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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. 3 hours ago, RowanMinx said:

    The people engaging in slex in public places are there because they want people to watch.  In your own private residence, you can turn on the feature where no one can see your avatar from outside.  That's about as private as you'll get in SL.  

    In AFK places they really don't have a choice. That is one of the major problems with AFK. AFK operators explcitly put furniture and thus, AFKers and guests, all on the same parcel to garner traffic. If traffic wasn't a factor to an AFK place's success they would use private rooms for everyone.

  2. LL may or may not offer their own official crypto currency and/or exchange in the near future.

    If they do, they will shut down anyone that would be competing with them even if it is an in-world service that allows purchasing crypto with L$ and no other currency/token exchange.

  3. Governance will NOT do anything against a cluster of noob avatars standing around on tiny platforms at high altitude.

    I've AR'd this in many places for years.

    Nothing has been done, nothing will be done.

    If LL was even 1% serious about combatting such abuse they would change the taffic calculation to exclude "inactive" scenarios.

    Such scenarios would be

    • no # meter(s) change in user position while not sitting
    • no # meter(s) change in user position while sitting
    • no # meter(s) change in sit object position while sitting
    • no controls usage after # minute(s)
    • no open chat usage after # minute(s)
    • no IM chat usage after # minute(s)
    • no group chat usage after # minute(s)

    Yes, the chat usage can be gamed far easier than movement.

    Also, # meter(s) change would be dictated by parcel size. The larger the parcel the more distance change required.

    Is any of this practical? Most of it probably isn't on its own, but they are some interesting points to consider in some combination or another.

    And I'm aware not all environments are equal.

    What factors would you consider when trying to make traffic more fair?

    • Like 4
    • Haha 1
  4. 1 hour ago, animats said:

    A big limitation of animesh is that they can't "sit". That is, they can't  use the animations of another object. They can only use their own built-in animations. So it's hard to do this in a general way.

    (I've given some thought to a pseudo-sit system where messages are exchanged between animesh NPC and suitably equipped objects. Something along the lines of "NPC to chair - want to sit there, send sit target info and animation", and the chair sends back "Sit at <x,y,z> rot <x,y,z,w>, run anim with UUID nnn." Unfortunately, while you can apply to an object any texture for which you know the UUID, you can't do the same thing for animations. So loaning an animesh NPC a texture so it can sit like an avatar is not currently possible.)

    We need remote animating capability, possibly facilitated through the Mod Keys proposal.

    Said temp animations don't survive taking into inventory, owner transfer or region restart.

  5. 10 hours ago, Wulfie Reanimator said:

    You fly over the parcel at 4000 meters, or cross a bit of the corner at ground level, and a script teleports you into the lobby of a skybox.

    Or a more malicious example:

    
    
    
    
    while (TRUE) { llTeleportAgent(agent, "", trap, ZERO_VECTOR); }

     

     

    9 hours ago, Kyrah Abattoir said:

    An improvement on llTeleportAgent could be to silently discard a teleport that won't move you more than 1m.

    (If anything, to avoid people using it as a really bad move2target)

    Just a small FYI.

    llTeleportAgent() and llTeleportAgentGlobalCoords() have a low repeat usage threshold, like a burst of 3 executions in 3 seconds then repeated failure until another 3 seconds of no execution attempts before another tp is allowed. This goes for all same-owner scripts in multiple objects in the region.

    There is a 2 meter minimum distance requirement.

    • Thanks 3
  6. Yes, rain, rain clouds & snow always cut out my connection. During the 2006 - 2009 years SL was such an addiction, I'd take the chance of falling off the roof and dying to wipe the lense on the satellite LNB of any rain droplets or snow build up until I made an access hole through a window an A/C unit occupied and used a long pole with a rag attached to the end to do it safetly. Those were the days...

    Yeah, Hughes used to allow unlimited downloading between 2am and 5am (can't remember which TZ I was offsetting), but then when they started catering to other markets, that went away too.

  7. I used Hughes internet with SL from 2006 - 2009.

    It used a 2 watt LNB and latency was about 0.25 seconds on avg.

    I used it because at the time, dial-up was my only other "broadband".

    I had to deal with a 250MB daily download limit and later, low speeds during prime time hours because Hughes started catering to other markets and shafted their internet users.

    Today, I would hope latency has improved, but the nature of satellite tells me it won't be by much.

  8. 2 hours ago, Mollymews said:

    it has happened before. Linden released Grid-wide Experiences with inter-region teleport capability not tied to parcel ownership. In the days leading up to the release there was a lot of chatter across the internet boards about making the Ultimate Orbiter and using it to grief. Social engineer people into accepting the Experience permissions request

    despite the chatter, Linden went ahead and released Grid-wide Experiences. The Abuse Reports flooded in from all over the grid. Three days later Linden had to pull it and Grid-wide Experiences have still yet to be re-introduced

    Curious when/where this happened as grid scope experiences were only offered to the few people that participated in the closed beta. There was no public offering.

  9. 1 hour ago, FairreLilette said:

    I believe all my items are fully modify with the exception of some scripts and a few cups.   This can cause some confusion.  Often items are actually modify but due to scripts they contain which are no modify, the object reads no modify in one's inventory.  Often these types of items where the object actually is modify but contain no modify scripts become modify upon rezzing the item.  Many furniture items are that way and once the furniture item is rezzed it will read copy and modify upon the ground.  Also, many hairs may say no modify in your inventory but that's because of the script not the hair, so I always recommend to people to check all the hairs you buy to see if they are modify.  I notice this fools many people because often hair comes in pastels but the hair is modify and all you have to do is tint plus the lighter colors from many hair sellers often come with a tinter...yet many residents still buy the pastel pack.  It's better to check the hair and make sure it doesn't come with a tinter before buying the pastels packs.  So, I often buy just the white/black and blonde packs because many hairs do come with a tinter or they can be tinted via the SL color picker palette that is built into every object in SL.  If you don't know how to find the built in color picker palette built into every object in SL, ask a friend or building school.  

    The OP mentioned the inworld building tools.  There have been some problems with alpha blending/alpha masking.  Some items need to be able to be put on alpha masking now which is causing some problems so I am sure to make sure all my items are fully modify.  A few where you can receive a drinking cup might be excluded from full modify but even with a cup you can still move and rotate the cup or any object even if it is no modify you just cannot stretch it.    

    Still, the trend is that, with each passing year, more things are becoming no-mod.

    This especially goes for human mesh heads, human mesh bodies, human mesh clothes and mesh hair.

    And it isn't no-mod scripts or containers to blame. It's creators' conscious decisions.

    • Like 1
  10. 9 hours ago, FlaviaAlmeidah said:

    My object It's not a real animesh with skeleton and animations, it's just a sequence of mesh that uses a script to simulate a animation, let's say it works similar to a GIF image.

    @edit

    Is a dress btw

    Got a marketplace listing url for said dress? I'd like to see it.

  11. 7 hours ago, FlaviaAlmeidah said:

    Still the same, i think is 100% what Wufie said because when i wear it i cant see the red highlight but when i rez it on the ground can see easily, is just some rigged feature.

    Are you seeing Animesh? It uses a bento skeleton applied to an object and animation functions.

    Here are some Animesh nekos I assembled: https://gyazo.com/47c1b73c370c604fc11b8380ed79f1f5

    Those are not user avatars. They are objects. Animesh objects.

    • Like 1
  12. 1 hour ago, Tommy Linden said:

    Hey Adam,

    I will be running the Governance User group meetings, and will get an update on there soon. Meanwhile, if you have any questions, feel free to let me know. My direct messages are always open as well. However as always, if you are looking to report abuse, make sure you file an abuse report!

    Thanks!

    What happened to Kristin? ☹️

  13. So as mentioned in today's server meeting, a change to llTeleportAgent() is being worked on apparently.

    There were concerns brought up about what limits this function should have in regards to teleporting someone to somewhere not owned by the same land owner.

    I think a destination should either be same land owner owned or public access or accessible to someone in the land group the destination uses if not public accessible.

    I do see some good uses cases, but it would be a shame if the grief potential, even while land owner operated, outweighed the benefits.

    What are your thoughts?

  14. 2 hours ago, Knobs Slade said:

    I use a powerful tool in SL written by Thomas Conover,  it's a full sim object scanner, uses drones in SL to generate a list of objects, locations, owners, etc similar in a way to Area Search except that it finds every object in the sim.

    Just an FYI, such setups can most definitely miss things as it's using sensors which have arc based ranges, meaning spherical or segments so unless there is complete overlap of all scanned areas of interest you will have blind spots. Also, there is a limit to the number of returns sensors can make so anything beyond that limit could be missed.

    It would help if we had a script function to scan a parcel with filtering options and specified object key return limit.

  15. On 1/9/2021 at 12:48 AM, Roxy Couturier said:

    Regardless of its purpose, any space in SL is as good as its staffing. Someone has to be the anchor that keeps bringing folk back. Someone to interact with new arrivals to make them feel welcome to join in. "Hi <person>! welcome to <place>. Have a seat, we were talking about <topic>." and continuing to welcome them when and if they come back.

    It also takes being there day after day, even if it's for just a couple hours to keep things spinning smoothly. Eventually, it will gain its own momentum but still requires that anchor to hop on and give it a few kicks to keep that momentum going. Like a merry-go-round.

    I think this depends on what a user is looking for. If it is stimulating conversation, then yes, they will need staff/patrons to talk to.

    If it is ammenities or game/story immersion, then how developed or advanced the content, NPCs and/or environment is might matter more.

  16. 8 hours ago, justicekitty said:

    The Vivendi body's size options are nice without a mean name, but I have yet to see any clothing that supports it. Would also love more masculine female bodies and more feminine male bodies.

    I have yet to see a Vivendi body in the wild. As far as masculine feminine bodies, is the Nana body too "much":

    5 hours ago, Orwar said:

    The breasts however begin to look weird if you reduce their size, they get 'squished up' in a rather unflattering manner.

    Have they tried the Kupra Kups version?

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