Midnightisgone Posted November 30, 2021 Share Posted November 30, 2021 (edited) I have uninstalled, cleared cache, lowered graphics, etc but I keep getting this error: Any help would be appreciated I keep getting kicked every 5 minutes UPDATE: thank you to everyone who posted! Going to 64 instead of 32 seemed to work. I've been on for HOURS and haven't had a single error! Edited December 1, 2021 by Midnightisgone Link to comment Share on other sites More sharing options...
Profaitchikenz Haiku Posted November 30, 2021 Share Posted November 30, 2021 Whirly fizzle ought to be able to help you on this. I cant get the @ thing to work today but I do know the FS team keep an eye on these forums Link to comment Share on other sites More sharing options...
Rowan Amore Posted December 1, 2021 Share Posted December 1, 2021 @Whirly Fizzle 2 Link to comment Share on other sites More sharing options...
Rowan Amore Posted December 1, 2021 Share Posted December 1, 2021 It is on their Wiki page. https://wiki.firestormviewer.org/fs_error_message_list Error Remedy “Failed to allocate [xxxxxxx] bytes for LLVBOPool buffer [xxxx]” You are out of memory. See this error message under Crash Troubleshooting—there are several things to try. Link to comment Share on other sites More sharing options...
Rowan Amore Posted December 1, 2021 Share Posted December 1, 2021 Failed to allocate [xxxxxxx] bytes for LLVBOPool buffer [xxxx] error. This is an out of memory error. If you get this error frequently, things to try: Lower your Draw Distance. Close out other processes/programs not needed. Close out browser tabs not needed or in use. Reboot your PC to free up memory. Open Preferences (Ctrl P) - Graphics - Hardware Settings - Enable OpenGL Vertex Buffer Objects - disable that setting. NB: This will result in a significant drop in FPS for some GPUs. Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted December 1, 2021 Share Posted December 1, 2021 In the top menu bar of the viewer, can you go to Help -> About Firestorm, click the "Copy to clipboard" button & paste your system information here. 1 Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted December 1, 2021 Share Posted December 1, 2021 My guess is 32 bit env. being the root cause. 1 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted December 1, 2021 Share Posted December 1, 2021 Memory allocations failures may happen if: You are using a 32 bits OS (time to upgrade, really...) or a 32 bits viewer on a 64 bits OS (this is totally silly: use the 64 bits viewer version !). If, while using a 64 bits OS and a 64 bits viewer, you do not have enough RAM+swap space and are demanding too much to the viewer; e.g. setting a very high VRAM texture amount (keep in mind that the viewer will use about 1.5 times of RAM for textures as you what set for the VRAM), or draw distances beyond 256m in sims with neighbouring sims all around (such as in main land). Not all viewers are created equal (mine is using less RAM and got many memory allocation failure checks and fallback code paths that prevent abrupt crashes), but all will fail at some point, when your system cannot cope with the amount of RAM they need due to the settings you are using. Nowadays, 8Gb or RAM is pretty much a minimum, especially in complex rendering situations. 16Gb or more is recommended, if you want to push the settings upwards (especially the draw distance and the texture memory). 1 Link to comment Share on other sites More sharing options...
Nick0678 Posted December 1, 2021 Share Posted December 1, 2021 (edited) Like everyone said it looks like your system doesn't have enough RAM = you should buy more RAM. But until you do that, there are a few tips which will help a bit with your current configuration. Operating system: Enable ZRam/Compcache (read your Operating system instructions/Community guidance on how to do that) Enable/add more Swap (read your Operating system instructions/Community guidance on how to do that) Firestorm: Enable "Show friends only" to rez less avatars since those are the ones that usually consume too much RAM. Enable "Restrict maximum texture resolution to 512px.." (Preferences> Graphics> Rendering) Edited December 1, 2021 by Nick0678 2 Link to comment Share on other sites More sharing options...
Aishagain Posted December 1, 2021 Share Posted December 1, 2021 (edited) @MidnightisgoneSomething that would help all the peer to peer support you are getting on this forum would be for you to post your system specifications here. To do that go to the Help tab on the viewer interface and scroll down to "about Firestorm", copy that to your clipboard and paste it in here. You can edit out any personal detail, should you wish to. Given that information, we can better understand your issue and probably advise you on a course of remedial action. 🙂 Whirly has already asked you, I see, so I am merely emphasising the point! Edited December 1, 2021 by Aishagain Link to comment Share on other sites More sharing options...
Midnightisgone Posted December 1, 2021 Author Share Posted December 1, 2021 Firestorm 6.4.21 (64531) Jul 21 2021 22:38:19 (32bit / SSE2) (Firestorm-Release) with Havok support Release Notes You are at 154.4, 151.3, 1,361.1 in Secrets located at simhost-0058957651c2251ee.agni SLURL: http://maps.secondlife.com/secondlife/Secrets/154/151/1361 (global coordinates 109,466.0, 401,815.0, 1,361.1) Second Life Server 2021-10-25.565008 Release Notes CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (2904 MHz) Memory: 16309 MB Concurrency: 12 OS Version: Microsoft Windows 8 64-bit (Build 9200) Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 Graphics Card Memory: 6144 MB Windows Graphics Driver Version: 30.0.14.9649 OpenGL Version: 4.6.0 NVIDIA 496.49 RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.40.0 J2C Decoder Version: KDU v8.1 Audio Driver Version: FMOD Studio 2.01.09 Dullahan: 1.8.0.202011211324 CEF: 81.3.10+gb223419+chromium-81.0.4044.138 Chromium: 81.0.4044.138 LibVLC Version: 2.2.8 Voice Server Version: Vivox 4.10.0000.32327 Settings mode: Firestorm Viewer Skin: Firestorm (Grey) Window size: 1920x1017 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 128 m Bandwidth: 500 kbit/s LOD factor: 2 Render quality: Medium (3/7) Advanced Lighting Model: No Texture memory: 512 MB (1) Disk cache: Max size 2048.0 MB (97.1% used) Built with MSVC version 1916 Packets Lost: 0/152,673 (0.0%) December 01 2021 06:57:32 SLT So sorry guys for whatever reason it wasn't notifying me about people posting. 1 Link to comment Share on other sites More sharing options...
Nick0678 Posted December 1, 2021 Share Posted December 1, 2021 6 minutes ago, Midnightisgone said: Firestorm 6.4.21 (64531) Jul 21 2021 22:38:19 (32bit / SSE2) Your system is fine just use the 64bit version.. 1 Link to comment Share on other sites More sharing options...
Midnightisgone Posted December 1, 2021 Author Share Posted December 1, 2021 (edited) 5 minutes ago, Nick0678 said: Your system is fine just use the 64bit version.. This happened on 64 bit as well This does happen however WAY more often when graphics are maximum, when I turn it down, np, but it still does it once in a while. Edited December 1, 2021 by Midnightisgone Link to comment Share on other sites More sharing options...
Nick0678 Posted December 1, 2021 Share Posted December 1, 2021 3 minutes ago, Midnightisgone said: This happened on 64 bit as well This does happen however WAY more often when graphics are maximum, when I turn it down, np, but it still does it once in a while. Change to the 64bit version. 32bit applications cannot use more than 4GB of RAM so you are only making it worse. 2 Link to comment Share on other sites More sharing options...
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