu and system specs. CORE-TEMP can help you monitor how hot your CPU is getting, many cpus nowadays run very hot if they don't have water-cooling, and can contribute greatly to the case temperature. Also, as Penny Patton mentions earlier, just arriving on your average sim is going to tax your GPU. You will have load up hundreds of megabytes of unoptimized mesh and over-sized textures from the entire scene and present avatars. Some sims for me are untouchable - not really from the burden to the GPU but rather the unbearable lag and low frame rate. Many SLers will be quick to blame you, your video card, your system, and maybe even your grandma to excuse why their sim is so slow, and why you cant load up the millions of polygons and textures from the avatars present - but be sure, the optimization falls on SL, its sim owners and such. Throwing more money at it for high-end components will alleviate the problem in the short term - but the problem lies in Second Life itself, and what it's content creators make and upload. You can see this all in action by opening up Develop->Console->Texture Info and you can view the textures loading into your video card's buffer first hand. You can get general feedback as to your latency, performance by using Advanced->Performance Tools->Statistics Bar. Keep in mind, that unlike other '3D Applications" like SkyRim, CS:Go, World of Warcraft, etc everything from lights and shadows is rendered real-time in SL, so will indeed tax your GPU much more, so just be prepared for that. Content creators will work on our end to optimize our meshes and use size-appropriate textures to alleviate the stress on user's machines. Good luck!
  11. You're on the marketplace now, that's the first step. Next, people need to find you, so be very accurate in your product title and description of your shirt, and use simple and clear keywords to describe your product. eg., "Cute Sheep T-Shirt For Kemono Avatars" If anything, if I search in the MP for this, I will probably be searching for "kemono t-shirts" or "sheep shirts".... Ensure your use keywords reflect it, and remove redundant or pointless keywords. Few are searching for 'mesh' too much anymore as it is commonplace, and reserve 'texture' for those looking for textures to use in their builds. (unless you're selling textures for Kemono shirts or something) eg,. "shirt, kemono, boyfriend, boyfriend shirt, mesh, texture, cute" matching colors are redundant, would only need to be "cute, sheep, kemono, boyfriend, shirt" Offer a freebie shirt. This gets you into view with people and new players that will come across your store, link your other products in the listing. I could do more suggestions, but thats all I can post for now. Good luck!
  12. arton Rotaru wrote: You could use PRIM_COLOR, and multiple PRIM_LINK_TARGET flags in a single llSetLinkPrimitiveParamsFast function call. But don't add too many prims to a single call. Thanks for adding that tip. Is there really any difference between using separate calls, and putting it all into one call as far as the SL 'interpreter' is concerned? Why would I use it ( its like a shorthand version ) over perhaps a more clear separate call? Also, If I have a product with 10 prims that need to have this applied to in the product, would this be the best way to perform the task? For readability, debugging and future changes/tweaks, I just used llSetLinkPrimitiveParamsFast in a for loop, and changed properties based on current index. One statement, but looped. From a coding standpoint, would it be more difficult to read or maintain? Thanks for any additional experienced info and/or clarification WHY to use this method.
  13. Then use a for loop, as you can see on that LSL function description page.
  14. RhaDo2496 wrote: is there a way to use llSetLinkAlpha at a list of faces at same time? atm im writing them all in single line like llSetLinkAlpha(3,1,ALL_SIDES); llSetLinkAlpha(4,1,ALL_SIDES); llSetLinkAlpha(5,1,ALL_SIDES); so every face goes visible one after one. how to script it that they go visible all at same time? Function: llSetLinkAlpha( integer link, float alpha, integer face ); - http://wiki.secondlife.com/wiki/LlSetLinkAlpha LINK_SET -1 refers to all prims // Make the entire object disappear for 5 seconds default{ touch_start(integer num_detected) { // transparent llSetTimerEvent(5.0); } timer() { // opaque llSetTimerEvent(0.0); }}
  15. Is a laptop a good choice for Second Life? It's not so much about whether you use a laptop or a PC, but rather the specifications of the system (desktop or otherwise), and what you would like to do WHILE in Second Life. I ran Second Life nicely on a $850 HP DV7, which had one integrated card, and a dedicated card kicked in as soon as I went to any application using 3D. This kind of system is the LEAST that you can get away with. It had an INtel quadcore CPU, 8GB Ram and a AMD 4850 Mobile 3D card. As a production PC, thats where it failed. You couldnt run too many 3D applications on it simultaneously - for the same price or less my PC desktop did all that nicely. I could go into more detail about what I would recommend, then it might be an argument about what cpu, ram, hard drive, video card, overall system is the best - and that would be tedious. Find out the system requirements LL recommends needed to run Second Life, use a "Can I Run Second Life?" website tool and find a system that matches. One can do other fancy things to turn a laptop into a gaming machine, including the use of SSDs and a second SSD to handle the cache, etc -- all sorts of tricks. Find a knowledgeable friend to help you out. Other than that, your budget is the only limitation. Your dollar will go farther towards a desktop system (especially if someone custom builds you one) - that will allow you to not only run Second Life gracefully - but give you the power to do other things like 3D Modelling, graphics and texture design, audio recording, video editing etc. A laptop can do that as well, but you cannot get a decent, powerful productive one for cheap. It's up to you what your end goal is and budget. Good luck!
  16. Oh good, that means I can keep my plebe last name "Resident" while the elitist still get a custom first and last name. Go Sansar!
  17. Darrius Gothly wrote: A friend of mine recently purchased a new product from a well-known merchant. Upon purchase, after carefully reading the included instructions and Wiki pages, they found a few things objectionable about the product. As a result, they wrote a review on SLM pointing out the failures and objections as well as the pluses and benefits. Balanced honest review with an honest 3-star rating. Nuff said, right? Wrong. Soon afterward the Merchant sent a profanity laced IM to my friend and then added a snarky "up yours" comment on their review. The Merchant then later added a whiny "now that you've destroyed my product" comment after my friend tried to explain even further the issues and discrepancies. Pardon me but .. "destroyed my product"? For a 3-star review? There are two other reviews, both 5-stars, that seem more like sycophantic blurbs ... but still they offset the rating my friend gave, bringing it up to 4+ stars. I've got a few products on SLM that have garnered 1-star reviews. It's usually because the buyer was upset that I didn't make the script inside full-perm so they could steal it and use it in their own products. But still the reviews stand. I've also had reviews posted less than 5-stars that made me realize my description was insufficient or needed tweaking to help make the obvious moreso. So now my question(s): 1) Merchants: When you get a less-than 5-star review, how has it affected your product sales or behavior? and.. 2) Buyers: When you post an honest review and get an offline IM cussing you out, how does it make you feel? In a nutshell, I have found that leaving anything less than a 5 star review is just asking for trouble. I enjoy leaving reviews after trying out the product - and trying to ensure I didnt make a mistake or anything else. This doesn't seem to matter to some, who take the criticism the worst way possible. Any complaints or issues I have recieved I just deal with - as you have said in later posts - its a chance to see your product and its operation or product description with new eyes, that may not have been apparent on your own. I can only remember maybe a few merchants who didn't freak out on me for honest reviews - but many simply have too much RL investment in SL and it taints their reaction - too much is on the line for them. Some merchants will stop at nothing to get your review removed, from in-game harrassment to use of their online blogs to trash you and your own store, or accuse you of being an alt, or any number of other actions and threats. In general, I have been soured by the review process and don't really trust it to be accurate at all of the end product, because I don't know how many others have removed their reviews that I havent seen. This is why I no longer make any large $$L purchases in SL - its just not worth it. The SLMP needs to be revamped in general, and a more accurate review system with more options needs to be implemented - as this is neither doing the buyer, seller or prospect any good.
  18. I shop 1% in-world and 99% from the marketplace. The reason I buy in-world is because I purchased a model displayed inworld, that I could click on and try out first. My last purchase in world was a spy-like suitcase radio unit and a glass terrarium - because they were on display and not just a box. The singlemost reason I do so is because most stores are populated with boxes with images of products on them. This means there is nothing to see, no models to view, nothing to click on, touch, experiment or do anything with. Most stores are devoid of any activities to engage a visitor. So what's the point of looking at images on boxes on walls in-world when I can find what I need faster on the SLMP? What does an inworld store have to offer other than wasting my time walking around looking at boxes? Boring.
  19. I very rarely watch SLTV, though I have done so in the past, but mainly for large news like a LInden coming on a show to explain SL 2.0 - that was a year ago. They tend to not be very entertaining - usually consisting of SL avatars sitting on couches on a TV set and rambling on about random things, drama or about themselves that the average SL user or even experienced like me simply don't find relevant at all. Some machinima is interesting, but for myself, I find little to no return on creating Machinima in SL, even though that is where I started - and may return to for fun after I'm done some other projects. I'm not expecting much in views though. YouTube has proven that SL content is very low on the desire index for viewers, so if you make Machinima or 'tv content' for SL, dont expect much of a return or audience. This could change if content creators actually had things SL'ers might be interested in - news, events, coverage, relevant topics - shorter program times, and opened it up to more SL users to access. As open a community as SL seems to be, I find it very hard to find information about contributing to any art projects in SL - as do many others I know - who since have left SL because they dont feel they're part of it at all - and I'd have to agree.
  20. I just read this topic and it gave me a good laugh. Other than one suggestion to use Maya convertor, there were no answers to the OPs question, and it all went on a tangent of random accusations and speculations. I'm not always sure why people bother posting if they can't answer the question - I guess its more fun for them to accuse people of doing wrong without even knowing the particulars. As far as the OP explaining why they need to convert from *.obj to *.dae, its irrelevant. You don't need to know why someone wants to borrow your hammer - either say yes or not to letting them borrow it. A very off-topic topic, but funny.
  21. I am only guessing here, because you haven't included much information about what you have tried, checked and ensured before posting. However, I have had similar message when I did something very simply wrong. When exporting to the *.dae Collada format, make sure that you have an actual mesh selected - be in object mode and have a mesh highlighted as being selected - or Blender saved the house.dae as 0 bytes. In your directory you will may see a list of exported LOD models you have created, eg., house.dae 102 kb house_med.dae 88 kb house_low.dae 0 kb house_lowest.dae 12kb However if you happened to save one of these LODs, without actually selecting a mesh in your scene first, it will be saved as 0 bytes. Not sure if this solves your problem based on the information - but it is the message one will get in the SL uploader if they try to upload a 0 byte sized mesh. Good luck!
  22. Onix1997 wrote: Thank you. So sorry I wrote it unde YOUR AVATAR forum but still not familiar with a lot of stuff. And the answer service sounds amazing. Alwin, you are rude, maybe you need to put on other people shoes. Thanks to the ones that gave advices, is not easy being new on SL. Xoxo I apologize on behalf of these two. They do this to pretty much any new person that comes to SL, or anytime they're not happy with the question being made. There are a few helpful people around SL, and you will learn the names quickly. Good luck and welcome to SL, and don't hesitate to ask a question. ANY question, and there will be someone to answer it. Alwin Alcott wrote: why ask when all is explained at your accountpage? in my opinion it's really a bit too easy to just dump it on a forum. log in, click "account".."premium" and no.. it's not rude or blunt... just logical and straight forward answer. If you don't want to answer a question, then don't post at all. You are out of line. You and many others need to stop attacking new people to the forums and SL in general. Freya Mokusei wrote: Onix1997 wrote: rude Eeeh. I understand Alwin's frustration. You're posting in the People forum about something that clearly doesn't relate to Your Avatar, and posting subjects in all caps. Both of these are [somewhat understandable] strategies to get more attention than this question deserves. You're new here, and you feel your questions deserve prompt answers. Okay, I can get on-board with that - I bet Alwin can, too. But maybe there's a better way to do this that doesn't annoy the folks looking for interesting and fresh discussion about avatars. You can use the Search function in the top-right to see if people have asked these questions before. The Answers service is designed specifically to resolve simple, often-repeated queries about accounts, avatars, pretty much anything so long as it's not asking about specific products, or asking for recommendations. Questions asked there are more visible already, and they're typically seen more-quickly by folks specifically interested in helping new users. Hopefully a new approach is all it needs. You too, don't answer at all. That will be a good policy for YOU and others who seem to get bent out of shape over new people posting questions.
  23. I'm still learning all the intricacies and terms used in SL. I appreciate having know-it-alls like you around to correct me, thanks.
  24. There are plenty of resources in SL to teach you how to build You can start here with the basics from SL itself; Building Tools in Second Life You can learn how to build and script all sorts of things by attending classes at; The Builders Brewery Helping Haven Gateway There are tons of free (but sometimes verbose and old) scripts you can pick up from freebie stores and sites that you can study Freddie Frederix Free Scripts or you can access the Linden Scripting Library online for descriptions of any and all functions you may use. If you still want to make some 'newb' or 'newbie' friends ( you dont want to use ''noob' or 'n00b' ), check out the sandboxes, there are plenty of people there also starting out, and you can chat at the same time. Good luck
  25. Sassy Romano wrote: entity0x wrote: Yes thats why I want to find out how to work with SL avatars, rigging, animations within Blender without relying on Avastar - for those who are not concerned with saving time, but learning how to actually do things. Surely you don't devalue such a position. Nope, continue but most people don't tend to first forge all their tools before carving masterpieces. It's generally easier and accepted practice to buy the requisite tools, thus you don't find a wood craftsmans tutorial on carving starting first with how to dig iron ore, smelt it and forge it into a chisel! If you wish to start from first principles using only what is provided in Blender, that's absolutely fine but then equally, don't complain when you cannot find the tutorials on how to do this when others are using blindingly obvious toolsets available to them. Similarly, i'm still curious to know how you'd have answered the OP initial question without referring to either the TOS or how to create the item himself without referring to any tools, which is what I believe was implied by your earlier post. Although you have made a valid point, you kinda went to the extreme with it. Let's rein it back a little into something more realistic and comparable. If one wants to become a master woodcraftsman, one may not want to start with power tools, power tables, nor power saws. In fact, I know carpenters who started out their Apprenticeships in what are called 'Foundation Programs" where they DID start with chisels and handsaws - in order to get experience with the most basic of joining two pieces of wood together (even more so for Joinery/CabinetMaker apprentices). Of course they wouldn't learn how to smelt ore to make the chisels, you're just being silly. Hey, one day I may check out Avastar, and I'm not against it. It's just that its all I have found in tutorials and such is Avastar, Avastar, Avastar. It doesn't teach me how to use the chisel - which will allow me to use the learned skill for a variety of projects in the future in Blender - whereas Avastar is SL-Centric. Also some of us DO want to use the chisel to start, because we DO want to become masters. There are so many plugins to be used in Blender and 'add-ons' and 'themes' and 'formats', and thats fine if thats what you want. But as a student and wannabe Master, I want to learn the basics first, how it all works bare-bones, THEN i can program the Python script to save myself time. Many people's solutions in life is to simply 'throw more money at it", and though I'm sure Avastar is good for some, it may not be for others (monetarily or otherwise) so promotion of non-Avastar links can be appreciated too. Its not complaining, negative or demeaning to Gaia Clary to want to find a non-Avastar solution for the reasons I have mentioned. We all have different needs and learning paths, so why make it an issue.
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