Rale Snowpaw Posted April 30, 2020 Share Posted April 30, 2020 Hello everyone. I have been using Blender 2.79 for a couple of years now. My basic workflow to SL is as follows, Model and save, then scale the creation to a useful in world scale. Then I unwrap, the model as best I can, and try to ensure that it will take a texture without too much stretching.Then I will save a UV image map. Then I will go into materials, and assign my faces with colors, so I can apply different textures to different faces in second life. Lastly, using "blender render", I bake the file, and then export it to second life. I have been trying to use blender 2.82 lately to learn to use it. Modeling using 2.8 actually seems smoother. But after modeling, I am kind of lost. They took away my "blender render" and I don't even know how to bake anymore. I have used cycles render before to make a photo or picture.. but can someone help me with the work flow for 2.8 to second life? Must I use "cycles render" Can someone give me the work flow steps after modeling with 2.8 to get my mesh into second life and be able to texture it properly? Link to comment Share on other sites More sharing options...
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