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RockyDenten

What is this? and How do I fix it?

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Okay, so I noticed in my viewer that certain meshes don't rez for me at a certain distance. I can understand if I was further away. But sometimes I'm only a few meters away from the objects. What makes this more unsettling for me is that objects around the unrezzed mesh are rezzed correctly. It's a small technical issue, but it bothers me. Is this issue even fixable? if so, how do I do so? Photo of example below.

Mesh Not rezzed from my distance 1_001.png

It's more noticeable on the Autumn cart. Those orange triangles are suppose to be pumpkins.

Edited by RockyDenten

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That "triangle at a distance" stuff is technically termed LOD (Level of Detail) It's usually an indication of a creator who hasn't put enough care into the creation process so that their mesh can be seen at more then a few meters (The smaller the mesh the more likely it is to break up into triangles, or disappear completely).

You currently have yours set at 2.0 (it's object and sculpt LOD slider) on your second photo. Bumping that up to 4 will reduce the number of things that you see that are triangles, but at the cost of more memory and lower fps. Try to find a setting that works for you.

If you are not a creator and have strong enough computer pushing that up to 4 can improve your experience. However if you are decorating or shopping really try to remember to drop it back down to 1.5 or 2. Then when you buy things you will only purchase items that look great at the lower, less laggy numbers. Reward the creators who make things properly and there will be more stuff properly made.

If you leave it at 4 while you shop you will end up with a house full of triangles for your friends with less powerful computers.

And if you are a creator, locking at 2.0 (or lower) means you wont end up mistakenly selling mesh that other people see as triangles.

Edited by Callum Meriman
Added wikipedia link to LOD page
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While we are giving tips to creators, let me add:  Please stop using high resolution textures (1024 x 1024) except where they are actually needed.

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10 hours ago, Lindal Kidd said:

While we are giving tips to creators, let me add:  Please stop using high resolution textures (1024 x 1024) except where they are actually needed.

But... I need those twenty 1024 textures for my perfect nails... ?

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9 hours ago, Nalates Urriah said:

But... I need those twenty 1024 textures for my perfect nails... ?

And my buttons, all 24 of them that are nano mesh. :|

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Latest(?) LL maintenance release viewer enforces a maximum of 512x512px textures on 32bit versions. Maybe I should make that an option on the 64 versions... Hmmmm...

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1 minute ago, Ansariel Hiller said:

Latest(?) LL maintenance release viewer enforces a maximum of 512x512px textures on 32bit versions. Maybe I should make that an option on the 64 versions... Hmmmm...

What will that do to any existing 1024 textures in 32-bit? Reduce resolution? 

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3 minutes ago, Love Zhaoying said:

What will that do to any existing 1024 textures in 32-bit? Reduce resolution? 

Yes. Downloading them at the lower resolution even AFAIR. Goal was to reduce memory consumption on the 32bit viewers, but it should work on 64bit viewers as well to cut those 700MB textures houses down...

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