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What do you Create in Second Life! Show me what ya got!


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Jacki Silverfall wrote:

This is silly but these are my first meshes.

chairpicture.PNG

Adirondack chair_002.png

Adirondack chair_001.png

These were all made with AC3D program. I'm improving need to work on texturing.

Oh those are great Jacki!  Nice!  I should start playing with mesh too!  Thanks for sharing!

 

Peace!

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Another new building I created.

Two shops, building looking nice at the front but around the back is a slum backyard, tiny dirty apartments, a shared public toilet, old broken stairs, thin walls, broken plaster, lots of poverty.

So almost the opposite of where most people in SL live, not a huge big luxerious villa but a poor old drafty dump with only 30 prims to use.

Yet apartments are fully booked and have been for years :)

 

6254567267_cb1ee175a6_b.jpg

6254568549_1c93d88c71_b.jpg

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Jo Yardley wrote:

Another new building I created.

Two shops, building looking nice at the front but around the back is a slum backyard, tiny dirty apartments, a shared public toilet, old broken stairs, thin walls, broken plaster, lots of poverty.

So almost the opposite of where most people in SL live, not a huge big luxerious villa but a poor old drafty dump with only 30 prims to use.

Yet apartments are fully booked and have been for years
:)

 

6254567267_cb1ee175a6_b.jpg

6254568549_1c93d88c71_b.jpg


That is so cool Jo!  Thanks for sharing!

 

Peace!

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Here are some more pictures of my newest creation still in progress.  I have called this craft "Deep Space Explorer".  These pictures show the wings retracted, in Space FLight mode.

Deep space explore.jpg

This is a front view.  The rings in the background are part of the shipyard.

Deep space explore 6.jpg

This is a test firing of the main engines.  This is at cruise setting.

Deep space explore 7.jpg

More test firing.  This is full throttle.

Deep space explore 8.jpg

This is a view from the flight deck.  Not complete.  It shows some of the controls that are over head.

 

Peace!

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What a fantastic collection so soon after mesh was introduced, though I guess we had plenty of time to prepare!

I was away for most of 2011 and was delighted to see mesh up and running when I got back. :matte-motes-big-grin:

So I decided to rebuild my dojo and give it the details it had always been missing along with a bit of extra realism!

Full view, high LOD

roof detail

penthouse.jpg

The "flaming sphere" roof adornment is all mesh. Those are real holes, not texture.

scale shot

This is me, to give you an idea of the scale.

 

underside

Roof brackets and individual wall slats.

interior

Interior very much inspired by the film Inception!

Medium LOD

Lower LOD (some medium, some low). This and the next view are taken with RenderVolumeLODFactor set to 1.000

Lowest LOD

At the limit of the draw distance (256m).

 

For the physical shape, in every place it could reasonably be said to matter, what you see is what you get. If you walk around the curved roof, for example, your feet pretty much stick to the surface.

In places where it doesn't matter (the roof brackets for example) the physical shape is set to none.

 

And the land impact cost of all that?

Including the interior stairs, railings, and floors, and the slab with perimeter fence, 98 prims. :matte-motes-big-grin-wink:

 

Anyone who wants to visit, just look up Senkiya's Dodgy Dojo.

 

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